Total of 25 Card(s)
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- Atlantean Dragoons
-
UL
Ultimate Rare - X
- WATER Level 4 [ Sea Serpent / Effect ] ATK 1800 DEF 0
- All your Level 3 or lower Sea Serpent monsters can attack directly. If this card is sent to the GY to activate a WATER monster's effect: Add 1 Sea Serpent monster from your Deck to your hand, except "Atlantean Dragoons".
- Photon Papilloperative
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UL
Ultimate Rare - X
- LIGHT Rank 4 [ Warrior / Xyz / Effect ] ATK 2100 DEF 1800
-
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.
- Spellbook of Power
-
UL
Ultimate Rare - X
- SPELL
- Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 "Spellbook" Spell from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.
- Interplanetarypurplythorny Dragon
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SR
Super Rare - X
- DARK Level 5 [ Dragon / Effect ] ATK 2200 DEF 1100
- If a monster you control is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon this card from your hand.
- Geargiaccelerator
-
SR
Super Rare - X
- EARTH Level 4 [ Machine / Effect ] ATK 1400 DEF 800
- If you control a "Geargia" monster, you can Special Summon this card (from your hand) in Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand.
- Atlantean Heavy Infantry
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SR
Super Rare - X
- WATER Level 2 [ Sea Serpent / Effect ] ATK 0 DEF 1600
- During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.
- Slushy
-
SR
Super Rare - X
- WATER Level 2 [ Aqua / Effect ] ATK 0 DEF 0
- When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the GY. If you have 3 copies of "Slushy" total, either banished and/or in your GY (combined): You can banish this card from your GY, then target 1 Level 5 or higher Sea Serpent monster in your GY; Special Summon that target. You can only use this effect of "Slushy" once per turn.
- Brotherhood of the Fire Fist - Hawk
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SR
Super Rare - X
- FIRE Level 3 [ Beast-Warrior / Effect ] ATK 200 DEF 1500
- If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF.
- Brotherhood of the Fire Fist - Raven
-
SR
Super Rare - X
- FIRE Level 3 [ Beast-Warrior / Effect ] ATK 200 DEF 1800
- If this card is sent from the field to the GY: You can Set 1 "Fire Formation" Spell directly from your Deck. "Fire Formation" Spells/Traps you control cannot be destroyed by your opponent's card effects.
- Harpies' Hunting Ground
-
SR
Super Rare - X
- SPELL Field
- All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.
- Gemini Spark
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SR
Super Rare - X
- SPELL Quick-Play
- Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
- Spiritual Water Art - Aoi
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SR
Super Rare - X
- TRAP
- Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the GY.
- Trap Stun
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SR
Super Rare - X
- TRAP
- Negate all other Trap effects on the field this turn.
- Sky Scout
- X
- WIND Level 4 [ Winged Beast / Normal ] ATK 1800 DEF 600
- With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
- Cyber Phoenix
- X
- FIRE Level 4 [ Machine / Effect ] ATK 1200 DEF 1600
- While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
- Light and Darkness Dragon
- X
- LIGHT Level 8 [ Dragon / Effect ] ATK 2800 DEF 2400
- Cannot be Special Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, during either player's turn, when a Spell Card, Trap Card, or monster effect is activated: This card loses exactly 500 ATK and DEF and that activation is negated. When this card is destroyed and sent to the Graveyard: Target 1 monster in your Graveyard (if possible); destroy all cards you control, also Special Summon that monster (if any).
- Justice of Prophecy
- X
- EARTH Level 3 [ Spellcaster / Effect ] ATK 1600 DEF 800
- During your End Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.
- Barox
- X
- DARK Level 5 [ Fiend / Fusion ] ATK 1380 DEF 1530
- "Frenzied Panda" + "Ryu-Kishin"
- Pot of Avarice
- X
- SPELL
- Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
- Instant Fusion
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Limited
Limited - X
- SPELL
- Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
- Recycling Batteries
- X
- SPELL
- Target 2 Thunder-Type monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.
- Machina Armored Unit
- X
- SPELL Continuous
- Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.
- Photon Veil
- X
- SPELL
- Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to your hand. If you add 2 or more monsters, they must have the same name.
- Hysteric Party
- X
- TRAP Continuous
- Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your GY. When this face-up card leaves the field, destroy those monsters.
- Token Stampede
- X
- TRAP Continuous
- All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle.