Total of 250 Card(s)
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- Jowgen the Spiritualist
-
R
Rare - X
- LIGHT Level 3 [ Spellcaster / Effect ] ATK 200 DEF 1300
- You can discard 1 random card from your hand to the GY; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
- Kycoo the Ghost Destroyer
-
R
Rare - X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 700
- When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY.
- Bazoo the Soul-Eater
-
R
Rare - X
- EARTH Level 4 [ Beast / Effect ] ATK 1600 DEF 900
- Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.
- Dark Necrofear
-
UR
Ultra Rare - X
- DARK Level 8 [ Fiend / Effect ] ATK 2200 DEF 2800
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
- Soul of Purity and Light
- X
- LIGHT Level 6 [ Fairy / Effect ] ATK 2000 DEF 1800
- This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.
- Aqua Spirit
- X
- WATER Level 4 [ Aqua / Effect ] ATK 1600 DEF 1200
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn.
- The Rock Spirit
- X
- EARTH Level 4 [ Rock / Effect ] ATK 1700 DEF 1000
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. Gains 300 ATK during your opponent's Battle Phase only.
- Gilasaurus
- X
- EARTH Level 3 [ Dinosaur / Effect ] ATK 1400 DEF 400
- You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.
- Tornado Bird
- X
- WIND Level 4 [ Winged Beast / Flip / Effect ] ATK 1100 DEF 1000
- FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.
- Zombyra the Dark
- X
- DARK Level 4 [ Warrior / Effect ] ATK 2100 DEF 500
- Cannot attack directly. If this card destroys a monster by battle: This card loses 200 ATK.
- Maryokutai
- X
- WATER Level 3 [ Aqua / Effect ] ATK 900 DEF 900
- During your opponent's turn, when your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it.
- The Last Warrior from Another Planet
-
SR
Super Rare - X
- EARTH Level 7 [ Warrior / Fusion / Effect ] ATK 2350 DEF 2300
-
"Zombyra the Dark" + "Maryokutai"
If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.
- Dark Spirit of the Silent
- X
- TRAP
- Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.)
- Royal Command
-
R
Rare - X
- TRAP Continuous
- Flip monsters' effects cannot be activated, also their effects are negated.
- Riryoku Field
-
R
Rare - X
- TRAP Counter
- When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it.
- Skull Lair
- X
- TRAP Continuous
- Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.
- Graverobber's Retribution
- X
- TRAP Continuous
- During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play.
- Destruction Punch
- X
- TRAP
- If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)
- Blind Destruction
- X
- TRAP Continuous
- Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field.
- The Emperor's Holiday
- X
- TRAP Continuous
- Negate all Equip Card effects on the field.
- Destiny Board
- X
- TRAP Continuous
- When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the GY.
- Spirit Message "I"
- X
- SPELL Continuous
- This card can only be placed on the field by the effect of "Destiny Board".
- Spirit Message "N"
- X
- SPELL Continuous
- This card can only be placed on the field by the effect of "Destiny Board".
- Spirit Message "A"
- X
- SPELL Continuous
- This card can only be placed on the field by the effect of "Destiny Board".
- Spirit Message "L"
- X
- SPELL Continuous
- This card can only be placed on the field by the effect of "Destiny Board".
- The Dark Door
- X
- SPELL Continuous
- Only 1 monster can attack during each Battle Phase.
- Spiritualism
-
R
Rare - X
- SPELL
- Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.
- Cyclon Laser
- X
- SPELL Equip
- You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
- De-Fusion
- X
- SPELL Quick-Play
- Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
- Fusion Gate
-
R
Rare - X
- SPELL Field
- During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field.
- Ekibyo Drakmord
- X
- SPELL Equip
- The equipped monster cannot attack. Destroy the equipped monster at the end of its controller's 2nd turn after this card is activated. At that time, this card is returned to the owner's hand.
- Miracle Dig
- X
- SPELL
- If at least 5 of your monsters are banished: Target 3 of them; return them to the GY.
- Vengeful Bog Spirit
- X
- SPELL Continuous
- Monsters cannot attack the turn they are Summoned.
- Blade Knight
-
UR
Ultra Rare - X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000
- Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.
- Baby Dragon
- X
- WIND Level 3 [ Dragon / Normal ] ATK 1200 DEF 700
- Much more than just a child, this dragon is gifted with untapped power.
- Blackland Fire Dragon
- X
- DARK Level 4 [ Dragon / Normal ] ATK 1500 DEF 800
- A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.
