Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

DUEL TERMINAL 6B

( Release Date : 05/25/2012 )

Total of 50 Card(s)

 
  • Volcanic Shell
    FIRE FIRE Level Level 1 [ Pyro / Effect ] ATK 100 DEF 0  
    Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.
    Volcanic Shell
  • Elemental HERO Neos Alius Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Gemini / Effect ] ATK 1900 DEF 1300  
    This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ●This card's name becomes "Elemental HERO Neos" while on the field.
    Elemental HERO Neos Alius
  • Quickdraw Synchron
    WIND WIND Level Level 5 [ Machine / Tuner / Effect ] ATK 700 DEF 1400  
    You can Special Summon this card (from your hand) by sending 1 monster from your hand to the Graveyard. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.
    Quickdraw Synchron
  • T.G. Rush Rhino
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1600 DEF 800  
    If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".
    T.G. Rush Rhino
  • Buster Blaster
    EARTH EARTH Level Level 1 [ Machine / Union / Effect ] ATK 0 DEF 0  
    Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Destroy all face-up monsters on the field with the same Monster Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Buster Blaster
  • Phantom Skyblaster Limited
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1100 DEF 800  
    When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. Once per turn, during your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. "Skyblaster" monsters you control cannot declare an attack during the turn you activate this effect.
    Phantom Skyblaster
  • Grandmaster of the Six Samurai Rare
    EARTH EARTH Level Level 5 [ Warrior / Effect ] ATK 2100 DEF 800  
    You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
    Grandmaster of the Six Samurai
  • Dark Grepher Limited
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1600  
    You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.
    Dark Grepher
  • Greenkappa
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 650 DEF 900  
    FLIP: Target 2 Set Spell/Trap Cards on the field; destroy those targets.
    Greenkappa
  • Penguin Soldier
    WATER WATER Level Level 2 [ Aqua / Effect ] ATK 750 DEF 500  
    FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
    Penguin Soldier
  • Gravekeeper's Spy Rare
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1200 DEF 2000  
    FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
    Gravekeeper's Spy
  • Legendary Jujitsu Master
    EARTH EARTH Level Level 3 [ Rock / Effect ] ATK 1300 DEF 1800  
    If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.
    Legendary Jujitsu Master
  • Hiita the Fire Charmer
    FIRE FIRE Level Level 3 [ Spellcaster / Effect ] ATK 500 DEF 1500  
    FLIP: Target 1 face-up FIRE monster your opponent controls; take control of that target while this card is face-up on the field.
    Hiita the Fire Charmer
  • Dark Magician Girl Super Rare
    DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 2000 DEF 1700  
    Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.
    Dark Magician Girl
  • Abyss Soldier
    WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1800 DEF 1300  
    Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand.
    Abyss Soldier
  • Golden Homunculus
    LIGHT LIGHT Level Level 6 [ Warrior / Effect ] ATK 1500 DEF 1500  
    This card gains 300 ATK and DEF for each of your banished cards.
    Golden Homunculus
  • Gem-Knight Obsidian Rare
    EARTH EARTH Level Level 3 [ Rock / Effect ] ATK 1500 DEF 1200  
    If this card is sent from the hand to your Graveyard: You can target 1 Level 4 or lower Normal Monster in your Graveyard; Special Summon that target.
    Gem-Knight Obsidian
  • Gem-Knight Iolite
    EARTH EARTH Level Level 4 [ Aqua / Gemini / Effect ] ATK 1300 DEF 2000  
    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ●Once per turn: You can banish 1 "Gem-" monster from your Graveyard to target 1 "Gem-Knight" card in your Graveyard; add that target to your hand.
    Gem-Knight Iolite
  • Gem-Knight Amber
    EARTH EARTH Level Level 4 [ Thunder / Gemini / Effect ] ATK 1600 DEF 1400  
    This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ●Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.
