Close

2018 MEGA-TINS MEGA PACK

( Release Date : 08/31/2018 )

Total of 233 Card(s)
Speedroid Skull Marbles
Speedroid Skull Marbles
X
WIND WIND Level Level 7 [ Machine / Effect ] ATK 0 DEF 3000
Once per turn, during the Standby Phase, if your opponent controls a face-up monster that was Special Summoned from the Extra Deck: You can Special Summon this card from your hand. Cannot be destroyed by battle with a Normal Summoned/Set monster. Your opponent takes any battle damage you would have taken from battles involving this card. You can only use this effect of "Speedroid Skull Marbles" once per turn. If you control a face-up monster that is not a "Speedroid" monster, destroy this card.
Speedroid Maliciousmagnet
Speedroid Maliciousmagnet
X
WIND WIND Level Level 1 [ Machine / Tuner / Effect ] ATK 0 DEF 0
Cannot be used as Synchro Material except for a Synchro Summon by its own effect. During your Main Phase, if this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster using only this card you control and that monster. You can only use this effect of "Speedroid Maliciousmagnet" once per turn.
Double Resonator
Double Resonator
X
FIRE FIRE Level Level 1 [ Fiend / Tuner / Effect ] ATK 0 DEF 0
If this card is Normal or Special Summoned: You can target 1 face-up monster on the field; that target is treated as a Tuner this turn. You can banish this card from your GY, then target 1 Fiend monster you control; that Fiend monster is treated as a Tuner this turn. You can only use this effect of "Double Resonator" once per turn.
Majesty Maiden, the True Dracocaster
Majesty Maiden, the True Dracocaster

UR

Ultra Rare
X
WIND WIND Level Level 5 [ Wyrm / Effect ] ATK 2300 DEF 1500
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can add 1 "True Draco" or "True King" monster from your Deck to your hand.
Mariamne, the True Dracophoenix
Mariamne, the True Dracophoenix

UR

Ultra Rare
X
WIND WIND Level Level 9 [ Wyrm / Effect ] ATK 2700 DEF 2100
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn.
Digital Bug LEDybug
Digital Bug LEDybug
X
LIGHT LIGHT Level Level 3 [ Insect / Effect ] ATK 500 DEF 0
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can add 1 Level 3 Insect monster from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
●When this card destroys a monster by battle, draw 1 card.
Ariel, Priestess of the Nekroz
Ariel, Priestess of the Nekroz

R

Rare
X
WATER WATER Level Level 4 [ Psychic / Effect ] ATK 1000 DEF 1800
Once per turn: You can reveal any number of "Nekroz" cards in your hand; increase or reduce this card's Level by the number of revealed cards until the end of this turn. If this card is Tributed by a card effect: You can add 1 "Nekroz" monster from your Deck to your hand, except a Ritual Monster. You can only use this effect of "Ariel, Priestess of the Nekroz" once per turn.
Pendulumucho
Pendulumucho

SR

Super Rare
X
EARTH EARTH Level Level 1 [ Winged Beast / Pendulum / Effect ] ATK 0 DEF 0
Pendulum Scale P Scale 0 Once per turn, during your Main Phase, if this card was activated this turn: You can target 1 of your Pendulum Monsters, that is banished or in your GY, except "Pendulumucho"; add it to your Extra Deck face-up.
If this card is Normal or Special Summoned: You can Special Summon 1 face-up Level 1 Pendulum Monster from your Extra Deck, except "Pendulumucho", but banish it when it leaves the field.
Baobaboon
Baobaboon
X
DARK DARK Level Level 3 [ Plant / Effect ] ATK 1200 DEF 1000
If this card is Normal or Special Summoned: You can draw 1 card, then place 1 card from your hand on either the top or bottom of your Deck. If this card is destroyed by battle or card effect: You can Special Summon any number of "Baobaboon" from your Deck.
Familiar-Possessed - Lyna
Familiar-Possessed - Lyna
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the GY. When Summoned this way: You can add 1 Spellcaster monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
Supreme King Z-ARC
Supreme King Z-ARC

SE

Secret Rare
X
DARK DARK Level Level 12 [ Dragon / Fusion / Pendulum / Effect ] ATK 4000 DEF 4000
Pendulum Scale P Scale 1 Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).
4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
Magician's Right Hand
Magician's Right Hand
X
SPELL SPELL Continuous Continuous
Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, or if it did not have an effect, destroy that card.
Magician's Left Hand
Magician's Left Hand
X
SPELL SPELL Continuous Continuous
Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, destroy that card.
Ultra Polymerization
Ultra Polymerization

SE

Secret Rare
X
SPELL SPELL
Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your GY, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your GY, but change their ATK/DEF to 0, also they have their effects negated.
Dragonic Diagram
Dragonic Diagram

Limited

Limited

SE

Secret Rare
X
SPELL SPELL Field Field
All "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.
True Draco Heritage
True Draco Heritage

UR

Ultra Rare
X
SPELL SPELL Continuous Continuous
During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the GY this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.
Disciples of the True Dracophoenix
Disciples of the True Dracophoenix
X
SPELL SPELL Continuous Continuous
You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.
Bug Signal
Bug Signal
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Insect Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can only activate 1 "Bug Signal" per turn.
Set Rotation
Set Rotation

Limited

Limited
X
SPELL SPELL Quick-Play Quick-Play
Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.
Break Away
Break Away
X
TRAP TRAP
During your opponent's Battle Phase: Send 1 Spell from your hand to the GY; end the Battle Phase, then face-up monsters currently on the field have their effects negated until the end of this turn.
The Phantom Knights of Lost Vambrace
The Phantom Knights of Lost Vambrace
X
TRAP TRAP
Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap.)
The Phantom Knights of Wrong Magnetring
The Phantom Knights of Wrong Magnetring
X
TRAP TRAP
When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.)
●(Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards.
True Draco Apocalypse
True Draco Apocalypse
X
TRAP TRAP Continuous Continuous
If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain.
●You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field).
●During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up.
You can only use each effect of "True Draco Apocalypse" once per turn.
Waterfall of Dragon Souls
Waterfall of Dragon Souls

SR

Super Rare
X
TRAP TRAP
Activate 1 of these effects;
●Add 1 Wyrm monster from your Deck to your hand.
●Send any number of Wyrm monsters from your hand and/or face-up from your field to the GY; draw cards equal to the number of monsters you sent to the GY +1.
Kaiser Sea Snake
Kaiser Sea Snake
X
WATER WATER Level Level 8 [ Sea Serpent / Effect ] ATK 2500 DEF 1000
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Kaiser Sea Snake" once per turn this way. When Summoned this way: You can Special Summon 1 Level 8 Sea Serpent monster from your hand or GY, but its ATK/DEF become 0. If this card is Special Summoned, its Level becomes 4 and original ATK becomes 0.
Sylvan Princessprite
Sylvan Princessprite

SR

Super Rare
X
LIGHT LIGHT Rank Rank 1 [ Plant / Xyz / Effect ] ATK 1800 DEF 100
2 Level 1 monsters
You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap, add it to your hand. Otherwise, send it to the GY. You can send 1 other Plant monster from your hand or face-up from your field to the GY, then target 1 "Sylvan" monster in your GY; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn.
Artifact Vajra
Artifact Vajra
X
LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1800 DEF 1900
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all cards in your Spell & Trap Zones. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand.
Mild Turkey
Mild Turkey
X
FIRE FIRE Level Level 4 [ Winged Beast / Pendulum / Normal ] ATK 1000 DEF 2000
Pendulum Scale P Scale 7 Once per turn: You can roll a six-sided die. Until the end of this turn, reduce this card's Pendulum Scale by that number (min. 1).
The taste of victory will bowl you over.
Ghost Beef
Ghost Beef
X
DARK DARK Level Level 7 [ Beast / Pendulum / Normal ] ATK 2000 DEF 1000
Pendulum Scale P Scale 4 Once per turn: You can roll a six-sided die. Until the end of this turn, increase this card's Pendulum Scale by that number (max. 10).
The Ghost of Christmas Dinner.
Onikuji
Onikuji
X
TRAP TRAP Continuous Continuous
Once per turn, during your Standby Phase: Your opponent declares 1 card type (Monster, Spell, or Trap). Excavate the top card of your Deck, then if it is that type of card, your opponent draws 1 card. Otherwise, discard 1 random card from their hand. Place the excavated card on the bottom of your Deck.
Backup Secretary
Backup Secretary
X
LIGHT LIGHT Level Level 3 [ Cyberse / Effect ] ATK 1200 DEF 800
If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.
Stack Reviver
Stack Reviver
X
DARK DARK Level Level 2 [ Cyberse / Effect ] ATK 100 DEF 600
If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel.
Launcher Commander
Launcher Commander
X
EARTH EARTH Level Level 4 [ Cyberse / Effect ] ATK 1700 DEF 1200
All other Cyberse monsters you control gain 300 ATK/DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it.
Salvagent Driver
Salvagent Driver

UR

Ultra Rare
X
LIGHT LIGHT Level Level 6 [ Cyberse / Effect ] ATK 2200 DEF 2100
If a Cyberse Link Monster you control is destroyed by an opponent's card effect while this card is in your hand or GY (except during the Damage Step): You can Special Summon this card. You can discard 1 Spell, then target 1 Cyberse monster in your GY; Special Summon it, but it cannot attack directly this turn. You can only use each effect of "Salvagent Driver" once per turn.
Trickstar Lilybell
Trickstar Lilybell

R

Rare
X
LIGHT LIGHT Level Level 2 [ Fairy / Effect ] ATK 800 DEF 2000
If this card is added to your hand, except by drawing it: You can Special Summon it from your hand. You can only use this effect of "Trickstar Lilybell" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 "Trickstar" monster in your GY; add it to your hand.
Trickstar Lycoris
Trickstar Lycoris

SR

Super Rare
X
LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 1600 DEF 1200
(Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each.
Trickstar Candina
Trickstar Candina

UR

Ultra Rare
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1800 DEF 400
When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.
Gouki Twistcobra
Gouki Twistcobra

SR

Super Rare
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1600 DEF 0
(Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.
Gouki Suprex
Gouki Suprex

R

Rare
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 0
When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.
Gouki Riscorpio
Gouki Riscorpio

R

Rare
X
EARTH EARTH Level Level 5 [ Warrior / Effect ] ATK 2300 DEF 0
If you control no monsters, or all monsters you control are "Gouki" monsters, you can Normal Summon this card without Tributing. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Riscorpio". You can only use this effect of "Gouki Riscorpio" once per turn.
Hack Worm
Hack Worm
X
DARK DARK Level Level 1 [ Machine / Effect ] ATK 400 DEF 0
If your opponent controls no monsters, you can Special Summon this card (from your hand).
Jack Wyvern
Jack Wyvern
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1800 DEF 0
You can banish this card and 1 face-up Machine monster you control, then target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Jack Wyvern" once per turn.
Cracking Dragon
Cracking Dragon

SR

Super Rare
X
DARK DARK Level Level 8 [ Machine / Effect ] ATK 3000 DEF 0
Cannot be destroyed by battle with a monster with equal or lower Level. When your opponent Normal or Special Summons exactly 1 monster (and no other monsters are Summoned) while this monster is on the field: You can make that monster lose ATK equal to its Level x 200 (until the end of this turn), and if you do, inflict damage to your opponent equal to the ATK lost by this effect.
Crowned by the World Chalice
Crowned by the World Chalice
X
WATER WATER Level Level 2 [ Spellcaster / Normal ] ATK 0 DEF 2100
With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it.
Chosen by the World Chalice
Chosen by the World Chalice
X
FIRE FIRE Level Level 3 [ Psychic / Normal ] ATK 1600 DEF 0
Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world.
Beckoned by the World Chalice
Beckoned by the World Chalice
X
EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 1800 DEF 0
His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him.
World Chalice Guardragon
World Chalice Guardragon

UR

Ultra Rare
X
WIND WIND Level Level 1 [ Dragon / Effect ] ATK 400 DEF 400
When a card or effect is activated that targets your linked monster (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position to your zone a Link Monster points to. You can only use this effect of "World Chalice Guardragon" once per turn.
Lee the World Chalice Fairy
Lee the World Chalice Fairy

UR

Ultra Rare
X
LIGHT LIGHT Level Level 2 [ Fairy / Effect ] ATK 100 DEF 2000
If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Chalice Fairy" once per turn.
World Legacy - "World Chalice"
World Legacy - "World Chalice"

R

Rare
X
DARK DARK Level Level 5 [ Machine / Effect ] ATK 0 DEF 0
If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn.
●If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"".
●During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand.
Jain, Twilightsworn General
Jain, Twilightsworn General
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1200
Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up monster on the field; it loses ATK and DEF equal to the banished monster's Level x 300, until the end of this turn. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 2 cards of your Deck to the GY.
Lyla, Twilightsworn Enchantress
Lyla, Twilightsworn Enchantress

SR

Super Rare
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 200
Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 face-up Spell/Trap on the field; destroy it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
Lumina, Twilightsworn Shaman
Lumina, Twilightsworn Shaman

SE

Secret Rare
X
DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000
Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
Ryko, Twilightsworn Fighter
Ryko, Twilightsworn Fighter

R

Rare
X
DARK DARK Level Level 2 [ Beast / Effect ] ATK 200 DEF 100
If this card is Normal Summoned or flipped face-up: You can banish 1 "Lightsworn" monster from your hand or GY; banish 1 card on the field. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY.
Rescue Ferret
Rescue Ferret

SE

Secret Rare
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 300 DEF 100
You can shuffle this card you control into the Deck; Special Summon monster(s) from your Deck, except "Rescue Ferret", whose total Levels equal 6, to your zone(s) a Link Monster(s) points to, but those Summoned monsters have their effects negated, also destroy them during the End Phase. You can only use this effect of "Rescue Ferret" once per turn.
Motivating Captain
Motivating Captain

R

Rare
X
EARTH EARTH Level Level 1 [ Warrior / Effect ] ATK 400 DEF 1200
When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but it has its effects negated.
Treasure Panda
Treasure Panda
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1100 DEF 2000
You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.
Zombina
Zombina
X
EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1400 DEF 1500
If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it.
Re: EX
Re: EX

R

Rare
X
LIGHT LIGHT Level Level 4 [ Dinosaur / Effect ] ATK 1900 DEF 1200
If this card battles a monster in the Extra Monster Zone, it gains 800 ATK and DEF during the Damage Step only.
Orbital Hydralander
Orbital Hydralander
X
DARK DARK Level Level 8 [ Machine / Effect ] ATK 3000 DEF 1500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters in your GY with the same name, to activate and to resolve this effect.
The Ascended of Thunder
The Ascended of Thunder
X
LIGHT LIGHT Level Level 7 [ Thunder / Effect ] ATK 2700 DEF 2400
You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP.
Parry Knights
Parry Knights
X
EARTH EARTH Level Level 6 [ Warrior / Effect ] ATK 2300 DEF 2100
When you take battle damage from an opponent's attacking monster: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand with ATK less than or equal to the damage you took.
Firewall Dragon
Firewall Dragon

SE

Secret Rare
X
LIGHT LIGHT Link Link 4 [ Cyberse / Link / Effect ] ATK 2500 DEF -
2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
Trickstar Holly Angel
Trickstar Holly Angel

UR

Ultra Rare
X
LIGHT LIGHT Link Link 2 [ Fairy / Link / Effect ] ATK 2000 DEF -
2 "Trickstar" monsters
Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, inflict 200 damage to your opponent. "Trickstar" monsters this card points to cannot be destroyed by battle or card effects. If your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn.
Gouki The Great Ogre
Gouki The Great Ogre

SR

Super Rare
X
EARTH EARTH Link Link 3 [ Warrior / Link / Effect ] ATK 2600 DEF -
2+ "Gouki" monsters
All monsters on the field lose ATK equal to their original DEF. If this card would be destroyed by battle or card effect, you can destroy 1 of your monsters this card points to instead.
Topologic Bomber Dragon
Topologic Bomber Dragon

SE

Secret Rare
X
DARK DARK Link Link 4 [ Cyberse / Link / Effect ] ATK 3000 DEF -
2+ Effect Monsters
If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.
Imduk the World Chalice Dragon
Imduk the World Chalice Dragon

R

Rare
X
WIND WIND Link Link 1 [ Dragon / Link / Effect ] ATK 800 DEF -
1 Normal Monster, except a Token
During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
Ib the World Chalice Priestess
Ib the World Chalice Priestess

SR

Super Rare
X
WATER WATER Link Link 2 [ Spellcaster / Link / Effect ] ATK 1800 DEF -
2 monsters with different Types and Attributes
This linked card cannot be destroyed by battle or card effects. Your opponent cannot target this linked card with card effects. If a monster(s) this card points to would be destroyed by a card effect, you can send this card to the GY instead. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
Ningirsu the World Chalice Warrior
Ningirsu the World Chalice Warrior

SE

Secret Rare
X
EARTH EARTH Link Link 3 [ Warrior / Link / Effect ] ATK 2500 DEF -
2+ Link Monsters
If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.
Trickstar Light Stage
Trickstar Light Stage

UR

Ultra Rare
X
SPELL SPELL Field Field
When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.
Gouki Re-Match
Gouki Re-Match

SR

Super Rare
X
SPELL SPELL
Target 2 "Gouki" monsters in your GY with different Levels; Special Summon them in Defense Position. You can only activate 1 "Gouki Re-Match" per turn.
Air Cracking Storm
Air Cracking Storm
X
SPELL SPELL Equip Equip
Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect.
Smile Universe
Smile Universe
X
SPELL SPELL Quick-Play Quick-Play
Special Summon as many face-up Pendulum Monsters from your Extra Deck as possible, but they have their effects negated (if any), then your opponent gains LP equal to the total original ATK of those Special Summoned monsters. You cannot Normal or Special Summon other monsters, or attack, during the turn you activate this card.
World Legacy Discovery
World Legacy Discovery

R

Rare
X
SPELL SPELL Field Field
All "World Chalice" monsters on the field gain 300 ATK/DEF. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position.
World Legacy's Heart
World Legacy's Heart
X
SPELL SPELL
Target 2 "World Chalice" monsters in your GY with different names; add them to your hand. If your linked Link Monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "World Legacy's Heart" per turn.
Emerging Emergency Rescute Rescue
Emerging Emergency Rescute Rescue
X
SPELL SPELL
If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn.
Spellbook of Knowledge
Spellbook of Knowledge

UR

Ultra Rare
X
SPELL SPELL
Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.
Gravity Lash
Gravity Lash
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up monster on the field; it loses ATK equal to its DEF until the end of this turn.
Defense Zone
Defense Zone
X
SPELL SPELL Field Field
For each monster a player controls in their Main Monster Zone, their Spells/Traps in the same column as that monster cannot be destroyed by their opponent's card effects, and their opponent cannot target them with card effects.
Three Strikes Barrier
Three Strikes Barrier
X
TRAP TRAP
If your opponent controls exactly 3 cards: Activate 1 of these effects;
●This turn, your monsters cannot be destroyed by battle.
●This turn, you take no battle damage.
●This turn, each time your monster inflicts battle damage to your opponent, you gain the same amount of LP.
Pulse Mines
Pulse Mines
X
TRAP TRAP
If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.
World Legacy Landmark
World Legacy Landmark
X
TRAP TRAP
Banish 1 "World Legacy" monster from your hand or face-up from your field, then target 2 monsters in your GY; Special Summon them, but they cannot attack this turn.
Twilight Eraser
Twilight Eraser

