Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE
KONAMI

RAGING TEMPEST

Total of 100 cards

 
  • Fusion Recycling Plant Rare
    SPELL SPELL Field Field  
    Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or Graveyard to your hand. Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.
    Fusion Recycling Plant
  • Dragoncaller Magician Super Rare
    DARK DARK Level Level 7 [Spellcaster/Pendulum/Effect] ATK 2400 DEF 1000  
    Pendulum Scale 2 Once per turn: You can target 1 face-up monster on the field; it becomes Dragon-Type until the end of your opponent's turn (even if this card leaves the field).
    Once per turn: You can make this card become Dragon-Type until the end of this turn. A monster that was Fusion, Synchro, or Xyz Summoned using this card on the field as Material gains this effect.
    ●If this card battles a Dragon-Type monster, this card's ATK becomes double its original ATK during the Damage Step only.
    Dragoncaller Magician
  • Performapal Handstandaccoon
    EARTH EARTH Level Level 2 [Beast/Pendulum/Effect] ATK 400 DEF 600  
    Pendulum Scale 3 You can target 1 "Performapal" card you control; return it to the hand, but for the rest of this turn, your cards with the same name as the one returned to the hand by this effect, and their effects, cannot be activated (even if this card leaves the field). You can only use this effect of "Performapal Handstandaccoon" once per turn.
    When this card is destroyed by battle: You can target 1 card on the field; return it to the hand.
    Performapal Handstandaccoon
  • Performapal Dag Daggerman Ultra Rare
    EARTH EARTH Level Level 5 [Warrior/Pendulum/Effect] ATK 2000 DEF 600  
    Pendulum Scale 2 During your Main Phase, if this card was activated this turn: You can target 1 "Performapal" monster in your Graveyard; add it to your hand. You can only use this effect of "Performapal Dag Daggerman" once per turn.
    During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 "Performapal" monster from your hand to the Graveyard; draw 1 card. You can only use this effect of "Performapal Dag Daggerman" once per turn.
    Performapal Dag Daggerman
  • Performapal Laugh Maker Rare
    LIGHT LIGHT Level Level 8 [Spellcaster/Pendulum/Effect] ATK 2500 DEF 2000  
    Pendulum Scale 5 Once per turn, if your opponent controls a monster whose current ATK is higher than its original ATK: You can gain 1000 LP.
    When this card declares an attack: You can make this card gain 1000 ATK for each monster on the field whose current ATK is higher than its original ATK, except other monsters you control, until the end of the Battle Phase. If this card is destroyed by battle or card effect while its current ATK is higher than its original ATK: You can target 1 monster in your Graveyard; Special Summon it. You can only use 1 monster effect of "Performapal Laugh Maker" per turn, and only once that turn.
    Performapal Laugh Maker
  • Speedroid Gum Prize
    WIND WIND Level Level 1 [Machine/Tuner/Effect] ATK 0 DEF 800  
    During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During either player's Battle Phase in which this card was Special Summoned by its effect, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if the sent card was a "Speedroid" monster, the Synchro Monster that used this card as Synchro Material gains 1000 ATK.
    Speedroid Gum Prize
  • Speedroid Horse Stilts
    WIND WIND Level Level 4 [Machine/Effect] ATK 1100 DEF 1100  
    When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; send 1 WIND monster from your Deck to the Graveyard. You can only use this effect of "Speedroid Horse Stilts" once per turn.
    Speedroid Horse Stilts
  • Windwitch - Ice Bell Ultra Rare
    WIND WIND Level Level 3 [Spellcaster/Effect] ATK 1000 DEF 1000  
    If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.
    Windwitch - Ice Bell
  • Windwitch - Snow Bell Ultra Rare
    WIND WIND Level Level 1 [Spellcaster/Tuner/Effect] ATK 100 DEF 100  
    If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.
    Windwitch - Snow Bell
  • Fusion Parasite Rare
    DARK DARK Level Level 1 [Insect/Effect] ATK 0 DEF 0  
    This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Cannot be used as Fusion Material otherwise. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
    Fusion Parasite
  • Cyber Tutubon
    EARTH EARTH Level Level 5 [Warrior/Effect] ATK 1800 DEF 1600  
    You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.
