Total of 21 Card(s)
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- Colossal Fighter
-
UL
Ultimate Rare - X
- DARK Level 8 [ Warrior / Synchro / Effect ] ATK 2800 DEF 1000
-
1 Tuner + 1+ non-Tuner monsters
Gains 100 ATK for each Warrior monster in the GYs. When this card is destroyed by battle and sent to the GY: You can target 1 Warrior monster in either GY; Special Summon that target.
- Dark Hole
-
UR
Ultra Rare - X
- SPELL
- Destroy all monsters on the field.
- Gladiator Beast Laquari
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SR
Super Rare - X
- FIRE Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 400
- If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
- Snowman Eater
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SR
Super Rare - X
- WATER Level 3 [ Aqua / Effect ] ATK 0 DEF 1900
- If this card is flipped face-up: Target 1 face-up monster on the field; destroy that target.
- Six Samurai United
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SR
Super Rare - X
- SPELL Continuous
- Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the GY; draw 1 card for each Bushido Counter on this card.
- Spell Shattering Arrow
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SR
Super Rare - X
- SPELL Quick-Play
- Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
- Puppet Plant
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R
Rare - X
- EARTH Level 3 [ Plant / Effect ] ATK 1000 DEF 1000
- You can discard this card to the GY, then target 1 Warrior or Spellcaster monster your opponent controls; take control of that target until the End Phase.
- Wulf, Lightsworn Beast
-
R
Rare - X
- LIGHT Level 4 [ Beast-Warrior / Effect ] ATK 2100 DEF 300
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.
- Cyber Eltanin
-
R
Rare - X
- LIGHT Level 10 [ Machine / Effect ] ATK ? DEF ?
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY.
- Torrential Tribute
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R
Rare - X
- TRAP
- When a monster(s) is Summoned: Destroy all monsters on the field.
- Escape from the Dark Dimension
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R
Rare - X
- TRAP Continuous
- Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card.
- Zoma the Spirit
-
R
Rare - X
- TRAP Continuous
- Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
- Manju of the Ten Thousand Hands
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1400 DEF 1000
- When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
- Abyssal Kingshark
- X
- WATER Level 4 [ Fish / Effect ] ATK 1700 DEF 600
- Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.
- Spirit of the Six Samurai
- X
- EARTH Level 3 [ Warrior / Union / Effect ] ATK 500 DEF 500
- Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
- Black Salvo
- X
- DARK Level 3 [ Machine / Tuner / Effect ] ATK 100 DEF 1100
- When this card is Normal Summoned: You can target 1 Level 4 DARK Machine-Type monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated.
- Darkness Neosphere
- X
- DARK Level 10 [ Fiend / Effect ] ATK 4000 DEF 4000
- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Fiend-Type monster you control and 1 Fiend-Type monster from your hand to the Graveyard when your opponent's monster declares an attack. This card cannot be destroyed by battle. Once per turn, you can return all face-up Trap Cards you control to the hand.
- Miracle Fusion
- X
- SPELL
- Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
- Shield Crush
- X
- SPELL
- Target 1 Defense Position monster on the field; destroy that target.
- Seven Tools of the Bandit
- X
- TRAP Counter
- When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
- Royal Command
- X
- TRAP Continuous
- Flip monsters' effects cannot be activated, also their effects are negated.