Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE
KONAMI

DESTINY SOLDIERS

Total of 60 cards

 
  • Destiny HERO - Drilldark Super Rare
    DARK DARK Level Level 4 [Warrior/Effect] ATK 1600 DEF 1200  
    If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Destiny HERO - Drilldark
  • Destiny HERO - Dynatag Super Rare
    DARK DARK Level Level 5 [Warrior/Effect] ATK 1000 DEF 1000  
    During damage calculation (in either player's turn) when you would take battle damage: You can discard this card; make yourself take no battle damage from that battle, and if you do, each player takes 1000 damage. You can banish this card from your Graveyard, then target 1 "Destiny HERO" monster you control; it gains 1000 ATK until the end of your opponent's next turn.
    Destiny HERO - Dynatag
  • Destiny HERO - Decider Secret Rare
    DARK DARK Level Level 4 [Warrior/Effect] ATK 1600 DEF 1000  
    Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of the following effects of "Destiny HERO - Decider" once per Duel.
    ●If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your Graveyard to your hand during the End Phase of this turn.
    ●During either player's turn, when a card or effect is activated that would inflict damage to you, while this card is in your Graveyard: Return this card to your hand, and if you do, make that effect damage to you 0.
    Destiny HERO - Decider
  • Destiny HERO - Dystopia Secret Rare
    DARK DARK Level Level 8 [Warrior/Fusion/Effect] ATK 2800 DEF 2400  
    2 "Destiny HERO" monsters
    If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your Graveyard; inflict damage to your opponent equal to that target's ATK. During either player's turn, if this card's current ATK is different from its original ATK (except during the Damage Step): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn.
    Destiny HERO - Dystopia
  • Destiny HERO - Dark Angel Secret Rare
    DARK DARK Level Level 1 [Warrior/Effect] ATK 0 DEF 0  
    If you have 3 or more "Destiny HERO" monsters in your Graveyard: You can discard this card, then target 1 "Destiny HERO" monster in your Graveyard; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; each player chooses 1 Normal Spell Card from their Deck, and places it on top of their Deck.
    Destiny HERO - Dark Angel
  • Destiny HERO - Celestial
    DARK DARK Level Level 4 [Warrior/Effect] ATK 1600 DEF 1400  
    When this card declares an attack: You can target 1 face-up Spell Card your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.
    Destiny HERO - Celestial
  • D Cubed Secret Rare
    DARK DARK Level Level 1 [Machine/Effect] ATK 0 DEF 0  
    If this card is Normal Summoned: It is also treated as a "Destiny HERO" monster while face-up on the field. You can only use each of the following effects of "D Cubed" once per turn.
    ●You can discard up to 2 cards; Special Summon "D Cubed" from your hand, Deck, and/or Graveyard, equal to the number discarded, also for the rest of this turn, you cannot Normal or Special Summon other monsters, except "Destiny HERO" monsters.
    ●If this card is destroyed by battle or card effect: You can send 1 "Destiny HERO" monster from your Deck to the Graveyard.
    D Cubed
  • D-Fusion Secret Rare
    TRAP TRAP  
    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, and if you do, it cannot be destroyed by battle or card effects this turn. Only "Destiny HERO" monsters can be used as Fusion Materials for a Fusion Summon using this card's effect.
    D-Fusion
  • Destiny HERO - Diamond Dude Super Rare
    DARK DARK Level Level 4 [Warrior/Effect] ATK 1400 DEF 1600  
    Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell Card, send it to the Graveyard, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell Card in your Graveyard (even if you no longer control this face-up card).
    Destiny HERO - Diamond Dude
  • Destiny HERO - Malicious Super Rare
    DARK DARK Level Level 6 [Warrior/Effect] ATK 800 DEF 800  
    You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
    Destiny HERO - Malicious
  • Destiny HERO - Dogma Super Rare
    DARK DARK Level Level 8 [Warrior/Effect] ATK 3400 DEF 2400  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster, and cannot be Special Summoned by other ways. If you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP.
    Destiny HERO - Dogma
  • Destiny HERO - Plasma Super Rare
    DARK DARK Level Level 8 [Warrior/Effect] ATK 1900 DEF 600  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, and cannot be Special Summoned by other ways. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (you can only equip 1 monster at a time to this card with this effect). This card gains ATK equal to half the original ATK of the monster equipped to it by this effect.
    Destiny HERO - Plasma
  • Destiny End Dragoon Super Rare
    DARK DARK Level Level 10 [Warrior/Fusion/Effect] ATK 3000 DEF 3000  
    "Destiny HERO - Plasma" + "Destiny HERO - Dogma"
    A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your Graveyard: You can banish 1 "Destiny HERO" card from your Graveyard; Special Summon this card.
