Close

DARK REVELATION Volume 1

( Release Date : 03/19/2005 )

Total of 267 Card(s)
Master Kyonshee
Master Kyonshee
X
EARTH EARTH Level Level 4 [ Zombie / Normal ] ATK 1750 DEF 1000
A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.
Kabazauls
Kabazauls
X
WATER WATER Level Level 4 [ Dinosaur / Normal ] ATK 1700 DEF 1500
A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
Inpachi
Inpachi
X
EARTH EARTH Level Level 4 [ Machine / Normal ] ATK 1600 DEF 1900
A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.
Dark Jeroid
Dark Jeroid

R

Rare
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1200 DEF 1500
If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
Newdoria
Newdoria

R

Rare
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1200 DEF 800
If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.
Helpoemer
Helpoemer

SR

Super Rare
X
DARK DARK Level Level 5 [ Fiend / Effect ] ATK 2000 DEF 1400
Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.
Gravekeeper's Spy
Gravekeeper's Spy
X
DARK DARK Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1200 DEF 2000
FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
Gravekeeper's Curse
Gravekeeper's Curse
X
DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 800 DEF 800
If this card is Summoned: Inflict 500 damage to your opponent.
Gravekeeper's Guard
Gravekeeper's Guard
X
DARK DARK Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1000 DEF 1900
FLIP: Target 1 monster your opponent controls; return that target to the hand.
Gravekeeper's Spear Soldier
Gravekeeper's Spear Soldier
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1000
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Gravekeeper's Vassal
Gravekeeper's Vassal
X
DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 700 DEF 500
Any battle damage this card inflicts to your opponent is treated as effect damage instead.
Gravekeeper's Watcher
Gravekeeper's Watcher
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1000
During either player's turn, when your opponent activates a Spell/Trap Card or monster effect that could make them discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
Gravekeeper's Chief
Gravekeeper's Chief

R

Rare
X
DARK DARK Level Level 5 [ Spellcaster / Effect ] ATK 1900 DEF 1200
You can only control 1 face-up "Gravekeeper's Chief". Your GY is unaffected by "Necrovalley". When this card is Tribute Summoned: You can target 1 "Gravekeeper's" monster in your GY; Special Summon that target.
Gravekeeper's Cannonholder
Gravekeeper's Cannonholder
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1200
You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder"; inflict 700 damage to your opponent.
Gravekeeper's Assailant
Gravekeeper's Assailant
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1500
When this card declares an attack while "Necrovalley" is on the field: You can target 1 face-up monster your opponent controls; change that target's battle position.
A Man with Wdjat
A Man with Wdjat
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1600
When you Normal Summon this card, and during each of your Standby Phases, select 1 Set card on your opponent's side of the field. Pick it up and look at it, then return it to its original position.
Mystical Knight of Jackal
Mystical Knight of Jackal

SR

Super Rare
X
LIGHT LIGHT Level Level 7 [ Beast-Warrior / Effect ] ATK 2700 DEF 1200
When this card destroys 1 monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck.
A Cat of Ill Omen
A Cat of Ill Omen
X
DARK DARK Level Level 2 [ Beast / Flip / Effect ] ATK 500 DEF 300
FLIP: Choose 1 Trap from your Deck and place it on top of your Deck, or, if "Necrovalley" is on the field, you can add that Trap to your hand instead.
Yomi Ship
Yomi Ship
X
WATER WATER Level Level 3 [ Aqua / Effect ] ATK 800 DEF 1400
If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card.
Winged Sage Falcos
Winged Sage Falcos
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1700 DEF 1200
When this card destroys an opponent's face-up Attack Position monster by battle and sends it to their Graveyard: You can place that monster on top of their Deck.
An Owl of Luck
An Owl of Luck
X
WIND WIND Level Level 2 [ Winged Beast / Flip / Effect ] ATK 300 DEF 500
FLIP: Select 1 Field Spell Card from your Deck and place it on top of your Deck. If "Necrovalley" is on the field, you can add the selected Field Spell Card to your hand instead.
Charm of Shabti
Charm of Shabti
X
EARTH EARTH Level Level 1 [ Rock / Effect ] ATK 100 DEF 100
During either player's turn: You can discard this card; until the End Phase, "Gravekeeper's" monsters you control cannot be destroyed by battle.
Cobra Jar
Cobra Jar
X
EARTH EARTH Level Level 2 [ Reptile / Flip / Effect ] ATK 600 DEF 300
FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/Level 3/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points.
Spirit Reaper
Spirit Reaper

R

Rare
X
DARK DARK Level Level 3 [ Zombie / Effect ] ATK 300 DEF 200
Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
Nightmare Horse
Nightmare Horse
X
DARK DARK Level Level 2 [ Zombie / Effect ] ATK 500 DEF 400
This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field.
Reaper on the Nightmare
Reaper on the Nightmare

R

Rare
X
DARK DARK Level Level 5 [ Zombie / Fusion / Effect ] ATK 800 DEF 600
"Spirit Reaper" + "Nightmare Horse"
This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.
Dark Designator
Dark Designator
X
SPELL SPELL
Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.
Card Shuffle
Card Shuffle
X
SPELL SPELL Continuous Continuous
Pay 300 Life Points to use this card's effect. Shuffle either your or your opponent's Deck. You can only use this effect during your turn, once per turn.
Reasoning
Reasoning

Limited

Limited
X
SPELL SPELL
Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.
Dark Room of Nightmare
Dark Room of Nightmare
X
SPELL SPELL Continuous Continuous
Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.
Different Dimension Capsule
Different Dimension Capsule
X
SPELL SPELL
Banish 1 card from your Deck face-down. After this card's activation, it remains on the field. Destroy this card during your 2nd Standby Phase after activating this card, and if you do, add the banished card to the hand.
Necrovalley
Necrovalley

