Total of 25 Card(s)
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- Crystal Beast Ruby Carbuncle
- X
- LIGHT Level 3 [ Fairy / Effect ] ATK 300 DEF 300
- When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Amethyst Cat
-
R
Rare - X
- EARTH Level 3 [ Beast / Effect ] ATK 1200 DEF 400
- This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Emerald Tortoise
- X
- WATER Level 3 [ Aqua / Effect ] ATK 600 DEF 2000
- Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Topaz Tiger
-
R
Rare - X
- EARTH Level 4 [ Beast / Effect ] ATK 1600 DEF 1000
- If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Amber Mammoth
- X
- EARTH Level 4 [ Beast / Effect ] ATK 1700 DEF 1600
- When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Cobalt Eagle
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 800
- Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Phantom Skyblaster
-
Limited
LimitedUR
Ultra Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 1100 DEF 800
- When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. Once per turn, during your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. "Skyblaster" monsters you control cannot declare an attack during the turn you activate this effect.
- Grave Squirmer
-
SR
Super Rare - X
- DARK Level 1 [ Fiend / Effect ] ATK 0 DEF 0
- If this card is destroyed by battle and sent to the GY: Target 1 card on the field; destroy that target.
- Grinder Golem
-
Forbidden
ForbiddenSR
Super Rare - X
- DARK Level 8 [ Fiend / Effect ] ATK 3000 DEF 300
- Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
- Magna-Slash Dragon
- X
- LIGHT Level 6 [ Dragon / Effect ] ATK 2400 DEF 1200
- You can send 1 face-up Continuous Spell Card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.
- Gravi-Crush Dragon
- X
- DARK Level 6 [ Dragon / Effect ] ATK 2400 DEF 1200
- You can send 1 face-up Continuous Spell Card you control to the Graveyard, then target 1 monster your opponent controls; destroy that target.
- Twister
- X
- SPELL Quick-Play
- Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
- Crystal Beacon
- X
- SPELL
- Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect.
- Crystal Blessing
- X
- SPELL
- Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells.
- Crystal Abundance
-
R
Rare - X
- SPELL
- Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect.
- Crystal Promise
- X
- SPELL
- Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
- Ancient City - Rainbow Ruins
-
R
Rare - X
- SPELL Field
-
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
●1+: This card cannot be destroyed by card effects.
●2+: Once per turn (including the opponent's) you can halve the battle damage you take.
●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
●4+: Once per turn, during your Main Phase: You can draw 1 card.
●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
- Hand Destruction
-
R
Rare - X
- SPELL Quick-Play
- Each player sends 2 cards from their hand to the GY, then draws 2 cards.
- Crystal Release
-
SR
Super Rare - X
- SPELL Equip
- Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.
- Crystal Tree
-
SR
Super Rare - X
- SPELL Continuous
- Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells.
- Triggered Summon
- X
- TRAP
- Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand.
- Last Resort
- X
- TRAP
- Activate only when your opponent's monster declares an attack. You can select 1 "Ancient City - Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.
- Crystal Raigeki
- X
- TRAP
- Send 1 "Crystal Beast" card from your Spell & Trap Zone to the GY, then target 1 card your opponent controls; destroy that target.
- Counter Gem
-
UR
Ultra Rare - X
- TRAP
- Send all cards in your Spell & Trap Zone to the GY. Place as many "Crystal Beast" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control.
- Crystal Pair
-
R
Rare - X
- TRAP
- When a "Crystal Beast" monster you control is destroyed by battle and sent to the GY: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, you take no battle damage for the rest of this turn.