Total of 105 Card(s)
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- Gemini Elf
-
SE
Secret Rare - X
- EARTH Level 4 [ Spellcaster / Normal ] ATK 1900 DEF 900
- Elf twins that alternate their attacks.
- The Masked Beast
-
UR
Ultra Rare - X
- DARK Level 8 [ Fiend / Ritual ] ATK 3200 DEF 1800
- You can Ritual Summon this card with "Curse of the Masked Beast".
- Swordsman of Landstar
- X
- EARTH Level 3 [ Warrior / Normal ] ATK 500 DEF 1200
- An amateur with a sword, this fairy warrior relies on its mysterious powers.
- Humanoid Slime
- X
- WATER Level 4 [ Aqua / Normal ] ATK 800 DEF 2000
- This slime apparently has some human genes in its genetic makeup.
- Worm Drake
- X
- EARTH Level 4 [ Reptile / Normal ] ATK 1400 DEF 1500
- Once this monster wraps itself around a victim, there is no escape.
- Humanoid Worm Drake
- X
- WATER Level 7 [ Aqua / Fusion ] ATK 2200 DEF 2000
- "Worm Drake" + "Humanoid Slime"
- Revival Jam
-
SR
Super Rare - X
- WATER Level 4 [ Aqua / Effect ] ATK 1500 DEF 500
- When this card is destroyed by battle and sent to the GY: You can pay 1000 LP; Special Summon it in Defense Position during your next Standby Phase.
- Flying Fish
- X
- WIND Level 4 [ Fish / Normal ] ATK 800 DEF 500
- Three wishes are granted to those fortunate enough to see this monster in flight.
- Amphibian Beast
-
R
Rare - X
- WATER Level 6 [ Fish / Normal ] ATK 2400 DEF 2000
- On land or in the sea, the speed of this monster is unmatchable.
- Shining Abyss
- X
- LIGHT Level 4 [ Fairy / Normal ] ATK 1600 DEF 1800
- This monster employs the powers of both Light and Darkness.
- Gadget Soldier
- X
- FIRE Level 6 [ Machine / Normal ] ATK 1800 DEF 2000
- A rust-free machine warrior born to battle.
- Grand Tiki Elder
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1500 DEF 800
- A masked monster that wields the most deadly of curses.
- Melchid the Four-Face Beast
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1500 DEF 1200
- This monster has four different masks for four different attacks.
- Nuvia the Wicked
-
R
Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 2000 DEF 800
- If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponents side of the field.
- Chosen One
- X
- SPELL
- Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard.
- Mask of Weakness
- X
- TRAP
- Target 1 attacking monster; that target loses 700 ATK until the end of this turn.
- Curse of the Masked Beast
- X
- SPELL Ritual
- This card is used to Ritual Summon "The Masked Beast". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
- Mask of Dispel
-
SR
Super Rare - X
- SPELL Continuous
- Select 1 face-up Spell Card on the field. The controller of the Spell Card takes 500 points of damage during each of your Standby Phases. When the selected card is removed from the field, destroy this card.
- Mask of Restrict
-
UR
Ultra Rare - X
- TRAP Continuous
- Neither player can Tribute cards.
- Mask of the Accursed
-
SR
Super Rare - X
- SPELL Equip
- The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
- Mask of Brutality
-
R
Rare - X
- SPELL Equip
- The equipped monster gains 1000 ATK and loses 1000 DEF. Once per turn, during your Standby Phase, pay 1000 LP or destroy this card.
- Return of the Doomed
-
R
Rare - X
- SPELL
- Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn.
- Lightning Blade
- X
- SPELL Equip
- Equip only to a Warrior monster. It gains 800 ATK. All WATER monsters on the field lose 500 ATK.
- Tornado Wall
- X
- TRAP Continuous
- Activate only if "Umi" is on the field. While "Umi" is on the field, you take no battle damage. If "Umi" is not on the field, destroy this card.
- Fairy Box
- X
- TRAP Continuous
- When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card.
- Torrential Tribute
-
UR
Ultra Rare - X
- TRAP
- When a monster(s) is Summoned: Destroy all monsters on the field.
- Jam Breeding Machine
-
R
Rare - X
- SPELL Continuous
- Once per turn, during your Standby Phase: Special Summon 1 "Slime Token" (Aqua/WATER/Level 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).
- Infinite Cards
-
R
Rare - X
- SPELL Continuous
- There is no limit to the hand size for each player.
- Jam Defender
- X
- TRAP Continuous
- When an opponent's monster declares an attack on a monster you control: You can target 1 "Revival Jam" you control; switch the attack target to that target.
- Card of Safe Return
-
Forbidden
ForbiddenUR
Ultra Rare - X
- SPELL Continuous
- When a monster is Special Summoned from your Graveyard, you can draw 1 card.
- Lady Panther
- X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 1400 DEF 1300
- Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the top of your Deck.
- The Unfriendly Amazon
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 2000 DEF 1000
- Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.
- Amazoness Archer (Updated from: Amazon Archer)
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1400 DEF 1000
- You can Tribute 2 monsters; inflict 1200 damage to your opponent.