SR

Super Rare
X
SPELL SPELL Field Field
All "Gravekeeper's" monsters gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY.
Buster Rancher
Buster Rancher
X
SPELL SPELL Equip Equip
Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more.
Hieroglyph Lithograph
Hieroglyph Lithograph
X
SPELL SPELL
Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7.
Dark Snake Syndrome
Dark Snake Syndrome
X
SPELL SPELL Continuous Continuous
During each of your Standby Phases: Inflict damage to both players. This damage begins at 200 and is doubled during each of your following Standby Phases.
Terraforming
Terraforming

Limited

Limited
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
Banner of Courage
Banner of Courage
X
SPELL SPELL Continuous Continuous
All monsters you control gain 200 ATK during your Battle Phase only.
Metamorphosis
Metamorphosis

Forbidden

Forbidden
X
SPELL SPELL
Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.
Royal Tribute
Royal Tribute
X
SPELL SPELL
If you control "Necrovalley": Both players discard any monsters in their hands.
Reversal Quiz
Reversal Quiz
X
SPELL SPELL
Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones.
Coffin Seller
Coffin Seller

SR

Super Rare
X
TRAP TRAP Continuous Continuous
Each time a monster(s) is sent to your opponent's GY: Inflict 300 damage to your opponent.
Curse of Aging
Curse of Aging
X
TRAP TRAP
Discard 1 card; all monsters your opponent currently controls lose 500 ATK/DEF until the end of this turn.
Barrel Behind the Door
Barrel Behind the Door

R

Rare
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Your opponent takes the damage instead.
Raigeki Break
Raigeki Break
X
TRAP TRAP
Discard 1 card, then target 1 card on the field; destroy it.
Narrow Pass
Narrow Pass
X
TRAP TRAP Continuous Continuous
This card can only be activated when both players have 2 monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional monsters on their sides of the field.
Disturbance Strategy
Disturbance Strategy
X
TRAP TRAP
Your opponent shuffles their entire hand into the Deck, then draws the same number of cards.
Trap of Board Eraser
Trap of Board Eraser
X
TRAP TRAP Counter Counter
When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard.
Rite of Spirit
Rite of Spirit
X
TRAP TRAP
Target 1 "Gravekeeper's" monster in your GY; Special Summon that target. This card's activation and effect are unaffected by "Necrovalley".
Non Aggression Area
Non Aggression Area
X
TRAP TRAP
You can only activate this card during your Standby Phase. Discard 1 card from your hand. Your opponent cannot Normal Summon, Set and/or Special Summon during his/her next turn.
D. Tribe
D. Tribe
X
TRAP TRAP
All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.
Lava Golem
Lava Golem

UR

Ultra Rare
X
FIRE FIRE Level Level 8 [ Fiend / Effect ] ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
Byser Shock
Byser Shock

UR

Ultra Rare
X
DARK DARK Level Level 5 [ Fiend / Effect ] ATK 800 DEF 600
If this card is Summoned: Return all Set cards on the field to the hand.
Question
Question

SR

Super Rare
X
SPELL SPELL
When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first monster found at the bottom of your Graveyard. If he/she calls it right, the monster is removed from play. If he/she calls it wrong, the monster is Special Summoned to your side of the field.
Rope of Life
Rope of Life

R

Rare
X
TRAP TRAP
When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
Nightmare Wheel
Nightmare Wheel

UR

Ultra Rare
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
People Running About
People Running About
X
FIRE FIRE Level Level 2 [ Pyro / Normal ] ATK 600 DEF 600
Although they always suffer in silence, they swear an oath to inevitably revolt.
Oppressed People
Oppressed People
X
WATER WATER Level Level 1 [ Aqua / Normal ] ATK 400 DEF 2000
They are oppressed, but believe they will have their freedom someday.
United Resistance
United Resistance
X
WIND WIND Level Level 3 [ Thunder / Normal ] ATK 1000 DEF 400
The people that gather to swear to fight their oppressors. A revolution is coming.
X-Head Cannon
X-Head Cannon

R

Rare
X
LIGHT LIGHT Level Level 4 [ Machine / Normal ] ATK 1800 DEF 1500
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
Y-Dragon Head
Y-Dragon Head

R

Rare
X
LIGHT LIGHT Level Level 4 [ Machine / Union / Effect ] ATK 1500 DEF 1600
Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Z-Metal Tank
Z-Metal Tank

R

Rare
X
LIGHT LIGHT Level Level 4 [ Machine / Union / Effect ] ATK 1500 DEF 1300
Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Dark Blade
Dark Blade
X
DARK DARK Level Level 4 [ Warrior / Normal ] ATK 1800 DEF 1500
They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
Pitch-Dark Dragon
Pitch-Dark Dragon
X
DARK DARK Level Level 3 [ Dragon / Union / Effect ] ATK 900 DEF 600
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Kiryu
Kiryu
X
DARK DARK Level Level 5 [ Dragon / Union / Effect ] ATK 2000 DEF 1500
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 900 points, and you can Tribute this card to allow the equipped monster to attack your opponent's Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Decayed Commander
Decayed Commander
X
EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1000 DEF 1500
When this card is Normal Summoned: You can Special Summon 1 "Zombie Tiger" from your hand. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.
Zombie Tiger
Zombie Tiger
X
EARTH EARTH Level Level 3 [ Zombie / Union / Effect ] ATK 1400 DEF 1600
Once per turn, you can either: Target 1 "Decayed Commander" you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, the equipped monster gains 500 ATK/DEF. If the equipped monster destroys an opponent's monster by battle: Discard 1 random card from their hand. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
Giant Orc
Giant Orc
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 2200 DEF 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase. It cannot change its battle position until the end of your next turn.
Second Goblin
Second Goblin
X
DARK DARK Level Level 1 [ Fiend / Union / Effect ] ATK 100 DEF 100
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, you can change the equipped monster's battle position once per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Vampiric Orchis (Updated from: Vampire Orchis)
Vampiric Orchis (Updated from: Vampire Orchis)
X
EARTH EARTH Level Level 4 [ Plant / Effect ] ATK 1700 DEF 1000
When this card is Normal Summoned: You can Special Summon 1 "Des Dendle" from your hand.