    Destiny End Dragoon
  • Destiny Draw Super Rare
    SPELL SPELL  
    Discard 1 "Destiny HERO" card; draw 2 cards.
    Destiny Draw
  • Over Destiny Super Rare
    SPELL SPELL  
    Target 1 "Destiny HERO" monster in your Graveyard; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level, but destroy it during the End Phase of this turn.
    Over Destiny
  • Abyss Actor - Evil Heel Secret Rare
    DARK DARK Level Level 8 [Fiend/Pendulum/Effect] ATK 3000 DEF 2000  
    Pendulum Scale 1 Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 face-up monster your opponent controls; it loses ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field).
    If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. When this card destroys an opponent's monster by battle: You can target 1 "Abyss Script" Spell Card in your Graveyard; Set that card.
    Abyss Actor - Evil Heel
  • Abyss Actor - Funky Comedian Super Rare
    DARK DARK Level Level 1 [Fiend/Pendulum/Effect] ATK 300 DEF 200  
    Pendulum Scale 8 Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Actor" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field).
    If this card is Normal or Special Summoned: You can make this card gain 300 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. You can target 1 other "Abyss Actor" monster you control; it gains ATK equal to this card's current ATK, until the end of this turn. This card cannot attack the turn this effect is activated. You can only use this effect of "Abyss Actor - Funky Comedian" once per turn.
    Abyss Actor - Funky Comedian
  • Abyss Actor - Superstar Secret Rare
    DARK DARK Level Level 7 [Fiend/Pendulum/Effect] ATK 2500 DEF 1800  
    Pendulum Scale 3 Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell Card in your Graveyard; add it to your hand.
    When Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 "Abyss Script" Spell Card directly from your Deck, but it is sent to the Graveyard during the End Phase.
    Abyss Actor - Superstar
  • Abyss Actor - Sassy Rookie Super Rare
    DARK DARK Level Level 4 [Fiend/Pendulum/Effect] ATK 1700 DEF 1000  
    Pendulum Scale 2 If an "Abyss Actor" monster(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
    The first time this card would be destroyed by battle or card effect each turn, it is not destroyed. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Special Summon 1 Level 4 or lower "Abyss Actor" monster from your Deck, except "Abyss Actor - Sassy Rookie". If this card in the Pendulum Zone is destroyed: You can target 1 Level 4 or lower monster your opponent controls; destroy it.
    Abyss Actor - Sassy Rookie
  • Abyss Actor - Extras Super Rare
    DARK DARK Level Level 1 [Fiend/Pendulum/Effect] ATK 100 DEF 100  
    Pendulum Scale 3 If your opponent controls a monster: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Extras" once per turn.
    You can Tribute this card; place 1 "Abyss Actor" Pendulum Monster from your Deck in your Pendulum Zone, also for the rest of this turn, you cannot Special Summon monsters, except "Abyss Actor" monsters, nor activate the Pendulum Effect of "Abyss Actor - Extras". You can only use this effect of "Abyss Actor - Extras" once per turn.
    Abyss Actor - Extras
  • Abyss Actor - Leading Lady Secret Rare
    DARK DARK Level Level 4 [Fiend/Pendulum/Effect] ATK 1500 DEF 1000  
    Pendulum Scale 2 Once per turn, when you take battle damage from an opponent's attacking monster: You can activate 1 of these effects;
    ●That opponent's monster loses ATK equal to the damage you took (even if this card leaves the field).
    ●Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took.
    Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can Set 1 "Abyss Script" Spell Card directly from your Deck.
    Abyss Actor - Leading Lady
  • Abyss Actor - Wild Hope Secret Rare
    DARK DARK Level Level 4 [Fiend/Pendulum/Effect] ATK 1600 DEF 1200  
    Pendulum Scale 2 Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field).
    Once per turn: You can make this card gain 100 ATK for each "Abyss Actor" monster you currently control with different names, until the end of this turn. If this card is destroyed by battle or card effect: You can add 1 "Abyss Actor" card from your Deck to your hand, except "Abyss Actor - Wild Hope". You can only use this effect of "Abyss Actor - Wild Hope" once per turn.
    Abyss Actor - Wild Hope
  • Abyss Script - Fantasy Magic Super Rare
    SPELL SPELL  
    Target 1 "Abyss Actor" monster you control; this turn, every monster that battles it, but is not destroyed, returns to the hand at the end of the Damage Step. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can target 1 card your opponent controls; place it on top of the Deck.
