Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

DUELIST PACK - JADEN YUKI -

( Release Date : 02/08/2006 )

Total of 30 Card(s)

 
  • Elemental HERO Avian
    WIND WIND Level Level 3 [ Warrior / Normal ] ATK 1000 DEF 1000  
    A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
    Elemental HERO Avian
  • Elemental HERO Burstinatrix
    FIRE FIRE Level Level 3 [ Warrior / Normal ] ATK 1200 DEF 800  
    A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
    Elemental HERO Burstinatrix
  • Elemental HERO Clayman
    EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 800 DEF 2000  
    An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
    Elemental HERO Clayman
  • Elemental HERO Sparkman
    LIGHT LIGHT Level Level 4 [ Warrior / Normal ] ATK 1600 DEF 1400  
    An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
    Elemental HERO Sparkman
  • Winged Kuriboh Rare
    LIGHT LIGHT Level Level 1 [ Fairy / Effect ] ATK 300 DEF 200  
    If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
    Winged Kuriboh
  • Winged Kuriboh LV10 Rare
    LIGHT LIGHT Level Level 10 [ Fairy / Effect ] ATK 300 DEF 200  
    Cannot be Normal Summoned/Set. Must be Special Summoned with "Transcendent Wings". During your opponent's Battle Phase (Quick Effect): You can Tribute this face-up card; destroy as many Attack Position monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
    Winged Kuriboh LV10
  • Wroughtweiler
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 800 DEF 1200  
    When this card is destroyed by battle and sent to the Graveyard: Target 1 "Elemental HERO" card and 1 "Polymerization" in your Graveyard; add both those targets to your hand.
    Wroughtweiler
  • Dark Catapulter
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1000 DEF 1500  
    During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. You can remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that many Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.
    Dark Catapulter
  • Elemental HERO Bubbleman
    WATER WATER Level Level 4 [ Warrior / Effect ] ATK 800 DEF 1200  
    If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
    Elemental HERO Bubbleman
  • Elemental HERO Flame Wingman Super Rare
    WIND WIND Level Level 6 [ Warrior / Fusion / Effect ] ATK 2100 DEF 1200  
    "Elemental HERO Avian" + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
    Elemental HERO Flame Wingman
  • Elemental HERO Thunder Giant Rare
    LIGHT LIGHT Level Level 6 [ Warrior / Fusion / Effect ] ATK 2400 DEF 1500  
    "Elemental HERO Sparkman" + "Elemental HERO Clayman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.
    Elemental HERO Thunder Giant
  • Elemental HERO Rampart Blaster Rare
    EARTH EARTH Level Level 6 [ Warrior / Fusion / Effect ] ATK 2000 DEF 2500  
    "Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack while in face-up Defense Position, but only if your opponent controls no monsters, and if it does, this card's ATK is halved during damage calculation only.
    Elemental HERO Rampart Blaster
  • Elemental HERO Steam Healer Ultra Rare
    WATER WATER Level Level 5 [ Warrior / Fusion / Effect ] ATK 1800 DEF 1000  
    "Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"
    Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Gain Life Points equal to the ATK of that destroyed monster in the Graveyard.
    Elemental HERO Steam Healer
  • Polymerization
    SPELL SPELL  
    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
    Polymerization
  • Fusion Sage
    SPELL SPELL  
    Add 1 "Polymerization" from your Deck to your hand.
    Fusion Sage
  • The Warrior Returning Alive
    SPELL SPELL  
    Target 1 Warrior monster in your GY; add that target to your hand.
    The Warrior Returning Alive
  • Feather Shot
    SPELL SPELL  
    Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.
    Feather Shot
  • Transcendent Wings
    SPELL SPELL Quick-Play Quick-Play  
    Send 1 face-up or face-down "Winged Kuriboh" you control and 2 cards from your hand to the GY; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
    Transcendent Wings
  • Bubble Shuffle
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
    Bubble Shuffle
  • Spark Blaster
    SPELL SPELL Equip Equip  
    Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
    Spark Blaster
  • Skyscraper Rare
    SPELL SPELL Field Field  
    If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
    Skyscraper
  • Burst Return Super Rare
    SPELL SPELL  
    If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
    Burst Return
  • Bubble Blaster Super Rare
    SPELL SPELL Equip Equip  
    You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0.
    Bubble Blaster
  • Bubble Illusion Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand.
    Bubble Illusion
  • A Hero Emerges
    TRAP TRAP  
    When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard.
    A Hero Emerges
  • Draining Shield
    TRAP TRAP  
    If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.
    Draining Shield
  • Negate Attack Rare
    TRAP TRAP Counter Counter  
    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
    Negate Attack
  • Hero Signal
    TRAP TRAP  
    When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
    Hero Signal
  • Feather Wind Rare
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
    Feather Wind
  • Clay Charge Super Rare
    TRAP TRAP  
    When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.
    Clay Charge