Total of 60 Card(s)
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- Mayosenju Daibak
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SE
Secret Rare - X
- WIND Level 10 [ Beast / Pendulum / Effect ] ATK 3000 DEF 300
- P Scale 7 When a "Yosenju" monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.
- Cannot be Special Summoned, except by Pendulum Summon. This card's Pendulum Summon cannot be negated. If this card is Normal or Special Summoned: You can target up to 2 cards on the field; return them to the hand. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand.
- Yosenju Misak
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SE
Secret Rare - X
- WIND Level 6 [ Beast / Effect ] ATK 2300 DEF 200
- At the start of the Damage Step, if this card battles a face-up non-WIND monster: You can destroy that monster. When this card is Pendulum Summoned: You can target 1 card your opponent controls; destroy it. During the End Phase, if this card was Special Summoned this turn: Return it to the hand.
- Yosenju Kama 1
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SE
Secret Rare - X
- WIND Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 500
- If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
- Yosenju Kama 2
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SE
Secret Rare - X
- WIND Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 200
- If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
- Yosenju Kama 3
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SE
Secret Rare - X
- WIND Level 4 [ Beast-Warrior / Effect ] ATK 1500 DEF 800
- If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
- Yosenju Shinchu L
-
SR
Super Rare - X
- WIND Level 4 [ Rock / Pendulum / Effect ] ATK 0 DEF 2100
- P Scale 3 If a "Yosenju" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.
- If this card is Normal Summoned: Change it to Defense Position. Your opponent cannot target "Yosenju" monsters you control with card effects, except this one.
- Yosenju Shinchu R
-
SR
Super Rare - X
- WIND Level 4 [ Rock / Pendulum / Effect ] ATK 0 DEF 2100
- P Scale 5 Once per turn, if you have a "Yosenju" card in your other Pendulum Zone: You can make this card's Pendulum Scale become 11 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Yosenju" monsters (even if this card leaves the field).
- If this card is Normal Summoned: Change it to Defense Position. Monsters your opponent controls cannot target face-up "Yosenju" monsters for attacks, except this one.
- Yosen Training Grounds
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SR
Super Rare - X
- SPELL Continuous
-
Each time a "Yosenju" monster(s) is Normal or Special Summoned, place 1 Yosen Counter on this card. You can remove any number of Yosen Counters from this card; apply this effect, depending on the number of Yosen Counters removed. You can only use this effect of "Yosen Training Grounds" once per turn.
●1 Counter: All "Yosenju" monsters you currently control gain 300 ATK until the end of this turn (even if this card leaves the field).
●3 Counters: Add 1 "Yosenju" card from your Deck or Graveyard to your hand.
- Yosenjus' Secret Move
-
SR
Super Rare - X
- TRAP Counter
- When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card.
- Shurit, Strategist of the Nekroz
-
SR
Super Rare - X
- WATER Level 3 [ Warrior / Effect ] ATK 300 DEF 1800
- If you Ritual Summon exactly 1 "Nekroz" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 Warrior "Nekroz" Ritual Monster from your Deck to your hand. You can only use this effect of "Shurit, Strategist of the Nekroz" once per turn.
- Great Sorcerer of the Nekroz
-
SR
Super Rare - X
- WATER Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 800
- If this card is Tributed by a card effect: You can add 1 Spellcaster-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can send 1 "Nekroz" monster from your Deck to the Graveyard, except "Great Sorcerer of the Nekroz". You can only use 1 "Great Sorcerer of the Nekroz" effect per turn, and only once that turn.
- Exa, Enforcer of the Nekroz
-
SR
Super Rare - X
- WATER Level 5 [ Dragon / Effect ] ATK 2000 DEF 1000
- If this card is Tributed by a card effect: You can add 1 Dragon-Type "Nekroz" Ritual Monster from your Deck to your hand. If this card is banished: You can target 1 of your banished "Nekroz" monsters, except this card; Special Summon that monster. You can only use 1 "Exa, Enforcer of the Nekroz" effect per turn, and only once that turn.
- Nekroz of Clausolas
-
SE
Secret Rare - X
- WATER Level 3 [ Warrior / Ritual / Effect ] ATK 1200 DEF 2300
-
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can only use each of these effects of "Nekroz of Clausolas" once per turn.
●You can discard this card; add 1 "Nekroz" Spell/Trap from your Deck to your hand.
●(Quick Effect): You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, that target's ATK becomes 0, also that target's effects are negated.
- Nekroz of Brionac
-
SE
Secret Rare - X
- WATER Level 6 [ Warrior / Ritual / Effect ] ATK 2300 DEF 1400
-
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using "Nekroz of Brionac". You can only use each of these effects of "Nekroz of Brionac" once per turn.
●You can discard this card; add 1 "Nekroz" monster from your Deck to your hand, except "Nekroz of Brionac".
