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STRUCTURE DECK DRAGON'S ROAR

( Release Date : 01/01/2005 )

Total of 28 Card(s)
Red-Eyes Darkness Dragon
Red-Eyes Darkness Dragon

UR

Ultra Rare
X
DARK DARK Level Level 9 [ Dragon / Effect ] ATK 2400 DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes Black Dragon". Gains 300 ATK for each Dragon monster in your GY.
Red-Eyes Black Dragon
Red-Eyes Black Dragon
X
DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000
A ferocious dragon with a deadly attack.
Luster Dragon
Luster Dragon
X
WIND WIND Level Level 4 [ Dragon / Normal ] ATK 1900 DEF 1600
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
Twin-Headed Behemoth
Twin-Headed Behemoth
X
WIND WIND Level Level 3 [ Dragon / Effect ] ATK 1500 DEF 1200
During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
Armed Dragon LV3
Armed Dragon LV3
X
WIND WIND Level Level 3 [ Dragon / Effect ] ATK 1200 DEF 900
During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
Armed Dragon LV5
Armed Dragon LV5
X
WIND WIND Level Level 5 [ Dragon / Effect ] ATK 2400 DEF 1700
You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
Black Dragon's Chick
Black Dragon's Chick
X
DARK DARK Level Level 1 [ Dragon / Effect ] ATK 800 DEF 500
You can send this face-up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand.
Element Dragon
Element Dragon
X
LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1500 DEF 1200
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
●FIRE: This card gains 500 ATK.
●WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
Masked Dragon
Masked Dragon
X
FIRE FIRE Level Level 3 [ Dragon / Effect ] ATK 1400 DEF 1100
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
Snatch Steal
Snatch Steal

Limited

Limited
X
SPELL SPELL Equip Equip
Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
Mystical Space Typhoon
Mystical Space Typhoon
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Spell/Trap on the field; destroy that target.
Nobleman of Crossout
Nobleman of Crossout
X
SPELL SPELL
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
Premature Burial
Premature Burial

Forbidden

Forbidden
X
SPELL SPELL Equip Equip
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
Swords of Revealing Light
Swords of Revealing Light
X
SPELL SPELL
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
Pot of Greed
Pot of Greed

Forbidden

Forbidden
X
SPELL SPELL
Draw 2 cards.
Heavy Storm
Heavy Storm

Forbidden

Forbidden
X
SPELL SPELL
Destroy all Spell and Trap Cards on the field.
Stamping Destruction
Stamping Destruction
X
SPELL SPELL
If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.
Creature Swap
Creature Swap
X
SPELL SPELL
Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
Reload
Reload
X
SPELL SPELL Quick-Play Quick-Play
Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
The Graveyard in the Fourth Dimension
The Graveyard in the Fourth Dimension
X
SPELL SPELL
Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it.
Call of the Haunted
Call of the Haunted
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Ceasefire
Ceasefire
X
TRAP TRAP
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
The Dragon's Bead
The Dragon's Bead
X
TRAP TRAP Continuous Continuous
Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
Dragon's Rage
Dragon's Rage
X
TRAP TRAP Continuous Continuous
If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Reckless Greed
Reckless Greed
X
TRAP TRAP
Draw 2 cards and skip your next 2 Draw Phases.
Interdimensional Matter Transporter
Interdimensional Matter Transporter
X
TRAP TRAP
Target 1 face-up monster you control; banish that target until the End Phase.
Trap Jammer
Trap Jammer
X
TRAP TRAP Counter Counter
When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.
Curse of Anubis
Curse of Anubis
X
TRAP TRAP
Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.