Total of 60 Card(s)
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- Blue-Eyes White Dragon
- X
- LIGHT Level 8 [ Dragon / Normal ] ATK 3000 DEF 2500
- This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
- Battle Ox
- X
- EARTH Level 4 [ Beast-Warrior / Normal ] ATK 1700 DEF 1000
- A monster with tremendous power, it destroys enemies with a swing of its axe.
- Ryu-Kishin Powered
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1600 DEF 1200
- A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
- Luster Dragon #2
- X
- WIND Level 6 [ Dragon / Normal ] ATK 2400 DEF 1400
- This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
- Lord of D.
- X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1200 DEF 1100
- Neither player can target Dragon monsters on the field with card effects.
- Twin-Headed Behemoth
- X
- WIND Level 3 [ Dragon / Effect ] ATK 1500 DEF 1200
- During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
- Tyrant Dragon
- X
- FIRE Level 8 [ Dragon / Effect ] ATK 2900 DEF 2500
- During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap. This card cannot be Special Summoned from the GY, unless you Tribute 1 Dragon monster.
- Spirit Ryu
- X
- WIND Level 4 [ Dragon / Effect ] ATK 1000 DEF 1000
- During your Battle Step, if this card battles (Quick Effect): You can discard 1 Dragon monster to the GY; this card gains 1000 ATK/DEF until the end of the Battle Phase.
- Kaibaman
- X
- LIGHT Level 3 [ Warrior / Effect ] ATK 200 DEF 700
- You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
- The Flute of Summoning Dragon
- X
- SPELL
- Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
- Stamping Destruction
- X
- SPELL
- If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.
- Cost Down
- X
- SPELL
- Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).
- Burst Stream of Destruction
- X
- SPELL
- If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.
- Mountain
- X
- SPELL Field
- All Dragon, Winged Beast, and Thunder monsters on the field gain 200 ATK/DEF.
- Interdimensional Matter Transporter
- X
- TRAP
- Target 1 face-up monster you control; banish that target until the End Phase.
- Dragon's Rebirth
- X
- TRAP
- Target 1 Dragon monster you control; banish that target, and if you do, Special Summon 1 Dragon monster from your hand or GY.
- Trap Jammer
- X
- TRAP Counter
- When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.
- Red-Eyes Black Dragon
- X
- DARK Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000
- A ferocious dragon with a deadly attack.
- Meteor Dragon
- X
- EARTH Level 6 [ Dragon / Normal ] ATK 1800 DEF 2000
- This dragon appeared from the sky and crashed to the earth.
- Flame Manipulator
- X
- FIRE Level 3 [ Spellcaster / Normal ] ATK 900 DEF 1000
- This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
- Masaki the Legendary Swordsman
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 1100 DEF 1100
- Legendary swordmaster Masaki is a veteran of over 100 battles.
- Alligator's Sword
- X
- EARTH Level 4 [ Beast / Normal ] ATK 1500 DEF 1200
- ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!
- Baby Dragon
- X
- WIND Level 3 [ Dragon / Normal ] ATK 1200 DEF 700
- Much more than just a child, this dragon is gifted with untapped power.
- Time Wizard
- X
- LIGHT Level 2 [ Spellcaster / Effect ] ATK 500 DEF 400
- Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.
- Little-Winguard
- X
- WIND Level 4 [ Warrior / Effect ] ATK 1400 DEF 1800
- Once per turn, during your End Phase: You can change the battle position of this card.
- Copycat
- X
- LIGHT Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
- If this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK/DEF become equal to that monster's original ATK/DEF.
- Gearfried the Iron Knight
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1800 DEF 1600
- If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).
- Polymerization
- X
- SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
- Stray Lambs
- X
- SPELL
- Special Summon 2 "Lamb Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).
- Legendary Sword
- X
- SPELL Equip
- Equip only to a Warrior monster. It gains 300 ATK/DEF.
- Sogen
- X
- SPELL Field
- All Warrior and Beast-Warrior monsters on the field gain 200 ATK/DEF.
