Total of 20 Card(s)
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- Fiend's Sanctuary
-
UR
Ultra Rare - X
- SPELL
- Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack, also the opponent takes any battle damage its controller would have taken from battles involving it. Once per turn, during its controller's Standby Phase, they pay 1000 LP or destroy this Token.
- Giant Germ
-
SR
Super Rare - X
- DARK Level 2 [ Fiend / Effect ] ATK 1000 DEF 100
- When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
- Magical Merchant
-
SR
Super Rare - X
- LIGHT Level 1 [ Insect / Flip / Effect ] ATK 200 DEF 700
- FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.
- Wave-Motion Cannon
-
SR
Super Rare - X
- SPELL Continuous
- During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
- Trap Dustshoot
-
Forbidden
ForbiddenSR
Super Rare - X
- TRAP
- Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
- Dark Necrofear
-
R
Rare - X
- DARK Level 8 [ Fiend / Effect ] ATK 2200 DEF 2800
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
- Blowback Dragon
-
R
Rare - X
- DARK Level 6 [ Machine / Effect ] ATK 2300 DEF 1200
- Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.
- Dark Ruler Ha Des
-
R
Rare - X
- DARK Level 6 [ Fiend / Effect ] ATK 2450 DEF 1600
- Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
- Deck Devastation Virus
-
R
Rare - X
- TRAP
- Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
- Pulling the Rug
-
R
Rare - X
- TRAP Counter
- When a monster effect is activated that activates when a monster is Normal Summoned: Negate the activation, and if you do, destroy that monster.
- Anti-Spell Fragrance
-
R
Rare - X
- TRAP Continuous
- Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
- Amazon of the Seas
- X
- WATER Level 4 [ Fish / Normal ] ATK 1300 DEF 1400
- A mermaid who serves as a herald to the Ocean Lord. She protects the sacred domain of Atlantis.
- Protector of the Sanctuary
- X
- EARTH Level 4 [ Fiend / Effect ] ATK 1100 DEF 1900
- Your opponent cannot draw cards except during Draw Phases.
- Double Coston
- X
- DARK Level 4 [ Zombie / Effect ] ATK 1700 DEF 1650
- This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
- Rescue Cat
- X
- EARTH Level 4 [ Beast / Effect ] ATK 300 DEF 100
- You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.
- D.D. Crow
- X
- DARK Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100
- (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
- Hammer Shot
- X
- SPELL
- Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied).
- Thousand Knives
- X
- SPELL
- If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.
- Cursed Seal of the Forbidden Spell
- X
- TRAP Counter
- When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.
- Spirit Barrier
- X
- TRAP Continuous
- While you control a monster, you take no battle damage.