Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

DRAGONS OF LEGEND 2

( Release Date : 07/17/2015 )

Total of 45 Card(s)

 
  • Timaeus the Knight of Destiny Secret Rare
    LIGHT LIGHT Level Level 10 [ Warrior / Fusion / Effect ] ATK ? DEF ?  
    "Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos"
    Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Unaffected by other cards' effects. Once per battle, if this card battles, during damage calculation (in either player's turn): You can make this card's ATK and DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or Graveyard, ignoring their Summoning conditions.
    Timaeus the Knight of Destiny
  • Legendary Knight Critias Secret Rare
    LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 2800 DEF 1800  
    Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap in your GY; Set that target. It can be activated this turn.
    Legendary Knight Critias
  • Doom Virus Dragon Secret Rare
    DARK DARK Level Level 4 [ Dragon / Fusion / Effect ] ATK 1900 DEF 1500  
    Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus". If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.
    Doom Virus Dragon
  • Tyrant Burst Dragon Secret Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Fusion / Effect ] ATK 2900 DEF 2500  
    Must be Special Summoned with "The Fang of Critias", using "Tyrant Wing". This card can attack all your opponent's monsters, once each. You can target 1 face-up monster you control; equip this monster to that target. It gains 400 ATK/DEF, also it can make 3 attacks during each Battle Phase.
    Tyrant Burst Dragon
  • Mirror Force Dragon Secret Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Fusion / Effect ] ATK 2800 DEF 1200  
    Must be Special Summoned with "The Fang of Critias", using "Mirror Force". When a monster(s) you control is targeted for an attack or by an opponent's card effect (except during the Damage Step): You can destroy all cards your opponent controls.
    Mirror Force Dragon
  • The Fang of Critias Secret Rare
    SPELL SPELL  
    (This card is also always treated as "Legendary Dragon Critias".)
    Send 1 Trap from your hand or field to the GY, that is listed on a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Fang of Critias" per turn.
    The Fang of Critias
  • Tyrant Wing Super Rare
    TRAP TRAP  
    Target 1 Dragon monster on the field; equip this card to it. It gains 400 ATK/DEF, also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn, during the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster this turn: Destroy this card.
    Tyrant Wing
  • Legendary Knight Hermos Secret Rare
    LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 2800 DEF 1800  
    Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your GY; until the End Phase of your next turn, this card's name becomes that target's original name, and replace this effect with that target's original effects.
    Legendary Knight Hermos
  • Time Magic Hammer Secret Rare
    LIGHT LIGHT Level Level 2 [ Spellcaster / Fusion / Effect ] ATK 500 DEF 400  
    Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).
    Time Magic Hammer
  • Rocket Hermos Cannon Secret Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Fusion / Effect ] ATK 1500 DEF 1300  
    Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Rocket Hermos Cannon
  • Goddess Bow Secret Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Fusion / Effect ] ATK 1500 DEF 1600  
    Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase.
    Goddess Bow
  • Red-Eyes Black Dragon Sword Secret Rare
    DARK DARK Level Level 7 [ Dragon / Fusion / Effect ] ATK 2400 DEF 2000  
    Must be Special Summoned with "The Claw of Hermos", using a Dragon monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It gains 1000 ATK, and 500 ATK/DEF for each Dragon monster on the field and in the GYs.
    Red-Eyes Black Dragon Sword
  • The Claw of Hermos Secret Rare
    SPELL SPELL  
    (This card is also always treated as "Legendary Dragon Hermos".)
    Send 1 monster from your hand or field to the GY, of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.
    The Claw of Hermos
  • Roulette Spider Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    When an opponent's monster declares an attack: Roll a six-sided die and apply the result.
    1: Halve your LP.
    2: Make that attack a direct attack.
    3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.
    4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.
    5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.
    6: Destroy that opponent's monster.
    Roulette Spider
  • Double Magical Arm Bind Super Rare
    TRAP TRAP  
    Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.
    Double Magical Arm Bind
  • Lord of the Red Secret Rare
    FIRE FIRE Level Level 8 [ Dragon / Ritual / Effect ] ATK 2400 DEF 2100  
    You can Ritual Summon this card with "Red-Eyes Transmigration". Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 monster on the field; destroy it. Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 Spell/Trap Card on the field; destroy it.
    Lord of the Red
  • Red-Eyes Transmigration Super Rare
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Lord of the Red". You must also Tribute monsters from your hand or field, and/or banish "Red-Eyes" monsters from your Graveyard, except "Red-Eyes B. Chick", whose total Levels equal 8 or more.
    Red-Eyes Transmigration
  • Paladin of Dark Dragon Secret Rare
    DARK DARK Level Level 4 [ Dragon / Ritual / Effect ] ATK 1900 DEF 1200  
