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HERO STRIKE STRUCTURE DECK

( Release Date : 01/30/2015 )

Total of 45 Card(s)
Elemental HERO Shadow Mist
Elemental HERO Shadow Mist

SR

Super Rare
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1500
If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
Elemental HERO Ocean
Elemental HERO Ocean
X
WATER WATER Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1200
Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
Elemental HERO Woodsman
Elemental HERO Woodsman
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 2000
Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
Elemental HERO Voltic
Elemental HERO Voltic
X
LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1000 DEF 1500
When this card inflicts battle damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
Elemental HERO Heat
Elemental HERO Heat
X
FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1600 DEF 1200
This card gains 200 ATK for each "Elemental HERO" monster you control.
Elemental HERO Avian
Elemental HERO Avian
X
WIND WIND Level Level 3 [ Warrior / Normal ] ATK 1000 DEF 1000
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
Elemental HERO Neos
Elemental HERO Neos
X
LIGHT LIGHT Level Level 7 [ Warrior / Normal ] ATK 2500 DEF 2000
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
Elemental HERO Neos Alius
Elemental HERO Neos Alius
X
LIGHT LIGHT Level Level 4 [ Warrior / Gemini / Effect ] ATK 1900 DEF 1300
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●This card's name becomes "Elemental HERO Neos" while on the field.
Elemental HERO Bladedge
Elemental HERO Bladedge
X
EARTH EARTH Level Level 7 [ Warrior / Effect ] ATK 2600 DEF 1800
If this card attacks a Defense Position monster, inflict piercing battle damage.
Elemental HERO Necroshade
Elemental HERO Necroshade
X
DARK DARK Level Level 5 [ Warrior / Effect ] ATK 1600 DEF 1800
Once, while this card is in the GY, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster without Tributing.
Elemental HERO Wildheart
Elemental HERO Wildheart
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
Unaffected by Trap effects.
Elemental HERO Bubbleman
Elemental HERO Bubbleman
X
WATER WATER Level Level 4 [ Warrior / Effect ] ATK 800 DEF 1200
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
Neo-Spacian Grand Mole
Neo-Spacian Grand Mole
X
EARTH EARTH Level Level 3 [ Rock / Effect ] ATK 900 DEF 300
At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
Honest
Honest
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1100 DEF 1900
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
Card Trooper
Card Trooper
X
EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 400 DEF 400
Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
Winged Kuriboh
Winged Kuriboh
X
LIGHT LIGHT Level Level 1 [ Fairy / Effect ] ATK 300 DEF 200
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
Summoner Monk
Summoner Monk
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1600
While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
Homunculus the Alchemic Being
Homunculus the Alchemic Being
X
LIGHT LIGHT Level Level 4 [ Plant / Effect ] ATK 1800 DEF 1600
Once per turn: You can change the Attribute of this card.
Mask Change II
Mask Change II
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the GY, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down). (This is treated as a Special Summon with "Mask Change".) You can only activate 1 "Mask Change II" per turn.
Form Change
Form Change
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)
Mask Charge
Mask Charge
X
SPELL SPELL
Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand.
Mask Change
Mask Change
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
Polymerization
Polymerization
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
Miracle Fusion
Miracle Fusion
X
SPELL SPELL
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
Parallel World Fusion
Parallel World Fusion
X
SPELL SPELL
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card.
A Hero Lives
A Hero Lives
X
SPELL SPELL
If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
Hero Mask
Hero Mask
X
SPELL SPELL
Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase.
H - Heated Heart
H - Heated Heart
X
SPELL SPELL
Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
E - Emergency Call
E - Emergency Call
X
SPELL SPELL
Add 1 "Elemental HERO" monster from your Deck to your hand.
R - Righteous Justice
R - Righteous Justice
X
SPELL SPELL
Destroy Spells/Traps on the field equal to the number of "Elemental HERO" cards you control.
O - Oversoul
O - Oversoul
X
SPELL SPELL
Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target.
Reinforcement of the Army
Reinforcement of the Army

Limited

Limited
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
The Warrior Returning Alive
The Warrior Returning Alive
X
SPELL SPELL
Target 1 Warrior monster in your GY; add that target to your hand.
Pot of Duality
Pot of Duality
X
SPELL SPELL
Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
Hero Signal
Hero Signal
X
TRAP TRAP
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
Hero Blast
Hero Blast
X
TRAP TRAP
Target 1 "Elemental HERO" Normal Monster in your GY; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.
Call of the Haunted
Call of the Haunted
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Bottomless Trap Hole
Bottomless Trap Hole
X
TRAP TRAP
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
Compulsory Evacuation Device
Compulsory Evacuation Device
X
TRAP TRAP
Target 1 monster on the field; return that target to the hand.
Battleguard Howling
Battleguard Howling
X
TRAP TRAP
When a Warrior monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
Contrast HERO Chaos
Contrast HERO Chaos

UR

Ultra Rare
X
DARK DARK Level Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2600
2 "Masked HERO" monsters
(This card is always treated as an "Elemental HERO" card.)
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
Masked HERO Koga
Masked HERO Koga

SR

Super Rare
X
LIGHT LIGHT Level Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 1800
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.
Masked HERO Divine Wind
Masked HERO Divine Wind

SR

Super Rare
X
WIND WIND Level Level 8 [ Warrior / Fusion / Effect ] ATK 2700 DEF 1900
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
Masked HERO Dark Law
Masked HERO Dark Law

SR

Super Rare
X
DARK DARK Level Level 6 [ Warrior / Fusion / Effect ] ATK 2400 DEF 1800
Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
Elemental HERO Great Tornado
Elemental HERO Great Tornado
X
WIND WIND Level Level 8 [ Warrior / Fusion / Effect ] ATK 2800 DEF 2200
1 "Elemental HERO" monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.