- Battle Steer
- X
- EARTH Level 5 [ Beast-Warrior / Normal ] ATK 1800 DEF 1300
- A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
- Time Wizard
-
SR
Super Rare - X
- LIGHT Level 2 [ Spellcaster / Effect ] ATK 500 DEF 400
- Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.
- Saggi the Dark Clown
- X
- DARK Level 3 [ Spellcaster / Normal ] ATK 600 DEF 1500
- This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
- Dragon Piper
- X
- FIRE Level 3 [ Pyro / Flip / Effect ] ATK 200 DEF 1800
- FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position.
- Illusionist Faceless Mage
- X
- DARK Level 5 [ Spellcaster / Normal ] ATK 1200 DEF 2200
- Manipulates enemy attacks with the power of illusion.
- Sangan
-
R
Rare - X
- DARK Level 3 [ Fiend / Effect ] ATK 1000 DEF 600
- If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
- Great Moth
- X
- EARTH Level 8 [ Insect / Effect ] ATK 2600 DEF 2500
- This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".
- Kuriboh
-
R
Rare - X
- DARK Level 1 [ Fiend / Effect ] ATK 300 DEF 200
- During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.
- Thousand Dragon
- X
- WIND Level 7 [ Dragon / Fusion ] ATK 2400 DEF 2000
- "Time Wizard" + "Baby Dragon"
- King of Yamimakai
- X
- DARK Level 5 [ Fiend / Normal ] ATK 2000 DEF 1530
- Wields the power of darkness to destroy its enemies.
- Catapult Turtle
-
SR
Super Rare - X
- WATER Level 5 [ Aqua / Effect ] ATK 1000 DEF 2000
- Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
- Mystic Horseman
- X
- EARTH Level 4 [ Beast / Normal ] ATK 1300 DEF 1550
- Half man and half horse, this monster is known for its extreme speed.
- Rabid Horseman
- X
- EARTH Level 6 [ Beast-Warrior / Fusion ] ATK 2000 DEF 1700
- "Battle Ox" + "Mystic Horseman"
- Crass Clown
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1350 DEF 1400
- If this Defense Position card is changed to Attack Position: Target 1 monster your opponent controls; return that target to the hand.
- Dream Clown
- X
- EARTH Level 3 [ Warrior / Effect ] ATK 1200 DEF 900
- If this Attack Position card is changed to face-up Defense Position: Target 1 monster your opponent controls; destroy that target.
- Princess of Tsurugi
- X
- WIND Level 3 [ Warrior / Flip / Effect ] ATK 900 DEF 700
- FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
- Tremendous Fire
- X
- SPELL
- Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.
- Jirai Gumo
- X
- EARTH Level 4 [ Insect / Effect ] ATK 2200 DEF 100
- When this card declares an attack: Toss a coin and call it. If you call it wrong, lose half your LP.
- Shadow Ghoul
- X
- DARK Level 5 [ Zombie / Effect ] ATK 1600 DEF 1300
- Gains 100 ATK for each monster in your GY.
- Ryu-Kishin Powered
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1600 DEF 1200
- A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
- Launcher Spider
- X
- FIRE Level 7 [ Machine / Normal ] ATK 2200 DEF 2500
- A mechanical spider with rocket launchers capable of random fire.
- Thunder Dragon
- X
- LIGHT Level 5 [ Thunder / Effect ] ATK 1600 DEF 1500
- You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.
- The Immortal of Thunder
- X
- LIGHT Level 4 [ Thunder / Flip / Effect ] ATK 1500 DEF 1300
- FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points.
- Hoshiningen
- X
- LIGHT Level 2 [ Fairy / Effect ] ATK 500 DEF 700
- All LIGHT monsters on the field gain 500 ATK, also all DARK monsters on the field lose 400 ATK.
- Cannon Soldier
-
SR
Super Rare - X
- DARK Level 4 [ Machine / Effect ] ATK 1400 DEF 1300
- You can Tribute 1 monster; inflict 500 damage to your opponent.
- Muka Muka
- X
- EARTH Level 2 [ Rock / Effect ] ATK 600 DEF 300
- Gains 300 ATK/DEF for each card in your hand.
- The Bistro Butcher
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1800 DEF 1000
- When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck.
- Star Boy
- X
- WATER Level 2 [ Aqua / Effect ] ATK 550 DEF 500
- As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
- Milus Radiant
- X
- EARTH Level 1 [ Beast / Effect ] ATK 300 DEF 250
- As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
- Witch of the Black Forest
-
R
Rare - X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1100 DEF 1200
- If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
- Little Chimera
- X
- FIRE Level 2 [ Beast / Effect ] ATK 600 DEF 550
- All FIRE monsters on the field gain 500 ATK. All WATER monsters on the field lose 400 ATK.