R

Rare
X
TRAP TRAP
If you control 2 or more "Lightsworn" monsters with the same Type but different names: Banish 2 "Lightsworn" monsters from your GY, then target 2 cards on the field; banish them. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can Special Summon 1 "Lightsworn" monster from your hand.
Twilight Cloth
Twilight Cloth
X
TRAP TRAP
Target 1 face-up monster you control; banish any number of "Lightsworn" monsters from your GY, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the GY by a "Lightsworn" monster's effect: You can activate this effect; this turn, "Lightsworn" monsters you control cannot be destroyed by battle or card effects.
Dark World Brainwashing
Dark World Brainwashing
X
TRAP TRAP Continuous Continuous
When your opponent activates a monster effect, if you have 3 or more cards in your hand (except during the Damage Step): You can target 1 "Dark World" monster on the field; return it to the hand, and if you do, the activated effect becomes "Your opponent randomly discards 1 card".
Break Off Trap Hole
Break Off Trap Hole

SR

Super Rare
X
TRAP TRAP
When a Link Monster is Link Summoned: Destroy all monsters on the field that are not linked.
Heavy Storm Duster
Heavy Storm Duster

SR

Super Rare
X
TRAP TRAP
Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.
Back to the Front
Back to the Front

R

Rare
X
TRAP TRAP
Target 1 monster in your GY; Special Summon it in Defense Position.
Recall
Recall

R

Rare
X
TRAP TRAP Counter Counter
When your opponent activates a monster effect: Your opponent draws 1 card, also negate the activation, and if you do, destroy it.
Samurai Skull
Samurai Skull
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1700 DEF 0
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".
Vendread Reorigin
Vendread Reorigin

SE

Secret Rare
X
TRAP TRAP
Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 "Vendread Token" (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster's original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except "Vendread" monsters.
F.A. Sonic Meister
F.A. Sonic Meister
X
WIND WIND Level Level 4 [ Machine / Effect ] ATK 0 DEF 1000
Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase.
F.A. Hang On Mach
F.A. Hang On Mach
X
WIND WIND Level Level 4 [ Machine / Effect ] ATK 0 DEF 1800
Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead.
F.A. Circuit Grand Prix
F.A. Circuit Grand Prix
X
SPELL SPELL Field Field
Increase the Levels of all "F.A." monsters on the field by 2 during the Battle Phase only. Once per turn, when your "F.A." monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Circuit Grand Prix". You can only use this effect of "F.A. Circuit Grand Prix" once per turn.
F.A. Downforce
F.A. Downforce
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn.
Junk Breaker
Junk Breaker
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1000
During your Main Phase, if this card was Normal Summoned this turn: You can Tribute this card; all face-up monsters on the field have their effects negated until the end of this turn.
Infernity Patriarch
Infernity Patriarch
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1000 DEF 2000
If this is the only card in your hand, you can Special Summon it (from your hand). You can only Special Summon "Infernity Patriarch" once per turn this way. While you have no cards in your hand, if an "Infernity" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
Gogogo Aristera & Dexia
Gogogo Aristera & Dexia
X
EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 0 DEF 2200
While another "Gogogo" monster is on the field, your opponent's monsters cannot target "Gogogo" monsters for attacks, also your opponent cannot target "Gogogo" monsters on the field with card effects. An Xyz Monster that was Summoned using only this card and other "Gogogo" monsters as material gains this effect.
●When it is Xyz Summoned: You can target 1 face-up Attack Position monster your opponent controls; change it to Defense Position, and if you do, change its DEF to 0.
Wicked Acolyte Chilam Sabak
Wicked Acolyte Chilam Sabak
X
DARK DARK Level Level 8 [ Reptile / Effect ] ATK 2500 DEF 0
If you have 5 or more cards in your hand, you can Normal Summon this card without Tributing. When this card is destroyed by battle and sent to the GY: You can Special Summon this card in Defense Position, and if you do, it is treated as a Tuner. You can only use this effect of "Wicked Acolyte Chilam Sabak" once per turn.
Galaxy Worm
Galaxy Worm
X
LIGHT LIGHT Level Level 3 [ Insect / Effect ] ATK 1200 DEF 1000
When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower "Galaxy" Effect Monster from your Deck, but negate its effects.
Destiny HERO - Dangerous
Destiny HERO - Dangerous
X
DARK DARK Level Level 6 [ Warrior / Fusion / Effect ] ATK 2000 DEF 2600
1 "Destiny HERO" monster + 1 DARK Effect Monster
(Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
Abyss Actor - Trendy Understudy
Abyss Actor - Trendy Understudy
X
DARK DARK Level Level 2 [ Fiend / Pendulum / Effect ] ATK 700 DEF 700
Pendulum Scale P Scale 8 When you Pendulum Summon a monster: You can add 1 face-up Level 1 or 8 "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.
If you have 2 "Abyss Actor" cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 Level 1 or 8 "Abyss Actor" Pendulum Monster from your hand or face-up from your Extra Deck. You can only use this effect of "Abyss Actor - Trendy Understudy" once per turn.
Speedroid Passinglider
Speedroid Passinglider
X
WIND WIND Level Level 5 [ Machine / Pendulum / Effect ] ATK 2200 DEF 2000
Pendulum Scale P Scale 3 Once per turn: You can send 1 "Speedroid" Tuner from your hand or face-up from your field to the GY; increase or reduce (min. 1) this card's Pendulum Scale by the original Level of the sent monster until the end of this turn.
If there are no monsters on the field, you can Special Summon this card (from your hand). You can only Special Summon "Speedroid Passinglider" once per turn this way. When this card is Tribute Summoned: You can target 1 Level 4 or lower "Speedroid" monster in your GY; Special Summon it. Your opponent's monsters cannot target "Speedroid" monsters for attacks, except this one.
Ancient Gear Golem - Ultimate Pound
Ancient Gear Golem - Ultimate Pound
X
EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 3000 DEF 3000
Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.
Defect Compiler
Defect Compiler
X
LIGHT LIGHT Level Level 3 [ Cyberse / Effect ] ATK 1000 DEF 1000
Once per turn, if you would take damage from an opponent's card effect, place 1 Defect Counter on this card instead (max. 1). Once per turn (Quick Effect): You can remove 1 Defect Counter from this card, then target 1 Cyberse monster you control; it gains 800 ATK until the end of this turn.
Capacitor Stalker
Capacitor Stalker
X
LIGHT LIGHT Level Level 5 [ Cyberse / Effect ] ATK 2000 DEF 1000
When this card is Normal Summoned: You can target 1 other Cyberse monster you control; while this face-up monster is on the field, that monster gains 800 ATK. If this card in the Monster Zone is destroyed by a card effect and sent to the GY: Each player takes 800 damage. You can only use this effect of "Capacitor Stalker" once per turn.
Link Infra-Flier
Link Infra-Flier
X
WIND WIND Level Level 2 [ Cyberse / Effect ] ATK 0 DEF 1800
You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way.
Trickstar Narkissus
Trickstar Narkissus