    You can Ritual Summon this card with "Dark Dragon Ritual". At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. You can Tribute this card; Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes B. Chick". You can only use this effect of "Paladin of Dark Dragon" once per turn.
    Paladin of Dark Dragon
  • Dark Dragon Ritual Super Rare
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Paladin of Dark Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand.
    Dark Dragon Ritual
  • Red-Eyes Spirit Super Rare
    TRAP TRAP  
    Target 1 "Red-Eyes" monster in your GY; Special Summon it.
    Red-Eyes Spirit
  • Red-Eyes Burn Super Rare
    TRAP TRAP  
    If a face-up "Red-Eyes" monster(s) you control, except "Red-Eyes B. Chick", is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 "Red-Eyes Burn" per turn.
    Red-Eyes Burn
  • Toon Ancient Gear Golem Super Rare
    EARTH EARTH Level Level 8 [ Machine / Toon / Effect ] ATK 3000 DEF 3000  
    Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
    Toon Ancient Gear Golem
  • Toon Kingdom Secret Rare
    SPELL SPELL Field Field  
    When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.
    Toon Kingdom
  • Toon Rollback Super Rare
    SPELL SPELL  
    Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.
    Toon Rollback
  • Shadow Toon Super Rare
    SPELL SPELL  
    If you control "Toon World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 "Shadow Toon" per turn.
    Shadow Toon
  • Comic Hand Secret Rare
    SPELL SPELL Equip Equip  
    If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card.
    Comic Hand
  • Mimicat Secret Rare
    SPELL SPELL  
    If you control "Toon World" and a Toon monster: Target 1 card in your opponent's GY; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only activate 1 "Mimicat" per turn.
    Mimicat
  • Toon Mask Secret Rare
    TRAP TRAP  
    If you control "Toon World": Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.
    Toon Mask
  • Toon Briefcase Super Rare
    TRAP TRAP  
    When your opponent Summons a monster(s) while you control a Toon monster: Shuffle that monster(s) into the Deck.
    Toon Briefcase
  • Prediction Princess Coinorma Super Rare
    EARTH EARTH Level Level 3 [ Fairy / Flip / Effect ] ATK 800 DEF 1400  
    FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.
    Prediction Princess Coinorma
  • Prediction Princess Petalelf Super Rare
    EARTH EARTH Level Level 3 [ Fairy / Flip / Effect ] ATK 800 DEF 700  
    FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions.
    Prediction Princess Petalelf
  • Prediction Princess Astromorrigan Super Rare
    DARK DARK Level Level 3 [ Fairy / Flip / Effect ] ATK 1300 DEF 0  
    FLIP: During the End Phase of this turn, destroy as many Defense Position monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.
    Prediction Princess Astromorrigan
  • Prediction Princess Arrowsylph Super Rare
    WIND WIND Level Level 4 [ Fairy / Flip / Effect ] ATK 1000 DEF 1400  
    FLIP: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand.
    Prediction Princess Arrowsylph
  • Prediction Princess Crystaldine Super Rare
    WATER WATER Level Level 5 [ Fairy / Flip / Effect ] ATK 1400 DEF 2200  
    FLIP: You can add 1 Ritual Monster from your Deck or Graveyard to your hand.
    Prediction Princess Crystaldine
  • Prediction Princess Tarotrei Secret Rare
    LIGHT LIGHT Level Level 9 [ Fairy / Ritual / Effect ] ATK 2700 DEF 1200  
    You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn.
    ●During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position.
    ●During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.
    Prediction Princess Tarotrei
  • Prediction Ritual Super Rare
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from your Deck to your hand.
    Prediction Ritual
  • Black Cat-astrophe Super Rare
    TRAP TRAP  
    During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your Graveyard, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position.
    Black Cat-astrophe
  • Reverse Reuse Super Rare
    TRAP TRAP  
    Target up to 2 Flip monsters in your Graveyard; Special Summon them to your opponent's side of the field, in face-up or face-down Defense Position.
    Reverse Reuse
  • Aquaactress Tetra Super Rare
    WATER WATER Level Level 1 [ Aqua / Effect ] ATK 300 DEF 300  
    Once per turn: You can add 1 "Aquarium" card from your Deck to your hand.
    Aquaactress Tetra
  • Aquaactress Guppy Super Rare
    WATER WATER Level Level 2 [ Aqua / Effect ] ATK 600 DEF 600  
    Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand.
    Aquaactress Guppy
  • Aquaactress Arowana Super Rare
    WATER WATER Level Level 6 [ Aqua / Effect ] ATK 2000 DEF 2000  
    Once per turn: You can add 1 "Aquaactress" monster from your Deck to your hand.
    Aquaactress Arowana
  • Aquarium Stage Super Rare
    SPELL SPELL Continuous Continuous  
    WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.
    Aquarium Stage
  • Aquarium Set Super Rare
    SPELL SPELL Continuous Continuous  
    All WATER monsters you control gain 300 ATK and DEF. All "Aquaactress" monsters you control gain 300 ATK and DEF. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.
    Aquarium Set
  • Aquarium Lighting Super Rare
    SPELL SPELL Continuous Continuous  
    If an "Aquaactress" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its current ATK and DEF during that damage calculation only. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters. You can only control 1 "Aquarium Lighting".
    Aquarium Lighting
  • Aqua Story - Urashima Super Rare
    TRAP TRAP  
    If you have an "Aquaactress" monster in your Graveyard: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK and DEF become 100, also it is unaffected by your opponent's card effects.
    Aqua Story - Urashima