- Bladefly
- X
- WIND Level 2 [ Insect / Effect ] ATK 600 DEF 700
- As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.
- Twin-Headed Thunder Dragon
- X
- LIGHT Level 7 [ Thunder / Fusion ] ATK 2800 DEF 2100
- "Thunder Dragon" + "Thunder Dragon"
- Witch's Apprentice
- X
- DARK Level 2 [ Spellcaster / Effect ] ATK 550 DEF 500
- As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points.
- Gazelle the King of Mythical Beasts
- X
- EARTH Level 4 [ Beast / Normal ] ATK 1500 DEF 1200
-
This monster moves so fast that it looks like an illusion to mortal eyes.
(This card is always treated as a "Phantom Beast" card.)
- Barrel Dragon
-
UR
Ultra Rare - X
- DARK Level 7 [ Machine / Effect ] ATK 2600 DEF 2200
- Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads.
- Solemn Judgment
-
SR
Super Rare - X
- TRAP Counter
- When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
- Magic Jammer
-
SR
Super Rare - X
- TRAP Counter
- When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
- Seven Tools of the Bandit
-
SR
Super Rare - X
- TRAP Counter
- When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
- Horn of Heaven
-
R
Rare - X
- TRAP Counter
- When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s).
- Shield & Sword
- X
- SPELL
- Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.
- Block Attack
- X
- SPELL
- Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position.
- The Unhappy Maiden
- X
- LIGHT Level 1 [ Spellcaster / Effect ] ATK 0 DEF 100
- When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.
- Robbin' Goblin
- X
- TRAP Continuous
- Each time a monster you control inflicts Battle Damage to your opponent, your opponent discards 1 random card.
- Mirror Force
-
SR
Super Rare - X
- TRAP
- When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
- Ring of Magnetism
-
R
Rare - X
- SPELL Equip
- You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack.
- Share the Pain
- X
- SPELL
- Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).
- Heavy Storm
-
Forbidden
ForbiddenSR
Super Rare - X
- SPELL
- Destroy all Spell and Trap Cards on the field.
- Wattkid (Updated from: Oscillo Hero #2)
- X
- LIGHT Level 3 [ Thunder / Normal ] ATK 1000 DEF 500
- A creature that electrocutes opponents with bolts of lightning.
-
Card Name updated from "Oscillo Hero #2" on November 19, 2010.
- Soul of the Pure
- X
- SPELL
- Increase your Life Points by 800 points.
- Dark-Piercing Light
- X
- SPELL
- Flip all face-down monsters on your opponent's side of the field face-up.
- The Statue of Easter Island
- X
- EARTH Level 4 [ Rock / Normal ] ATK 1100 DEF 1400
- A stone monument from Easter Island that launches laser blasts from its rock-hewn lips.
- Shining Friendship
- X
- LIGHT Level 4 [ Fairy / Normal ] ATK 1300 DEF 1100
- The peacemaker among monsters.
- The Wicked Worm Beast
- X
- EARTH Level 3 [ Beast / Effect ] ATK 1400 DEF 700
- Once per turn, during your End Phase: Return this face-up card to the hand.
- Tiger Axe
- X
- EARTH Level 4 [ Beast-Warrior / Normal ] ATK 1300 DEF 1100
- A fast and powerful axe-wielding beast-warrior.
- Axe Raider
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 1700 DEF 1150
- An axe-wielding monster of tremendous strength and agility.
- Mechanicalchaser
- X
- DARK Level 4 [ Machine / Normal ] ATK 1850 DEF 800
- A hunter that relentlessly pursues its target by order of the Machine King.
- Gemini Elf
- X
- EARTH Level 4 [ Spellcaster / Normal ] ATK 1900 DEF 900
- Elf twins that alternate their attacks.
- Graceful Charity
-
Forbidden
ForbiddenR
Rare - X
- SPELL
- Draw 3 cards, then discard 2 cards.
- Two-Headed King Rex
- X
- EARTH Level 4 [ Dinosaur / Normal ] ATK 1600 DEF 1200
- A powerful monster whose two heads attack as one.
- Goddess with the Third Eye
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1200 DEF 1000
- This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct.
- Lord of the Lamp
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1400 DEF 1200
- This spirit emerges from the mystic lamp and obeys the wishes of its summoner.
