Total of 50 Card(s)
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- Mystical Elf
- X
- LIGHT Level 4 [ Spellcaster / Normal ] ATK 800 DEF 2000
- A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
- Feral Imp
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1300 DEF 1400
- A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
- Winged Dragon, Guardian of the Fortress #1
- X
- WIND Level 4 [ Dragon / Normal ] ATK 1400 DEF 1200
- A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
- Summoned Skull
- X
- DARK Level 6 [ Fiend / Normal ] ATK 2500 DEF 1200
-
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
(This card is always treated as an "Archfiend" card.)
- Beaver Warrior
- X
- EARTH Level 4 [ Beast-Warrior / Normal ] ATK 1200 DEF 1500
- What this creature lacks in size it makes up for in defense when battling in the prairie.
- Dark Magician
-
UR
Ultra Rare - X
- DARK Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100
- The ultimate wizard in terms of attack and defense.
- Gaia The Fierce Knight
- X
- EARTH Level 7 [ Warrior / Normal ] ATK 2300 DEF 2100
- A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
- Curse of Dragon
- X
- DARK Level 5 [ Dragon / Normal ] ATK 2000 DEF 1500
- A wicked dragon that taps into dark forces to execute a powerful attack.
- Celtic Guardian
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 1400 DEF 1200
- An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
- Mammoth Graveyard
- X
- EARTH Level 3 [ Dinosaur / Normal ] ATK 1200 DEF 800
- A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.
- Great White
- X
- WATER Level 4 [ Fish / Normal ] ATK 1600 DEF 800
- A giant white shark with razor-sharp teeth.
- Silver Fang
- X
- EARTH Level 3 [ Beast / Normal ] ATK 1200 DEF 800
- A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
- Giant Soldier of Stone
- X
- EARTH Level 3 [ Rock / Normal ] ATK 1300 DEF 2000
- A giant warrior made of stone. A punch from this creature has earth-shaking results.
- Dragon Zombie
- X
- DARK Level 3 [ Zombie / Normal ] ATK 1600 DEF 0
- A dragon revived by sorcery. Its breath is highly corrosive.
- Doma The Angel of Silence
- X
- DARK Level 5 [ Fairy / Normal ] ATK 1600 DEF 1400
- This fairy rules over the end of existence.
- Ansatsu
- X
- EARTH Level 5 [ Warrior / Normal ] ATK 1700 DEF 1200
- A silent and deadly warrior specializing in assassinations.
- Witty Phantom
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1400 DEF 1300
- Dressed in a night-black tuxedo, this creature presides over the darkness.
- Claw Reacher
- X
- DARK Level 3 [ Fiend / Normal ] ATK 1000 DEF 800
- Stretching arms and razor-sharp claws make this monster a formidable opponent.
- Mystic Clown
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1500 DEF 1000
- Nothing can stop the mad attack of this powerful creature.
- Sword of Dark Destruction
- X
- SPELL Equip
- Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF.
- Book of Secret Arts
- X
- SPELL Equip
- A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.
- Dark Hole
- X
- SPELL
- Destroy all monsters on the field.
- Dian Keto the Cure Master
- X
- SPELL
- Increase your Life Points by 1000 points.
- Ancient Elf
- X
- LIGHT Level 4 [ Spellcaster / Normal ] ATK 1450 DEF 1200
- This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.
- Magical Ghost
- X
- DARK Level 4 [ Zombie / Normal ] ATK 1300 DEF 1400
- This creature casts a spell of terror and confusion just before attacking its enemies.
- Fissure
- X
- SPELL
- Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
- Trap Hole
- X
- TRAP
- When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
- Two-Pronged Attack
- X
- TRAP
- Select and destroy 2 of your monsters and 1 of your opponent's monsters.
- De-Spell
- X
- SPELL
- Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)
- Monster Reborn
-
Limited
Limited - X
- SPELL
- Target 1 monster in either GY; Special Summon it.
- Reinforcements
- X
- TRAP
- Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn.
- Change of Heart
-
Limited
Limited - X
- SPELL
- Target 1 monster your opponent controls; take control of it until the End Phase.
- The Stern Mystic
- X
- LIGHT Level 4 [ Spellcaster / Flip / Effect ] ATK 1500 DEF 1200
- FLIP: Reveal all face-down cards on the field (Flip Effects are not activated), then return them to their original positions.
- Wall of Illusion
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1000 DEF 1850
- If this card is attacked by a monster, after damage calculation: Return that monster to the hand.
- Neo the Magic Swordsman
- X
- LIGHT Level 4 [ Spellcaster / Normal ] ATK 1700 DEF 1000
- A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.
- Baron of the Fiend Sword
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1550 DEF 800
- An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.
- Man-Eating Treasure Chest
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1600 DEF 1000
- A monster disguised as a treasure chest that is known to attack the unwary adventurer.
- Sorcerer of the Doomed
- X
- DARK Level 4 [ Spellcaster / Normal ] ATK 1450 DEF 1200
- A slave of the dark arts, this sorcerer is a master of life-extinguishing spells.
- Last Will
-
Forbidden
Forbidden - X
- SPELL
- If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.
- Waboku
- X
- TRAP
- You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
- Soul Exchange
-
SR
Super Rare - X
- SPELL
- Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
- Card Destruction
-
Limited
LimitedSR
Super Rare - X
- SPELL
- Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
- Trap Master
- X
- EARTH Level 3 [ Warrior / Flip / Effect ] ATK 500 DEF 1100
- FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
- Dragon Capture Jar
- X
- TRAP Continuous
- Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions.
- Yami
- X
- SPELL Field
- All Fiend and Spellcaster monsters on the field gain 200 ATK/DEF, also all Fairy monsters on the field lose 200 ATK/DEF.
- Man-Eater Bug
- X
- EARTH Level 2 [ Insect / Flip / Effect ] ATK 450 DEF 600
- FLIP: Target 1 monster on the field; destroy it.
- Reverse Trap
- X
- TRAP
- Until the End Phase, all effects that add or subtract ATK or DEF are reversed. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.)
- Remove Trap
- X
- SPELL
- Select 1 face-up Trap Card on the field and destroy it.
- Castle Walls
- X
- TRAP
- Increase a selected monster's DEF by 500 points during the turn this card is activated.
- Ultimate Offering
-
Forbidden
Forbidden - X
- TRAP Continuous
- During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster.