Total of 69 Card(s)
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- Volcanic Rocket
-
SE
Secret Rare - X
- FIRE Level 4 [ Pyro / Effect ] ATK 1900 DEF 1400
- When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or GY to your hand.
- Crystal Beast Ruby Carbuncle
- X
- LIGHT Level 3 [ Fairy / Effect ] ATK 300 DEF 300
- When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Amethyst Cat
- X
- EARTH Level 3 [ Beast / Effect ] ATK 1200 DEF 400
- This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Emerald Tortoise
- X
- WATER Level 3 [ Aqua / Effect ] ATK 600 DEF 2000
- Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Topaz Tiger
-
R
Rare - X
- EARTH Level 4 [ Beast / Effect ] ATK 1600 DEF 1000
- If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Amber Mammoth
- X
- EARTH Level 4 [ Beast / Effect ] ATK 1700 DEF 1600
- When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Cobalt Eagle
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 800
- Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Sapphire Pegasus
-
UR
Ultra Rare - X
- WIND Level 4 [ Beast / Effect ] ATK 1800 DEF 1200
- When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Volcanic Doomfire
-
UR
Ultra Rare - X
- FIRE Level 8 [ Pyro / Effect ] ATK 3000 DEF 1800
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Tri-Blaze Accelerator" you control to the GY. During your opponent's Battle Phase, all Attack Position monsters your opponent controls that can attack must attack this card. If this card destroys a monster by battle and sends it to the GY: Destroy as many monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed by this effect.
- Volcanic Shell
-
R
Rare - X
- FIRE Level 1 [ Pyro / Effect ] ATK 100 DEF 0
- Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.
- Volcanic Scattershot
- X
- FIRE Level 2 [ Pyro / Effect ] ATK 500 DEF 0
- If this card is sent to the GY: Inflict 500 damage to your opponent. If this card is sent to the GY by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the GY; destroy all monsters your opponent controls.
- Volcanic Blaster
- X
- FIRE Level 3 [ Pyro / Effect ] ATK 1200 DEF 600
- When this card is destroyed by battle and sent to the GY: You can place 1 "Volcanic" monster from your Deck on top of your Deck.
- Volcanic Slicer
-
R
Rare - X
- FIRE Level 4 [ Pyro / Effect ] ATK 1800 DEF 1200
- Once per turn, you can inflict 500 damage to your opponent. If you activate this effect, this card cannot attack during this turn.
- Volcanic Hammerer
- X
- FIRE Level 5 [ Pyro / Effect ] ATK 2400 DEF 1500
- Once per turn, during your Main Phase: You can inflict damage to your opponent equal to the number of "Volcanic" monsters in your GY x 200. This card cannot attack the turn you activate this effect.
- Elemental HERO Captain Gold
-
UR
Ultra Rare - X
- LIGHT Level 4 [ Warrior / Effect ] ATK 2100 DEF 800
- You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
- Gravekeeper's Commandant
-
R
Rare - X
- EARTH Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1500
- You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand.
- Warrior of Atlantis
-
R
Rare - X
- WATER Level 4 [ Aqua / Effect ] ATK 1900 DEF 1200
- You can discard this card to the GY; add 1 "A Legendary Ocean" from your Deck to your hand.
- Destroyersaurus
-
R
Rare - X
- EARTH Level 4 [ Dinosaur / Effect ] ATK 1800 DEF 1100
- You can discard this card to the GY; add 1 "Jurassic World" from your Deck to your hand.
- Zeradias, Herald of Heaven
-
R
Rare - X
- LIGHT Level 4 [ Fairy / Effect ] ATK 2100 DEF 800
- You can discard this card to the GY; add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card.
- Archfiend General
-
R
Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 2100 DEF 800
- You can discard this card to the GY; add 1 "Pandemonium" from your Deck to your hand. If "Pandemonium" is not on the field, destroy this card.
- Harpie Queen
-
R
Rare - X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1900 DEF 1200
- This card's name becomes "Harpie Lady" while on the field or in the GY. You can discard this card to the GY; add 1 "Harpies' Hunting Ground" from your Deck to your hand.