- Machine King
- X
- EARTH Level 6 [ Machine / Effect ] ATK 2200 DEF 2000
- This card gains 100 ATK for each Machine-Type monster on the field.
- Cyber-Stein
-
Forbidden
ForbiddenR
Rare - X
- DARK Level 2 [ Machine / Effect ] ATK 700 DEF 500
-
(This card is not treated as a "Cyber" card.)
You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.
- Dragon Seeker
- X
- DARK Level 6 [ Fiend / Effect ] ATK 2000 DEF 2100
- When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field.
- Needle Worm
- X
- EARTH Level 2 [ Insect / Flip / Effect ] ATK 750 DEF 600
- FLIP: Send the top 5 cards of your opponent's Deck to the Graveyard.
- Greenkappa
- X
- DARK Level 3 [ Warrior / Flip / Effect ] ATK 650 DEF 900
- FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.
- Morphing Jar
-
Limited
LimitedR
Rare - X
- EARTH Level 2 [ Rock / Flip / Effect ] ATK 700 DEF 600
- FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.
- Penguin Soldier
-
R
Rare - X
- WATER Level 2 [ Aqua / Flip / Effect ] ATK 750 DEF 500
- FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
- Royal Decree
-
SR
Super Rare - X
- TRAP Continuous
- Negate all other Trap effects on the field.
- Magical Thorn
- X
- TRAP Continuous
- When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded.
- Restructer Revolution
- X
- SPELL
- Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.
- Fusion Sage
- X
- SPELL
- Add 1 "Polymerization" from your Deck to your hand.
- Total Defense Shogun
-
SR
Super Rare - X
- DARK Level 6 [ Warrior / Effect ] ATK 1550 DEF 2500
- This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation.
- Swift Gaia the Fierce Knight
-
UR
Ultra Rare - X
- DARK Level 7 [ Warrior / Effect ] ATK 2300 DEF 2100
- If this is the only card in your hand, you can Normal Summon this card without Tributing.
- Obnoxious Celtic Guard
-
UR
Ultra Rare - X
- EARTH Level 4 [ Warrior / Effect ] ATK 1400 DEF 1200
- Cannot be destroyed by battle with a monster that has 1900 or more ATK.
- Luminous Soldier
- X
- LIGHT Level 5 [ Warrior / Effect ] ATK 2100 DEF 1400
- If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.
- Command Knight
-
SR
Super Rare - X
- FIRE Level 4 [ Warrior / Effect ] ATK 1200 DEF 1900
- All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.
- Kaiser Sea Horse
- X
- LIGHT Level 4 [ Sea Serpent / Effect ] ATK 1700 DEF 1650
- This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
- Vampire Lord
-
UR
Ultra Rare - X
- DARK Level 5 [ Zombie / Effect ] ATK 2000 DEF 1500
- If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
- Toon Goblin Attack Force
- X
- EARTH Level 4 [ Warrior / Toon / Effect ] ATK 2300 DEF 0
- Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
- Toon Cannon Soldier
- X
- DARK Level 4 [ Machine / Toon / Effect ] ATK 1400 DEF 1300
- Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.
- Toon Gemini Elf
- X
- EARTH Level 4 [ Spellcaster / Toon / Effect ] ATK 1900 DEF 900
- Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
- Toon Masked Sorcerer
- X
- DARK Level 4 [ Spellcaster / Toon / Effect ] ATK 900 DEF 1400
- Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card.
- Toon Table of Contents
- X
- SPELL
- Add 1 "Toon" card from your Deck to your hand.
- Toon Defense
- X
- TRAP Continuous
- When an opponent's monster declares an attack targeting a face-up Level 4 or lower Toon monster you control: You can make the attack a direct attack instead.
- Insect Queen
-
UR
Ultra Rare - X
- EARTH Level 7 [ Insect / Effect ] ATK 2200 DEF 2400
- Gains 200 ATK for each Insect monster on the field. Cannot declare an attack unless you Tribute 1 monster. Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
- Dark Ruler Ha Des
-
UR
Ultra Rare - X
- DARK Level 6 [ Fiend / Effect ] ATK 2450 DEF 1600
- Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
- Dark Balter the Terrible
-
R
Rare - X
- DARK Level 5 [ Fiend / Fusion / Effect ] ATK 2000 DEF 1200
-
"Possessed Dark Soul" + "Frontier Wiseman"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
- Lesser Fiend
- X
- DARK Level 5 [ Fiend / Effect ] ATK 2100 DEF 1000
-
(This card is always treated as an "Archfiend" card.)