R

Rare
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1000 DEF 1800
If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves.
Gouki Headbatt
Gouki Headbatt
X
EARTH EARTH Level Level 2 [ Warrior / Effect ] ATK 800 DEF 0
If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn.
Sniffer Dragon
Sniffer Dragon
X
DARK DARK Level Level 2 [ Dragon / Effect ] ATK 800 DEF 400
If this card is Normal or Special Summoned: You can add 1 "Sniffer Dragon" from your Deck to your hand. You can only use this effect of "Sniffer Dragon" once per turn.
Anesthrokket Dragon
Anesthrokket Dragon
X
DARK DARK Level Level 1 [ Dragon / Effect ] ATK 0 DEF 2200
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then make 1 face-up monster on the field unable to attack, also it has its effects negated. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Anesthrokket Dragon". You can only use each effect of "Anesthrokket Dragon" once per turn.
Autorokket Dragon
Autorokket Dragon

SR

Super Rare
X
DARK DARK Level Level 3 [ Dragon / Effect ] ATK 1600 DEF 1000
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 Spell/Trap on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Autorokket Dragon". You can only use each effect of "Autorokket Dragon" once per turn.
Magnarokket Dragon
Magnarokket Dragon

UR

Ultra Rare
X
DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1200
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then send 1 monster on the field to the GY. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Magnarokket Dragon". You can only use each effect of "Magnarokket Dragon" once per turn.
Altergeist Marionetter
Altergeist Marionetter

UR

Ultra Rare
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1700
When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.
Altergeist Silquitous
Altergeist Silquitous

SR

Super Rare
X
WIND WIND Level Level 2 [ Spellcaster / Effect ] ATK 800 DEF 1500
(Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.
Altergeist Meluseek
Altergeist Meluseek

UR

Ultra Rare
X
WATER WATER Level Level 1 [ Spellcaster / Effect ] ATK 500 DEF 300
This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.
Altergeist Kunquery
Altergeist Kunquery
X
EARTH EARTH Level Level 5 [ Spellcaster / Effect ] ATK 0 DEF 2400
When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.
World Legacy - "World Armor"
World Legacy - "World Armor"

R

Rare
X
DARK DARK Level Level 7 [ Machine / Effect ] ATK 2500 DEF 2500
When a monster is Flip Summoned: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "World Legacy" card from your Deck to your hand. If this Normal Summoned/Set card is on the field (Quick Effect): You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; return both that monster and this card to the hand. You can only use each effect of "World Legacy - "World Armor"" once per turn.
Mermail Abyssnerei
Mermail Abyssnerei
X
WATER WATER Level Level 3 [ Aqua / Effect ] ATK 1200 DEF 2000
(Quick Effect): You can discard this card, then target 1 WATER monster you control; destroy 1 other WATER monster in your hand or field, and if you do, the targeted monster gains ATK/DEF equal to the destroyed monster's original ATK/DEF, until the end of this turn. If this card is sent from the field to the GY: You can draw 1 card, then discard 1 card. You can only use each effect of "Mermail Abyssnerei" once per turn.
Mecha Phantom Beast Raiten
Mecha Phantom Beast Raiten
X
WIND WIND Level Level 4 [ Machine / Effect ] ATK 1500 DEF 1500
You can discard 1 card; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0), also you can only use "Mecha Phantom Beast" monsters as Fusion, Synchro, Xyz, or Link Material for a Summon, for the rest of this turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.
The Accumulator
The Accumulator
X
LIGHT LIGHT Level Level 1 [ Thunder / Effect ] ATK 0 DEF 0
Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300.
Soldier Dragons
Soldier Dragons
X
EARTH EARTH Level Level 2 [ Dragon / Effect ] ATK 700 DEF 800
Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.
Duck Dummy
Duck Dummy
X
WATER WATER Level Level 1 [ Winged Beast / Gemini / Effect ] ATK 0 DEF 0
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
●Cannot be destroyed by card effects. Neither player can target this card with card effects.
●The attacks from your opponent's monsters become direct attacks.
Leng Ling
Leng Ling
X
DARK DARK Level Level 3 [ Dragon / Union / Effect ] ATK 1500 DEF 0
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The original ATK of a monster equipped with this card becomes 1000, it can make a second attack during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Self-Destruct Ant
Self-Destruct Ant
X
EARTH EARTH Level Level 3 [ Insect / Flip / Effect ] ATK 1500 DEF 1000
FLIP: Each player takes 1000 damage.
If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn.
Amano-Iwato
Amano-Iwato
X
EARTH EARTH Level Level 4 [ Rock / Spirit / Effect ] ATK 1900 DEF 1200
Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
Fantastic Striborg
Fantastic Striborg

R

Rare
X
WIND WIND Level Level 5 [ Machine / Effect ] ATK 2200 DEF 2200
Monsters Tributed for the face-up Tribute Summon of this card are returned to the hand instead of going to the GY. Once per turn: You can discard 1 card; return all cards your opponent controls in this card's column to the hand.
Destrudo the Lost Dragon's Frisson
Destrudo the Lost Dragon's Frisson

R

Rare
X
DARK DARK Level Level 7 [ Dragon / Tuner / Effect ] ATK 1000 DEF 3000
If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.
Elemental Grace Doriado
Elemental Grace Doriado

R

Rare
X
LIGHT LIGHT Level Level 9 [ Spellcaster / Effect ] ATK 0 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 6 or more monsters with different Attributes in the GYs. Gains ATK/DEF equal to the number of different Attributes in the GYs x 500. When your opponent would Special Summon a monster(s) (Quick Effect): You can banish 3 monsters from your GY; negate the Summon, and if you do, destroy that monster(s).
Nimble Beaver
Nimble Beaver
X
WATER WATER Level Level 2 [ Beast / Effect ] ATK 400 DEF 100
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.
Muscle Medic
Muscle Medic
X
WATER WATER Level Level 4 [ Warrior / Effect ] ATK 2200 DEF 100
If a player would take damage from a battle involving this card, they gain that much LP, instead.
Borreload Dragon
Borreload Dragon

SE

Secret Rare
X
DARK DARK Link Link 4 [ Dragon / Link / Effect ] ATK 3000 DEF -
3+ Effect Monsters
Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.
Trickstar Black Catbat
Trickstar Black Catbat

UR

Ultra Rare
X
LIGHT LIGHT Link Link 2 [ Fairy / Link / Effect ] ATK 2000 DEF -
2 "Trickstar" monsters
Each time a monster(s) this card points to is destroyed by battle or card effect and sent to the GY, inflict 200 damage to your opponent. Each time your opponent takes damage by a "Trickstar" monster's effect: Face-up monsters they control lose 200 ATK for each monster this card points to, until the end of this turn.
Gouki Thunder Ogre
Gouki Thunder Ogre

