Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

PENDULUM DOMINATION STRUCTURE DECK

Total of 43 cards

 
  • D/D/D Chaos King Apocalypse Ultra Rare
    DARK DARK Level Level 7 [Fiend/Pendulum/Effect] ATK 2700 DEF 2000  
    Pendulum Scale 4 You can banish 2 "D/D" monsters from your Graveyard; Special Summon this card from your Pendulum Zone.
    During your opponent's turn, if this card is in your hand or Graveyard: You can target 2 face-up Spell/Trap Cards you control; you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters, also destroy the targeted cards, and if you do, Special Summon this card (this is a Quick Effect). You can only use this effect of "D/D/D Chaos King Apocalypse" once per turn.
    D/D/D Chaos King Apocalypse
  • D/D Savant Newton
    DARK DARK Level Level 7 [Fiend/Pendulum/Effect] ATK 0 DEF 0  
    Pendulum Scale 10 You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Trap effect that would inflict damage to you, then destroy this card.
    You can discard this card, then target 1 "D/D" or "Dark Contract" card in your Graveyard, except "D/D Savant Newton"; add it to your hand. You can only use this effect of "D/D Savant Newton" once per turn.
    D/D Savant Newton
  • D/D Savant Copernicus
    DARK DARK Level Level 4 [Fiend/Pendulum/Effect] ATK 0 DEF 0  
    Pendulum Scale 1 You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card.
    If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.
    D/D Savant Copernicus
  • D/D Orthros Super Rare
    DARK DARK Level Level 4 [Fiend/Pendulum/Tuner/Effect] ATK 600 DEF 1800  
    Pendulum Scale 3 Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them.
    When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.
    D/D Orthros
  • D/D Lamia Super Rare
    DARK DARK Level Level 1 [Fiend/Tuner/Effect] ATK 100 DEF 1900  
    If this card is in your hand or Graveyard: You can send 1 "D/D" or "Dark Contract" card from your hand or face-up from your field to the Graveyard, except "D/D Lamia"; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "D/D Lamia" once per turn.
    D/D Lamia
  • D/D/D Doom King Armageddon
    DARK DARK Level Level 8 [Fiend/Pendulum/Effect] ATK 3000 DEF 1000  
    Pendulum Scale 4 Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field).
    Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.
    D/D/D Doom King Armageddon
  • D/D Cerberus
    DARK DARK Level Level 4 [Fiend/Pendulum/Effect] ATK 1800 DEF 600  
    Pendulum Scale 6 Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field).
    When this card is Pendulum Summoned from the hand, while you control a "D/D" monster other than "D/D Cerberus": You can target 1 Continuous Spell Card in your Graveyard; add it to your hand.
    D/D Cerberus
  • D/D Lilith
    DARK DARK Level Level 4 [Fiend/Effect] ATK 100 DEF 2100  
    If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Lilith" once per turn.
    ●Target 1 "D/D" monster in your Graveyard; add it to your hand.
    ●Add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand.
    D/D Lilith
  • D/D Nighthowl
    DARK DARK Level Level 3 [Fiend/Tuner/Effect] ATK 300 DEF 600  
    When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.
    D/D Nighthowl
  • D/D Savant Galilei
    DARK DARK Level Level 10 [Fiend/Pendulum/Effect] ATK 0 DEF 0  
    Pendulum Scale 1 You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters.
    During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn.
    D/D Savant Galilei
  • D/D Savant Kepler
    DARK DARK Level Level 1 [Fiend/Pendulum/Effect] ATK 0 DEF 0  
    Pendulum Scale 10 You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters.
    If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn.
    ●Target 1 other "D/D" card you control; return it to the hand.
    ●Add 1 "Dark Contract" card from your Deck to your hand.
    D/D Savant Kepler
  • D/D/D Oblivion King Abyss Ragnarok
    DARK DARK Level Level 8 [Fiend/Pendulum/Effect] ATK 2200 DEF 3000  
    Pendulum Scale 5 If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn.
    If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.
    D/D/D Oblivion King Abyss Ragnarok
  • D/D/D Supreme King Kaiser
    DARK DARK Level Level 7 [Fiend/Effect] ATK 2800 DEF 2100  
    If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.
    D/D/D Supreme King Kaiser
  • D/D Proud Ogre
    DARK DARK Level Level 6 [Fiend/Pendulum/Effect] ATK 2300 DEF 1500  
    Pendulum Scale 8 Once per turn: You can pay 500 LP, then target 1 "D/D" monster you control; it gains 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.
    When this card is Normal Summoned: You can Special Summon 1 face-up DARK Pendulum Monster from your Extra Deck, but it has its effects negated, also you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters.
    D/D Proud Ogre
  • D/D Proud Chevalier
    DARK DARK Level Level 5 [Fiend/Pendulum/Effect] ATK 2000 DEF 700  
    Pendulum Scale 6 Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; it loses 500 ATK (even if this card leaves the field). Unless you have a "D/D" card in your other Pendulum Zone, this card's Pendulum Scale becomes 5.
    When this card is Normal Summoned: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand.
    D/D Proud Chevalier
  • Dark Armed Dragon
    DARK DARK Level Level 7 [Dragon/Effect] ATK 2800 DEF 1000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard, then target 1 card on the field; destroy that target.
    Dark Armed Dragon
  • Dark Grepher
    DARK DARK Level Level 4 [Warrior/Effect] ATK 1700 DEF 1600  
    You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the Graveyard.
    Dark Grepher
  • Armageddon Knight
    DARK DARK Level Level 4 [Warrior/Effect] ATK 1400 DEF 1200  