Card Name updated from "Vampire Orchis" on May 25, 2018.
Des Dendle
Des Dendle
X
EARTH EARTH Level Level 4 [ Plant / Union / Effect ] ATK 300 DEF 2000
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampiric Orchis" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys 1 of your opponent's monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/Level 1/ATK 800/DEF 800). (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Burning Beast
Burning Beast
X
FIRE FIRE Level Level 4 [ Pyro / Union / Effect ] ATK 1500 DEF 1000
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Freezing Beast
Freezing Beast
X
WATER WATER Level Level 4 [ Aqua / Union / Effect ] ATK 1500 DEF 1000
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Union Rider
Union Rider
X
WIND WIND Level Level 2 [ Machine / Effect ] ATK 1000 DEF 1000
You can take control of up to 1 Union Monster that is currently a monster on your opponent's side of the field, and equip it to this card. The Union Monster that is equipped to this card cannot be changed back to a monster using its own effect.
D.D. Crazy Beast
D.D. Crazy Beast
X
EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 1400 DEF 1400
A monster that this card destroys as a result of battle is removed from play.
Spell Canceller
Spell Canceller

UR

Ultra Rare
X
WIND WIND Level Level 5 [ Machine / Effect ] ATK 1800 DEF 1600
Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.
Neko Mane King
Neko Mane King
X
EARTH EARTH Level Level 1 [ Beast / Effect ] ATK 0 DEF 0
During your opponent's turn, when this card in your possession is sent to your GY by an opponent's card effect: It becomes the End Phase of this turn.
Helping Robo for Combat
Helping Robo for Combat
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1600 DEF 0
If this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
Dimension Jar
Dimension Jar
X
DARK DARK Level Level 2 [ Machine / Flip / Effect ] ATK 200 DEF 200
FLIP: Both players can remove from play up to 3 monsters from their opponent's Graveyard.
Great Phantom Thief
Great Phantom Thief
X
EARTH EARTH Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000
If this card inflicts battle damage to your opponent: Declare 1 card name; look at your opponent's hand, and if you do, discard all cards with that name in their hand.
Roulette Barrel
Roulette Barrel
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1000 DEF 2000
Once per turn: You can roll a six-sided die twice, choose 1 result, and destroy 1 monster on the field whose Level is equal to that result.
Paladin of White Dragon
Paladin of White Dragon

SR

Super Rare
X
LIGHT LIGHT Level Level 4 [ Dragon / Ritual / Effect ] ATK 1900 DEF 1200
You can Ritual Summon this card with "White Dragon Ritual". At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck, but "Blue-Eyes White Dragon" cannot attack for the rest of this turn.
White Dragon Ritual
White Dragon Ritual
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more.
Frontline Base
Frontline Base
X
SPELL SPELL Continuous Continuous
Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand.
Demotion
Demotion
X
SPELL SPELL Equip Equip
Downgrade the monster equipped with this card by 2 Levels.
Combination Attack
Combination Attack
X
SPELL SPELL Quick-Play Quick-Play
During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.
Kaiser Colosseum
Kaiser Colosseum

Forbidden

Forbidden
X
SPELL SPELL Continuous Continuous
If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.
Autonomous Action Unit
Autonomous Action Unit
X
SPELL SPELL Equip Equip
Pay 1500 Life Points, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
Poison of the Old Man
Poison of the Old Man
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects;
●Gain 1200 LP.
●Inflict 800 damage to your opponent.
Ante
Ante
X
SPELL SPELL
Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard, and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.)
Dark Core
Dark Core
X
SPELL SPELL
Discard 1 card, then target 1 face-up monster on the field; banish that target.
Raregold Armor
Raregold Armor
X
SPELL SPELL Equip Equip
As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.
Metalsilver Armor
Metalsilver Armor
X
SPELL SPELL Equip Equip
As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.
Kishido Spirit
Kishido Spirit
X
SPELL SPELL Continuous Continuous
Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal.
Tribute Doll
Tribute Doll
X
SPELL SPELL
Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned/Set. It cannot attack this turn.
Wave-Motion Cannon
Wave-Motion Cannon
X
SPELL SPELL Continuous Continuous
During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
Huge Revolution
Huge Revolution
X
TRAP TRAP
This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field.
Thunder of Ruler
Thunder of Ruler
X
TRAP TRAP
During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn.
Spell Shield Type-8
Spell Shield Type-8

SR

Super Rare
X
TRAP TRAP Counter Counter
Activate 1 of these effects.
●When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it.
●When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
Meteorain
Meteorain
X
TRAP TRAP
During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Pineapple Blast
Pineapple Blast
X
TRAP TRAP
When you Normal Summon a monster, if your opponent controls more monsters than you do: Your opponent chooses monster(s) they control, equal to the number of monsters you control, then you destroy all of their monsters they did not choose.
Secret Barrel
Secret Barrel
X
TRAP TRAP
Inflict 200 damage to your opponent for each card in their hand and for each card they control.
Physical Double
Physical Double
X
TRAP TRAP
During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase.
Rivalry of Warlords
Rivalry of Warlords

Limited

Limited
X
TRAP TRAP Continuous Continuous
Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.
Formation Union
Formation Union
X
TRAP TRAP
Activate 1 of the following effects.
●Target 1 face-up Union monster you control; equip it to 1 appropriate monster you control.
●Unequip 1 Union monster you control that is an Equip Card and Special Summon it in Attack Position.
Adhesion Trap Hole
Adhesion Trap Hole
X
TRAP TRAP
When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.
XY-Dragon Cannon
XY-Dragon Cannon