Banish any monster destroyed by battle with this card.
- Possessed Dark Soul
- X
- DARK Level 3 [ Fiend / Effect ] ATK 1200 DEF 800
- You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls.
- Winged Minion
- X
- DARK Level 2 [ Fiend / Effect ] ATK 700 DEF 700
- Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.
- Skull Knight #2
- X
- DARK Level 3 [ Fiend / Effect ] ATK 1000 DEF 1200
- If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck.
- Twin-Headed Wolf
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1500 DEF 1000
- While you control another Fiend monster, negate the effects of Flip monsters destroyed by battle with this card.
- Opticlops
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1800 DEF 1700
- A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
- Bark of Dark Ruler
- X
- TRAP
- If a Fiend monster you control battles, during the Damage Step: Pay LP in multiples of 100, then target the opponent's battling monster; that opponent's monster loses that much ATK and DEF, until the end of this turn.
- Fatal Abacus
- X
- TRAP Continuous
- Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.
- The Puppet Magic of Dark Ruler
- X
- SPELL
- Target 1 Fiend monster in your GY; banish face-up monsters you control whose total Levels exactly equal the Level of that monster, then Special Summon it.
- Soul Demolition
- X
- TRAP Continuous
- If you control a Fiend monster: You can pay 500 LP, then each player targets 1 monster in their opponent's GY; banish those targets.
- Double Snare
- X
- SPELL
- Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects.
- Freed the Matchless General
-
UR
Ultra Rare - X
- EARTH Level 5 [ Warrior / Effect ] ATK 2300 DEF 1700
- Negate any Spell effect that targets this card on the field when it resolves, and if you do, destroy that card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 or lower Warrior monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
- Marauding Captain
-
R
Rare - X
- EARTH Level 3 [ Warrior / Effect ] ATK 1200 DEF 400
- Monsters your opponent controls cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
- Ryu Senshi
-
R
Rare - X
- EARTH Level 6 [ Warrior / Fusion / Effect ] ATK 2000 DEF 1200
-
"Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.
- Warrior Dai Grepher
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 1700 DEF 1600
- The warrior who can manipulate dragons. Nobody knows his mysterious past.
- Mysterious Guard
- X
- EARTH Level 3 [ Spellcaster / Flip / Effect ] ATK 800 DEF 1200
- FLIP: Target 1 face-up monster on the field, and if you control a Warrior monster, you can target 1 additional face-up monster on the field; place the first target on top of the Deck, then return the additional target (if any) to the hand if you still control a Warrior monster.
- Frontier Wiseman
- X
- EARTH Level 3 [ Spellcaster / Effect ] ATK 1600 DEF 800
- Negate any Spell effects that target a Warrior-Type monster you control, and if you do, destroy that card.
- Exiled Force
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
- You can Tribute this card, then target 1 monster on the field; destroy that target.
- Shadow Tamer
- X
- EARTH Level 3 [ Warrior / Flip / Effect ] ATK 800 DEF 700
-
(This card is always treated as an "Archfiend" card.)
FLIP: Target 1 Fiend-Type monster your opponent controls; take control of that target until the End Phase.
- Dragon Manipulator
- X
- EARTH Level 3 [ Warrior / Flip / Effect ] ATK 700 DEF 800
- FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase.
- The A. Forces
- X
- SPELL Continuous
- All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.
- Reinforcement of the Army
-
Limited
LimitedR
Rare - X
- SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
- Array of Revealing Light
- X
- SPELL Field
- Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.
- The Warrior Returning Alive
- X
- SPELL
- Target 1 Warrior monster in your GY; add that target to your hand.
- Emergency Provisions
-
R
Rare - X
- SPELL Quick-Play
- Send any number of other Spells/Traps you control to the GY; gain 1000 LP for each card sent to the GY this way.
- Tyrant Dragon
-
UR
Ultra Rare - X
- FIRE Level 8 [ Dragon / Effect ] ATK 2900 DEF 2500
- During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can make a second attack. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap. This card cannot be Special Summoned from the GY, unless you Tribute 1 Dragon monster.
- Spear Dragon
-
SR
Super Rare - X
- WIND Level 4 [ Dragon / Effect ] ATK 1900 DEF 0
- If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
- Spirit Ryu
- X
- WIND Level 4 [ Dragon / Effect ] ATK 1000 DEF 1000
- During your Battle Step, if this card battles (Quick Effect): You can discard 1 Dragon monster to the GY; this card gains 1000 ATK/DEF until the end of the Battle Phase.
