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SPEED DUEL: TRIALS OF THE KINGDOM

( Release Date : 12/06/2019 )

Total of 46 Card(s)
Magician of Black Chaos
Magician of Black Chaos

UR

Ultra Rare
X
DARK DARK Level Level 8 [ Spellcaster / Ritual ] ATK 2800 DEF 2600
You can Ritual Summon this card with "Black Magic Ritual".
Black Magic Ritual
Black Magic Ritual
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
Kairyu-Shin
Kairyu-Shin
X
WATER WATER Level Level 5 [ Sea Serpent / Normal ] ATK 1800 DEF 1500
A sea dragon known as the King of the Ocean, it attacks its enemies with huge tidal waves.
Ancient Brain
Ancient Brain
X
DARK DARK Level Level 3 [ Fiend / Normal ] ATK 1000 DEF 700
A fallen fairy that is powerful in the dark.
Wetha
Wetha
X
WATER WATER Level Level 3 [ Aqua / Normal ] ATK 1000 DEF 900
A spirit that controls rain and is capable of summoning hurricanes to blow the enemy away.
Change Slime
Change Slime
X
WATER WATER Level Level 1 [ Aqua / Normal ] ATK 400 DEF 300
A slime that can morph and adopt the shape and size of any monster it chooses.
Giant Mech-Soldier
Giant Mech-Soldier
X
EARTH EARTH Level Level 6 [ Machine / Normal ] ATK 1750 DEF 1900
This monster swings an earth-shaking axe that cannot be blocked by a common sword.
Crazy Fish
Crazy Fish
X
WATER WATER Level Level 4 [ Fish / Normal ] ATK 1600 DEF 1200
A flying fish that attacks with its pointed head.
Girochin Kuwagata
Girochin Kuwagata
X
WIND WIND Level Level 4 [ Insect / Normal ] ATK 1700 DEF 1000
Despite its small size, this monster has powerful jaws that can rip metal to shreds.
Metal Armored Bug
Metal Armored Bug
X
EARTH EARTH Level Level 8 [ Insect / Normal ] ATK 2800 DEF 1500
A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
Tainted Wisdom
Tainted Wisdom
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1250 DEF 800
If this Attack Position card is changed to face-up Defense Position: Shuffle your Deck.
Cyber Raider
Cyber Raider
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1400 DEF 1000
If this card is Summoned: Activate 1 of these effects.
●Target 1 Equip Card on the field; destroy that target.
●Target 1 Equip Card on the field; equip that target to this card.
Patrician of Darkness
Patrician of Darkness
X
DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 1400
You choose the attack targets for your opponent's attacks.
Maryokutai
Maryokutai
X
WATER WATER Level Level 3 [ Aqua / Effect ] ATK 900 DEF 900
During your opponent's turn, when your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it.
Sasuke Samurai
Sasuke Samurai
X
WIND WIND Level Level 2 [ Warrior / Effect ] ATK 500 DEF 800
At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
Don Zaloog
Don Zaloog

UR

Ultra Rare
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1500
When this card inflicts battle damage to your opponent: You can activate 1 of these effects;
●Discard 1 random card from their hand.
●Send the top 2 cards of their Deck to the GY.
Helping Robo for Combat
Helping Robo for Combat
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1600 DEF 0
If this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
Despair from the Dark
Despair from the Dark
X
DARK DARK Level Level 8 [ Zombie / Effect ] ATK 2800 DEF 3000
If this card is sent from your hand or Deck to your GY by an opponent's card effect: Special Summon this card.
Blood Sucker
Blood Sucker
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1300 DEF 1500
If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY.
Black Ptera
Black Ptera
X
WIND WIND Level Level 3 [ Dinosaur / Effect ] ATK 1000 DEF 500
If this card is sent from the field to the GY, except by being destroyed by battle: Return it to the hand.
Flint Lock
Flint Lock
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1500 DEF 800
Once per turn: You can target 1 "Flint" in the Spell & Trap Zone; equip it to this card. During your Main Phase: You can target 1 "Flint" equipped to this card, and 1 face-up monster on the field, except this card; equip that "Flint" to that targeted monster. This card can only be equipped with 1 "Flint". While equipped with "Flint", this card is unaffected by the effect of "Flint", and cannot be destroyed by battle.
Golden Ladybug
Golden Ladybug