- Sky Scourge Enrise
-
SR
Super Rare - X
- LIGHT Level 8 [ Fairy / Effect ] ATK 2400 DEF 1500
- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Type monsters and 1 DARK Fiend monster in your Graveyard. Once per turn, you can remove from play 1 face-up monster on the field. If you activate this effect, this card cannot attack during this turn.
- Sky Scourge Norleras
-
SR
Super Rare - X
- DARK Level 8 [ Fiend / Effect ] ATK 2400 DEF 1500
- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card.
- Sky Scourge Invicil
-
SR
Super Rare - X
- EARTH Level 6 [ Fairy / Effect ] ATK 2200 DEF 1600
-
This card cannot be Special Summoned. If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:
●LIGHT Fairy-Type monster: Negate the effects of all Spell Cards.
●DARK Fiend-Type monster: Negate the effects of all Trap Cards.
- Goe Goe the Gallant Ninja
-
R
Rare - X
- WIND Level 4 [ Warrior / Effect ] ATK 1500 DEF 1000
- When this card inflicts Battle Damage to your opponent: Your opponent must discard 2 random cards. Your opponent must have at least 5 cards in their hand for you to activate and to resolve this effect.
- Mei-Kou, Master of Barriers
- X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 600
- You can Tribute this card, then target 1 face-up Continuous Spell/Trap on the field; destroy that target.
- Raiza the Storm Monarch
-
SR
Super Rare - X
- WIND Level 6 [ Winged Beast / Effect ] ATK 2400 DEF 1000
- If this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck.
- Seismic Crasher
- X
- EARTH Level 3 [ Rock / Effect ] ATK 1400 DEF 300
- Twice per turn, you can send 1 face-up Continuous Spell or Continuous Trap Card you control to the Graveyard to inflict 500 damage to your opponent.
- Dweller in the Depths
- X
- EARTH Level 3 [ Dragon / Effect ] ATK 1500 DEF 700
- Gains 300 ATK for each Continuous Spell in your Spell & Trap Zone.
- Magna-Slash Dragon
- X
- LIGHT Level 6 [ Dragon / Effect ] ATK 2400 DEF 1200
- You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.
- Gravi-Crush Dragon
- X
- DARK Level 6 [ Dragon / Effect ] ATK 2400 DEF 1200
- You can send 1 face-up Continuous Spell Card you control to the Graveyard, then target 1 monster your opponent controls; destroy that target.
- Soul of Fire
-
SR
Super Rare - X
- SPELL
- Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card, you cannot declare an attack this turn.
- Crystal Beacon
- X
- SPELL
- Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect.
- Rare Value
-
UR
Ultra Rare - X
- SPELL
- If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.
- Crystal Blessing
- X
- SPELL
- Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells.
- Crystal Abundance
- X
- SPELL
- Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect.
- Crystal Promise
- X
- SPELL
- Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
- Lucky Iron Axe
-
R
Rare - X
- SPELL Equip
- The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.
- Tornado
- X
- SPELL Quick-Play
- Activate only when there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Card Zone.
- Wild Fire
- X
- SPELL Quick-Play
- Pay 500 LP; destroy all "Blaze Accelerator" cards you control, and if you do, destroy as many monsters on the field as possible, then, Special Summon 1 "Wild Fire Token" (Pyro/FIRE/Level 3/ATK 1000/DEF 1000) in Attack Position. Your monsters cannot attack the turn you activate this card.
- Blaze Accelerator
- X
- SPELL Continuous
- You can target 1 monster your opponent controls; send 1 Pyro monster with 500 or less ATK from your hand to the GY, and if you do, destroy that target. Your monsters cannot attack the turn you activate this effect.
- Tri-Blaze Accelerator
-
SR
Super Rare - X
- SPELL Continuous
- Activate this card by sending 1 face-up "Blaze Accelerator" you control to the GY. During your Main Phase: You can target 1 monster your opponent controls; send 1 Pyro monster from your hand to the GY, and if you do, destroy that target, and if you do that, inflict 500 damage to your opponent. Your monsters cannot attack the turn you activate this effect.
- Field Barrier
- X
- SPELL Continuous
- Field Spells on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier".
