Total of 5 Card(s)
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- Jormungardr the Nordic Serpent
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UR
Ultra Rare - X
- DARK Level 8 [ Dragon / Effect ] ATK 3000 DEF 3000
- Cannot be Normal Summoned/Set. If an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. If this face-up Defense Position card you control is changed to face-up Attack Position: Take 3000 damage. This effect can only be used once while this card is face-up on the field.
- Fenrir the Nordic Wolf
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UR
Ultra Rare - X
- DARK Level 10 [ Beast / Effect ] ATK 4000 DEF 4000
- Cannot be Normal Summoned/Set. During your Main Phase 2, if an "Aesir" monster is on the field, you can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position. If an "Aesir" monster is not on the field, destroy this card. At the start of your Battle Phase: Change all Defense Position monsters you control to face-up Attack Position. Both players take any battle damage from attacks involving this card.
- Stardust Flash
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UR
Ultra Rare - X
- TRAP
- Target 1 "Stardust" monster in your GY; Special Summon it.
- Black Rose Dragon
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UR
Ultra Rare - X
- FIRE Level 7 [ Dragon / Synchro / Effect ] ATK 2400 DEF 1800
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1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
- Shooting Quasar Dragon
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UR
Ultra Rare - X
- LIGHT Level 12 [ Dragon / Synchro / Effect ] ATK 4000 DEF 4000
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1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per turn equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, when a card or effect is activated: You can negate the activation and destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.