    When this card is Summoned: You can send 1 DARK monster from your Deck to the Graveyard.
    Armageddon Knight
  • Trance Archfiend
    DARK DARK Level Level 4 [Fiend/Effect] ATK 1500 DEF 500  
    Once per turn: You can discard 1 Fiend-Type monster, and if you do, this card gains 500 ATK until the end of this turn. When this card you control is destroyed and sent to your Graveyard: You can target 1 of your banished DARK monsters; add that target to your hand.
    Trance Archfiend
  • Kuribandit
    DARK DARK Level Level 3 [Fiend/Effect] ATK 1000 DEF 700  
    During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.
    Kuribandit
  • Stygian Street Patrol
    DARK DARK Level Level 4 [Fiend/Effect] ATK 1600 DEF 1200  
    If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original Level of that monster in the Graveyard x 100. You can banish this card from your Graveyard; Special Summon 1 Fiend-Type monster with 2000 or less ATK from your hand.
    Stygian Street Patrol
  • Stygian Security
    DARK DARK Level Level 1 [Fiend/Tuner/Effect] ATK 100 DEF 600  
    If this card is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 1 Fiend-Type monster from your Deck.
    Stygian Security
  • Dark Contract with the Yamimakai
    SPELL SPELL Continuous Continuous  
    Once per turn, during your Standby Phase: Take 1000 damage.
    You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn.
    ●During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone.
    ●During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone.
    Dark Contract with the Yamimakai
  • Dark Contract with the Gate
    SPELL SPELL Continuous Continuous  
    During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
    Dark Contract with the Gate
  • Dark Contract with the Swamp King
    SPELL SPELL Continuous Continuous  
    During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage.
    Dark Contract with the Swamp King
  • Forbidden Dark Contract with the Swamp King
    SPELL SPELL Continuous Continuous  
    Once per turn: You can Special Summon 1 "D/D/D" monster from your hand in Defense Position, but its effects are negated. Once per turn: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, including a monster Special Summoned by this card with the above effect. Once per turn, during your Standby Phase: Take 2000 damage.
    Forbidden Dark Contract with the Swamp King
  • Foolish Burial
    SPELL SPELL  
    Send 1 monster from your Deck to the Graveyard.
    Foolish Burial
  • One for One
    SPELL SPELL  
    Send 1 monster from your hand to the Graveyard; Special Summon 1 Level 1 monster from your hand or Deck.
    One for One
  • Allure of Darkness
    SPELL SPELL  
    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the Graveyard.
    Allure of Darkness
  • Dark Eruption
    SPELL SPELL  
    Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand.
    Dark Eruption
  • Emergency Provisions
    SPELL SPELL Quick-Play Quick-Play  
    Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way.
    Emergency Provisions
  • D/D Reroll
    TRAP TRAP Continuous Continuous  
    Dark Contract cards you control cannot be destroyed by your opponent's card effects. You can banish this card from your Graveyard, then target up to 3 of your other banished "D/D" cards; shuffle them into the Deck.
    D/D Reroll
  • D/D Recruits
    TRAP TRAP  
    If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn.
    D/D Recruits
  • D/D/D Human Resources
    TRAP TRAP  
    Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard, and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand.
    D/D/D Human Resources
  • Dark Contract with the Witch
    TRAP TRAP Continuous Continuous  
    You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage.
    Dark Contract with the Witch
  • Dark Contract with Errors
    TRAP TRAP Continuous Continuous  
    Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage.
    Dark Contract with Errors
  • Contract Laundering
    TRAP TRAP  
    Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect.
    Contract Laundering
  • Sinister Yorishiro
    TRAP TRAP Continuous Continuous  
    Each turn, 1 Level 5 or higher Fiend-Type monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend-Type monster (and no other cards) would be destroyed, you can send this card to the Graveyard instead.
    Sinister Yorishiro
  • Escape from the Dark Dimension
    TRAP TRAP Continuous Continuous  
    Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card.
    Escape from the Dark Dimension
  • Hope for Escape
    TRAP TRAP  
    If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.
    Hope for Escape
  • D/D/D Dragonbane King Beowulf Ultra Rare
    DARK DARK Level Level 8 [Fiend/Fusion/Effect] ATK 3000 DEF 2500  
    1 "D/D/D" monster + 1 "D/D" monster
    If a "D/D" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your Standby Phase: You can destroy all cards in the Spell & Trap Zones.
    D/D/D Dragonbane King Beowulf
  • D/D/D Cursed King Siegfried Super Rare
    DARK DARK Level Level 8 [Fiend/Synchro/Effect] ATK 2800 DEF 2200  
    1 Tuner + 1 or more non-Tuner "D/D" monsters
    During either player's turn: You can target 1 face-up Spell/Trap Card on the field; that target has its effects negated, until the next Standby Phase. You can only use this effect of "D/D/D Cursed King Siegfried" once per turn. If this card is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP for each "Dark Contract" card you control.
    D/D/D Cursed King Siegfried
  • D/D/D Wave King Caesar
    WATER WATER Rank Rank 4 [Fiend/Xyz/Effect] ATK 2400 DEF 1200  
    2 Level 4 Fiend-Type monsters
    During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn.
    D/D/D Wave King Caesar