UR

Ultra Rare
X
EARTH EARTH Link Link 3 [ Warrior / Link / Effect ] ATK 2200 DEF -
2+ "Gouki" monsters
If a monster(s) this card points to is destroyed by battle or card effect: You can make this card gain 400 ATK. The turn player applies the following effect while this monster is on the field.
●During their Main Phase, they can Normal Summon 1 monster from their hand to their zone this card points to, in addition to their Normal Summon/Set. (They can only gain this effect once per turn.)
Twin Triangle Dragon
Twin Triangle Dragon

R

Rare
X
DARK DARK Link Link 2 [ Dragon / Link / Effect ] ATK 1200 DEF -
2 Level 4 or lower Dragon monsters, except Tokens
When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your zone this card points to, but it cannot attack this turn, also it has its effects negated.
Altergeist Primebanshee
Altergeist Primebanshee

UR

Ultra Rare
X
DARK DARK Link Link 3 [ Spellcaster / Link / Effect ] ATK 2100 DEF -
2+ "Altergeist" monsters
During the Main Phase (Quick Effect): You can Tribute 1 other "Altergeist" monster; Special Summon 1 "Altergeist" monster from your Deck to your zone this card points to. If this card is sent from the field to the GY: You can target 1 "Altergeist" card in your GY; add it to your hand. You can only use each effect of "Altergeist Primebanshee" once per turn.
Security Block
Security Block

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Cyberse monster on the field; this turn, neither player takes battle damage, also that monster cannot be destroyed by battle.
Dragonoid Generator
Dragonoid Generator

R

Rare
X
SPELL SPELL Continuous Continuous
Activate this card by paying 1000 LP. During your Main Phase: You can Special Summon 1 "Dragonoid Token" (Machine/EARTH/Level 1/ATK 300/DEF 300) in Attack Position, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also during the End Phase your opponent Special Summons 1 "Dragonoid Token" to their field in Attack Position (even if this card leaves the field). You can use this effect of "Dragonoid Generator" up to twice per turn.
Squib Draw
Squib Draw

SE

Secret Rare
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "Rokket" monster you control; destroy it, and if you do, draw 2 cards. You can only activate 1 "Squib Draw" per turn.
Quick Launch
Quick Launch

SE

Secret Rare
X
SPELL SPELL Quick-Play Quick-Play
Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase.
World Legacy Clash
World Legacy Clash
X
SPELL SPELL Quick-Play Quick-Play
Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.
One-Time Passcode
One-Time Passcode

R

Rare
X
SPELL SPELL
Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.
Arrivalrivals
Arrivalrivals

UR

Ultra Rare
X
SPELL SPELL Quick-Play Quick-Play
During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 "Arrivalrivals" per turn.
Overdone Burial
Overdone Burial

SE

Secret Rare
X
SPELL SPELL Equip Equip
Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 "Overdone Burial" per turn.
Temple of the Mind's Eye
Temple of the Mind's Eye
X
SPELL SPELL Field Field
Any battle damage a player takes becomes 1000.
Backup Squad
Backup Squad

R

Rare
X
SPELL SPELL Continuous Continuous
Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.
Burning Bamboo Sword
Burning Bamboo Sword
X
SPELL SPELL Continuous Continuous
If you activate a "Bamboo Sword" card while this card is already face-up in your Spell & Trap Zone: You can skip your opponent's next Main Phase 1.
Cyberse Beacon
Cyberse Beacon
X
TRAP TRAP
If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn.
Link Restart
Link Restart
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated that would inflict damage to you: Negate the activation, and if you do, Special Summon 1 Link Monster from your GY.
Remote Rebirth
Remote Rebirth
X
TRAP TRAP
Target 1 monster in your opponent's GY; Special Summon it in an opponent's Main Monster Zone your Link Monster points to.
Altergeist Camouflage
Altergeist Camouflage

R

Rare
X
TRAP TRAP
Target 1 "Altergeist" monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting the equipped monster. If an "Altergeist" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
Altergeist Protocol
Altergeist Protocol

SR

Super Rare
X
TRAP TRAP Continuous Continuous
The activation and effects of "Altergeist" cards activated on your field cannot be negated. When your opponent activates a monster effect: You can send 1 other face-up "Altergeist" card you control to the GY; negate the activation, and if you do, destroy it. You can only use this effect of "Altergeist Protocol" once per turn.
Personal Spoofing
Personal Spoofing

R

Rare
X
TRAP TRAP Continuous Continuous
Once per turn: You can shuffle 1 "Altergeist" card from your hand or face-up from your field into the Main Deck; add 1 "Altergeist" monster from your Deck to your hand.
World Legacy Pawns
World Legacy Pawns
X
TRAP TRAP Continuous Continuous
You can target 1 face-down monster you control; change it to face-up Attack or Defense Position. You can shuffle 1 "Krawler" monster from your GY into the Main Deck, then target 1 face-up monster you control; change it to face-down Defense Position. You can only use 1 "World Legacy Pawns" effect per turn, and only once that turn.
Evenly Matched
Evenly Matched

SE

Secret Rare
X
TRAP TRAP
At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
Fuse Line
Fuse Line

SE

Secret Rare
X
TRAP TRAP
While this card is Set: Target 1 card on the field in this card's column; destroy it.
Broken Line
Broken Line

UR

Ultra Rare
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card.
Ojama Duo
Ojama Duo
X
TRAP TRAP
Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.
Vendread Chimera
Vendread Chimera