    Abyss Script - Fantasy Magic
  • Abyss Script - Opening Ceremony Super Rare
    SPELL SPELL  
    Gain 500 LP for each "Abyss Actor" monster you control. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can draw until you have 5 cards in your hand. You can only use each effect of "Abyss Script - Opening Ceremony" once per turn.
    Abyss Script - Opening Ceremony
  • Abyss Script - Fire Dragon's Lair Super Rare
    SPELL SPELL  
    Target 1 "Abyss Actor" monster you control; if it destroys your opponent's monster by battle this turn, your opponent banishes 3 monsters from their Extra Deck (their choice). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can look at your opponent's Extra Deck, also banish 1 monster from their Extra Deck. You can only use this effect of "Abyss Script - Fire Dragon's Lair" once per turn.
    Abyss Script - Fire Dragon's Lair
  • Abyss Prop - Wild Wagon Super Rare
    SPELL SPELL Continuous Continuous  
    The first time each "Abyss Actor" monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn: You can target 1 "Abyss Actor" monster you control; your opponent cannot target it with card effects until the end of their turn (even if this card leaves the field). If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can return all cards your opponent controls to the hand.
    Abyss Prop - Wild Wagon
  • Abyss Script - Rise of the Abyss King Secret Rare
    SPELL SPELL  
    Target face-up cards on the field, up to the number of Attack Position "Abyss Actor" monsters with different names you control; destroy them. If you control a Level 7 or higher "Abyss Actor" monster, your opponent cannot activate cards or effects in response to this card's activation. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can add up to 2 "Abyss Actor" cards and/or "Abyss Script" Spell Cards with different names from your Deck to your hand.
    Abyss Script - Rise of the Abyss King
  • Abyss Actors Back Stage Super Rare
    TRAP TRAP  
    If you have 2 "Abyss Actor" cards in your Pendulum Zones: Add 2 "Abyss Actor" Pendulum Monsters with different names from your Deck to your Extra Deck face-up. You can only activate 1 "Abyss Actors Back Stage" per turn.
    Abyss Actors Back Stage
  • Darklord Morningstar Secret Rare
    DARK DARK Level Level 11 [Fairy/Effect] ATK 3000 DEF 3000  
    Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the Graveyard, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the Graveyard by this effect.
    Darklord Morningstar
  • Darklord Ixchel
    DARK DARK Level Level 10 [Fairy/Effect] ATK 2500 DEF 2900  
    You can discard this card and 1 "Darklord" card; draw 2 cards. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.
    Darklord Ixchel
  • Darklord Tezcatlipoca Secret Rare
    DARK DARK Level Level 9 [Fairy/Effect] ATK 2800 DEF 2100  
    If a "Darklord" monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Tezcatlipoca" once per turn. You can only Special Summon "Darklord Tezcatlipoca(s)" once per turn.
    Darklord Tezcatlipoca
  • Darklord Nasten
    DARK DARK Level Level 7 [Fairy/Effect] ATK 2600 DEF 2600  
    You can discard 2 other "Darklord" cards; Special Summon this card from your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.
    Darklord Nasten
  • Darklord Amdusc Secret Rare
    DARK DARK Level Level 6 [Fairy/Effect] ATK 1800 DEF 2800  
    You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn.
    Darklord Amdusc
  • Banishment of the Darklords Secret Rare
    SPELL SPELL  
    Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn.
    Banishment of the Darklords
  • Darklord Contact Secret Rare
    SPELL SPELL  
    Special Summon 1 "Darklord" monster from your Graveyard in Defense Position. You can only activate 1 "Darklord Contact" per turn.
    Darklord Contact
  • Darklord Rebellion Secret Rare
    TRAP TRAP  
    Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; destroy 1 card on the field. You can only activate 1 "Darklord Rebellion" per turn.
    Darklord Rebellion
  • Darklord Enchantment Secret Rare
    TRAP TRAP  
    Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; take control of 1 face-up monster your opponent controls until the End Phase. You can only activate 1 "Darklord Enchantment" per turn.
    Darklord Enchantment
  • Darklord Asmodeus Super Rare
    DARK DARK Level Level 8 [Fairy/Effect] ATK 3000 DEF 2500  
    Cannot be Special Summoned from the Deck or Graveyard. Once per turn: You can send 1 Fairy-Type monster from your Deck to the Graveyard. If this card you control is destroyed and sent to your Graveyard: Special Summon 1 "Asmo Token" (Fairy-Type/DARK/Level 5/ATK 1800/DEF 1300) and 1 "Deus Token" (Fairy-Type/DARK/Level 3/ATK 1200/DEF 1200). "Asmo Token" cannot be destroyed by card effects. "Deus Token" cannot be destroyed by battle.
    Darklord Asmodeus
  • Darklord Superbia Super Rare
    DARK DARK Level Level 8 [Fairy/Effect] ATK 2900 DEF 2400  
    When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target.
    Darklord Superbia
  • Darklord Edeh Arae Super Rare
    DARK DARK Level Level 5 [Fairy/Effect] ATK 2300 DEF 2000  
    If this card is Special Summoned from the Graveyard, it gains this effect.
    ●If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Darklord Edeh Arae
  • Darklord Zerato Super Rare
    DARK DARK Level Level 8 [Fairy/Effect] ATK 2800 DEF 2300  
    If you have 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard; destroy all monsters your opponent controls. Once per turn, during the End Phase, if this effect was activated this turn: Destroy this card.
    Darklord Zerato
  • Dark Hole Super Rare Limited
    SPELL SPELL  
    Destroy all monsters on the field.
    Dark Hole
  • Fires of Doomsday Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 2 "Doomsday Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
    Fires of Doomsday
  • Allure of Darkness Super Rare
    SPELL SPELL  
    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the Graveyard.
    Allure of Darkness
  • Escape from the Dark Dimension Super Rare
    TRAP TRAP Continuous Continuous  
    Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card.
    Escape from the Dark Dimension
  • Darklord Marie (Updated from: Marie the Fallen One) Super Rare
    DARK DARK Level Level 5 [Fiend/Effect] ATK 1700 DEF 1200  
    Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect.

    Note
    Card Name updated from "Marie the Fallen One" on November 18, 2016.
    Darklord Marie (Updated from: Marie the Fallen One)
  • Prometheus, King of the Shadows Super Rare
    DARK DARK Level Level 4 [Fiend/Effect] ATK 1200 DEF 800  
    If this card is Normal Summoned: Banish any number of DARK monsters from your Graveyard, and if you do, this card gains 400 ATK for each, until the end of this turn.
    Prometheus, King of the Shadows
  • Darklord Nurse Reficule (Updated from: Nurse Reficule the Fallen One) Super Rare
    DARK DARK Level Level 4 [Fairy/Effect] ATK 1400 DEF 600  
    Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead.

    Note
    Card Name updated from "Nurse Reficule the Fallen One" on November 18, 2016.
    Darklord Nurse Reficule (Updated from: Nurse Reficule the Fallen One)
  • Doomsday Horror Super Rare
    DARK DARK Level Level 4 [Fiend/Effect] ATK ? DEF ?  
    This card's ATK and DEF are equal to the number of banished DARK monsters x 300. If this card is destroyed and sent to the Graveyard: Return all banished DARK monsters to the Graveyards.
    Doomsday Horror
  • Archlord Kristya Super Rare
    LIGHT LIGHT Level Level 8 [Fairy/Effect] ATK 2800 DEF 2300  
    If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy-Type monster in your Graveyard; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, place it on top of the Deck, instead.
    Archlord Kristya
  • Trade-In Super Rare
    SPELL SPELL  
    Discard 1 Level 8 monster; draw 2 cards.
    Trade-In
  • Veil of Darkness Super Rare
    SPELL SPELL Continuous Continuous  
    During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the Graveyard, then you can draw 1 more card.
    Veil of Darkness
  • The Beginning of the End Super Rare
    SPELL SPELL  
    If there are 7 or more DARK monsters in your Graveyard: Banish 5 DARK monsters from your Graveyard; draw 3 cards.
    The Beginning of the End
  • Dark Eruption Super Rare
    SPELL SPELL  
    Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand.
    Dark Eruption
  • Valhalla, Hall of the Fallen Super Rare
    SPELL SPELL Continuous Continuous  
    Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control no monsters to activate and to resolve this effect.
    Valhalla, Hall of the Fallen
  • Advance Draw Super Rare
    SPELL SPELL  
    Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.
    Advance Draw
  • Dark Mambele Super Rare
    SPELL SPELL  
    If you control 3 or more DARK monsters: Target 1 face-up card on the field; banish that target.
    Dark Mambele
  • Creeping Darkness Super Rare
    SPELL SPELL  
    Banish 2 DARK monsters from your Graveyard; add 1 Level 4 DARK monster from your Deck to your hand.
    Creeping Darkness
  • Destiny Signal Super Rare
    TRAP TRAP  
    When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
    Destiny Signal
  • Dark Illusion Super Rare
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card.
    Dark Illusion