-
Card Name updated from "Amazon Archer" on June 23, 2010.
- Crimson Sentry
- X
- FIRE Level 4 [ Warrior / Effect ] ATK 1500 DEF 1200
- Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to the bottom of your Deck.
- Fire Princess
-
SR
Super Rare - X
- FIRE Level 4 [ Pyro / Effect ] ATK 1300 DEF 1500
- Each time you gain Life Points, inflict 500 damage to your opponent.
- Lady Assailant of Flames
- X
- FIRE Level 4 [ Pyro / Flip / Effect ] ATK 1500 DEF 1000
- FLIP: Banish the top 3 cards of your Deck; inflict 800 damage to your opponent.
- Fire Sorcerer
- X
- FIRE Level 4 [ Spellcaster / Flip / Effect ] ATK 1000 DEF 1500
- FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points.
- Spirit of the Breeze
-
R
Rare - X
- WIND Level 3 [ Fairy / Effect ] ATK 0 DEF 1800
- As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
- Dancing Fairy
- X
- WIND Level 4 [ Fairy / Effect ] ATK 1700 DEF 1000
- As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.
- Fairy Guardian
- X
- WIND Level 3 [ Fairy / Effect ] ATK 1000 DEF 1000
- Offer this face-up card as a Tribute to return 1 Spell Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck.
- Empress Mantis
- X
- WIND Level 6 [ Insect / Normal ] ATK 2200 DEF 1400
- Queen of an army of giant mantises whose command moves legions.
- Cure Mermaid
- X
- WATER Level 4 [ Fish / Effect ] ATK 1500 DEF 800
- As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.
- Hysteric Fairy
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1800 DEF 500
- Offer 2 monsters on your side of the field as a Tribute to increase your Life Points by 1000 points.
- Bio-Mage
- X
- LIGHT Level 3 [ Fairy / Normal ] ATK 1150 DEF 1000
- A mysterious priest created as a result of the latest advances in biotechnology.
- The Forgiving Maiden
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 850 DEF 2000
- Offer this face-up card as a Tribute to return to your hand 1 of your monsters destroyed as a result of battle during this turn.
- St. Joan
- X
- LIGHT Level 7 [ Fairy / Fusion ] ATK 2800 DEF 2000
- "The Forgiving Maiden" + "Darklord Marie"
- Darklord Marie (Updated from: Marie the Fallen One)
-
R
Rare - X
- DARK Level 5 [ Fiend / Effect ] ATK 1700 DEF 1200
- Once per turn, during your Standby Phase: You gain 200 LP. This card must be in the Graveyard to activate and to resolve this effect.
-
Card Name updated from "Marie the Fallen One" on November 18, 2016.
- Jar of Greed
-
SR
Super Rare - X
- TRAP
- Draw 1 card.
- Scroll of Bewitchment
- X
- SPELL Equip
- Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.
- United We Stand
-
UR
Ultra Rare - X
- SPELL Equip
- The equipped monster gains 800 ATK/DEF for each face-up monster you control.
- Mage Power
-
UR
Ultra Rare - X
- SPELL Equip
- The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
- Offerings to the Doomed
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
- The Portrait's Secret
- X
- EARTH Level 4 [ Fiend / Normal ] ATK 1200 DEF 1500
- A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.
- The Gross Ghost of Fled Dreams
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1300 DEF 1800
- This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
- Headless Knight
- X
- EARTH Level 4 [ Fiend / Normal ] ATK 1450 DEF 1700
- A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
- Earthbound Spirit
- X
- EARTH Level 4 [ Fiend / Normal ] ATK 500 DEF 2000
- A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
- The Earl of Demise
- X
- DARK Level 5 [ Fiend / Normal ] ATK 2000 DEF 700
- This gentlemanly creature is extremely wicked, feared by man and fiend alike.
- Boneheimer
- X
- WATER Level 3 [ Aqua / Normal ] ATK 850 DEF 400
- This monster wanders the seas, sucking dry any creatures it may encounter.
- Flame Dancer
- X
- FIRE Level 2 [ Pyro / Normal ] ATK 550 DEF 450
- This monster moves while swinging its burning rope.
- Spherous Lady
- X
- EARTH Level 3 [ Rock / Normal ] ATK 400 DEF 1400
- Many have been deceived by the beauty of this vampire.
- Lightning Conger
- X
- WATER Level 3 [ Thunder / Normal ] ATK 350 DEF 750
- This massive eel generates huge charges of electricity and unleashes them as thunderbolts.
- Jowgen the Spiritualist
-
R
Rare - X
- LIGHT Level 3 [ Spellcaster / Effect ] ATK 200 DEF 1300
- You can discard 1 random card from your hand to the GY; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
- Kycoo the Ghost Destroyer
-
SR
Super Rare - X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 700
- When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY.
- Summoner of Illusions
- X
- LIGHT Level 3 [ Spellcaster / Flip / Effect ] ATK 800 DEF 900
- FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck, but destroy it during the End Phase of this turn.