    Gem-Knight Amber
  • Laval Lakeside Lady
    FIRE FIRE Level Level 3 [ Pyro / Tuner / Effect ] ATK 200 DEF 200  
    If this card is in your Graveyard and you have 3 or more "Laval" monsters with different names in your Graveyard: You can banish this card and 1 other "Laval" monster from your Graveyard to target 1 Set card your opponent controls; destroy that target.
    Laval Lakeside Lady
  • Laval Coatl Rare
    FIRE FIRE Level Level 2 [ Pyro / Tuner / Effect ] ATK 1300 DEF 700  
    If you have 3 or more "Laval" monsters with different names in your Graveyard, you can Special Summon this card (from your hand).
    Laval Coatl
  • Laval Blaster
    FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 800  
    When this card is Normal Summoned, if you have a "Laval" monster in your Graveyard other than "Laval Blaster": You can choose a number from 1 to 5, then send that many cards from the top of your Deck to the Graveyard; this card gains 200 ATK for each "Laval" monster sent to the Graveyard to activate this effect.
    Laval Blaster
  • Vylon Pentachloro
    LIGHT LIGHT Level Level 4 [ Machine / Union / Effect ] ATK 500 DEF 400  
    Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 card your opponent controls; destroy that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Vylon Pentachloro
  • Vylon Tesseract
    LIGHT LIGHT Level Level 4 [ Machine / Union / Effect ] ATK 800 DEF 600  
    Once per turn, you can either: Target 1 face-up "Vylon" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, if the equipped monster destroys an opponent's monster by battle: You can target 1 Level 4 or lower "Vylon" monster in your Graveyard; Special Summon that target. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
    Vylon Tesseract
  • Vylon Stigma Rare
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1600 DEF 1000  
    Once per turn, during either player's turn: You can target 1 face-up "Vylon" Equip Card you control and 1 appropriate face-up monster; equip the first target to the second target.
    Vylon Stigma
  • Gishki Vision
    WATER WATER Level Level 2 [ Sea Serpent / Effect ] ATK 700 DEF 500  
    If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.
    Gishki Vision
  • Gishki Emilia Rare
    WATER WATER Level Level 4 [ Spellcaster / Spirit / Effect ] ATK 1600 DEF 800  
    Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Negate all Trap Card effects on the field, until the End Phase. You must control another face-up "Gishki" monster to activate and to resolve this effect.
    Gishki Emilia
  • Gishki Mollusk
    WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1700 DEF 900  
    When this card is sent to the Graveyard by a card effect: Look at the top 3 cards of your Deck, then return them all to the top or to the bottom of the Deck, in any order.
    Gishki Mollusk
  • Gusto Falco
    WIND WIND Level Level 2 [ Winged Beast / Tuner / Effect ] ATK 600 DEF 1400  
    When this face-up card on the field is sent to the Graveyard, except by battle: You can Special Summon 1 "Gusto" monster from your Deck in face-down Defense Position.
    Gusto Falco
  • Kamui, Hope of Gusto
    WIND WIND Level Level 2 [ Psychic / Effect ] ATK 200 DEF 1000  
    FLIP: Special Summon 1 "Gusto" Tuner monster from your Deck.
    Kamui, Hope of Gusto
  • Musto, Oracle of Gusto Rare
    WIND WIND Level Level 4 [ Psychic / Effect ] ATK 1800 DEF 900  
    Once per turn: You can target 1 "Gusto" monster in your Graveyard and 1 face-up monster on the field; shuffle the first target into the Deck, and if you do, negate the second target's effects until the End Phase.
    Musto, Oracle of Gusto
  • Evigishki Gustkraken Super Rare Limited
    WATER WATER Level Level 6 [ Aqua / Ritual / Effect ] ATK 2400 DEF 1000  
    You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Look at up to 2 random cards in your opponent's hand, then shuffle 1 of them into the Deck.
    Evigishki Gustkraken
  • Gem-Knight Amethyst Super Rare
    EARTH EARTH Level Level 7 [ Aqua / Fusion / Effect ] ATK 1950 DEF 2450  
    1 "Gem-Knight" monster + 1 Aqua-Type monster
    Must first be Fusion Summoned. When this card is sent from the field to the Graveyard: Return all Set Spell and Trap Cards on the field to the hand.