●You can target up to 2 face-up monsters on the field that were Special Summoned from the Extra Deck; shuffle them into the Deck.
- Nekroz of Trishula
-
SE
Secret Rare - X
- WATER Level 9 [ Warrior / Ritual / Effect ] ATK 2700 DEF 2000
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You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 9 monsters. You can only use each of these effects of "Nekroz of Trishula" once per turn.
●When a card or effect is activated that targets a "Nekroz" monster(s) you control (Quick Effect): You can discard this card; negate the activation.
●When this card is Ritual Summoned, you can: Banish exactly 3 of your opponent's cards, 1 each from their hand, field, and GY. (The card in the hand is chosen at random.)
- Nekroz of Unicore
-
SE
Secret Rare - X
- WATER Level 4 [ Spellcaster / Ritual / Effect ] ATK 2300 DEF 1000
- You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can discard this card, then target 1 "Nekroz" card in your GY, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.
- Nekroz of Valkyrus
-
SE
Secret Rare - X
- WATER Level 8 [ Spellcaster / Ritual / Effect ] ATK 2900 DEF 1700
-
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn.
●When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase.
●During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.
- Nekroz of Catastor
-
SE
Secret Rare - X
- WATER Level 5 [ Dragon / Ritual / Effect ] ATK 2200 DEF 1200
- You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using "Nekroz of Catastor", and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" monster in your Graveyard; Special Summon it. You can only use this effect of "Nekroz of Catastor" once per turn. At the start of the Damage Step, if a "Nekroz" monster you control battles an opponent's face-up monster that was Special Summoned from the Extra Deck: Destroy that monster.
- Nekroz of Decisive Armor
-
SE
Secret Rare - X
- WATER Level 10 [ Dragon / Ritual / Effect ] ATK 3300 DEF 2300
-
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned without using any Level 10 monsters, and cannot be Special Summoned by other ways. You can only use each of these effects of "Nekroz of Decisive Armor" once per turn.
●During either player's turn: You can discard this card, then target 1 "Nekroz" monster you control; it gains 1000 ATK and DEF until the end of this turn.
●You can target 1 Set card your opponent controls; destroy it, and if you do, banish it.
- Nekroz Mirror
-
SE
Secret Rare - X
- SPELL Ritual
- This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, and/or banish "Nekroz" monsters from your GY, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.
- Nekroz Kaleidoscope
-
SE
Secret Rare - X
- SPELL Ritual
- This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.
- Ritual Beast Tamer Lara
-
SE
Secret Rare - X
- WIND Level 1 [ Psychic / Effect ] ATK 100 DEF 2000
- If this card is Normal Summoned: You can target 1 "Ritual Beast" monster in your Graveyard; Special Summon it. You can only Special Summon "Ritual Beast Tamer Lara(s)" once per turn.
- Ritual Beast Tamer Elder
-
SE
Secret Rare - X
- WIND Level 2 [ Psychic / Effect ] ATK 200 DEF 1000
- After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.
- Ritual Beast Tamer Wen
-
SE
Secret Rare - X
- WIND Level 3 [ Psychic / Effect ] ATK 1500 DEF 1000
- If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.
- Spiritual Beast Apelio
-
SR
Super Rare - X
- WIND Level 4 [ Pyro / Effect ] ATK 1800 DEF 200
- Once per turn, during either player's turn: You can banish 1 "Ritual Beast" card from your Graveyard; for the rest of this turn, all "Ritual Beast" monsters you control will gain 500 ATK and DEF. You can only Special Summon "Spiritual Beast Apelio(s)" once per turn.
- Spiritual Beast Pettlephin
-
SR
Super Rare - X
- WIND Level 4 [ Aqua / Effect ] ATK 0 DEF 2000
- Once per turn: You can banish 1 "Ritual Beast" card from your hand, then target 1 card your opponent controls; return it to the hand. You can only Special Summon "Spiritual Beast Pettlephin(s)" once per turn.
- Spiritual Beast Cannahawk
-
SR
Super Rare - X
- WIND Level 4 [ Thunder / Effect ] ATK 1400 DEF 600
- Once per turn: You can banish 1 "Ritual Beast" card from your Deck, face-up. During your second Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only Special Summon "Spiritual Beast Cannahawk(s)" once per turn.
- Ritual Beast Ulti-Apelio
-
SE
Secret Rare - X
- WIND Level 6 [ Pyro / Fusion / Effect ] ATK 2600 DEF 400
-
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
- Ritual Beast Ulti-Pettlephin
-
SE
Secret Rare - X
- WIND Level 6 [ Aqua / Fusion / Effect ] ATK 200 DEF 2800
-
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
- Ritual Beast Ulti-Cannahawk
-
SE
Secret Rare - X
- WIND Level 6 [ Thunder / Fusion / Effect ] ATK 1400 DEF 1600
-
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
- Ritual Beast's Bond
-
SR
Super Rare - X
- SPELL Quick-Play
- Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.
