Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

DUELIST PACK - YUSEI 3 -

( Release date : 01/25/2011 )

Total of 30 Card(s)

 
  • Sonic Chick
    EARTH EARTH Level Level 1 [ Winged Beast / Effect ] ATK 300 DEF 300  
    Cannot be destroyed by battle with a monster that has 1900 or more ATK.
    Sonic Chick
  • Shield Wing
    WIND WIND Level Level 2 [ Winged Beast / Effect ] ATK 0 DEF 900  
    Twice per turn, this card cannot be destroyed by battle.
    Shield Wing
  • Stardust Xiaolong
    LIGHT LIGHT Level Level 1 [ Dragon / Effect ] ATK 100 DEF 100  
    When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face-up Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed.
    Stardust Xiaolong
  • Drill Synchron
    EARTH EARTH Level Level 3 [ Machine / Tuner / Effect ] ATK 800 DEF 300  
    If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card.
    Drill Synchron
  • Card Breaker
    LIGHT LIGHT Level Level 2 [ Warrior / Effect ] ATK 100 DEF 900  
    This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard.
    Card Breaker
  • Second Booster
    FIRE FIRE Level Level 3 [ Machine / Effect ] ATK 1000 DEF 500  
    You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase.
    Second Booster
  • Effect Veiler Rare
    LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 0  
    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
    Effect Veiler
  • Dash Warrior
    WIND WIND Level Level 3 [ Warrior / Effect ] ATK 600 DEF 1200  
    If this card attacks, it gains 1200 ATK during the Damage Step only.
    Dash Warrior
  • Damage Eater
    DARK DARK Level Level 2 [ Fiend / Effect ] ATK 100 DEF 800  
    During your opponent's turn, when your opponent activates a card or effect that would inflict damage, you can remove from play this card in your Graveyard to change that effect so it increases Life Points by the same amount instead.
    Damage Eater
  • A/D Changer
    LIGHT LIGHT Level Level 1 [ Warrior / Effect ] ATK 100 DEF 100  
    You can banish this card from your Graveyard, then target 1 monster on the field; change its battle position.
    A/D Changer
  • Stronghold Guardian
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 0 DEF 1500  
    If a Defense Position monster you control is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have your attacked monster gain 1500 DEF until the End Phase.
    Stronghold Guardian
  • Boost Warrior Super Rare
    FIRE FIRE Level Level 1 [ Warrior / Effect ] ATK 300 DEF 200  
    If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK.
    Boost Warrior
  • Justice Bringer Ultra Rare
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1000  
    Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation.
    Justice Bringer
  • Bri Synchron Ultra Rare
    EARTH EARTH Level Level 4 [ Machine / Tuner / Effect ] ATK 1500 DEF 1100  
    If this card is sent to the Graveyard as a Synchro Material, until the end of this turn, the Synchro Monster that used this card as a Synchro Material gains 600 ATK, but its effects are negated.
    Bri Synchron
  • Big One Warrior Super Rare
    LIGHT LIGHT Level Level 1 [ Warrior / Effect ] ATK 100 DEF 600  
    During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand.
    Big One Warrior
  • Dragon Knight Draco-Equiste Super Rare
    WIND WIND Level Level 10 [ Dragon / Fusion / Effect ] ATK 3200 DEF 2000  
    1 Dragon-Type Synchro Monster + 1 Warrior-Type monster
    Must first be Fusion Summoned. Once per turn: You can target 1 Dragon-Type Synchro Monster in the Graveyard; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.
    Dragon Knight Draco-Equiste
  • Majestic Star Dragon Rare
    WIND WIND Level Level 10 [ Dragon / Synchro / Effect ] ATK 3800 DEF 3000  
    "Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster
    During either player's turn, when your opponent activates a card or effect: You can Tribute this card; negate the activation, and if you do, destroy all cards your opponent controls. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn, and you can activate 1 of its effects as this card's effect once this turn. During the End Phase: Target 1 "Stardust Dragon" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.
    Majestic Star Dragon
  • Drill Warrior Rare
    EARTH EARTH Level Level 6 [ Warrior / Synchro / Effect ] ATK 2400 DEF 2000  
    "Drill Synchron" + 1 or more non-Tuner monsters
    Once per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your Graveyard to your hand.
    Drill Warrior
  • Cards of Consonance
    SPELL SPELL  
    Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards.
    Cards of Consonance
  • Variety Comes Out
    SPELL SPELL  
    Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of the that Synchro Monster. You cannot Synchro Summon the turn you activate this card.
    Variety Comes Out
  • Blind Spot Strike
    SPELL SPELL Quick-Play Quick-Play  
    Select 1 face-up Defense Position monster your opponent controls and 1 face-up Attack Position monster you control. The monster you control gains ATK equal to the opponent's monster's DEF, until the End Phase.
    Blind Spot Strike
  • Double Cyclone
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls; destroy them.
    Double Cyclone
  • Battle Waltz Rare
    SPELL SPELL  
    Target 1 Synchro Monster you control; Special Summon 1 "Waltz Token" with the current Type, Attribute, Level, ATK and DEF of that monster. Neither player takes any battle damage from attacks involving this Token.
    Battle Waltz
  • Synchro Gift Rare
    SPELL SPELL  
    Select 2 face-up monsters you control (1 Synchro Monster and 1 non-Synchro monster). Until the End Phase of this turn, reduce the ATK of the Synchro Monster to 0, and the other monster gains ATK equal to the Synchro Monster's original ATK.
    Synchro Gift
  • Starlight Road Rare
    TRAP TRAP  
    When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
    Starlight Road
  • Synchro Barrier
    TRAP TRAP  
    Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
    Synchro Barrier
  • Power Frame
    TRAP TRAP  
    When a face-up monster you control is targeted for an attack by a monster with a higher ATK: Target the attack target; negate that attack, and if you do, equip this card to that target. The equipped monster gains ATK equal to the difference between its ATK and the ATK of its attacker when this card resolves.
    Power Frame
  • Desperate Tag
    TRAP TRAP Continuous Continuous  
    If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step.
    Desperate Tag
  • Card of Sacrifice Rare
    TRAP TRAP  
    Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change battle position the turn you activate this card.
    Card of Sacrifice
  • Synchro Material Super Rare
    TRAP TRAP  
    Select 1 face-up monster your opponent controls. If you Synchro Summon this turn, you can use the selected monster as a Synchro Material Monster. You cannot conduct your Battle Phase the turn you activate this card.
    Synchro Material

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