R

Rare
X
LIGHT LIGHT Level Level 6 [ Machine / Fusion / Effect ] ATK 2200 DEF 1900
"X-Head Cannon" + "Y-Dragon Head"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-up Spell/Trap your opponent controls; destroy that target.
XYZ-Dragon Cannon
XYZ-Dragon Cannon

UR

Ultra Rare
X
LIGHT LIGHT Level Level 8 [ Machine / Fusion / Effect ] ATK 2800 DEF 2600
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
XZ-Tank Cannon
XZ-Tank Cannon

R

Rare
X
LIGHT LIGHT Level Level 6 [ Machine / Fusion / Effect ] ATK 2400 DEF 2100
"X-Head Cannon" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-down Spell/Trap your opponent controls; destroy that target.
YZ-Tank Dragon
YZ-Tank Dragon

R

Rare
X
LIGHT LIGHT Level Level 6 [ Machine / Fusion / Effect ] ATK 2100 DEF 2200
"Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-down monster your opponent controls; destroy that target.
Great Angus
Great Angus
X
FIRE FIRE Level Level 4 [ Beast / Normal ] ATK 1800 DEF 600
A very violent beast, it is always berserk. People say that they have never seen it silent.
Aitsu
Aitsu
X
FIRE FIRE Level Level 5 [ Fairy / Normal ] ATK 100 DEF 100
He seems to be very unreliable, but he might have incredible potential.
Sonic Duck
Sonic Duck
X
WIND WIND Level Level 3 [ Winged Beast / Normal ] ATK 1700 DEF 700
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
Luster Dragon
Luster Dragon
X
WIND WIND Level Level 4 [ Dragon / Normal ] ATK 1900 DEF 1600
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
Amazoness Paladin
Amazoness Paladin
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 300
Gains 100 ATK for each "Amazoness" monster you control.
Amazoness Fighter
Amazoness Fighter
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1300
You take no battle damage from attacks involving this card.
Amazoness Swords Woman
Amazoness Swords Woman

SR

Super Rare
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
Your opponent takes any battle damage you would have taken from battles involving this card instead.
Amazoness Blowpiper
Amazoness Blowpiper
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 800 DEF 1500
Select 1 face-up monster your opponent controls during each of your Standby Phases. It loses 500 ATK until the end of this turn.
Amazoness Tiger
Amazoness Tiger
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1100 DEF 1500
You can only control 1 "Amazoness Tiger". Gains 400 ATK for each "Amazoness" monster you control. Your opponent's monsters cannot attack "Amazoness" monsters, except this one.
Skilled White Magician
Skilled White Magician

R

Rare
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 1900
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or GY.
Skilled Dark Magician
Skilled Dark Magician

R

Rare
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1900 DEF 1700
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
Apprentice Magician
Apprentice Magician
X
DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 400 DEF 800
If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. When this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
Old Vindictive Magician
Old Vindictive Magician
X
DARK DARK Level Level 2 [ Spellcaster / Flip / Effect ] ATK 450 DEF 600
FLIP: Target 1 monster your opponent controls; destroy that target.
Chaos Command Magician
Chaos Command Magician

SR

Super Rare
X
LIGHT LIGHT Level Level 6 [ Spellcaster / Effect ] ATK 2400 DEF 1900
Negate any monster effects that target this 1 card.
Magical Marionette
Magical Marionette
X
DARK DARK Level Level 5 [ Spellcaster / Effect ] ATK 2000 DEF 1000
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. Gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card, then target 1 monster on the field; destroy it.
Pixie Knight
Pixie Knight
X
LIGHT LIGHT Level Level 2 [ Spellcaster / Effect ] ATK 1300 DEF 200
When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and places that card on the top of your Deck.
Breaker the Magical Warrior
Breaker the Magical Warrior

UR

Ultra Rare
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
Magical Plant Mandragola
Magical Plant Mandragola
X
DARK DARK Level Level 2 [ Spellcaster / Flip / Effect ] ATK 500 DEF 200
FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
Magical Scientist
Magical Scientist

Forbidden

Forbidden

R

Rare
X
DARK DARK Level Level 1 [ Spellcaster / Effect ] ATK 300 DEF 300
Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Extra Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Extra Deck at the end of the turn.
Royal Magical Library
Royal Magical Library
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 0 DEF 2000
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.
Armor Exe
Armor Exe
X
LIGHT LIGHT Level Level 4 [ Rock / Effect ] ATK 2400 DEF 1400
This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not, destroy this card.
Tribe-Infecting Virus
Tribe-Infecting Virus

R

Rare
X
WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1600 DEF 1000
Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
Des Koala
Des Koala

R

Rare
X
DARK DARK Level Level 3 [ Beast / Effect ] ATK 1100 DEF 1800
FLIP: Inflict 400 damage to your opponent for each card in their hand.
Dark Scorpion - Cliff the Trap Remover
Dark Scorpion - Cliff the Trap Remover
X
DARK DARK Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 1000
When this card inflicts battle damage to your opponent: You can activate 1 of these effects.
●Target 1 Spell/Trap on the field; destroy that target.
●Send the top 2 cards of their Deck to the GY.
Magical Merchant
Magical Merchant
X
LIGHT LIGHT Level Level 1 [ Insect / Flip / Effect ] ATK 200 DEF 700
FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.
Koitsu
Koitsu
X
WATER WATER Level Level 10 [ Fairy / Union / Effect ] ATK 200 DEF 100
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Cat's Ear Tribe
Cat's Ear Tribe
X
EARTH EARTH Level Level 1 [ Beast-Warrior / Effect ] ATK 200 DEF 100
The original ATK of your opponent's monster(s) that battles with this card during his/her turn becomes 200 points during the Damage Step.
Ultimate Obedient Fiend
Ultimate Obedient Fiend
X
FIRE FIRE Level Level 10 [ Fiend / Effect ] ATK 3500 DEF 3000
This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated.
Dark Cat with White Tail
Dark Cat with White Tail
X
EARTH EARTH Level Level 2 [ Beast / Flip / Effect ] ATK 800 DEF 500
FLIP: Return 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field to their owners' hands.
Amazoness Spellcaster
Amazoness Spellcaster
X
SPELL SPELL
Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn.
Continuous Destruction Punch
Continuous Destruction Punch
X
SPELL SPELL Continuous Continuous
If the DEF of the attacked Defense Position monster on your side of the field is higher than the ATK of the attacking monster on your opponent's side of the field, destroy the attacking monster. Damage calculation is applied normally.
Big Bang Shot
Big Bang Shot