- Dicephoon
- X
- SPELL Quick-Play
-
Roll a six-sided die and apply the result.
●2, 3, or 4: Destroy 1 Spell/Trap on the field.
●5: Destroy 2 Spells/Traps on the field.
●1 or 6: You take 1000 damage.
- Graceful Dice
- X
- SPELL Quick-Play
- Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn.
- Skull Dice
- X
- TRAP
- Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn.
- Kunai with Chain
- X
- TRAP
-
Activate 1 or both of these effects (simultaneously);
��When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
��Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
- Red-Eyes Spirit
- X
- TRAP
- Target 1 "Red-Eyes" monster in your GY; Special Summon it.
- Flame Swordsman
- X
- FIRE Level 5 [ Warrior / Fusion ] ATK 1800 DEF 1600
- "Flame Manipulator" + "Masaki the Legendary Swordsman"
- Thousand Dragon
- X
- WIND Level 7 [ Dragon / Fusion ] ATK 2400 DEF 2000
- "Time Wizard" + "Baby Dragon"
- Alligator's Sword Dragon
- X
- WIND Level 5 [ Dragon / Fusion / Effect ] ATK 1700 DEF 1500
-
"Baby Dragon" + "Alligator's Sword"
This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
- Harpie Lady 1
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
-
(This card's name is always treated as "Harpie Lady".)
All WIND monsters gain 300 ATK.
- Harpie Lady 2
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
-
(This card's name is always treated as "Harpie Lady".)
Negate the effects of Flip monsters this card destroys by battle.
- Harpie Lady 3
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400
-
(This card's name is always treated as "Harpie Lady".)
An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.
- Harpie Lady Sisters
- X
- WIND Level 6 [ Winged Beast / Effect ] ATK 1950 DEF 2100
- Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
- Amazoness Chain Master
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1500 DEF 1300
- When this card is destroyed by battle and sent to the GY: You can pay 1500 LP; look at your opponent's hand, then add 1 monster from their hand to your hand.
- Amazoness Swords Woman
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
- Your opponent takes any battle damage you would have taken from battles involving this card instead.
- Amazoness Sage
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1400 DEF 700
- At the end of the Damage Step, if this card attacked and is still on the field: Target 1 Spell/Trap your opponent controls; destroy that target.
- Birdface
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1600 DEF 1600
- When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand.
- Sonic Shooter
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 600
- If there are no cards in your opponent's Spell & Trap Zone, this card can attack your opponent directly. If it does, the battle damage inflicted to your opponent is the original ATK of this card.
- Elegant Egotist
- X
- SPELL
- If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
- Triangle Ecstasy Spark
- X
- SPELL
- Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field.
- Cyber Shield
- X
- SPELL Equip
- Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.
- Harpies' Hunting Ground
- X
- SPELL Field
- All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.
- Amazoness Heirloom
- X
- SPELL Equip
- Equip only to an "Amazoness" monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed. After damage calculation, if the equipped monster attacked a monster: Destroy the attacked monster.
- Amazoness Archers
- X
- TRAP
- When an opponent's monster declares an attack, while you control an "Amazoness" monster: Change all monsters your opponent currently controls to face-up Attack Position (Flip effects are not activated), they lose 500 ATK, also they must attack this turn, if able.
- Windstorm of Etaqua
- X
- TRAP
- Change the battle positions of all face-up monsters your opponent controls.
- Shadow of Eyes
- X
- TRAP
- When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.)
- Wild Tornado
- X
- TRAP
- Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target.
- Champion's Vigilance
-
UR
Ultra Rare - X
- TRAP Counter
- If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.
- Fusion Gate
-
UR
Ultra Rare - X
- SPELL Field
- During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field.
- Amazoness Village
-
UR
Ultra Rare - X
- SPELL Field
- All "Amazoness" monsters gain 200 ATK. Once per turn, when an "Amazoness" monster is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the GY.