- Fiend Skull Dragon
-
R
Rare - X
- WIND Level 5 [ Dragon / Fusion / Effect ] ATK 2000 DEF 1200
-
"Cave Dragon" + "Lesser Fiend"
(This card is always treated as an "Archfiend" card.)
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
- Cave Dragon
- X
- WIND Level 4 [ Dragon / Effect ] ATK 2000 DEF 100
- Cannot be Normal Summoned while you control a monster. This card cannot declare an attack unless you control another Dragon-Type monster.
- Gray Wing
- X
- WIND Level 3 [ Dragon / Effect ] ATK 1300 DEF 700
- Discard 1 card from your hand during your Main Phase 1. This monster can attack twice during the Battle Phase of this turn.
- Troop Dragon
- X
- WIND Level 2 [ Dragon / Effect ] ATK 700 DEF 800
- If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck.
- The Dragon's Bead
- X
- TRAP Continuous
- Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card.
- A Wingbeat of Giant Dragon
- X
- SPELL
- Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.
- Dragon's Gunfire
- X
- SPELL
-
If you control a Dragon monster: Activate 1 of these effects;
●Inflict 800 damage to your opponent.
●Target 1 monster with 800 or less DEF; destroy that target.
- Stamping Destruction
- X
- SPELL
- If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.
- Super Rejuvenation
- X
- SPELL Quick-Play
- During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon monsters you discarded or Tributed from your hand or field this turn.
- Dragon's Rage
- X
- TRAP Continuous
- If your Dragon monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Burst Breath
- X
- TRAP
- Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.
- Luster Dragon #2
- X
- WIND Level 6 [ Dragon / Normal ] ATK 2400 DEF 1400
- This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
- Fiber Jar
-
Forbidden
ForbiddenR
Rare - X
- EARTH Level 3 [ Plant / Flip / Effect ] ATK 500 DEF 500
- FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.
- Serpentine Princess
- X
- WATER Level 4 [ Reptile / Effect ] ATK 1400 DEF 2000
- If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck.
- Patrician of Darkness
- X
- DARK Level 5 [ Zombie / Effect ] ATK 2000 DEF 1400
- You choose the attack targets for your opponent's attacks.
- Thunder Nyan Nyan
-
R
Rare - X
- LIGHT Level 4 [ Thunder / Effect ] ATK 1900 DEF 800
- If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
- Gradius' Option
- X
- LIGHT Level 1 [ Machine / Effect ] ATK ? DEF ?
- This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card.
- Injection Fairy Lily
-
UR
Ultra Rare - X
- EARTH Level 3 [ Spellcaster / Effect ] ATK 400 DEF 1500
- If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only.
- Woodland Sprite
- X
- EARTH Level 3 [ Plant / Effect ] ATK 900 DEF 400
- Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points.
- Airknight Parshath
-
SR
Super Rare - X
- LIGHT Level 5 [ Fairy / Effect ] ATK 1900 DEF 1400
- If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.
- Twin-Headed Behemoth
- X
- WIND Level 3 [ Dragon / Effect ] ATK 1500 DEF 1200
- During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
- Maharaghi
- X
- EARTH Level 4 [ Rock / Spirit / Effect ] ATK 1200 DEF 1700
- This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
- Inaba White Rabbit
- X
- EARTH Level 3 [ Beast / Spirit / Effect ] ATK 700 DEF 500
- This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
- Yata-Garasu
- X
- WIND Level 2 [ Fiend / Spirit / Effect ] ATK 200 DEF 100
- Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. If this card inflicts battle damage to your opponent: Skip the Draw Phase of their next turn.
- Susa Soldier
-
SR
Super Rare - X
- EARTH Level 4 [ Thunder / Spirit / Effect ] ATK 2000 DEF 1600
- This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
- Yamata Dragon
-
SR
Super Rare - X
- FIRE Level 7 [ Dragon / Spirit / Effect ] ATK 2600 DEF 3100
- This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, draw cards until you have 5 cards in your hand.
- Great Long Nose
- X
- DARK Level 5 [ Beast-Warrior / Spirit / Effect ] ATK 1900 DEF 1700
- This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase.
- Otohime
- X
- LIGHT Level 3 [ Spellcaster / Spirit / Effect ] ATK 0 DEF 100
- Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 face-up monster your opponent controls; change that target's battle position.
