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ZOMBIE WORLD STRUCTURE DECK

( Release Date : 10/21/2008 )

Total of 37 Card(s)
Red-Eyes Zombie Dragon
Red-Eyes Zombie Dragon

UR

Ultra Rare
X
DARK DARK Level Level 7 [ Zombie / Effect ] ATK 2400 DEF 2000
You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster.
Malevolent Mech - Goku En
Malevolent Mech - Goku En
X
LIGHT LIGHT Level Level 6 [ Zombie / Effect ] ATK 2400 DEF 1400
You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY. This card must be the only Zombie monster on the field to activate and to resolve this effect.
Paladin of the Cursed Dragon
Paladin of the Cursed Dragon
X
LIGHT LIGHT Level Level 4 [ Zombie / Effect ] ATK 1900 DEF 1200
Once per turn: You can target 1 Level 4 or lower Zombie monster in your opponent's GY, that was destroyed by battle; Special Summon that target.
Gernia
Gernia
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1300 DEF 1200
Once per turn, during your next Standby Phase after this face-up card you control was destroyed by an opponent's card effect and sent to your GY: Special Summon it from your GY.
Patrician of Darkness
Patrician of Darkness
X
DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 1400
You choose the attack targets for your opponent's attacks.
Royal Keeper
Royal Keeper
X
EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1600 DEF 1700
Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.)
Pyramid Turtle
Pyramid Turtle
X
EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1200 DEF 1400
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
Master Kyonshee
Master Kyonshee
X
EARTH EARTH Level Level 4 [ Zombie / Normal ] ATK 1750 DEF 1000
A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.
Spirit Reaper
Spirit Reaper
X
DARK DARK Level Level 3 [ Zombie / Effect ] ATK 300 DEF 200
Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
Getsu Fuhma
Getsu Fuhma
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200
If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
Ryu Kokki
Ryu Kokki
X
DARK DARK Level Level 6 [ Zombie / Effect ] ATK 2400 DEF 2000
At the end of the Damage Step, if this card battled a Warrior or Spellcaster monster: Destroy that monster.
Regenerating Mummy
Regenerating Mummy
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1800 DEF 1500
When this card is sent from your hand to your GY by an opponent's card effect: Return this card to the hand.
Des Lacooda
Des Lacooda
X
EARTH EARTH Level Level 3 [ Zombie / Effect ] ATK 500 DEF 600
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Draw 1 card.
Marionette Mite
Marionette Mite
X
DARK DARK Level Level 3 [ Insect / Effect ] ATK 1000 DEF 1000
You can discard this card to the GY, then target 1 Fiend or Zombie monster your opponent controls; take control of that target until the End Phase.
Plague Wolf
Plague Wolf
X
DARK DARK Level Level 3 [ Zombie / Effect ] ATK 1000 DEF 1000
Once per turn: You can make this card's ATK become double its original ATK until the end of this turn. Once per turn, during the End Phase, if this effect was activated: Destroy this card.
Zombie Master
Zombie Master
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1800 DEF 0
Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect.
Zombie World
Zombie World
X
SPELL SPELL Field Field
All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.
Spell Shattering Arrow
Spell Shattering Arrow
X
SPELL SPELL Quick-Play Quick-Play
Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
Cold Wave
Cold Wave

Forbidden

Forbidden
X
SPELL SPELL
This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
Magical Stone Excavation
Magical Stone Excavation
X
SPELL SPELL
Discard 2 cards, then target 1 Spell in your GY; add it to your hand.
Card of Safe Return
Card of Safe Return

Forbidden

Forbidden
X
SPELL SPELL Continuous Continuous
When a monster is Special Summoned from your Graveyard, you can draw 1 card.
Creature Swap
Creature Swap
X
SPELL SPELL
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
Book of Life
Book of Life
X
SPELL SPELL
Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
Call of the Mummy
Call of the Mummy
X
SPELL SPELL Continuous Continuous
Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.
Terraforming
Terraforming

Limited

Limited
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
Pot of Avarice
Pot of Avarice
X
SPELL SPELL
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
Shrink
Shrink
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.
Field Barrier
Field Barrier
X
SPELL SPELL Continuous Continuous
Field Spells on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier".
Soul Taker
Soul Taker
X
SPELL SPELL
Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.
Ribbon of Rebirth
Ribbon of Rebirth
X
SPELL SPELL Equip Equip
During the End Phase, if the equipped monster was destroyed by battle and sent to the Graveyard this turn: Special Summon it from the Graveyard to your side of the field.
Card Destruction
Card Destruction

Limited

Limited
X
SPELL SPELL
Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
Imperial Iron Wall
Imperial Iron Wall
X
TRAP TRAP Continuous Continuous
Neither player can banish cards.
Dust Tornado
Dust Tornado
X
TRAP TRAP
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Bottomless Trap Hole
Bottomless Trap Hole
X
TRAP TRAP
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
Tutan Mask
Tutan Mask
X
TRAP TRAP Counter Counter
When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
Waboku
Waboku
X
TRAP TRAP
You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
Magical Arm Shield
Magical Arm Shield
X
TRAP TRAP
When an opponent's monster declares an attack while they control 2 or more face-up monsters and you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that face-up monster (until the end of the Battle Phase), and if you do, change the attack target to it and perform damage calculation.