- "A" Cell Breeding Device
- X
- SPELL Continuous
- During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.
- Otherworld - The "A" Zone
- X
- SPELL Field
- If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only.
- Ancient City - Rainbow Ruins
-
R
Rare - X
- SPELL Field
-
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
●1+: This card cannot be destroyed by card effects.
●2+: Once per turn (including the opponent's) you can halve the battle damage you take.
●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
●4+: Once per turn, during your Main Phase: You can draw 1 card.
●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
- Triggered Summon
-
R
Rare - X
- TRAP
- Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.
- Last Resort
- X
- TRAP
- Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.
- Crystal Raigeki
- X
- TRAP
- Send 1 "Crystal Beast" card from your Spell & Trap Zone to the GY, then target 1 card your opponent controls; destroy that target.
- Volcanic Recharge
- X
- TRAP
- Return up to 3 "Volcanic" Monster Cards from your Graveyard to your Deck.
- Terrible Deal
- X
- TRAP
- Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card.
- Breakthrough!
- X
- TRAP
- Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn.
- Backs to the Wall
- X
- TRAP
- Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a monster you already control.
- Introduction to Gallantry
- X
- TRAP
- Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card.
- Secrets of the Gallant
- X
- TRAP
- Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards.
- Radiant Mirror Force
-
SR
Super Rare - X
- TRAP
- When an opponent's monster declares an attack while they control 3 or more Attack Position monsters: Destroy all Attack Position monsters your opponent controls.
- Hard-sellin' Goblin
- X
- TRAP Continuous
- Each time a monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell & Trap Card Zone to its owner's hand.
- Hard-sellin' Zombie
- X
- TRAP Continuous
- Each time a monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck.
- Mass Hypnosis
- X
- TRAP Continuous
- Activate only while you control an "Alien" monster. Select and take control of up to 3 of your opponent's monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it is activated.
- Gem Flash Energy
- X
- TRAP Continuous
- During each of your Standby Phases, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x 300.
- Firewall
-
R
Rare - X
- TRAP Continuous
- When your opponent declares a direct attack: You can banish 1 Pyro monster in your GY; negate the attack. Once per turn, during your Standby Phase, pay 500 LP or destroy this card.
- Diabolos, King of the Abyss
-
SE
Secret Rare - X
- DARK Level 7 [ Dragon / Effect ] ATK 2800 DEF 1000
- Cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be DARK. Cannot be Tributed by card effects while face-up on the field. Once per turn, during your opponent's Draw Phase, before their normal draw: Look at the top card of your opponent's Deck, and if you do, place that card on either the top or bottom of their Deck.
- Lich Lord, King of the Underworld
-
SE
Secret Rare - X
- DARK Level 6 [ Zombie / Effect ] ATK 2400 DEF 1200
- If you Tribute Summon this card, the Tribute must be DARK. If this card is Tributed by a card effect and sent to the GY: Add this card from your GY to your hand.
- Prometheus, King of the Shadows
-
SE
Secret Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 1200 DEF 800
- If this card is Normal Summoned: Banish 1 or more DARK monsters from your GY, and if you do, this card gains 400 ATK for each, until the end of this turn.
- Mist Archfiend
-
SE
Secret Rare - X
- DARK Level 5 [ Fiend / Effect ] ATK 2400 DEF 0
- You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Destroy this card, and if you do, take 1000 damage.
- Plague Wolf
-
SE
Secret Rare - X
- DARK Level 3 [ Zombie / Effect ] ATK 1000 DEF 1000
- Once per turn: You can make this card's ATK become double its original ATK until the end of this turn. Once per turn, during the End Phase, if this effect was activated: Destroy this card.
- Recurring Nightmare
-
SE
Secret Rare - X
- SPELL
- Target 2 DARK monsters with 0 DEF in your GY; add those targets to your hand.
- Sword of Dark Rites
-
SE
Secret Rare - X
- SPELL Equip
- Equip only to a DARK monster. It gains 400 ATK. When the equipped monster is Tributed and this card is sent to the Graveyard, return this card to your hand.
- Eradicator Epidemic Virus
-
SE
Secret Rare - X
- TRAP
- Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.