Total of 60 Card(s)
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- Cycroid
- X
- EARTH Level 3 [ Machine / Normal ] ATK 800 DEF 1000
- The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
- Soitsu
- X
- WIND Level 3 [ Fairy / Normal ] ATK 0 DEF 0
- Apparently totally unreliable, he wonders if he has incredible potential.
- Mad Lobster
- X
- WATER Level 3 [ Aqua / Normal ] ATK 1700 DEF 1000
- A gourmet food renowned by the Dark World upper crust. It has sensational flavor.
- Jerry Beans Man
- X
- EARTH Level 3 [ Plant / Normal ] ATK 1750 DEF 0
- Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
- Winged Kuriboh LV10
-
UR
Ultra Rare - X
- LIGHT Level 10 [ Fairy / Effect ] ATK 300 DEF 200
- Cannot be Normal Summoned/Set. Must be Special Summoned with "Transcendent Wings". During your opponent's Battle Phase (Quick Effect): You can Tribute this face-up card; destroy as many Attack Position monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
- Patroid
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1200 DEF 1200
- Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position.
- Gyroid
- X
- WIND Level 3 [ Machine / Effect ] ATK 1000 DEF 1000
- The first time this card would be destroyed by battle each turn, it is not destroyed.
- Steamroid
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1800 DEF 1800
- If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.
- Drillroid
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1600 DEF 1600
- Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
- UFOroid
-
SR
Super Rare - X
- LIGHT Level 6 [ Machine / Effect ] ATK 1200 DEF 1200
- When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Machine-Type monster with 1500 or less ATK from your Deck in face-up Attack Position.
- Jetroid
- X
- WIND Level 4 [ Machine / Effect ] ATK 1200 DEF 1800
- At the time this card is selected as an attack target by an opponent's monster, you can activate Trap Card(s) from your hand.
- Wroughtweiler
-
R
Rare - X
- EARTH Level 3 [ Machine / Effect ] ATK 800 DEF 1200
- If this card is destroyed by battle and sent to the GY: Target 1 "Elemental HERO" card and 1 "Polymerization" in your GY; add them to your hand.
- Dark Catapulter
-
R
Rare - X
- EARTH Level 4 [ Machine / Effect ] ATK 1000 DEF 1500
- During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
- Elemental HERO Bubbleman
-
R
Rare - X
- WATER Level 4 [ Warrior / Effect ] ATK 800 DEF 1200
- If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
- Cyber Dragon
-
SR
Super Rare - X
- LIGHT Level 5 [ Machine / Effect ] ATK 2100 DEF 1600
- If only your opponent controls a monster, you can Special Summon this card (from your hand).
- Cybernetic Magician
-
SR
Super Rare - X
- LIGHT Level 6 [ Spellcaster / Effect ] ATK 2400 DEF 1000
- You can discard 1 card to target 1 face-up monster on the field; that target's ATK becomes 2000 until the End Phase.
- Cybernetic Cyclopean
- X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 1400 DEF 200
- While you have no cards in your hand, this card gains 1000 ATK.
- Mechanical Hound
- X
- EARTH Level 7 [ Machine / Effect ] ATK 2800 DEF 1500
- While you have no cards in your hand, your opponent cannot activate Spell Cards.
- Cyber Archfiend
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1000 DEF 2000
- At the beginning of your Draw Phase, if you have no cards in your hand, draw 1 more card in addition to your normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.
- Goblin Elite Attack Force
-
SR
Super Rare - X
- EARTH Level 4 [ Fiend / Effect ] ATK 2200 DEF 1500
- If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the end of your next turn.
- B.E.S. Crystal Core
-
SR
Super Rare - X
- WATER Level 5 [ Machine / Effect ] ATK 2100 DEF 1000
- When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.
- Giant Kozaky
- X
- DARK Level 4 [ Fiend / Effect ] ATK 2500 DEF 2400
- If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card is destroyed, inflict damage equal to the original ATK of this card to its current controller.
- Indomitable Fighter Lei Lei
- X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 2300 DEF 0
- If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
- Protective Soul Ailin
- X
- LIGHT Level 1 [ Fairy / Union / Effect ] ATK 0 DEF 0
- Once per turn, you can equip this card to an "Indomitable Fighter Lei Lei" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, you can change that monster's battle position once per turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
- Doitsu
- X
- EARTH Level 4 [ Fairy / Union / Effect ] ATK 100 DEF 200
- Once per turn, you can equip this card to a "Soitsu" you control, OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 2500 ATK. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
- Des Frog
- X
- WATER Level 5 [ Aqua / Effect ] ATK 1900 DEF 0
- When this card is Tribute Summoned, you can Special Summon "Des Frog"(s) from your hand or Deck up to the number of "T.A.D.P.O.L.E."(s) in your Graveyard.
- T.A.D.P.O.L.E.