R

Rare
X
SPELL SPELL Equip Equip
The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster.
Gather Your Mind
Gather Your Mind
X
SPELL SPELL
Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn.
Mass Driver
Mass Driver

Forbidden

Forbidden
X
SPELL SPELL Continuous Continuous
Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points.
Senri Eye
Senri Eye
X
SPELL SPELL Continuous Continuous
Once per turn, during each of your Standby Phases, you can pay 100 Life Points to look at 1 card on the top of your opponent's Deck and return it to its original position. Your opponent cannot look at the card.
Emblem of Dragon Destroyer
Emblem of Dragon Destroyer
X
SPELL SPELL
Add 1 "Buster Blader" from your Deck or GY to your hand.
Jar Robber
Jar Robber
X
SPELL SPELL Quick-Play Quick-Play
You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed" and draw 1 card from your Deck.
My Body as a Shield
My Body as a Shield
X
SPELL SPELL Quick-Play Quick-Play
When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.
Spellbook Organization (Updated from: Pigeonholing Books of Spell)
Spellbook Organization (Updated from: Pigeonholing Books of Spell)
X
SPELL SPELL Quick-Play Quick-Play
Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order.

Card Name updated from "Pigeonholing Books of Spell" on June 12, 2012.
Mega Ton Magical Cannon
Mega Ton Magical Cannon
X
SPELL SPELL
Remove 10 Spell Counters from your field; destroy all cards your opponent controls.
Pitch-Black Power Stone
Pitch-Black Power Stone
X
TRAP TRAP Continuous Continuous
Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.
Amazoness Archers
Amazoness Archers

SR

Super Rare
X
TRAP TRAP
When an opponent's monster declares an attack, while you control an "Amazoness" monster: Change all monsters your opponent currently controls to face-up Attack Position (Flip effects are not activated), they lose 500 ATK, also they must attack this turn, if able.
Dramatic Rescue
Dramatic Rescue

R

Rare
X
TRAP TRAP
When a card is activated that targets an "Amazoness" monster on the field: Return that targeted monster to the hand, and if you do, Special Summon 1 other monster from your hand.
Exhausting Spell
Exhausting Spell
X
TRAP TRAP
Remove all Spell Counters on the field.
Hidden Spellbook (Updated from: Hidden Book of Spell)
Hidden Spellbook (Updated from: Hidden Book of Spell)
X
TRAP TRAP
During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck.

Card Name updated from "Hidden Book of Spell" on June 12, 2012.
Miracle Restoring
Miracle Restoring
X
TRAP TRAP
Remove 2 Spell Counters from your field, then target 1 "Dark Magician" or "Buster Blader" in your GY; Special Summon that target.
Remove Brainwashing
Remove Brainwashing
X
TRAP TRAP Continuous Continuous
The control of all monsters on the field returns to the owners.
Disarmament
Disarmament
X
TRAP TRAP
Destroy all Equip Cards on the field.
Anti-Spell
Anti-Spell
X
TRAP TRAP Counter Counter
Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it.
The Spell Absorbing Life
The Spell Absorbing Life
X
TRAP TRAP
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.
Dark Paladin
Dark Paladin

UR

Ultra Rare
X
DARK DARK Level Level 8 [ Spellcaster / Fusion / Effect ] ATK 2900 DEF 2400
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
Double Spell
Double Spell

UR

Ultra Rare
X
SPELL SPELL
Discard 1 Spell, then target 1 Spell in your opponent's GY; place that target in the appropriate Zone on your field, and as this card's effect resolution, follow its card text as if you had used it yourself.
Diffusion Wave-Motion
Diffusion Wave-Motion

UR

Ultra Rare
X
SPELL SPELL
(This card is not treated as a "Fusion" card.)
If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.
Battle Footballer
Battle Footballer
X
FIRE FIRE Level Level 4 [ Machine / Normal ] ATK 1000 DEF 2100
A cyborg with high defense power. Originally it was invented for a football machine.
Nin-Ken Dog
Nin-Ken Dog
X
WIND WIND Level Level 4 [ Beast-Warrior / Normal ] ATK 1800 DEF 1000
A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned the technique to metamorphose into a human being.
Acrobat Monkey
Acrobat Monkey
X
EARTH EARTH Level Level 3 [ Machine / Normal ] ATK 1000 DEF 1800
An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
Arsenal Summoner
Arsenal Summoner
X
WIND WIND Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1600 DEF 1600
FLIP: Add 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
Guardian Elma
Guardian Elma
X
WIND WIND Level Level 3 [ Fairy / Effect ] ATK 1300 DEF 1200
Cannot be Summoned unless you control a face-up "Butterfly Dagger - Elma". When this card is Normal or Special Summoned: You can target 1 appropriate Equip Spell Card in your Graveyard; equip that target to this card.
Guardian Ceal
Guardian Ceal

R

Rare
X
FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1700 DEF 1400
Cannot be Summoned unless you control a face-up "Shooting Star Bow - Ceal". You can send 1 Equip Spell Card you control that is equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.
Guardian Grarl
Guardian Grarl

