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ASTRAL PACK SEVEN

( Release Date : 06/05/2015 )

Total of 27 Card(s)
Gaia Dragon, the Thunder Charger
Gaia Dragon, the Thunder Charger

UL

Ultimate Rare
X
WIND WIND Rank Rank 7 [ Dragon / Xyz / Effect ] ATK 2600 DEF 2100
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.
Castel, the Skyblaster Musketeer
Castel, the Skyblaster Musketeer

UL

Ultimate Rare
X
WIND WIND Rank Rank 4 [ Winged Beast / Xyz / Effect ] ATK 2000 DEF 1500
2 Level 4 monsters
You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
Spell Shattering Arrow
Spell Shattering Arrow

UL

Ultimate Rare
X
SPELL SPELL Quick-Play Quick-Play
Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
Satellarknight Altair
Satellarknight Altair

SR

Super Rare
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1300
If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.
Satellarknight Unukalhai
Satellarknight Unukalhai

SR

Super Rare
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1000
If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.
Djinn Demolisher of Rituals
Djinn Demolisher of Rituals

SR

Super Rare
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1500 DEF 600
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player.
Scarm, Malebranche of the Burning Abyss
Scarm, Malebranche of the Burning Abyss

SR

Super Rare
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 800 DEF 2000
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.
●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
●During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".
Leo, the Keeper of the Sacred Tree
Leo, the Keeper of the Sacred Tree

SR

Super Rare
X
EARTH EARTH Level Level 10 [ Beast / Synchro / Effect ] ATK 3100 DEF 1900
1 Tuner + 1+ non-Tuner monsters
Your opponent cannot target this card with card effects, except during your Main Phase 2.
Number 103: Ragnazero
Number 103: Ragnazero

SR

Super Rare
X
WATER WATER Rank Rank 4 [ Fairy / Xyz / Effect ] ATK 2400 DEF 1200
2 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.
Level Limit - Area B
Level Limit - Area B

SR

Super Rare
X
SPELL SPELL Continuous Continuous
Change all face-up Level 4 or higher monsters to Defense Position.
Twister
Twister

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
Dragon Ravine
Dragon Ravine

SR

Super Rare
X
SPELL SPELL Field Field
Once per turn: You can discard 1 card, then activate 1 of these effects;
●Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
●Send 1 Dragon monster from your Deck to the GY.
Level Limit - Area A
Level Limit - Area A

SR

Super Rare
X
TRAP TRAP Continuous Continuous
Change all face-up Level 3 or lower monsters to Attack Position.
Invader from Another Dimension
Invader from Another Dimension
X
DARK DARK Level Level 4 [ Fiend / Normal ] ATK 950 DEF 1400
An extraterrestrial monster that came from a distant galaxy.
Lord of the Lamp
Lord of the Lamp
X
DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1400 DEF 1200
This spirit emerges from the mystic lamp and obeys the wishes of its summoner.
Senju of the Thousand Hands
Senju of the Thousand Hands
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.
Volcanic Scattershot
Volcanic Scattershot
X
FIRE FIRE Level Level 2 [ Pyro / Effect ] ATK 500 DEF 0
If this card is sent to the GY: Inflict 500 damage to your opponent. If this card is sent to the GY by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the GY; destroy all monsters your opponent controls.
Gladiator Beast Bestiari
Gladiator Beast Bestiari
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1500 DEF 800
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
Madolche Puddingcess
Madolche Puddingcess
X
EARTH EARTH Level Level 5 [ Fairy / Effect ] ATK 1000 DEF 1000
Gains 800 ATK/DEF while you have no monsters in your GY. If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. After damage calculation, if this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target.
Brotherhood of the Fire Fist - Spirit
Brotherhood of the Fire Fist - Spirit
X
FIRE FIRE Level Level 3 [ Beast-Warrior / Tuner / Effect ] ATK 500 DEF 200
Cannot be used as Synchro Material, except for the Synchro Summon of a Beast-Warrior monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your GY; Special Summon that target in Defense Position, and if you do, monsters you control cannot attack for the rest of this turn, except Beast-Warrior monsters. You can only use this effect of "Brotherhood of the Fire Fist - Spirit" once per turn.
Soul Hunter
Soul Hunter
X
DARK DARK Level Level 6 [ Fiend / Fusion ] ATK 2200 DEF 1800
"Lord of the Lamp" + "Invader from Another Dimension"
Dawn of the Herald
Dawn of the Herald
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Herald of Perfection". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. When "Herald of Perfection" is Ritual Summoned by this card's effect: You can banish this card from your Graveyard, then target 1 of the monsters in your Graveyard that was Tributed for that Ritual Summon; return that target to your hand.
Storm
Storm
X
SPELL SPELL
Destroy as many Spells/Traps you control as possible, then destroy as many Spells/Traps your opponent controls as possible, up to the number of cards destroyed by this effect.
Spiritual Wind Art - Miyabi
Spiritual Wind Art - Miyabi
X
TRAP TRAP
Tribute 1 WIND monster, then target 1 card your opponent controls; place that opponent's card on the bottom of the Deck.
Light-Imprisoning Mirror
Light-Imprisoning Mirror
X
TRAP TRAP Continuous Continuous
Negate all LIGHT monster effects activated on the field or in the GY.
Shadow-Imprisoning Mirror
Shadow-Imprisoning Mirror
X
TRAP TRAP Continuous Continuous
Negate all DARK monster effects activated on the field or in the GY.
Fairy Wind
Fairy Wind
X
TRAP TRAP
Destroy as many face-up Spells/Traps on the field as possible, except this card, and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.