Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE
KONAMI

MILLENNIUM PACK

Total of 48 cards

  • The Winged Dragon of Ra - Immortal Phoenix Ultra Rare
    DIVINE DIVINE Level Level 10 [Divine-Beast/Effect] ATK 4000 DEF 4000  
    Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If "The Winged Dragon of Ra" is sent from the field to your Graveyard while this card is in your Graveyard: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the Graveyard. Once per turn, during the End Phase: Send this card to the Graveyard, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or Graveyard, ignoring its Summoning conditions.
    The Winged Dragon of Ra - Immortal Phoenix
  • Curse of Dragonfire Ultra Rare
    DARK DARK Level Level 5 [Dragon/Effect] ATK 2000 DEF 1500  
    If this card is Normal or Special Summoned: You can target 1 Field Spell Card on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
    Curse of Dragonfire
  • Holding Arms Super Rare
    DARK DARK Level Level 4 [Fiend/Effect] ATK 500 DEF 1200  
    If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.
    Holding Arms
  • Holding Legs Super Rare
    DARK DARK Level Level 4 [Fiend/Effect] ATK 800 DEF 600  
    If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn.
    Holding Legs
  • Gandora the Dragon of Destruction
    DARK DARK Level Level 8 [Dragon/Effect] ATK 0 DEF 0  
    Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard.
    Gandora the Dragon of Destruction
  • Gilford the Lightning
    LIGHT LIGHT Level Level 8 [Warrior/Effect] ATK 2800 DEF 1400  
    You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls.
    Gilford the Lightning
  • Exodius the Ultimate Forbidden Lord
    DARK DARK Level Level 10 [Spellcaster/Effect] ATK ? DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling all monsters in your Graveyard into the Deck, and cannot be Special Summoned by other ways. When this card declares an attack: Send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. If this face-up card would leave the field, banish it instead. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel.
    Exodius the Ultimate Forbidden Lord
  • Relinquished
    DARK DARK Level Level 1 [Spellcaster/Ritual/Effect] ATK 0 DEF 0  
    You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card's ATK and DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
    Relinquished
  • Dark Master - Zorc
    DARK DARK Level Level 8 [Fiend/Ritual/Effect] ATK 2700 DEF 1500  
    You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
    Dark Master - Zorc
  • Sky Galloping Gaia the Dragon Champion Super Rare
    WIND WIND Level Level 7 [Dragon/Fusion/Effect] ATK 2600 DEF 2100  
    1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster
    This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.
    Sky Galloping Gaia the Dragon Champion
  • B. Skull Dragon
    DARK DARK Level Level 9 [Dragon/Fusion] ATK 3200 DEF 2500  
    "Summoned Skull" + "Red-Eyes B. Dragon"

    (This card is always treated as an "Archfiend" card.)
    B. Skull Dragon
  • Five-Headed Dragon
    DARK DARK Level Level 12 [Dragon/Fusion/Effect] ATK 5000 DEF 5000  
    5 Dragon-Type monsters
    Must be Fusion Summoned, and cannot be Special Summoned by other ways. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.
    Five-Headed Dragon
  • Rebellion Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn.
    Rebellion
  • Card of Demise Ultra Rare
    SPELL SPELL  
    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the Graveyard. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
    Card of Demise
  • Left Arm Offering Super Rare
    SPELL SPELL  
    If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell Card from your Deck to your hand. You cannot Set Spell/Trap Cards during the turn you activate this card.
    Left Arm Offering
  • The True Name Super Rare
    SPELL SPELL  
    Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn.
    The True Name
  • Symbol of Friendship Rare
    SPELL SPELL  
    To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no monsters, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand.
    Symbol of Friendship
  • Shrink
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; the original ATK of that monster is halved until the end of this turn.
    Shrink
  • Scapegoat
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
    Scapegoat
  • Black Illusion Ritual
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from your hand or field whose total Levels equal 1 or more.
    Black Illusion Ritual
  • Contract with the Dark Master
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
    Contract with the Dark Master
  • Trap Hole of Spikes Super Rare
    TRAP TRAP  
    When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.
    Trap Hole of Spikes
  • Ring of Destruction Limited
    TRAP TRAP  
    During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
    Ring of Destruction
  • Nightmare Wheel
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. During each of your Standby Phases: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
    Nightmare Wheel
  • Gaia The Fierce Knight Rare
    EARTH EARTH Level Level 7 [Warrior/Normal] ATK 2300 DEF 2100  
    A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
    Gaia The Fierce Knight
  • Celtic Guardian Rare
    EARTH EARTH Level Level 4 [Warrior/Normal] ATK 1400 DEF 1200  
    An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
    Celtic Guardian
  • Red-Eyes B. Dragon
    DARK DARK Level Level 7 [Dragon/Normal] ATK 2400 DEF 2000  
    A ferocious dragon with a deadly attack.
    Red-Eyes B. Dragon
  • Summoned Skull
    DARK DARK Level Level 6 [Fiend/Normal] ATK 2500 DEF 1200  
    A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