SE

Secret Rare
X
DARK DARK Level Level 5 [ Zombie / Ritual / Effect ] ATK 2300 DEF 0
You can Ritual Summon this card with any "Vendread" Ritual Spell. When a card or effect is activated that would destroy a card on the field (Quick Effect): You can banish 1 Zombie monster from your GY; negate the activation, and if you do, destroy that card. If this card is Tributed, or banished, for a Ritual Summon: All monsters your opponent controls lose 500 ATK/DEF. You can only use each effect of "Vendread Chimera" once per turn.
F.A. Whip Crosser
F.A. Whip Crosser
X
WIND WIND Level Level 4 [ Machine / Effect ] ATK 0 DEF 1000
Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect.
F.A. Turbo Charger
F.A. Turbo Charger
X
WIND WIND Level Level 6 [ Machine / Effect ] ATK 0 DEF 1500
Gains ATK equal to its Level x 300. Your opponent's monsters whose original Level/Rank is lower than this card's Level cannot target monsters for attacks, except this one. Your opponent cannot target monsters, except this one, with the effects of monsters whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If your "F.A." monster battles while you control this Level 7 or higher card, your opponent's monsters cannot activate their effects until the end of the Damage Step.
F.A. Off-Road Grand Prix
F.A. Off-Road Grand Prix
X
SPELL SPELL Field Field
Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase only. You can only use each of the following effects of "F.A. Off-Road Grand Prix" once per turn.
●When a "F.A." monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand.
●If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. Off-Road Grand Prix".
F.A. Pit Stop
F.A. Pit Stop
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "F.A." monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of "F.A. Pit Stop" in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster in your GY; Special Summon it. You can only use each effect of "F.A. Pit Stop" once per turn.
Lunalight Crimson Fox
Lunalight Crimson Fox
X
DARK DARK Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 600
If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster(s) you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.
Lunalight Kaleido Chick
Lunalight Kaleido Chick
X
DARK DARK Level Level 4 [ Beast-Warrior / Effect ] ATK 1400 DEF 800
Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.
Amazoness Spy
Amazoness Spy
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 800 DEF 1200
You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck.
Amazoness Pet Liger
Amazoness Pet Liger
X
EARTH EARTH Level Level 7 [ Beast / Fusion / Effect ] ATK 2500 DEF 2400
"Amazoness Tiger" + 1 "Amazoness" monster
Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your "Amazoness" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters you control, except this one.
Amazoness Empress
Amazoness Empress
X
EARTH EARTH Level Level 8 [ Warrior / Fusion / Effect ] ATK 2800 DEF 2400
"Amazoness Queen" + 1 "Amazoness" monster
Other "Amazoness" cards you control cannot be destroyed by battle or card effects. If your "Amazoness" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this face-up Fusion Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Amazoness Queen" from your hand, Deck, or GY.
Yoko-Zuna Sumo Spirit
Yoko-Zuna Sumo Spirit
X
WIND WIND Level Level 5 [ Warrior / Pendulum / Spirit / Effect ] ATK 2400 DEF 1000
Pendulum Scale P Scale 1 If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.
When this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
Zombino
Zombino
X
EARTH EARTH Level Level 4 [ Zombie / Normal ] ATK 2000 DEF 0
The two are so close
They die and return to life
Inseparable
Lockout Gardna
Lockout Gardna
X
EARTH EARTH Level Level 3 [ Cyberse / Effect ] ATK 1000 DEF 1000
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, it cannot be destroyed by battle this turn. When an effect of a monster your opponent controls is activated that targets 1 Cyberse monster you control (and no other cards) (Quick Effect): You can negate the effects of both that Cyberse monster you control and that opponent's monster until the end of this turn.
Striping Partner
Striping Partner
X
LIGHT LIGHT Level Level 4 [ Cyberse / Effect ] ATK 1200 DEF 1600
Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If the effect activation of a monster you control is negated (except during the Damage Step): You can Special Summon this card from your hand.
When this card is Special Summoned: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use this effect of "Striping Partner" once per turn.
Flick Clown
Flick Clown
X
DARK DARK Level Level 4 [ Cyberse / Effect ] ATK 1000 DEF 1400
If you control at least 2 other Cyberse monsters and have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of "Flick Clown" once per turn.
Bitrooper
Bitrooper
X
EARTH EARTH Level Level 4 [ Cyberse / Effect ] ATK 1500 DEF 2000
You can send 1 Level 2 or lower monster from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Bitrooper" once per turn.
Linkbelt Wall Dragon
Linkbelt Wall Dragon
X
EARTH EARTH Level Level 6 [ Dragon / Effect ] ATK 0 DEF 2100
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you Link Summon: You can Special Summon this card from your hand, and if you do, place 2 counters on it. If a monster is Link Summoned: Remove 2 of these counters from this card (or all, if less than 2). Once per turn, during each Standby Phase: Place 1 of these counters on this card. No monster can be Link Summoned unless this card has at least as many of these counters as that monster's Link Rating. Monsters cannot attack, except Link Monsters.
Shelrokket Dragon
Shelrokket Dragon

R

Rare
X
DARK DARK Level Level 2 [ Dragon / Effect ] ATK 1100 DEF 2000
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy 1 monster in the column this card was in, and if you do, destroy any monsters in that card's adjacent zones. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Shelrokket Dragon". You can only use each effect of "Shelrokket Dragon" once per turn.
Metalrokket Dragon
Metalrokket Dragon

R

Rare
X
DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1700 DEF 1400
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy all your opponent's cards in the column this card was in. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Metalrokket Dragon". You can only use each effect of "Metalrokket Dragon" once per turn.
Mekk-Knight Blue Sky
Mekk-Knight Blue Sky

SE

Secret Rare
X
LIGHT LIGHT Level Level 5 [ Psychic / Effect ] ATK 2000 DEF 2500
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.
Mekk-Knight Green Horizon
Mekk-Knight Green Horizon
X
LIGHT LIGHT Level Level 6 [ Psychic / Effect ] ATK 2100 DEF 1600
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Green Horizon" once per turn this way. When an attack is declared involving this card and an opponent's monster in this card's column: You can target 1 "Mekk-Knight" monster in your GY; add it to your hand.
Mekk-Knight Orange Sunset
Mekk-Knight Orange Sunset
X
LIGHT LIGHT Level Level 6 [ Psychic / Effect ] ATK 800 DEF 3000
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand.
Mekk-Knight Yellow Star
Mekk-Knight Yellow Star

R

Rare
X
LIGHT LIGHT Level Level 7 [ Psychic / Effect ] ATK 2200 DEF 2800
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.
Mekk-Knight Red Moon
Mekk-Knight Red Moon

R

Rare
X
LIGHT LIGHT Level Level 7 [ Psychic / Effect ] ATK 2300 DEF 2600
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.
Mekk-Knight Indigo Eclipse
Mekk-Knight Indigo Eclipse

SR

Super Rare
X
LIGHT LIGHT Level Level 8 [ Psychic / Effect ] ATK 2400 DEF 2400
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.
Mekk-Knight Purple Nightfall
Mekk-Knight Purple Nightfall

SE

Secret Rare
X
LIGHT LIGHT Level Level 8 [ Psychic / Effect ] ATK 2500 DEF 2000
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.
World Legacy - "World Shield"
World Legacy - "World Shield"
X
DARK DARK Level Level 6 [ Machine / Effect ] ATK 0 DEF 3000
Unaffected by activated effects from any monster Special Summoned from the Extra Deck. Your opponent cannot target your "World Legacy" cards in this card's column with card effects, also they cannot be destroyed by your opponent's card effects. During the Standby Phase, if this card is in your GY: You can pay 1000 LP; Special Summon this card, then your opponent can Special Summon 1 monster from their hand or GY. You can only use this effect of "World Legacy - "World Shield"" once per turn.
Mythical Beast Master Cerberus
Mythical Beast Master Cerberus

