Total of 69 Card(s)
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- Grandmaster of the Six Samurai
-
SE
Secret Rare - X
- EARTH Level 5 [ Warrior / Effect ] ATK 2100 DEF 800
- You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
- Gene-Warped Warwolf
-
SR
Super Rare - X
- EARTH Level 4 [ Beast-Warrior / Normal ] ATK 2000 DEF 100
- This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.
- Frostosaurus
-
R
Rare - X
- WATER Level 6 [ Dinosaur / Normal ] ATK 2600 DEF 1700
- This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.
- Spiral Serpent
-
R
Rare - X
- WATER Level 8 [ Sea Serpent / Normal ] ATK 2900 DEF 2900
- When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced.
- Neo-Spacian Air Hummingbird
-
SR
Super Rare - X
- WIND Level 3 [ Winged Beast / Effect ] ATK 800 DEF 600
- Once per turn: You can gain 500 LP for each card in your opponent's hand.
- Neo-Spacian Grand Mole
-
R
Rare - X
- EARTH Level 3 [ Rock / Effect ] ATK 900 DEF 300
- At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
- Neo-Spacian Glow Moss
- X
- LIGHT Level 3 [ Plant / Effect ] ATK 300 DEF 900
-
If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect.
●Monster: End the Battle Phase of this turn.
●Spell: If this card is attacking, you can change it to a direct attack instead.
●Trap: Change this card to Defense Position.
- The Six Samurai - Yaichi
- X
- WATER Level 3 [ Warrior / Effect ] ATK 1300 DEF 800
- Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Kamon
- X
- FIRE Level 3 [ Warrior / Effect ] ATK 1500 DEF 1000
- Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Yariza
- X
- EARTH Level 3 [ Warrior / Effect ] ATK 1000 DEF 500
- While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Nisashi
- X
- WIND Level 4 [ Warrior / Effect ] ATK 1400 DEF 700
- While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Zanji
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1800 DEF 1300
- At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Irou
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200
- At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- Great Shogun Shien
-
SR
Super Rare - X
- FIRE Level 7 [ Warrior / Effect ] ATK 2500 DEF 2400
- If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
- Shien's Footsoldier
- X
- EARTH Level 2 [ Warrior / Effect ] ATK 700 DEF 300
- When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 3 or lower "Six Samurai" monster from your Deck.
- Sage of Silence
-
R
Rare - X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1000
- If this card destroys an opponent's monster by battle, your opponent cannot activate Spell Cards during the next turn.
- Sage of Stillness
- X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1000
- If this card destroys an opponent's monster by battle, your opponent cannot activate Trap Cards during the next turn.
- Reign-Beaux, Overlord of Dark World
-
UR
Ultra Rare - X
- DARK Level 7 [ Fiend / Effect ] ATK 2500 DEF 1800
- If this card is discarded from your hand to your GY by an opponent's card effect: Special Summon this card from the GY. If Summoned this way: Destroy all monsters your opponent controls OR all Spells/Traps they control.
- Kahkki, Guerilla of Dark World
- X
- DARK Level 2 [ Fiend / Effect ] ATK 300 DEF 500
- If this card is discarded to the GY by card effect: Target 1 monster on the field; destroy it.
- Gren, Tactician of Dark World
- X
- DARK Level 2 [ Fiend / Effect ] ATK 300 DEF 500
- If this card is discarded to the GY by card effect: Target 1 Spell/Trap on the field; destroy it.
- Fusion Devourer
-
R
Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 1400 DEF 1200
- When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.
- Electric Virus
- X
- LIGHT Level 3 [ Thunder / Effect ] ATK 1000 DEF 1000
- You can discard this card to the GY, then target 1 Machine or Dragon monster your opponent controls; take control of that target until the End Phase.