- Hino-Kagu-Tsuchi
-
UR
Ultra Rare - X
- FIRE Level 8 [ Pyro / Spirit / Effect ] ATK 2800 DEF 2900
- This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent, they discard all cards in their hand during the next Draw Phase, before they draw.
- Asura Priest
- X
- LIGHT Level 4 [ Fairy / Spirit / Effect ] ATK 1700 DEF 1200
- Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. This card can attack all monsters your opponent controls once each.
- Fushi No Tori
- X
- FIRE Level 4 [ Winged Beast / Spirit / Effect ] ATK 1200 DEF 0
- This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
- Spring of Rebirth
- X
- SPELL Continuous
- Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
- Heart of Clear Water
- X
- SPELL Equip
- If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.)
- A Legendary Ocean
- X
- SPELL Field
-
(This card is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
- Fusion Sword Murasame Blade
- X
- SPELL Equip
- Equip only to a Warrior monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.
- Smoke Grenade of the Thief
-
Forbidden
Forbidden - X
- SPELL Equip
- When this card is destroyed by a card effect while equipped to a monster: Look at your opponent's hand and discard 1 card from their hand.
- Creature Swap
-
SR
Super Rare - X
- SPELL
- Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
- Spiritual Energy Settle Machine
- X
- SPELL Continuous
- As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands.
- Second Coin Toss
- X
- SPELL Continuous
- When a coin toss is performed, you can choose to redo the coin toss. (If the toss involved multiple coin flips, redo all of them.) You can only use the effect of "Second Coin Toss" once per turn.
- Convulsion of Nature
- X
- SPELL Continuous
- As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel.
- The Secret of the Bandit
- X
- SPELL
- This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card.
- After the Struggle
- X
- SPELL
- This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
- Magic Reflector
- X
- SPELL
- Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card would be destroyed, the counter is removed instead.
- Blast with Chain
-
R
Rare - X
- TRAP
- Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.
- Disappear
- X
- TRAP
- Remove from play 1 card from your opponent's Graveyard.
- Bubble Crash
- X
- TRAP
- This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5.
- Royal Oppression
-
Forbidden
ForbiddenR
Rare - X
- TRAP Continuous
- Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.
- Bottomless Trap Hole
- X
- TRAP
- When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
- Bad Reaction to Simochi
- X
- TRAP Continuous
- As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
- Ominous Fortunetelling
- X
- TRAP Continuous
- During your Standby Phase, select 1 random card from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.
- Spirit's Invitation
- X
- TRAP Continuous
- Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
- Drop Off
- X
- TRAP
- When your opponent draws for their normal draw in their Draw Phase: Your opponent discards 1 card they just drew.
- Last Turn
-
Forbidden
ForbiddenR
Rare - X
- TRAP
- This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
- King Tiger Wanghu
- X
- EARTH Level 4 [ Beast / Effect ] ATK 1700 DEF 1000
- If a monster(s) with 1400 or less ATK is Normal or Special Summoned while you control this card: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.
- Birdface
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1600 DEF 1600
- When this card is destroyed by battle and sent to the GY: You can add 1 "Harpie Lady" from your Deck to your hand.
- Kryuel
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1000 DEF 1700
- When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field.
- Arsenal Bug
- X
- EARTH Level 3 [ Insect / Effect ] ATK 2000 DEF 2000
- If you control no other Insect-Type monsters, this card's ATK and DEF become 1000.
- Maiden of the Aqua
- X
- WATER Level 4 [ Aqua / Effect ] ATK 700 DEF 2000
- While there is no face-up Field Spell, the field is treated as "Umi".
- Jowls of Dark Demise
- X
- WATER Level 2 [ Fiend / Flip / Effect ] ATK 200 DEF 100
- FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly.
- Mucus Yolk
- X
- DARK Level 3 [ Aqua / Effect ] ATK 0 DEF 100
- This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
- Moisture Creature
- X
- LIGHT Level 9 [ Fairy / Effect ] ATK 2800 DEF 2900
- You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all Spells and Traps your opponent controls.
- Gora Turtle
- X
- WATER Level 3 [ Aqua / Effect ] ATK 1100 DEF 1100
- As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack.
- Sasuke Samurai
-
R
Rare - X
- WIND Level 2 [ Warrior / Effect ] ATK 500 DEF 800
- At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster.
- Dark Dust Spirit
- X
- EARTH Level 6 [ Zombie / Spirit / Effect ] ATK 2200 DEF 1800
- Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all other face-up monsters on the field.