R

Rare
X
EARTH EARTH Level Level 5 [ Dinosaur / Effect ] ATK 2500 DEF 1000
Cannot be Summoned unless you control a face-up "Gravity Axe - Grarl". If this is the only card in your hand, you can Special Summon it (from your hand).
Guardian Baou
Guardian Baou
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 800 DEF 400
Cannot be Summoned unless you control a face-up "Wicked-Breaking Flamberge - Baou". When this card destroys an opponent's monster by battle and sends it to the Graveyard: It gains 1000 ATK. Negate the effects of monsters destroyed by battle with this card.
Guardian Kay'est
Guardian Kay'est
X
WATER WATER Level Level 4 [ Sea Serpent / Effect ] ATK 1000 DEF 1800
Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
Guardian Tryce
Guardian Tryce
X
LIGHT LIGHT Level Level 5 [ Thunder / Effect ] ATK 1900 DEF 1700
Cannot be Summoned unless you control a face-up "Twin Swords of Flashing Light - Tryce". When this card is destroyed and sent to the Graveyard: Special Summon the monster from the Graveyard that was used for its Tribute Summon.
Cyber Raider
Cyber Raider
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1400 DEF 1000
If this card is Summoned: Activate 1 of these effects.
●Target 1 Equip Card on the field; destroy that target.
●Target 1 Equip Card on the field; equip that target to this card.
Reflect Bounder
Reflect Bounder

SR

Super Rare
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1700 DEF 1000
Before damage calculation, if this card is being attacked by an opponent's monster, and was in Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.
Little-Winguard
Little-Winguard
X
WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1800
Once per turn, during your End Phase: You can change the battle position of this card.
Des Feral Imp
Des Feral Imp
X
DARK DARK Level Level 4 [ Reptile / Flip / Effect ] ATK 1600 DEF 1800
FLIP: Target 1 card in your GY; shuffle that target into the Deck.
Different Dimension Dragon
Different Dimension Dragon

SR

Super Rare
X
LIGHT LIGHT Level Level 5 [ Dragon / Effect ] ATK 1200 DEF 1500
This card cannot be destroyed by Spell/Trap effects that do not target it. This card cannot be destroyed by battle with a monster that has 1900 or less ATK.
Shinato, King of a Higher Plane
Shinato, King of a Higher Plane

SR

Super Rare
X
LIGHT LIGHT Level Level 8 [ Fairy / Ritual / Effect ] ATK 3300 DEF 3000
This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
Dark Flare Knight
Dark Flare Knight

SR

Super Rare
X
DARK DARK Level Level 6 [ Warrior / Fusion / Effect ] ATK 2200 DEF 800
"Dark Magician" + "Flame Swordsman"
You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.
Mirage Knight
Mirage Knight

SR

Super Rare
X
LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 2800 DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Dark Flare Knight" and cannot be Special Summoned by other ways. During damage calculation only, this card gains ATK equal to the original ATK of the opponent's monster it is battling. During the End Phase of a turn this card attacked or was attacked: Banish this card.
Berserk Dragon
Berserk Dragon

SR

Super Rare
X
DARK DARK Level Level 8 [ Zombie / Effect ] ATK 3500 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with "A Deal with Dark Ruler" and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls once each. During each of your End Phases, this card loses 500 ATK.
Exodia Necross
Exodia Necross

SR

Super Rare
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with "Contract with Exodia", and cannot be Special Summoned by other ways. Cannot be destroyed by battle or Spell/Trap effect. Once per turn, during your Standby Phase: This card gains 500 ATK. Destroy this card unless all 5 of these cards are in your Graveyard - "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One".
Gyaku-Gire Panda
Gyaku-Gire Panda
X
EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 800 DEF 1600
Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Blindly Loyal Goblin
Blindly Loyal Goblin
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1500
As long as this card remains face-up on the field, control of this card cannot switch.
Despair from the Dark
Despair from the Dark
X
DARK DARK Level Level 8 [ Zombie / Effect ] ATK 2800 DEF 3000
If this card is sent from your hand or Deck to your GY by an opponent's card effect: Special Summon this card.
Maju Garzett
Maju Garzett
X
DARK DARK Level Level 7 [ Fiend / Effect ] ATK ? DEF 0
The ATK of this card becomes equal to the combined original ATK of the 2 monsters you Tributed for the Tribute Summon of this card.
Fear from the Dark
Fear from the Dark

R

Rare
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1700 DEF 1500
When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
Dark Scorpion - Chick the Yellow
Dark Scorpion - Chick the Yellow
X
DARK DARK Level Level 3 [ Warrior / Effect ] ATK 1000 DEF 1000
When this card inflicts battle damage to your opponent: You can activate 1 of these effects.
●Target 1 card on the field; return that target to the hand.
●Look at the top card of their Deck, then place it on the top or bottom of the Deck.
D.D. Warrior Lady
D.D. Warrior Lady

SR

Super Rare
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
Thousand Needles
Thousand Needles
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1000 DEF 1800
When this Defense Position card is attacked and if the DEF of this card is higher than the ATK of the attacking monster, destroy the attacking monster at the end of the Damage Step.
Shinato's Ark
Shinato's Ark
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
A Deal with Dark Ruler
A Deal with Dark Ruler
X
SPELL SPELL Quick-Play Quick-Play
(This card is always treated as an "Archfiend" card.)
If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.
Contract with Exodia
Contract with Exodia
X
SPELL SPELL
If you have all 5 of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard: Special Summon 1 "Exodia Necross" from your hand.
Butterfly Dagger - Elma
Butterfly Dagger - Elma