- Puppet Plant
- X
- EARTH Level 3 [ Plant / Effect ] ATK 1000 DEF 1000
- You can discard this card to the GY, then target 1 Warrior or Spellcaster monster your opponent controls; take control of that target until the End Phase.
- Marionette Mite
- X
- DARK Level 3 [ Insect / Effect ] ATK 1000 DEF 1000
- You can discard this card to the GY, then target 1 Fiend or Zombie monster your opponent controls; take control of that target until the End Phase.
- D.D. Crow
-
R
Rare - X
- DARK Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100
- (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
- Silent Abyss
- X
- WATER Level 7 [ Reptile / Effect ] ATK 2000 DEF 1500
- When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WATER monsters.
- Firestorm Prominence
- X
- FIRE Level 7 [ Reptile / Effect ] ATK 2000 DEF 1500
- When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE monsters.
- Raging Earth
- X
- EARTH Level 7 [ Reptile / Effect ] ATK 2000 DEF 1500
- When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH monsters.
- Destruction Cyclone
- X
- WIND Level 7 [ Reptile / Effect ] ATK 2000 DEF 1500
- When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND monsters.
- Radiant Spirit
- X
- LIGHT Level 7 [ Reptile / Effect ] ATK 2000 DEF 1500
- When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT monsters.
- Umbral Soul
- X
- DARK Level 7 [ Reptile / Effect ] ATK 2000 DEF 1500
- When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK monsters.
- Alien Psychic
- X
- DARK Level 1 [ Reptile / Effect ] ATK 200 DEF 100
- This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. Monsters with A-Counters cannot declare an attack.
- Lycanthrope
- X
- EARTH Level 6 [ Beast-Warrior / Ritual / Effect ] ATK 2400 DEF 1800
- This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.
- Cú Chulainn the Awakened
- X
- LIGHT Level 4 [ Warrior / Ritual / Effect ] ATK 500 DEF 1000
- This card can only be Ritual Summoned with the Ritual Spell Card, "Emblem of the Awakening". Once per turn, you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK, until the Standby Phase of your next turn.
- Elemental HERO Air Neos
-
UR
Ultra Rare - X
- WIND Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird"
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.
- Elemental HERO Grand Neos
-
UR
Ultra Rare - X
- EARTH Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
"Elemental HERO Neos" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can target 1 monster your opponent controls; return that target to the hand. Once per turn, during the End Phase: Return this card to the Extra Deck.
- Elemental HERO Glow Neos
-
UR
Ultra Rare - X
- LIGHT Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
"Elemental HERO Neos" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn, during the End Phase: Return this card to the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, and if you do, apply this effect based on its type.
●Monster: This card cannot attack this turn.
●Spell: This card can attack directly this turn.
●Trap: Change this card to Defense Position.
- Ancient Rules
-
R
Rare - X
- SPELL
- Special Summon 1 Level 5 or higher Normal Monster from your hand.
- Dark World Dealings
-
SR
Super Rare - X
- SPELL
- Each player draws 1 card, then each player discards 1 card.
- Neos Force
-
R
Rare - X
- SPELL Equip
- Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster in the Graveyard. During the End Phase: Shuffle this card into the Deck.
- Legendary Ebon Steed
- X
- SPELL Equip
- Equip only to a "Six Samurai" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead.
- "A" Cell Scatter Burst
- X
- SPELL Quick-Play
- Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters.
- Twister
-
R
Rare - X
- SPELL Quick-Play
- Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
- Synthesis Spell
- X
- SPELL Ritual
- This card is used to Ritual Summon "Lycanthrope". You must also Tribute monsters whose total Levels equal 6 or more from the field or your hand.
- Emblem of the Awakening
- X
- SPELL Ritual
- This card is used to Ritual Summon "Cú Chulainn the Awakened". You must also Tribute monsters whose total Levels equal 4 or more from the field or your hand.
- Advanced Ritual Art
- X
- SPELL Ritual
- This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.
- Card Trader
-
SR
Super Rare - X
- SPELL Continuous
- Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.