- Royal Keeper
- X
- EARTH Level 4 [ Zombie / Effect ] ATK 1600 DEF 1700
- Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.)
- Wandering Mummy
- X
- EARTH Level 4 [ Zombie / Effect ] ATK 1500 DEF 1500
- You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters in your Main Monster Zones, then return them in face-down Defense Position.
- Great Dezard
-
SR
Super Rare - X
- DARK Level 6 [ Spellcaster / Effect ] ATK 1900 DEF 2300
-
When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order:
One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them.
Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase.
- Swarm of Scarabs
- X
- DARK Level 3 [ Insect / Effect ] ATK 500 DEF 1000
- Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
- Swarm of Locusts
- X
- DARK Level 3 [ Insect / Effect ] ATK 1000 DEF 500
- Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
- Giant Axe Mummy
- X
- EARTH Level 5 [ Zombie / Effect ] ATK 1700 DEF 2000
- You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed.
- Guardian Sphinx
-
UR
Ultra Rare - X
- EARTH Level 5 [ Rock / Effect ] ATK 1700 DEF 2400
- Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
- Pyramid Turtle
-
R
Rare - X
- EARTH Level 4 [ Zombie / Effect ] ATK 1200 DEF 1400
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
- Dice Jar
- X
- LIGHT Level 3 [ Rock / Flip / Effect ] ATK 200 DEF 300
- FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.
- Dark Scorpion Burglars
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
- When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.
- Don Zaloog
-
SR
Super Rare - X
- DARK Level 4 [ Warrior / Effect ] ATK 1400 DEF 1500
-
When this card inflicts battle damage to your opponent: You can activate 1 of these effects;
●Discard 1 random card from their hand.
●Send the top 2 cards of their Deck to the GY.
- Fushioh Richie
-
UR
Ultra Rare - X
- DARK Level 7 [ Zombie / Effect ] ATK 2600 DEF 2900
- This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the condition. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard.
- Book of Life
-
SR
Super Rare - X
- SPELL
- Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
- Book of Taiyou
- X
- SPELL
- Target 1 face-down monster on the field; change that target to face-up Attack Position.
- Book of Moon
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; change that target to face-down Defense Position.
- Mirage of Nightmare
-
Forbidden
Forbidden - X
- SPELL Continuous
- Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
- Secret Pass to the Treasures
- X
- SPELL
- Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly.
- Call of the Mummy
- X
- SPELL Continuous
- Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.
- Timidity
- X
- SPELL
- Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase.
- Pyramid Energy
- X
- SPELL Quick-Play
-
You can select and activate 1 of the following effects:
●Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated.
●Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.
- Tutan Mask
- X
- TRAP Counter
- When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it.
- Ordeal of a Traveler
- X
- TRAP Continuous
- When an opponent's monster declares an attack: Your opponent chooses 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand.
- Bottomless Shifting Sand
- X
- TRAP Continuous
- At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.
- Curse of Royal
- X
- TRAP Counter
- Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.
- Needle Ceiling
- X
- TRAP
- If there are 4 or more monsters on the field: Destroy all face-up monsters.
- Statue of the Wicked
-
R
Rare - X
- TRAP
- If this Set card is destroyed and sent to the GY: Special Summon 1 "Wicked Token" (Fiend/DARK/Level 4/ATK 1000/DEF 1000).
- Dark Coffin
- X
- TRAP
-
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
●Discard 1 random card in their hand.
●Select 1 monster on their side of the field and destroy it.
- Needle Wall
- X
- TRAP Continuous
- Once per turn, during your Standby Phase: Roll a six-sided die. Treat your opponent's Main Monster Zones as numbers 1-5, counting from your right, and destroy the monster that is in the same Main Monster Zone as the result. If the result is 6, roll again.
- Trap Dustshoot
-
Forbidden
Forbidden - X
- TRAP
- Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
- Reckless Greed
- X
- TRAP
- Draw 2 cards and skip your next 2 Draw Phases.
- Pharaoh's Treasure
- X
- TRAP
- Shuffle this card face-up into your Deck. If you draw this face-up card that was added to the Deck by this effect: Send it to the GY, then target 1 card in your GY, except this card; add that target to your hand.
- Perfectly Ultimate Great Moth
-
UR
Ultra Rare - X
- EARTH Level 8 [ Insect / Effect ] ATK 3500 DEF 3000
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Petit Moth" on your 6th turn or later after it was equipped with "Cocoon of Evolution".
- Black Illusion Ritual
- X
- SPELL Ritual
- This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.