- Ritual Beast Steeds
-
SR
Super Rare - X
- TRAP
- If you control a "Ritual Beast" monster: Destroy monsters on the field up to the number of "Ritual Beast" monsters you currently control.
- Manju of the Ten Thousand Hands
-
SR
Super Rare - X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1400 DEF 1000
- When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
- Necro Gardna
-
SR
Super Rare - X
- DARK Level 3 [ Warrior / Effect ] ATK 600 DEF 1300
- During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
- Armageddon Knight
-
Limited
LimitedSR
Super Rare - X
- DARK Level 4 [ Warrior / Effect ] ATK 1400 DEF 1200
- When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
- Djinn Releaser of Rituals
-
Forbidden
ForbiddenSR
Super Rare - X
- DARK Level 3 [ Fiend / Effect ] ATK 1200 DEF 2000
- When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field.
- Djinn Presider of Rituals
-
SR
Super Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 1800 DEF 1400
- When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
- Djinn Cursenchanter of Rituals
-
SR
Super Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 1700 DEF 1000
- When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, Synchro Monsters' effects are negated.
- Djinn Prognosticator of Rituals
-
SR
Super Rare - X
- DARK Level 3 [ Fiend / Effect ] ATK 400 DEF 300
- When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If you Ritual Summon using this card, if that Ritual Summoned monster inflicts battle damage to your opponent, they discard 1 card.
- Djinn Disserere of Rituals
-
SR
Super Rare - X
- DARK Level 1 [ Fiend / Effect ] ATK 200 DEF 200
- When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Trap effects.
- Gishki Chain
-
SR
Super Rare - X
- WATER Level 4 [ Sea Serpent / Effect ] ATK 1800 DEF 1000
- If this card is Normal Summoned: Look at the top 3 cards of your Deck, you can reveal 1 Ritual Monster or 1 Ritual Spell Card among them and add it to your hand, also after that, place any remaining cards on the top of your Deck in any order.
- Gishki Shadow
-
SR
Super Rare - X
- WATER Level 4 [ Sea Serpent / Effect ] ATK 1200 DEF 1000
- If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.
- Gishki Noellia
-
SR
Super Rare - X
- WATER Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 1000
- When this card is Normal Summoned: You can excavate the top 5 cards of your Deck, send any excavated Ritual Spell Cards and "Gishki" monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order.
- Cardcar D
-
SR
Super Rare - X
- EARTH Level 2 [ Machine / Effect ] ATK 800 DEF 400
- Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect.
- Gishki Vision
-
SR
Super Rare - X
- WATER Level 2 [ Sea Serpent / Effect ] ATK 700 DEF 500
- If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.
- Altitude Knight
-
SR
Super Rare - X
- WIND Level 4 [ Warrior / Effect ] ATK 1400 DEF 1200
- Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.
- Abyss Dweller
-
SR
Super Rare - X
- WATER Rank 4 [ Sea Serpent / Xyz / Effect ] ATK 1700 DEF 1400
-
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
- Soul Release
-
SR
Super Rare - X
- SPELL
- Target up to 5 cards in any GY(s); banish them.
- Soul Absorption
-
SR
Super Rare - X
- SPELL Continuous
- If a card(s) is banished: Gain 500 LP for each.
- Ritual Weapon
-
SR
Super Rare - X
- SPELL Equip
- Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK/DEF.
- Burial from a Different Dimension
-
SR
Super Rare - X
- SPELL Quick-Play
- Target up to 3 banished monsters; return them to the GY.
- Advanced Ritual Art
-
SR
Super Rare - X
- SPELL Ritual
- This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.
- Preparation of Rites
-
SR
Super Rare - X
- SPELL
- Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
- Ascending Soul
-
SR
Super Rare - X
- SPELL Continuous
- Once per turn, when a Ritual Monster(s) is Ritual Summoned: You can target 1 monster in your Graveyard that was Tributed for the Ritual Summon; add that target to your hand.
- Ritual Cage
-
SR
Super Rare - X
- SPELL Continuous
- You take no battle damage from attacks involving a Ritual Monster you control. Ritual Monsters you control cannot be targeted by, or destroyed by, monster effects.
- Divine Wind of Mist Valley
-
Limited
LimitedSR
Super Rare - X
- SPELL Field
- Once per turn, if a WIND monster you control returns to the hand (except during the Damage Step): You can Special Summon 1 Level 4 or lower WIND monster from your Deck.
- Fire Formation - Tenki
-
SR
Super Rare - X
- SPELL Continuous
- When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
- Royal Decree
-
SR
Super Rare - X
- TRAP Continuous
- Negate all other Trap effects on the field.
- Vanity's Emptiness
-
Forbidden
ForbiddenSR
Super Rare - X
- TRAP Continuous
- Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card.
- Aquamirror Cycle
-
SR
Super Rare - X
- TRAP
- Target 1 WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand.