Total of 30 Card(s)
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- Elemental HERO Avian
- X
- WIND Level 3 [ Warrior / Normal ] ATK 1000 DEF 1000
- A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
- Elemental HERO Burstinatrix
- X
- FIRE Level 3 [ Warrior / Normal ] ATK 1200 DEF 800
- A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
- Elemental HERO Clayman
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 800 DEF 2000
- An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
- Elemental HERO Sparkman
- X
- LIGHT Level 4 [ Warrior / Normal ] ATK 1600 DEF 1400
- An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
- Winged Kuriboh
-
R
Rare - X
- LIGHT Level 1 [ Fairy / Effect ] ATK 300 DEF 200
- If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
- Winged Kuriboh LV10
-
R
Rare - X
- LIGHT Level 10 [ Fairy / Effect ] ATK 300 DEF 200
- Cannot be Normal Summoned/Set. Must be Special Summoned with "Transcendent Wings". During your opponent's Battle Phase (Quick Effect): You can Tribute this face-up card; destroy as many Attack Position monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
- Wroughtweiler
- X
- EARTH Level 3 [ Machine / Effect ] ATK 800 DEF 1200
- If this card is destroyed by battle and sent to the GY: Target 1 "Elemental HERO" card and 1 "Polymerization" in your GY; add them to your hand.
- Dark Catapulter
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1000 DEF 1500
- During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
- Elemental HERO Bubbleman
- X
- WATER Level 4 [ Warrior / Effect ] ATK 800 DEF 1200
- If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
- Elemental HERO Flame Wingman
-
SR
Super Rare - X
- WIND Level 6 [ Warrior / Fusion / Effect ] ATK 2100 DEF 1200
-
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
- Elemental HERO Thunder Giant
-
R
Rare - X
- LIGHT Level 6 [ Warrior / Fusion / Effect ] ATK 2400 DEF 1500
-
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.
- Elemental HERO Rampart Blaster
-
R
Rare - X
- EARTH Level 6 [ Warrior / Fusion / Effect ] ATK 2000 DEF 2500
-
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. This card can attack directly while in Defense Position. If it does, apply its ATK for damage calculation, and its ATK is halved during damage calculation only.
- Elemental HERO Steam Healer
-
UR
Ultra Rare - X
- WATER Level 5 [ Warrior / Fusion / Effect ] ATK 1800 DEF 1000
-
"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"
Must be Fusion Summoned. If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY.
- Polymerization
- X
- SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
- Fusion Sage
- X
- SPELL
- Add 1 "Polymerization" from your Deck to your hand.
- The Warrior Returning Alive
- X
- SPELL
- Target 1 Warrior monster in your GY; add that target to your hand.
- Feather Shot
- X
- SPELL
- Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.
- Transcendent Wings
- X
- SPELL Quick-Play
- Send 1 face-up or face-down "Winged Kuriboh" you control and 2 cards from your hand to the GY; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
- Bubble Shuffle
- X
- SPELL Quick-Play
- Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
- Spark Blaster
- X
- SPELL Equip
- Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
- Skyscraper
-
R
Rare - X
- SPELL Field
- If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
- Burst Return
-
SR
Super Rare - X
- SPELL
- If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
- Bubble Blaster
-
SR
Super Rare - X
- SPELL Equip
- You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0.
- Bubble Illusion
-
UR
Ultra Rare - X
- SPELL Quick-Play
- You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand.
- A Hero Emerges
- X
- TRAP
- When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY.
- Draining Shield
- X
- TRAP
- If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.
- Negate Attack
-
R
Rare - X
- TRAP Counter
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
- Hero Signal
- X
- TRAP
- When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
- Feather Wind
-
R
Rare - X
- TRAP Counter
- When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
- Clay Charge
-
SR
Super Rare - X
- TRAP
- When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.