SR

Super Rare
X
LIGHT LIGHT Level Level 1 [ Insect / Effect ] ATK 0 DEF 0
During your Standby Phase: You can reveal this card in your hand, and it will remain revealed until the end of this turn; gain 500 LP.
Jurrac Spinos
Jurrac Spinos
X
FIRE FIRE Level Level 7 [ Dinosaur / Effect ] ATK 2600 DEF 1700
If this card destroys an opponent's monster by battle and sends it to the GY: Special Summon 1 "Spinos Token" (Dinosaur/FIRE/Level 1/ATK 300/DEF 0) in Attack Position to your opponent's field.
Jurrac Stauriko
Jurrac Stauriko

SR

Super Rare
X
FIRE FIRE Level Level 2 [ Dinosaur / Effect ] ATK 500 DEF 400
If this card is destroyed by battle: Special Summon 2 "Jurrac Tokens" (Dinosaur/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, except for a "Jurrac" monster.
Jurrac Herra
Jurrac Herra

SR

Super Rare
X
FIRE FIRE Level Level 6 [ Dinosaur / Effect ] ATK 2300 DEF 1500
When a Defense Position "Jurrac" monster you control, except "Jurrac Herra", is destroyed by battle and sent to the GY: You can Special Summon this card from your hand or GY.
Shore Knight
Shore Knight
X
WATER WATER Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1200
Once per turn, if the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the GY.
The Legendary Fisherman II
The Legendary Fisherman II

UR

Ultra Rare
X
WATER WATER Level Level 5 [ Warrior / Effect ] ATK 2200 DEF 1800
This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.
Parasite Paranoid
Parasite Paranoid

UR

Ultra Rare
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 300
(Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster becomes an Insect monster, cannot attack Insect monsters, also its effects that activate by targeting an Insect monster(s) are negated. You can only use this effect of "Parasite Paranoid" once per turn. If this Equip Card is sent to the GY: You can Special Summon 1 Level 7 or higher Insect monster from your hand, ignoring its Summoning conditions.
Skull Knight
Skull Knight
X
DARK DARK Level Level 7 [ Spellcaster / Fusion ] ATK 2650 DEF 2250
"Tainted Wisdom" + "Ancient Brain"
Super War-Lion
Super War-Lion
X
EARTH EARTH Level Level 7 [ Beast / Ritual ] ATK 2300 DEF 2100
You can Ritual Summon this card with "War-Lion Ritual".
War-Lion Ritual
War-Lion Ritual
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Super War-Lion". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.
Share the Pain
Share the Pain
X
SPELL SPELL
Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).
Flint
Flint
X
SPELL SPELL Equip Equip
The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster.
Tail Swipe
Tail Swipe
X
SPELL SPELL
Target 1 Level 5 or higher Dinosaur monster you control; if that Dinosaur monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return the chosen monsters to the hand.
Double Cyclone
Double Cyclone
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.
Surface
Surface

SR

Super Rare
X
SPELL SPELL
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position.
Bashing Shield
Bashing Shield

SR

Super Rare
X
SPELL SPELL Equip Equip
Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.
Iron Draw
Iron Draw
X
SPELL SPELL
If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn.
Time Machine
Time Machine

UR

Ultra Rare
X
TRAP TRAP
When a monster is destroyed by battle and sent to the GY: Special Summon that monster to the same field it was on, in the same battle position it was in when destroyed.
Tutan Mask
Tutan Mask
X
TRAP TRAP Counter Counter
When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
Energy Drain
Energy Drain
X
TRAP TRAP
Target 1 face-up monster you control; it gains 200 ATK/DEF for each card your opponent currently has in their hand, until the end of this turn.
Assault on GHQ
Assault on GHQ
X
TRAP TRAP
Target 1 monster you control; destroy it, then send 2 cards from the top of your opponent's Deck to the GY.
Haunted Shrine
Haunted Shrine

UR

Ultra Rare
X
TRAP TRAP
If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 "Haunted Shrine" effect per turn, and only once that turn.
Sealing Ceremony of Suiton
Sealing Ceremony of Suiton
X
TRAP TRAP Continuous Continuous
Once per turn: You can send 1 WATER monster from your hand to the GY, then target 1 card in your opponent's GY; banish that target.
Waking the Dragon
Waking the Dragon
X
TRAP TRAP
If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.
Floodgate Trap Hole
Floodgate Trap Hole

UR

Ultra Rare
X
TRAP TRAP
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.