    Gem-Knight Amethyst
  • Lavalval Dragun Super Rare
    FIRE FIRE Level Level 6 [ Dragon / Synchro / Effect ] ATK 2500 DEF 1200  
    1 Tuner + 1 or more non-Tuner FIRE monsters
    Once per turn: You can add 1 "Laval" monster from your Deck to your hand, then send 1 "Laval" monster from your hand to the Graveyard.
    Lavalval Dragun
  • Daigusto Falcos Super Rare
    WIND WIND Level Level 4 [ Psychic / Synchro / Effect ] ATK 1400 DEF 1200  
    1 Tuner + 1 or more non-Tuner "Gusto" monsters
    When this card is Synchro Summoned: All "Gusto" monsters currently on the field gain 600 ATK.
    Daigusto Falcos
  • Gem-Knight Pearl Super Rare
    EARTH EARTH Rank Rank 4 [ Rock / Xyz ] ATK 2600 DEF 1900  
    2 Level 4 monsters
    Gem-Knight Pearl
  • Lavalval Ignis Ultra Rare
    FIRE FIRE Rank Rank 3 [ Warrior / Xyz / Effect ] ATK 1800 DEF 1400  
    2 Level 3 monsters
    If this card attacks or is attacked, during the Damage Step (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains 500 ATK until the end of this turn.
    Lavalval Ignis
  • Vylon Disigma Ultra Rare
    LIGHT LIGHT Rank Rank 4 [ Fairy / Xyz / Effect ] ATK 2500 DEF 2100  
    3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position Effect Monster your opponent controls; equip that target to this card. At the start of the Damage Step, if this card battles a monster whose Attribute is the same as a card equipped by this effect: Destroy that monster.
    Vylon Disigma
  • Evigishki Merrowgeist Ultra Rare
    WATER WATER Rank Rank 4 [ Aqua / Xyz / Effect ] ATK 2100 DEF 1600  
    2 Level 4 monsters
    After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.
    Evigishki Merrowgeist
  • Daigusto Phoenix Ultra Rare
    WIND WIND Rank Rank 2 [ Pyro / Xyz / Effect ] ATK 1500 DEF 1100  
    2 Level 2 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.
    Daigusto Phoenix
  • Double Summon
    SPELL SPELL  
    You can conduct 2 Normal Summons/Sets this turn, not just 1.
    Double Summon
  • De-Synchro
    SPELL SPELL  
    Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.
    De-Synchro
  • Particle Fusion
    SPELL SPELL  
    Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase.
    Particle Fusion
  • Vylon Polytope Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target any number of "Vylon" Monster Cards you control that are Equip Cards; Special Summon them in face-up Defense Position. Banish them when they leave the field.
    Vylon Polytope
  • Vylon Segment
    SPELL SPELL Equip Equip  
    Equip only to a "Vylon" monster. It cannot be targeted by the opponent's monster effects or Trap effects. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand.
    Vylon Segment
  • Macro Cosmos Rare Limited
    TRAP TRAP Continuous Continuous  
    When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.
    Macro Cosmos
  • Embodiment of Apophis
    TRAP TRAP Continuous Continuous  
    During either player's Main Phase: Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.)
    Embodiment of Apophis
  • Dustflame Blast
    TRAP TRAP  
    Banish all "Laval" monsters from your Graveyard; destroy any number of cards on the field, up to the number of monsters banished for this card's activation.
    Dustflame Blast
  • Aquamirror Illusion
    TRAP TRAP  
    Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase.
    Aquamirror Illusion
  • Whirlwind of Gusto
    TRAP TRAP  
    If you control no monsters: Target 2 "Gusto" monsters in your Graveyard; shuffle both targets into the Deck, then Special Summon 1 "Gusto" monster with 1000 or less DEF from your Deck.
    Whirlwind of Gusto