Forbidden

Forbidden

R

Rare
X
SPELL SPELL Equip Equip
The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand.
Shooting Star Bow - Ceal
Shooting Star Bow - Ceal
X
SPELL SPELL Equip Equip
The equipped monster loses 1000 ATK, but it can attack your opponent directly.
Gravity Axe - Grarl
Gravity Axe - Grarl
X
SPELL SPELL Equip Equip
The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.
Wicked-Breaking Flamberge - Baou
Wicked-Breaking Flamberge - Baou
X
SPELL SPELL Equip Equip
Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster.
Rod of Silence - Kay'est
Rod of Silence - Kay'est
X
SPELL SPELL Equip Equip
The equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card.
Twin Swords of Flashing Light - Tryce
Twin Swords of Flashing Light - Tryce
X
SPELL SPELL Equip Equip
Send 1 card from your hand to the Graveyard; equip this card to a monster. It loses 500 ATK, but it can make a second attack during each Battle Phase.
Precious Cards from Beyond
Precious Cards from Beyond
X
SPELL SPELL Continuous Continuous
When you Tribute Summon a monster using 2 or more Tributes: Draw 2 cards.
Rod of the Mind's Eye
Rod of the Mind's Eye
X
SPELL SPELL Equip Equip
If a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.
Fairy of the Spring
Fairy of the Spring
X
SPELL SPELL
Target 1 Equip Spell Card in your Graveyard; add that target to your hand. That Equip Spell Card cannot be activated this turn.
Token Thanksgiving
Token Thanksgiving
X
SPELL SPELL
Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
Morale Boost
Morale Boost
X
SPELL SPELL Continuous Continuous
Each time a player equips an Equip Spell Card, increase the Life Points of the controller of that Equip Spell Card by 1000 points. Each time an Equip Spell Card is removed from the field, the controller of that Equip Spell Card takes 1000 points of damage.
Non-Spellcasting Area
Non-Spellcasting Area
X
SPELL SPELL Continuous Continuous
All face-up monsters, except for Effect Monsters, are unaffected by other Spell effects.
Different Dimension Gate
Different Dimension Gate

R

Rare
X
SPELL SPELL Continuous Continuous
Activate this card by targeting 1 monster on each field; banish those targets. When this card is destroyed and sent to the GY: Return those banished monsters to the field in the same battle positions they were in.
Final Attack Orders
Final Attack Orders
X
TRAP TRAP Continuous Continuous
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
Staunch Defender
Staunch Defender
X
TRAP TRAP
You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters.
Ojama Trio
Ojama Trio
X
TRAP TRAP
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.
Arsenal Robber
Arsenal Robber
X
TRAP TRAP
Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard.
Skill Drain
Skill Drain

R

Rare
X
TRAP TRAP Continuous Continuous
Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
Really Eternal Rest
Really Eternal Rest
X
TRAP TRAP
Destroy all monsters equipped with an Equip Card(s).
Kaiser Glider
Kaiser Glider

UR

Ultra Rare
X
LIGHT LIGHT Level Level 6 [ Dragon / Effect ] ATK 2400 DEF 2200
Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the GY: Target 1 monster on the field; return that target to the hand.
Interdimensional Matter Transporter
Interdimensional Matter Transporter

UR

Ultra Rare
X
TRAP TRAP
Target 1 face-up monster you control; banish that target until the End Phase.
Cost Down
Cost Down

UR

Ultra Rare
X
SPELL SPELL
Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).
Gagagigo
Gagagigo
X
WATER WATER Level Level 4 [ Reptile / Normal ] ATK 1850 DEF 1000
This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
D.D. Trainer
D.D. Trainer
X
DARK DARK Level Level 1 [ Fiend / Normal ] ATK 100 DEF 2000
A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.
Ojama Green
Ojama Green
X
LIGHT LIGHT Level Level 2 [ Beast / Normal ] ATK 0 DEF 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
Archfiend Soldier
Archfiend Soldier
X
DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1900 DEF 1500
An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
Pandemonium Watchbear
Pandemonium Watchbear
X
DARK DARK Level Level 4 [ Beast / Effect ] ATK 1300 DEF 1800
As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field is not destroyed by your opponent's card effects.
Sasuke Samurai #2
Sasuke Samurai #2
X
WIND WIND Level Level 1 [ Warrior / Effect ] ATK 200 DEF 300
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
Dark Scorpion - Gorg the Strong
Dark Scorpion - Gorg the Strong
X
DARK DARK Level Level 5 [ Warrior / Effect ] ATK 1800 DEF 1500
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Target 1 monster your opponent controls; return that target to the top of the Deck.
●Send the top card of their Deck to the GY.
Dark Scorpion - Meanae the Thorn
Dark Scorpion - Meanae the Thorn
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1800
When this card inflicts battle damage to your opponent, you can activate 1 of these effects:
●Add 1 "Dark Scorpion" card from your Deck to your hand.
●Target 1 "Dark Scorpion" card in your GY; add that target to your hand.
Outstanding Dog Marron
Outstanding Dog Marron
X
LIGHT LIGHT Level Level 1 [ Beast / Effect ] ATK 100 DEF 100
When this card is sent to your GY: Shuffle it into your Deck.
Great Maju Garzett
Great Maju Garzett
X
DARK DARK Level Level 6 [ Fiend / Effect ] ATK 0 DEF 0
The ATK of this card becomes twice the original ATK of 1 monster that you Tributed for the Tribute Summon of this card.
Iron Blacksmith Kotetsu
Iron Blacksmith Kotetsu
X
FIRE FIRE Level Level 2 [ Beast-Warrior / Flip / Effect ] ATK 500 DEF 500
FLIP: Add 1 Equip Spell from your Deck to your hand.
Goblin of Greed
Goblin of Greed
X
EARTH EARTH Level Level 4 [ Fiend / Effect ] ATK 1000 DEF 1800
As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand.
Mefist the Infernal General
Mefist the Infernal General
X
DARK DARK Level Level 5 [ Fiend / Effect ] ATK 1800 DEF 1700
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Make your opponent discard 1 random card.
Vilepawn Archfiend
Vilepawn Archfiend
X
EARTH EARTH Level Level 2 [ Fiend / Effect ] ATK 1200 DEF 200
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Your opponent's monsters cannot attack any "Archfiend" monsters you control, except "Vilepawn Archfiend".
Shadowknight Archfiend
Shadowknight Archfiend
X
WIND WIND Level Level 4 [ Fiend / Effect ] ATK 2000 DEF 1600
Once per turn, during your Standby Phase, you must pay 900 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. Any battle damage this card inflicts to your opponent is halved.
Darkbishop Archfiend
Darkbishop Archfiend
X
WATER WATER Level Level 3 [ Fiend / Effect ] ATK 300 DEF 1400
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets an "Archfiend" monster you control, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
Desrook Archfiend
Desrook Archfiend
X
LIGHT LIGHT Level Level 3 [ Fiend / Effect ] ATK 1100 DEF 1800
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 3, and if you do, destroy that card. When "Terrorking Archfiend" you control is destroyed and sent to the GY (even during the Damage Step) (Quick Effect): You can send this card from your hand to the GY, then target that "Terrorking Archfiend" in your GY; Special Summon it.
Infernalqueen Archfiend
Infernalqueen Archfiend
X
FIRE FIRE Level Level 4 [ Fiend / Effect ] ATK 900 DEF 1500
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die, and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Once per turn, during the Standby Phase: Target 1 "Archfiend" monster on the field; it gains 1000 ATK until the end of this turn.
Terrorking Archfiend
Terrorking Archfiend