    Cyber Tutubon
  • Cipher Etranger
    LIGHT LIGHT Level Level 1 [Spellcaster/Effect] ATK 0 DEF 0  
    If this card is in your hand or Graveyard: You can target 1 "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material. If this card is sent to the Graveyard: You can add 1 "Cipher" Spell/Trap Card from your Deck to your hand. You can only use 1 "Cipher Etranger" effect per turn, and only once that turn.
    Cipher Etranger
  • Flower Cardian Cherry Blossom with Curtain
    DARK DARK Level Level 3 [Warrior/Effect] ATK 2000 DEF 2000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. You can reveal this card in your hand; draw 1 card, and if you do, show it, then Special Summon this card if the drawn card is a "Flower Cardian" monster. Otherwise, send it and this card to the Graveyard. During either player's Damage Step, when your "Flower Cardian" monster battles an opponent's monster: You can discard this card; your battling monster gains 1000 ATK until the end of this turn.
    Flower Cardian Cherry Blossom with Curtain
  • Ancient Gear Hunting Hound
    EARTH EARTH Level Level 3 [Machine/Effect] ATK 1000 DEF 1000  
    If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
    Ancient Gear Hunting Hound
  • Zoodiac Ratpier Super Rare Semi-limited
    EARTH EARTH Level Level 4 [Beast-Warrior/Effect] ATK 0 DEF 0  
    If this card is Normal Summoned: You can send 1 "Zoodiac" card from your Deck to the Graveyard. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
    ●Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Zoodiac Ratpier" from your hand or Deck.
    Zoodiac Ratpier
  • Zoodiac Bunnyblast
    EARTH EARTH Level Level 4 [Beast-Warrior/Effect] ATK 800 DEF 800  
    If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Bunnyblast"; add it to your hand. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
    ●During either player's turn, when your opponent activates a Spell Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation.
    Zoodiac Bunnyblast
  • Zoodiac Whiptail Super Rare
    EARTH EARTH Level Level 4 [Beast-Warrior/Effect] ATK 1200 DEF 400  
    (Quick Effect): You can target 1 Beast-Warrior Xyz Monster you control; attach this card from your hand or field to it as material. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect.
    ●If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster.
    Zoodiac Whiptail
  • Zoodiac Thoroughblade Ultra Rare
    EARTH EARTH Level Level 4 [Beast-Warrior/Effect] ATK 1600 DEF 0  
    If this card is Normal or Special Summoned: You can discard 1 "Zoodiac" card, and if you do, draw 1 card. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
    ●If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Zoodiac Thoroughblade
  • Zoodiac Ramram
    EARTH EARTH Level Level 4 [Beast-Warrior/Effect] ATK 400 DEF 2000  
    If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" monster in your GY, except "Zoodiac Ramram"; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect.
    ●When your opponent activates a Trap Card or effect that targets this card (Quick Effect): You can detach 1 material from this card; negate the activation.
    Zoodiac Ramram
  • True King Lithosagym, the Disaster Super Rare
    EARTH EARTH Level Level 9 [Wyrm/Effect] ATK 2500 DEF 2300  
    If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm-Type monster from your Graveyard. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.
    True King Lithosagym, the Disaster
  • Crystron Rion
    WATER WATER Level Level 3 [Machine/Tuner/Effect] ATK 500 DEF 500  
    During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn.
    Crystron Rion
  • Crystron Sulfefnir Super Rare
    WATER WATER Level Level 5 [Machine/Effect] ATK 2000 DEF 1500  
    If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn.
    Crystron Sulfefnir
  • Shinobird Crow
    WIND WIND Level Level 4 [Winged Beast/Spirit/Effect] ATK 0 DEF 0  
    Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
    Shinobird Crow
  • Shinobird Crane
    WIND WIND Level Level 4 [Winged Beast/Spirit/Effect] ATK 1500 DEF 1500  
    Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
    Shinobird Crane
  • Shinobird Pigeon
    WIND WIND Level Level 4 [Winged Beast/Spirit/Effect] ATK 1000 DEF 1800  
    Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
    Shinobird Pigeon
  • Envoy of Chaos Rare
    DARK DARK Level Level 4 [Warrior/Effect] ATK 1500 DEF 0  
    During either player's Battle Phase: You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in the Graveyard: You can banish 1 LIGHT and 1 DARK monster from your Graveyard, except this card; add this card to your hand.
    Envoy of Chaos
  • Spiritual Beast Tamer Winda Rare
    WIND WIND Level Level 4 [Psychic/Effect] ATK 1600 DEF 1800  
    If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.
    Spiritual Beast Tamer Winda
  • Tierra, Source of Destruction Super Rare
    LIGHT LIGHT Level Level 11 [Fiend/Effect] ATK 3400 DEF 3600  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Deck and/or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all cards into the Deck, except this card, from each player's hand, field, Graveyard, and face-up Pendulum Monsters from the Extra Deck. Neither player can activate cards or effects in response to this effect's activation.
    Tierra, Source of Destruction
  • Miscellaneousaurus
    FIRE FIRE Level Level 4 [Dinosaur/Effect] ATK 1800 DEF 1000  
    During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
    Miscellaneousaurus
  • Apprentice Piper
    DARK DARK Level Level 2 [Spellcaster/Flip/Effect] ATK 100 DEF 1500  
    FLIP: You can Special Summon 1 monster from your hand.
    If this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand.
    Apprentice Piper
  • Hebo, Lord of the River
    WATER WATER Level Level 4 [Aqua/Spirit/Effect] ATK 1800 DEF 600  
    Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit monster, also return that target to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
    Hebo, Lord of the River
  • Yokotuner
    EARTH EARTH Level Level 1 [Beast/Tuner/Effect] ATK 800 DEF 600  
    When this card is Normal Summoned: You can Special Summon 1 Tuner from your hand or Graveyard, but it has its effects negated.
    Yokotuner
  • Eater of Millions
    DARK DARK Level Level 1 [Fiend/Effect] ATK ? DEF ?  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.
    Eater of Millions
  • Wightprincess
    LIGHT LIGHT Level Level 3 [Zombie/Effect] ATK 1600 DEF 0  
    This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.
    Wightprincess
  • Metrognome
    EARTH EARTH Level Level 4 [Fairy/Pendulum/Effect] ATK 1800 DEF 1600  
    Pendulum Scale 4 Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn.
    While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to the Pendulum Scale x 100, and can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in the Pendulum Zones.
    Metrognome
  • Fairy Tail - Rella
    LIGHT LIGHT Level Level 4 [Spellcaster/Effect] ATK 1850 DEF 1000  
    Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell Card; equip 1 Equip Spell Card from your hand, Deck, or Graveyard to this card, but return that Equip Spell Card to the hand during the End Phase.
    Fairy Tail - Rella
  • Cyber Angel Natasha Super Rare
    LIGHT LIGHT Level Level 5 [Fairy/Ritual/Effect] ATK 1000 DEF 1000  
    You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in the Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster.
    Cyber Angel Natasha
  • Shinobaroness Peacock Rare
    WIND WIND Level Level 8 [Winged Beast/Ritual/Spirit/Effect] ATK 2500 DEF 3000  
    You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
    Shinobaroness Peacock
  • Shinobaron Peacock Rare
    WIND WIND Level Level 8 [Winged Beast/Ritual/Spirit/Effect] ATK 3000 DEF 2500  
    You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
    Shinobaron Peacock
  • Brave-Eyes Pendulum Dragon Secret Rare
    DARK DARK Level Level 8 [Dragon/Fusion/Effect] ATK 3000 DEF 2000  
    1 "Pendulum Dragon" monster + 1 Warrior-Type monster
    When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
    Brave-Eyes Pendulum Dragon
  • Windwitch - Crystal Bell Rare
    WIND WIND Level Level 8 [Spellcaster/Fusion/Effect] ATK 2800 DEF 2400  
    "Windwitch - Winter Bell" + 1 "Windwitch" monster
    You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn.
    Windwitch - Crystal Bell
  • Chaos Ancient Gear Giant Super Rare
    DARK DARK Level Level 10 [Machine/Fusion/Effect] ATK 4500 DEF 3000  
    4 "Ancient Gear" monsters
    Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Chaos Ancient Gear Giant
  • Ancient Gear Howitzer
    EARTH EARTH Level Level 8 [Machine/Fusion/Effect] ATK 1000 DEF 1800  
    2 "Ancient Gear" monsters
    Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.
    Ancient Gear Howitzer
  • Windwitch - Winter Bell Rare
    WIND WIND Level Level 7 [Spellcaster/Synchro/Effect] ATK 2400 DEF 2000  
    1 Tuner + 1 or more non-Tuner WIND monsters
    You can target 1 "Windwitch" monster in your Graveyard; inflict damage to your opponent equal to that target's Level x 200. During either player's Battle Phase: You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.
    Windwitch - Winter Bell
  • Superheavy Samurai Stealth Ninja Rare
    EARTH EARTH Level Level 7 [Machine/Synchro/Effect] ATK 1200 DEF 2800  
    1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters
    This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card.
    Superheavy Samurai Stealth Ninja
  • Flower Cardian Lightflare Rare
    DARK DARK Level Level 10 [Warrior/Synchro/Effect] ATK 5000 DEF 0  
    1 Tuner + 4 non-Tuner monsters
    Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy that card. If a "Flower Cardian" monster you control battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only. If this face-up Synchro Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Flower Cardian" Synchro Monster from your Extra Deck, except "Flower Cardian Lightflare".
    Flower Cardian Lightflare
  • Crystron Quariongandrax Ultra Rare
    WATER WATER Level Level 9 [Machine/Synchro/Effect] ATK 3000 DEF 3000  
    2 or more Tuners + 1 non-Tuner monster
    If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.
    Crystron Quariongandrax
  • Shiranui Sunsaga Rare
    FIRE FIRE Level Level 10 [Zombie/Synchro/Effect] ATK 3500 DEF 0  
    1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
    If this card is Special Summoned: You can return any number of your Zombie-Type Synchro Monsters, that are banished or are in your Graveyard, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie-Type monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your Graveyard instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.
    Shiranui Sunsaga
  • Odd-Eyes Raging Dragon Ultra Rare
    DARK DARK Rank Rank 7 [Dragon/Xyz/Pendulum/Effect] ATK 3000 DEF 2500  
    Pendulum Scale 1 Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.
    2 Level 7 Dragon-Type monsters
    If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. If this card is Xyz Summoned using an Xyz Monster as Material, it gains these effects.
    ●It can make a second attack during each Battle Phase.
    ●Once per turn: You can detach 1 Xyz Material from it; destroy as many cards your opponent controls as possible, and if you do, this card gains 200 ATK for each, until the end of this turn.
    Odd-Eyes Raging Dragon
  • Neo Galaxy-Eyes Cipher Dragon Super Rare
    LIGHT LIGHT Rank Rank 9 [Dragon/Xyz/Effect] ATK 4500 DEF 3000  
    3 Level 9 monsters
    If this card has a "Cipher" card as Xyz Material, it gains this effect.
    ●Once per turn: You can detach up to 3 Xyz Materials from this card; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also for each Material detached, take control of 1 opponent's face-up monster until the End Phase, but while this effect is applied, they have their effects negated, their ATK's become 4500, also their names become "Neo Galaxy-Eyes Cipher Dragon".
    Neo Galaxy-Eyes Cipher Dragon
  • Heavy Armored Train Ironwolf Super Rare
    EARTH EARTH Rank Rank 4 [Machine/Xyz/Effect] ATK 2200 DEF 2200  
    2 Level 4 Machine-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.
    Heavy Armored Train Ironwolf
  • Zoodiac Broadbull Secret Rare
    EARTH EARTH Rank Rank 4 [Beast-Warrior/Xyz/Effect] ATK ? DEF ?  
    2 Level 4 monsters
    Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster, that can be Normal Summoned/Set, from your Deck to your hand.
    Zoodiac Broadbull
  • Zoodiac Tigermortar Ultra Rare
    EARTH EARTH Rank Rank 4 [Beast-Warrior/Xyz/Effect] ATK ? DEF ?  
    3 Level 4 monsters
    Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.
    Zoodiac Tigermortar
  • Zoodiac Drident Secret Rare
    EARTH EARTH Rank Rank 4 [Beast-Warrior/Xyz/Effect] ATK ? DEF ?  
    4 Level 4 monsters
    Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.
    Zoodiac Drident
  • Zoodiac Boarbow Rare
    EARTH EARTH Rank Rank 4 [Beast-Warrior/Xyz/Effect] ATK ? DEF ?  
    5 Level 4 monsters
    Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.
    Zoodiac Boarbow
  • Machine Angel Absolute Ritual
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
    Machine Angel Absolute Ritual
  • Rank-Up-Magic Cipher Ascension
    SPELL SPELL Quick-Play Quick-Play  
    During either player's Main Phase: Target 1 "Cipher" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Cipher" Xyz Monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) It gains this effect.
    ●This card gains 500 ATK for each Level 4 or higher monster you control.
    Rank-Up-Magic Cipher Ascension
  • Recardination
    SPELL SPELL  
    Target 1 "Flower Cardian" monster in your Graveyard; add it to your hand, then you can Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. If this card is sent to the Graveyard by a "Flower Cardian" monster's effect: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated Spell/Trap Card to your hand. Place the remaining cards on top of your Deck in any order.
    Recardination
  • Zodiac Sign
    SPELL SPELL Field Field  
    All "Zoodiac" monsters you control gain 300 ATK and DEF. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster.
    Zodiac Sign
  • Zoodiac Barrage Secret Rare
    SPELL SPELL Continuous Continuous  
    You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Zoodiac" monster from your Deck. You can only use this effect of "Zoodiac Barrage" once per turn. If this card is destroyed by a card effect and sent to the Graveyard: You can target 1 "Zoodiac" Xyz Monster you control; attach this card from your Graveyard to that Xyz Monster as Xyz Material.
    Zoodiac Barrage
  • Shinobird's Calling
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your Graveyard, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
    Shinobird's Calling
  • Shinobird Power Spot
    SPELL SPELL Continuous Continuous  
    Spirit monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn.
    Shinobird Power Spot
  • Super Soldier Synthesis
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT and 1 DARK monster (1 from your hand and 1 from your Deck) to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 "Super Soldier Synthesis" per turn.
    Super Soldier Synthesis
  • Super Quantal Alphan Spike
    SPELL SPELL  
    If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck.
    Super Quantal Alphan Spike
  • Ritual Beast Return
    SPELL SPELL Quick-Play Quick-Play  
    Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it.
    Ritual Beast Return
  • Foolish Burial Goods Secret Rare
    SPELL SPELL  
    Send 1 Spell/Trap Card from your Deck to the Graveyard. You can only activate 1 "Foolish Burial Goods" per turn.
    Foolish Burial Goods
  • That Grass Looks Greener Secret Rare Limited
    SPELL SPELL  
    If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.
    That Grass Looks Greener
  • Terminal World NEXT
    SPELL SPELL Continuous Continuous  
    Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field.
    Terminal World NEXT
  • Lost Wind Rare
    TRAP TRAP  
    Target 1 face-up Special Summoned monster on the field; it has its effects negated, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
    Lost Wind
  • Cipher Spectrum
    TRAP TRAP  
    If a "Cipher" Xyz Monster(s) you control that has Xyz Material is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that Xyz Monster.
    Cipher Spectrum
  • Ancient Gear Reborn Rare
    TRAP TRAP Continuous Continuous  
    Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn".
    Ancient Gear Reborn
  • Zoodiac Combo
    TRAP TRAP  
    Target 1 "Zoodiac" Xyz Monster you control; attach 1 "Zoodiac" monster from your Deck to that Xyz Monster as Xyz Material. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 "Zoodiac" cards in your Graveyard with different names; shuffle all 5 into the Deck, then draw 1 card.
    Zoodiac Combo
  • Shinobird Salvation
    TRAP TRAP Continuous Continuous  
    If a face-up Spirit monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Shinobird Salvation" once per turn.
    Shinobird Salvation
  • Beginning of Heaven and Earth
    TRAP TRAP  
    Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn.
    Beginning of Heaven and Earth
  • Shiranui Style Samsara
    TRAP TRAP Continuous Continuous  
    This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects.
    ●Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field).
    ●Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card.
    Shiranui Style Samsara
  • Majespecter Gust
    TRAP TRAP  
    Target 1 "Majespecter" card in your Pendulum Zone; Special Summon it.
    Majespecter Gust
  • Void Feast
    TRAP TRAP  
    Send 1 "Void" Spell/Trap Card from your hand or face-up from your field to the Graveyard; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions.
    Void Feast
  • Purushaddoll Aeon
    TRAP TRAP  
    Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the Graveyard, and if you do, the targeted monster gains 1000 ATK and DEF, but is changed to face-down Defense Position during the End Phase.
    Purushaddoll Aeon
  • Full Force Virus Secret Rare
    TRAP TRAP  
    Tribute 1 DARK monster with 2000 or more DEF; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF.
    Full Force Virus
  • Switcheroroo Rare
    TRAP TRAP  
    If you control the same number of monsters as your opponent, switch control of all those monsters.
    Switcheroroo
  • Massivemorph
    TRAP TRAP  
    Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly.
