Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

SYNCHRON EXTREME STRUCTURE DECK

( Release Date : 08/28/2015 )

Total of 43 Card(s)

 
  • Jet Synchron Super Rare
    FIRE FIRE Level Level 1 [ Machine / Tuner / Effect ] ATK 500 DEF 0  
    If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
    Jet Synchron
  • Rush Warrior
    WIND WIND Level Level 2 [ Warrior / Effect ] ATK 300 DEF 1200  
    During damage calculation (in either player's turn), if a "Warrior" Synchro Monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your Graveyard, then target 1 "Synchron" monster in your Graveyard; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
    Rush Warrior
  • Synchron Carrier
    EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 0 DEF 1000  
    During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your Graveyard as a Synchro Material for the Synchro Summon of a Warrior or Machine-Type Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
    Synchron Carrier
  • Junk Synchron
    DARK DARK Level Level 3 [ Warrior / Tuner / Effect ] ATK 1300 DEF 500  
    When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.
    Junk Synchron
  • Quickdraw Synchron
    WIND WIND Level Level 5 [ Machine / Tuner / Effect ] ATK 700 DEF 1400  
    You can Special Summon this card (from your hand) by sending 1 monster from your hand to the Graveyard. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
    Quickdraw Synchron
  • Drill Synchron
    EARTH EARTH Level Level 3 [ Machine / Tuner / Effect ] ATK 800 DEF 300  
    If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card.
    Drill Synchron
  • Turbo Synchron
    WIND WIND Level Level 1 [ Machine / Tuner / Effect ] ATK 100 DEF 500  
    When this card declares an attack: You can change the attack target to Defense Position. When you take battle damage while this card is attacking: You can Special Summon 1 monster from your hand with ATK less than or equal to the battle damage you took.
    Turbo Synchron
  • Unknown Synchron
    DARK DARK Level Level 1 [ Machine / Tuner / Effect ] ATK 0 DEF 0  
    If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way.
    Unknown Synchron
  • Fleur Synchron
    LIGHT LIGHT Level Level 2 [ Machine / Tuner / Effect ] ATK 400 DEF 200  
    If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand.
    Fleur Synchron
  • Synchron Explorer
    EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 0 DEF 700  
    When this card is Normal Summoned: You can target 1 "Synchron" monster in your Graveyard; Special Summon that target, but its effects are negated.
    Synchron Explorer
  • Speed Warrior
    WIND WIND Level Level 2 [ Warrior / Effect ] ATK 900 DEF 400  
    Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.
    Speed Warrior
  • Sonic Warrior
    WIND WIND Level Level 2 [ Warrior / Effect ] ATK 1000 DEF 0  
    If this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK.
    Sonic Warrior
  • Doppelwarrior
    DARK DARK Level Level 2 [ Warrior / Effect ] ATK 800 DEF 800  
    When a monster(s) is Special Summoned from your Graveyard (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior-Type/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
    Doppelwarrior
  • Quillbolt Hedgehog
    EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 800 DEF 800  
    If this card is in your Graveyard: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner monster to activate and to resolve this effect.
    Quillbolt Hedgehog
  • Tuningware
    LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK 100 DEF 300  
    This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.
    Tuningware
  • Swift Scarecrow
    EARTH EARTH Level Level 1 [ Machine / Effect ] ATK 0 DEF 0  
    When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.
    Swift Scarecrow
  • Level Eater Forbidden
    DARK DARK Level Level 1 [ Insect / Effect ] ATK 600 DEF 0  
    If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.
    Level Eater
  • Effect Veiler
    LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 0  
    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
    Effect Veiler
  • Genex Neutron
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1800 DEF 1200  
    Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Machine-Type Tuner monster from your Deck to your hand.
    Genex Neutron
  • Genex Ally Birdman Limited
    DARK DARK Level Level 3 [ Machine / Tuner / Effect ] ATK 1400 DEF 400  
    You can return 1 face-up monster you control to the hand; Special Summon this card from your hand, but banish it when it leaves the field, also it gains 500 ATK if the returned monster was WIND on the field.
    Genex Ally Birdman
  • Plaguespreader Zombie
    DARK DARK Level Level 2 [ Zombie / Tuner / Effect ] ATK 400 DEF 200  
    If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.
    Plaguespreader Zombie
  • White Dragon Wyverburster Limited
    LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1700 DEF 1800  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
    White Dragon Wyverburster
  • Black Dragon Collapserpent Limited
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1700  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
    Black Dragon Collapserpent
  • Scrap Fist Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects.
    ●Your opponent cannot activate cards or effects until the end of the Damage Step.
    ●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    ●Double any battle damage your opponent takes.
    ●It cannot be destroyed by battle.
    ●Destroy the opponent's monster that battled it at the end of the Damage Step.
    Scrap Fist
  • Limit Overdrive
    SPELL SPELL Quick-Play Quick-Play  
    Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck that has a Level equal to the combined Levels the 2 monsters had on the field, ignoring its Summoning conditions. You can only activate 1 "Limit Overdrive" per turn.
    Limit Overdrive
  • Starlight Junktion
    SPELL SPELL Field Field  
    You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.
    Starlight Junktion
  • Tuning
    SPELL SPELL  
    Add 1 "Synchron" Tuner monster from your Deck to your hand, then send the top card of your Deck to the Graveyard.
    Tuning
  • Reinforcement of the Army Limited
    SPELL SPELL  
    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
    Reinforcement of the Army
  • The Warrior Returning Alive
    SPELL SPELL  
    Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
    The Warrior Returning Alive
  • Dark Eruption
    SPELL SPELL  
    Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.
    Dark Eruption
  • One for One Limited
    SPELL SPELL  
    Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
    One for One
  • Night Beam
    SPELL SPELL  
    Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
    Night Beam
  • Double Cyclone
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls; destroy them.
    Double Cyclone
  • Scrap-Iron Statue
    TRAP TRAP  
    When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 "Junk" monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn.
    Scrap-Iron Statue
  • Scrap-Iron Scarecrow
    TRAP TRAP  
    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.
    Scrap-Iron Scarecrow
  • Limiter Overload
    TRAP TRAP  
    If this card is sent to the Graveyard: Special Summon 1 "Speed Warrior" from your hand, Deck, or Graveyard.
    Limiter Overload
  • Call of the Haunted
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    Call of the Haunted
  • Imperial Iron Wall
    TRAP TRAP Continuous Continuous  
    Neither player can banish cards.
    Imperial Iron Wall
  • Solemn Warning Limited
    TRAP TRAP Counter Counter  
    When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.
    Solemn Warning
  • Stardust Warrior Ultra Rare
    WIND WIND Level Level 10 [ Warrior / Synchro / Effect ] ATK 3000 DEF 2500  
    1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
    During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)
    Stardust Warrior
  • Jet Warrior Ultra Rare
    FIRE FIRE Level Level 5 [ Warrior / Synchro / Effect ] ATK 2100 DEF 1200  
    "Jet Synchron" + 1 or more non-Tuner monsters
    If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.
    Jet Warrior
  • Accel Synchron Super Rare
    DARK DARK Level Level 5 [ Machine / Synchro / Tuner / Effect ] ATK 500 DEF 2100  
    1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can send 1 "Synchron" monster from your Deck to the Graveyard, then activate 1 of these effects;
    ●Increase this card's Level by the Level of the sent monster.
    ●Reduce this card's Level by the Level of the sent monster.
    During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). You can only Synchro Summon "Accel Synchron(s)" once per turn.
    Accel Synchron
  • Junk Warrior
    DARK DARK Level Level 5 [ Warrior / Synchro / Effect ] ATK 2300 DEF 1300  
    "Junk Synchron" + 1 or more non-Tuner monsters
    If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
    Junk Warrior