- X
- WATER Level 1 [ Aqua / Effect ] ATK 0 DEF 0
- When this card you control is destroyed by battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand.
- Poison Draw Frog
- X
- WATER Level 2 [ Aqua / Effect ] ATK 100 DEF 100
- When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed by battle), you can draw 1 card.
- Tyranno Infinity
- X
- EARTH Level 4 [ Dinosaur / Effect ] ATK ? DEF 0
- The original ATK of this card becomes the number of your banished Dinosaur monsters x 1000.
- Batteryman C
- X
- LIGHT Level 2 [ Thunder / Effect ] ATK 0 DEF 0
- If all "Batteryman C"(s) you control are in Attack Position, all Machine-Type monsters you control gain 500 ATK for each "Batteryman C" you control. If all "Batteryman C"(s) you control are in Defense Position, all Machine-Type monsters you control gain 500 DEF for each "Batteryman C" you control.
- Ebon Magician Curran
- X
- DARK Level 2 [ Spellcaster / Effect ] ATK 1200 DEF 0
- During your Standby Phase, inflict 300 damage to your opponent for each monster they control.
- D.D.M. - Different Dimension Master
-
R
Rare - X
- LIGHT Level 5 [ Spellcaster / Effect ] ATK 1700 DEF 1500
- Once per turn: You can discard 1 Spell, then target 1 of your banished monsters; Special Summon that target.
- Steam Gyroid
- X
- EARTH Level 6 [ Machine / Fusion ] ATK 2200 DEF 1600
- "Gyroid" + "Steamroid"
- UFOroid Fighter
-
UR
Ultra Rare - X
- LIGHT Level 10 [ Machine / Fusion / Effect ] ATK ? DEF ?
-
"UFOroid" + 1 Warrior-Type monster
A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.
- Cyber Twin Dragon
-
SR
Super Rare - X
- LIGHT Level 8 [ Machine / Fusion / Effect ] ATK 2800 DEF 2100
-
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
- Cyber End Dragon
-
UR
Ultra Rare - X
- LIGHT Level 10 [ Machine / Fusion / Effect ] ATK 4000 DEF 2800
-
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
- Power Bond
-
UR
Ultra Rare - X
- SPELL
- Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
- Fusion Recovery
- X
- SPELL
- Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.
- Miracle Fusion
-
R
Rare - X
- SPELL
- Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
- Dragon's Mirror
- X
- SPELL
- Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.
- System Down
-
R
Rare - X
- SPELL
- Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.
- Des Croaking
- X
- SPELL
- Activate only while you control 3 face-up "Des Frogs". Destroy all cards your opponent controls.
- Pot of Generosity
- X
- SPELL
- Return 2 cards from your hand to your Deck. Then shuffle your Deck.
- Shien's Spy
- X
- SPELL
- Target 1 face-up monster you control; give control of it to your opponent until the End Phase of this turn.
- Transcendent Wings
-
R
Rare - X
- SPELL Quick-Play
- Send 1 face-up or face-down "Winged Kuriboh" you control and 2 cards from your hand to the GY; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
- Bubble Shuffle
-
R
Rare - X
- SPELL Quick-Play
- Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
- Spark Blaster
-
R
Rare - X
- SPELL Equip
- Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
- Skyscraper
-
SR
Super Rare - X
- SPELL Field
- If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
- Fire Darts
-
R
Rare - X
- TRAP
- You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls x 100 points.
- Spiritual Earth Art - Kurogane
- X
- TRAP
- Tribute 1 EARTH monster and target 1 other Level 4 or lower EARTH monster in your GY; Special Summon that EARTH monster.
- Spiritual Water Art - Aoi
- X
- TRAP
- Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the GY.
- Spiritual Fire Art - Kurenai
- X
- TRAP
- Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK.
- Spiritual Wind Art - Miyabi
- X
- TRAP
- Tribute 1 WIND monster, then target 1 card your opponent controls; place that opponent's card on the bottom of the Deck.
- A Rival Appears!
- X
- TRAP
- Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster.
- Magical Explosion
-
Limited
LimitedR
Rare - X
- TRAP
- Activate only while you have no cards in your hand. Inflict 200 damage to your opponent for each Spell Card in your Graveyard.
- Rising Energy
-
R
Rare - X
- TRAP
- Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the end of this turn.
- D.D. Trap Hole
-
R
Rare - X
- TRAP
- When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them.
- Conscription
- X
- TRAP
- Excavate the top card of your opponent's Deck, and if it is a monster that can be Normal Summoned/Set, Special Summon it to your field. Otherwise, add that card to your opponent's hand.
- Dimension Wall
-
R
Rare - X
- TRAP
- Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.
- Prepare to Strike Back
- X
- TRAP Continuous
- Each time your opponent declares a face-up Defense Position monster as an attack target, toss a coin and call it. If you call it right, change the targeted monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the amount that the ATK of the attacking monster is higher than the DEF of the attack target.