SR

Super Rare
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 2000 DEF 1500
Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY).
Skull Archfiend of Lightning
Skull Archfiend of Lightning

UR

Ultra Rare
X
DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2500 DEF 1200
Once per turn, during your Standby Phase, you must pay 500 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 1, 3, or 6, and if you do, destroy that card.
Metallizing Parasite - Lunatite
Metallizing Parasite - Lunatite
X
WATER WATER Level Level 7 [ Aqua / Union / Effect ] ATK 1000 DEF 500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)
Tsukuyomi
Tsukuyomi
X
DARK DARK Level Level 4 [ Spellcaster / Spirit / Effect ] ATK 1100 DEF 1400
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
Mudora
Mudora

R

Rare
X
EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 1500 DEF 1800
Gains 200 ATK for each Fairy monster in your GY.
Keldo
Keldo
X
EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 1200 DEF 1600
If this card is destroyed by battle and sent to the GY: Target 2 cards in your opponent's GY; shuffle them into the Deck.
Kelbek
Kelbek
X
EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 1500 DEF 1800
If this card is attacked by a monster, after damage calculation: Return that monster to the hand.
Zolga
Zolga
X
EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 1700 DEF 1200
If a monster is Tribute Summoned by Tributing this card: Gain 2000 LP.
Agido
Agido
X
EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 1500 DEF 1300
When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)
Legendary Flame Lord
Legendary Flame Lord

R

Rare
X
FIRE FIRE Level Level 7 [ Spellcaster / Ritual / Effect ] ATK 2400 DEF 2000
This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.
Dark Master - Zorc
Dark Master - Zorc

SR

Super Rare
X
DARK DARK Level Level 8 [ Fiend / Ritual / Effect ] ATK 2700 DEF 1500
You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
Spell Reproduction
Spell Reproduction
X
SPELL SPELL
Send 2 Spells from your hand to the GY, then target 1 Spell in your GY; add it to your hand.
Dragged Down into the Grave
Dragged Down into the Grave
X
SPELL SPELL
Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.
Incandescent Ordeal
Incandescent Ordeal
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.
Contract with the Abyss
Contract with the Abyss
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
Contract with the Dark Master
Contract with the Dark Master
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
Falling Down
Falling Down
X
SPELL SPELL Equip Equip
Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.
Checkmate
Checkmate
X
SPELL SPELL
Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
Cestus of Dagla
Cestus of Dagla
X
SPELL SPELL Equip Equip
Equip only to a Fairy monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted.
Final Countdown
Final Countdown

Limited

Limited
X
SPELL SPELL
Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.
Archfiend's Oath
Archfiend's Oath
X
SPELL SPELL Continuous Continuous
Once per turn: You can pay 500 LP, then declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, send it to the GY.
Mustering of the Dark Scorpions
Mustering of the Dark Scorpions
X
SPELL SPELL
If you control a face-up "Don Zaloog": You can Special Summon any number of "Dark Scorpion" monsters from your hand, but only 1 copy of each.
Pandemonium
Pandemonium

R

Rare
X
SPELL SPELL Field Field
Neither player has to pay LP during the Standby Phase for "Archfiend" monsters. When an "Archfiend" monster is destroyed and sent to the GY, except by battle: Its owner can add 1 "Archfiend" monster from their Deck to their hand with a lower Level than the destroyed card.
Altar for Tribute
Altar for Tribute
X
TRAP TRAP
Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
Frozen Soul
Frozen Soul
X
TRAP TRAP
You can only activate this card when your Life Points are at least 2000 lower than your opponent's. Skip your opponent's next Battle Phase.
Battle-Scarred
Battle-Scarred
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 "Archfiend" monster you control. Your opponent also pays the same LP that you pay for that monster during the Standby Phase. When this card leaves the field, destroy that monster. If that monster leaves the field, destroy this card.
Dark Scorpion Combination
Dark Scorpion Combination
X
TRAP TRAP
You can only activate this card when there are "Don Zaloog", "Dark Scorpion - Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points.
Archfiend's Roar
Archfiend's Roar
X
TRAP TRAP
Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.
Dice Re-Roll
Dice Re-Roll
X
TRAP TRAP
One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.)
Spell Vanishing
Spell Vanishing

R

Rare
X
TRAP TRAP Counter Counter
Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.
Sakuretsu Armor
Sakuretsu Armor
X
TRAP TRAP
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
Ray of Hope
Ray of Hope
X
TRAP TRAP
Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.
Blast Held by a Tribute
Blast Held by a Tribute

UR

Ultra Rare
X
TRAP TRAP
When an opponent's monster that was Tribute Summoned declares an attack: Destroy as many face-up Attack Position monsters they control as possible, and if you do, inflict 1000 damage to your opponent.
Judgment of Anubis
Judgment of Anubis

UR

Ultra Rare
X
TRAP TRAP Counter Counter
When your opponent activates a Spell Card that would destroy a Spell/Trap(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field.