- Bazoo the Soul-Eater
-
SR
Super Rare - X
- EARTH Level 4 [ Beast / Effect ] ATK 1600 DEF 900
- Once per turn: You can banish up to 3 monsters from your GY; this card gains 300 ATK for each, until the end of your opponent's turn.
- Dark Necrofear
-
UR
Ultra Rare - X
- DARK Level 8 [ Fiend / Effect ] ATK 2200 DEF 2800
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
- Soul of Purity and Light
- X
- LIGHT Level 6 [ Fairy / Effect ] ATK 2000 DEF 1800
- This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.
- Spirit of Flames
- X
- FIRE Level 4 [ Pyro / Effect ] ATK 1700 DEF 1000
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. Gains 300 ATK during your Battle Phase only.
- Aqua Spirit
- X
- WATER Level 4 [ Aqua / Effect ] ATK 1600 DEF 1200
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn.
- The Rock Spirit
- X
- EARTH Level 4 [ Rock / Effect ] ATK 1700 DEF 1000
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. Gains 300 ATK during your opponent's Battle Phase only.
- Garuda the Wind Spirit
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1600 DEF 1200
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WIND monster from your GY. Once per turn, during your opponent's End Phase: You can target 1 face-up monster your opponent controls; change that target's battle position.
- Gilasaurus
-
R
Rare - X
- EARTH Level 3 [ Dinosaur / Effect ] ATK 1400 DEF 400
- You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.
- Tornado Bird
-
R
Rare - X
- WIND Level 4 [ Winged Beast / Flip / Effect ] ATK 1100 DEF 1000
- FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands.
- Dreamsprite
- X
- LIGHT Level 2 [ Plant / Effect ] ATK 300 DEF 200
- When attacked by your opponent's monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage.
- Zombyra the Dark
- X
- DARK Level 4 [ Warrior / Effect ] ATK 2100 DEF 500
- Cannot attack directly. If this card destroys a monster by battle: This card loses 200 ATK.
- Supply
- X
- EARTH Level 4 [ Warrior / Flip / Effect ] ATK 1300 DEF 800
- FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.
- Maryokutai
- X
- WATER Level 3 [ Aqua / Effect ] ATK 900 DEF 900
- During your opponent's turn, when your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it.
- The Last Warrior from Another Planet
-
UR
Ultra Rare - X
- EARTH Level 7 [ Warrior / Fusion / Effect ] ATK 2350 DEF 2300
-
"Zombyra the Dark" + "Maryokutai"
If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.
- Collected Power
- X
- TRAP
- Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
- Dark Spirit of the Silent
-
SR
Super Rare - X
- TRAP
- Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.)
- Royal Command
-
UR
Ultra Rare - X
- TRAP Continuous
- Flip monsters' effects cannot be activated, also their effects are negated.
- Riryoku Field
-
SR
Super Rare - X
- TRAP Counter
- When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it.
- Skull Lair
- X
- TRAP Continuous
- Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play.
- Graverobber's Retribution
- X
- TRAP Continuous
- During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play.
- Deal of Phantom
- X
- TRAP
- Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster(s) are applied when this card is activated.
- Destruction Punch
-
R
Rare - X
- TRAP
- If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.)
- Blind Destruction
- X
- TRAP Continuous
- Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field.
- The Emperor's Holiday
- X
- TRAP Continuous
- Negate all Equip Card effects on the field.
- Destiny Board
-
UR
Ultra Rare - X
- TRAP Continuous
- When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the GY.
- Spirit Message "I"
-
R
Rare - X
- SPELL Continuous
- This card can only be placed on the field by the effect of "Destiny Board".
- Spirit Message "N"
-
R
Rare - X
- SPELL Continuous
- This card can only be placed on the field by the effect of "Destiny Board".
- Spirit Message "A"
-
R
Rare - X
- SPELL Continuous
- This card can only be placed on the field by the effect of "Destiny Board".
- Spirit Message "L"
-
R
Rare - X
- SPELL Continuous
- This card can only be placed on the field by the effect of "Destiny Board".
- The Dark Door
- X
- SPELL Continuous
- Only 1 monster can attack during each Battle Phase.
- Spiritualism
-
R
Rare - X
- SPELL
- Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.
- Cyclon Laser
- X
- SPELL Equip
- You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
- Bait Doll
- X
- SPELL
- Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard.
- De-Fusion
-
SR
Super Rare - X
- SPELL Quick-Play
- Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
- Fusion Gate
- X
- SPELL Field
- During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field.
- Ekibyo Drakmord
- X
- SPELL Equip
- The equipped monster cannot attack. Destroy the equipped monster at the end of its controller's 2nd turn after this card is activated. At that time, this card is returned to the owner's hand.
- Miracle Dig
- X
- SPELL
- If at least 5 of your monsters are banished: Target 3 of them; return them to the GY.
- Dragonic Attack
- X
- SPELL Equip
- This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points.
- Spirit Elimination
- X
- SPELL
- When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play.
- Vengeful Bog Spirit
- X
- SPELL Continuous
- Monsters cannot attack the turn they are Summoned.
- Magic Cylinder
-
SE
Secret Rare - X
- TRAP
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.