    Massivemorph
  • Sea Monster of Theseus Secret Rare
    WATER WATER Level Level 5 [Zombie/Fusion/Tuner] ATK 2200 DEF 1800  
    2 Tuners
    Sea Monster of Theseus
  • Subterror Nemesis Defender Rare
    EARTH EARTH Level Level 2 [Beast-Warrior/Effect] ATK 100 DEF 2000  
    During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects.
    Subterror Nemesis Defender
  • Subterror Behemoth Dragossuary Super Rare
    EARTH EARTH Level Level 6 [Zombie/Flip/Effect] ATK 2400 DEF 1600  
    FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Dragossuary
  • Subterror Behemoth Voltelluric Rare
    EARTH EARTH Level Level 9 [Thunder/Flip/Effect] ATK 1900 DEF 3000  
    FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn.
    When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
    Subterror Behemoth Voltelluric
  • Subterror Cave Clash Super Rare
    SPELL SPELL Continuous Continuous  
    All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand.
    Subterror Cave Clash
  • SPYGAL Misty Ultra Rare
    DARK DARK Level Level 4 [Spellcaster/Effect] ATK 1500 DEF 1600  
    If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player's turn: You can target 1 "SPYRAL Super Agent" you control and 1 monster your opponent controls; return both monsters to the hand.
    SPYGAL Misty
  • SPYRAL Tough Rare
    WIND WIND Level Level 4 [Warrior/Effect] ATK 1900 DEF 1500  
    This card's name becomes "SPYRAL Super Agent" while it is on the field or in the Graveyard. Once per turn: You can declare 1 card type (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type.
    SPYRAL Tough
  • SPYRAL GEAR - Utility Wire Super Rare
    TRAP TRAP  
    If you control "SPYRAL Super Agent": Target 1 face-up card your opponent controls; place it on top of the Deck. You can only activate 1 "SPYRAL GEAR - Utility Wire" per turn.
    SPYRAL GEAR - Utility Wire
  • SPYRAL MISSION - Recapture Rare
    TRAP TRAP Continuous Continuous  
    Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those "SPYRAL" monsters.
    SPYRAL MISSION - Recapture
  • Symphonic Warrior Guitaar
    WIND WIND Level Level 3 [Machine/Pendulum/Effect] ATK 1500 DEF 100  
    Pendulum Scale 7 You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except "Symphonic Warrior Guitaar". You can only use this effect of "Symphonic Warrior Guitaar" once per turn.
    When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon it.
    Symphonic Warrior Guitaar
  • Symphonic Warrior Synthess
    WIND WIND Level Level 4 [Machine/Flip/Effect] ATK 1200 DEF 1900  
    FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess".
    Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it.
    Symphonic Warrior Synthess
  • Symph Amplifire
    SPELL SPELL Field Field  
    Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed.
    ●5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field.
    ●7 Counters: Banish cards your opponent controls and/or in their Graveyard, up to the number of "Symphonic Warrior" cards on the field.
    Symph Amplifire
  • Rocket Hand
    TRAP TRAP  
    Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn.
    Rocket Hand
  • Mekanikal Arkfiend
    DARK DARK Level Level 4 [Fiend/Effect] ATK 100 DEF 2100  
    When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard.
    Mekanikal Arkfiend
  • Lightsworn Judgment
    TRAP TRAP  
    Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can add 1 "Judgment Dragon" from your Deck to your hand.
    Lightsworn Judgment
  • Symphonic Warrior Miccs
    WIND WIND Level Level 5 [Machine/Pendulum/Effect] ATK 2300 DEF 1100  
    Pendulum Scale 1 Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand.
    You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Symphonic Warrior Miccs
  • Delta The Magnet Warrior Super Rare
    EARTH EARTH Level Level 4 [Rock/Effect] ATK 1600 DEF 1400  
    If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.
    Delta The Magnet Warrior
  • Windwitch - Glass Bell Ultra Rare
    WIND WIND Level Level 4 [Spellcaster/Tuner/Effect] ATK 1500 DEF 1500  
    If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.
    Windwitch - Glass Bell
  • Dark Contract with the Entities Ultra Rare
    SPELL SPELL Continuous Continuous  
    When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn;
    ●Fusion: Gain 1000 LP.
    ●Synchro: Your opponent cannot target that Special Summoned monster with card effects.
    ●Xyz: Banish 1 card from the field or the Graveyard.
    ●Pendulum: Draw 1 card, then discard 1 card.
    Once per turn, during your Standby Phase: Take 2000 damage.
    Dark Contract with the Entities