- Shien's Castle of Mist
- X
- SPELL Field
- When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only.
- Skyscraper 2 - Hero City
-
SR
Super Rare - X
- SPELL Field
- Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle and sent there; Special Summon that target.
- Change of Hero - Reflector Ray
- X
- TRAP
- When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300.
- Hero Medal
-
R
Rare - X
- TRAP
- When this Set card is destroyed and sent to the Graveyard by an opponent's card effect, shuffle this card into its owner's Deck. Then draw 1 card.
- Return of the Six Samurai
- X
- TRAP
- Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.
- Eliminating the League
-
R
Rare - X
- TRAP
- Discard 1 Spell, then target 1 face-up monster your opponent controls; destroy that target, then look at your opponent's hand and send all cards in their hand with the same name as that destroyed card to the GY.
- Flashbang
- X
- TRAP
- Activate only after damage calculation when a monster your opponent controls made a direct attack. It is now the End Phase of this turn.
- The Transmigration Prophecy
-
R
Rare - X
- TRAP
- Target 2 cards in the GY(s); shuffle those targets into the Deck(s).
- Anti-Fusion Device
- X
- TRAP
- Destroy 1 face-up Fusion Monster on the field.
- Ritual Sealing
- X
- TRAP
- Destroy 1 face-up Ritual Monster on the field.
- Birthright
-
SR
Super Rare - X
- TRAP Continuous
- Activate this card by targeting 1 Normal Monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
- Swift Samurai Storm!
- X
- TRAP Continuous
- Each turn, after the first time a "Six Samurai" monster you control battles, all "Six Samurai" monsters you control gain 300 ATK until the end of this turn.
- Cloak and Dagger
-
R
Rare - X
- TRAP Continuous
- Declare 1 Monster Card name. If your opponent Normal Summons, Special Summons, or flips that monster(s) face-up, remove that monster(s) and this card from play.
- Pulling the Rug
-
R
Rare - X
- TRAP Counter
- When a monster effect is activated that activates when a monster is Normal Summoned: Negate the activation, and if you do, destroy that monster.
- Neo-Parshath, the Sky Paladin
-
SE
Secret Rare - X
- LIGHT Level 7 [ Fairy / Effect ] ATK 2300 DEF 2000
- You can Special Summon this card (from your hand) by Tributing 1 "Airknight Parshath". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. While "The Sanctuary in the Sky" is on the field and your LP is higher than your opponent's, this card gains ATK/DEF equal to the difference in LP.
- Meltiel, Sage of the Sky
-
SE
Secret Rare - X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1600 DEF 1200
- Each time a Counter Trap Card is activated, immediately after it resolves, gain 1000 LP, and if you do, if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls.
- Harvest Angel of Wisdom
-
SE
Secret Rare - X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1800 DEF 1000
- When this card is destroyed by battle and sent to the GY: You can target 1 Counter Trap in your GY; add it to your hand.
- Freya, Spirit of Victory
-
SE
Secret Rare - X
- LIGHT Level 1 [ Fairy / Effect ] ATK 100 DEF 100
- While you control a Fairy-Type monster other than "Freya, Spirit of Victory", your opponent's monsters cannot target this card for attacks. All Fairy-Type monsters you control gain 400 ATK and DEF.
- Nova Summoner
-
SE
Secret Rare - X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1400 DEF 800
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 LIGHT Fairy monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.
- Radiant Jeral
-
SE
Secret Rare - X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1000 DEF 2000
- When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field.
- Gellenduo
-
SE
Secret Rare - X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1700 DEF 0
- Cannot be destroyed by battle. If you take any damage: Destroy this face-up card. This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Fairy monster.
- Aegis of Gaia
-
SE
Secret Rare - X
- TRAP Continuous
- Gain 3000 LP. If this face-up card leaves the field, the controller of this card takes 3000 damage.