    (This card is always treated as an "Archfiend" card.)
    Summoned Skull
  • La Jinn the Mystical Genie of the Lamp
    DARK DARK Level Level 4 [Fiend/Normal] ATK 1800 DEF 1000  
    A genie of the lamp that is at the beck and call of its master.
    La Jinn the Mystical Genie of the Lamp
  • Launcher Spider
    FIRE FIRE Level Level 7 [Machine/Normal] ATK 2200 DEF 2500  
    A mechanical spider with rocket launchers capable of random fire.
    Launcher Spider
  • Tiger Axe
    EARTH EARTH Level Level 4 [Beast-Warrior/Normal] ATK 1300 DEF 1100  
    A fast and powerful axe-wielding beast-warrior.
    Tiger Axe
  • Vorse Raider
    DARK DARK Level Level 4 [Beast-Warrior/Normal] ATK 1900 DEF 1200  
    This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.
    Vorse Raider
  • Pendulum Machine
    DARK DARK Level Level 6 [Machine/Normal] ATK 1750 DEF 2000  
    A horrible torture machine with a large pendulum blade.
    Pendulum Machine
  • Kuriboh
    DARK DARK Level Level 1 [Fiend/Effect] ATK 300 DEF 200  
    During your opponent's turn, at damage calculation: You can discard this card; you take no battle damage from that battle (this is a Quick Effect).
    Kuriboh
  • Red-Eyes Black Metal Dragon
    DARK DARK Level Level 8 [Machine/Effect] ATK 2800 DEF 2400  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph".
    Red-Eyes Black Metal Dragon
  • Panther Warrior Rare
    EARTH EARTH Level Level 4 [Beast-Warrior/Effect] ATK 2000 DEF 1600  
    This card cannot declare an attack unless you Tribute 1 monster.
    Panther Warrior
  • Viser Des
    DARK DARK Level Level 4 [Fiend/Effect] ATK 500 DEF 1200  
    If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field.
    Viser Des
  • Flame Swordsman Rare
    FIRE FIRE Level Level 5 [Warrior/Fusion] ATK 1800 DEF 1600  
    Flame Manipulator + "Masaki the Legendary Swordsman"
    Flame Swordsman
  • Thousand Dragon Rare
    WIND WIND Level Level 7 [Dragon/Fusion] ATK 2400 DEF 2000  
    Time Wizard + "Baby Dragon"
    Thousand Dragon
  • XYZ-Dragon Cannon Rare
    LIGHT LIGHT Level Level 8 [Machine/Fusion/Effect] ATK 2800 DEF 2600  
    "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
    Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
    XYZ-Dragon Cannon
  • Dark Paladin
    DARK DARK Level Level 8 [Spellcaster/Fusion/Effect] ATK 2900 DEF 2400  
    "Dark Magician" + "Buster Blader"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. This card gains 500 ATK for each Dragon-Type monster on the field or in either player's Graveyard.
    Dark Paladin
  • Toon World
    SPELL SPELL Continuous Continuous  
    Activate this card by paying 1000 LP.
    Toon World
  • Spiral Spear Strike
    SPELL SPELL Continuous Continuous  
    If "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card.
    Spiral Spear Strike
  • Acid Trap Hole Rare
    TRAP TRAP  
    Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
    Acid Trap Hole
  • Metalmorph
    TRAP TRAP  
    Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
    Metalmorph
  • Widespread Ruin Rare
    TRAP TRAP  
    When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied).
    Widespread Ruin
  • Crush Card Virus
    TRAP TRAP  
    Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
    Crush Card Virus
  • Kunai with Chain Rare
    TRAP TRAP  
    Activate 1 or both of these effects (simultaneously).
    ●When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
    ●Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
    Kunai with Chain