SE

Secret Rare
X
LIGHT LIGHT Level Level 8 [ Spellcaster / Pendulum / Effect ] ATK 2800 DEF 2800
Pendulum Scale P Scale 4 If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn.
Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.
Artifact Mjollnir
Artifact Mjollnir
X
LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1300 DEF 1800
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Target 1 "Artifact" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters until the end of the next turn, except "Artifact" monsters. You can only use this effect of "Artifact Mjollnir" once per turn.
Grappler Angler
Grappler Angler
X
WATER WATER Level Level 1 [ Warrior / Tuner / Effect ] ATK 100 DEF 100
When this card inflicts battle damage to your opponent by a direct attack: You can target 1 monster in your GY; Special Summon it in Defense Position.
Mahjong Munia Maidens
Mahjong Munia Maidens
X
WIND WIND Level Level 2 [ Winged Beast / Flip / Effect ] ATK 200 DEF 2000
FLIP: You can draw 1 card, then discard 1 card.
Once per turn: You can change this card to face-down Defense Position.
D.D. Seeker
D.D. Seeker
X
DARK DARK Level Level 3 [ Psychic / Effect ] ATK 1500 DEF 800
(Quick Effect): You can target 1 face-up monster you control; banish it until the End Phase of the next turn. You can only use this effect of "D.D. Seeker" once per turn.
Ghost Bird of Bewitchment
Ghost Bird of Bewitchment

R

Rare
X
DARK DARK Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1500
This card gains an effect based on your Main Monster Zone it is in.
●Leftmost: Gains 1000 ATK/DEF.
●Rightmost: Can make up to 2 attacks on monsters during each Battle Phase.
●Center: Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects.
●Others: Monsters in this column cannot activate their effects.
Desmanian Devil
Desmanian Devil

R

Rare
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1700 DEF 1400
When this card destroys an opponent's monster by battle: You can add 1 Level 4 or lower Beast monster from your Deck to your hand.
Wattkinetic Puppeteer
Wattkinetic Puppeteer
X
LIGHT LIGHT Level Level 4 [ Psychic / Effect ] ATK 1800 DEF 0
(Quick Effect): You can send this card from your hand or field to the GY, then target 1 monster your opponent controls; move that target to another of their Main Monster Zones.
Inspector Boarder
Inspector Boarder

SE

Secret Rare
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 2000 DEF 2000
Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)
Overtex Qoatlus
Overtex Qoatlus

SR

Super Rare
X
DARK DARK Level Level 7 [ Dinosaur / Effect ] ATK 2700 DEF 2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate the activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Qoatlus" once per turn.
Contact "C"
Contact "C"
X
EARTH EARTH Level Level 6 [ Insect / Effect ] ATK 1500 DEF 2200
When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.
Underclock Taker
Underclock Taker
X
DARK DARK Link Link 2 [ Cyberse / Link / Effect ] ATK 1000 DEF -
2 Effect Monsters
Once per turn: You can target 1 face-up monster this card points to and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.
Flame Administrator
Flame Administrator
X
FIRE FIRE Link Link 2 [ Cyberse / Link / Effect ] ATK 1200 DEF -
2 Cyberse monsters
All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator".
Recovery Sorcerer
Recovery Sorcerer
X
LIGHT LIGHT Link Link 2 [ Cyberse / Link / Effect ] ATK 1500 DEF -
2 Cyberse monsters
(Quick Effect): You can target 1 Cyberse Link Monster in your GY that was destroyed this turn; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use this effect of "Recovery Sorcerer" once per turn.
Secure Gardna
Secure Gardna
X
LIGHT LIGHT Link Link 1 [ Cyberse / Link / Effect ] ATK 1000 DEF -
1 Cyberse Link Monster
After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".
Altergeist Hexstia
Altergeist Hexstia

SR

Super Rare
X
FIRE FIRE Link Link 2 [ Spellcaster / Link / Effect ] ATK 1500 DEF -
2 "Altergeist" monsters
Gains ATK equal to the original ATK of each "Altergeist" monster it points to. When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 "Altergeist" monster this card points to; negate the activation, and if you do, destroy that card. If this card is sent from the field to the GY: You can add 1 "Altergeist" card from your Deck to your hand. You can only use this effect of "Altergeist Hexstia" once per turn.
Mekk-Knight Spectrum Supreme
Mekk-Knight Spectrum Supreme

UR

Ultra Rare
X
LIGHT LIGHT Link Link 3 [ Cyberse / Link / Effect ] ATK 3000 DEF -
2+ "Mekk-Knight" monsters
This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY: Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.
Saryuja Skull Dread
Saryuja Skull Dread

SE

Secret Rare
X
EARTH EARTH Link Link 4 [ Dragon / Link / Effect ] ATK 2800 DEF -
2+ monsters with different names
This card gains effects based on the number of materials used for its Link Summon.
●2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
●3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand.
●4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.
Link Hole
Link Hole
X
SPELL SPELL
If you control a Link-4 or higher monster: Destroy monsters your opponent controls, up to the number of Link-3 or higher monsters you control. You can only activate 1 "Link Hole" per turn.
Fire Prison
Fire Prison
X
SPELL SPELL Field Field
All Dragon monsters on the field gain 300 DEF. If any Link Monsters are on the field, neither player can Link Summon a Link Monster with a lower Link Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse Link Monsters are on the field.
●Negate the activated effects of Cyberse monsters.
●Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects.
World Legacy Scars
World Legacy Scars

R

Rare
X
SPELL SPELL Field Field
All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. You can banish 8 "Mekk-Knight" monsters with different names from your GY and/or face-up from your field; send your opponent's entire hand and Extra Deck to the GY.
World Legacy Key
World Legacy Key

R

Rare
X
SPELL SPELL Continuous Continuous
When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control.
Glory of the Noble Knights
Glory of the Noble Knights

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "Noble Knight" monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target. You can only activate 1 "Glory of the Noble Knights" per turn.
Power of the Guardians
Power of the Guardians

SR

Super Rare
X
SPELL SPELL Equip Equip
If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.
Pendulum Paradox
Pendulum Paradox

SE

Secret Rare
X
SPELL SPELL
Add 2 face-up Pendulum Monsters with the same Pendulum Scale, but different names, from your Extra Deck to your hand. You can only activate 1 "Pendulum Paradox" per turn.
Hey, Trunade!
Hey, Trunade!

SE

Secret Rare
X
SPELL SPELL
Return all Set Spells and Traps on the field to the hand.
Column Switch
Column Switch
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your Main Monster Zone; move that target to another of your Main Monster Zones.
Trading Places
Trading Places
X
SPELL SPELL Quick-Play Quick-Play
If your LP is higher than your opponent's, switch your LP with your opponent.
Parallel Port Armor
Parallel Port Armor
X
TRAP TRAP
Target 1 Link Monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card and 2 Link Monsters from your GY, then target 1 Link Monster you control; it can make a second attack during each Battle Phase this turn.
Cynet Refresh
Cynet Refresh
X
TRAP TRAP
When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by card effects, except their own, until the end of this turn.
Borrel Cooling
Borrel Cooling
X
TRAP TRAP
Tribute 1 "Rokket" monster, then target 1 "Borrel" Link Monster you control; equip it with this card. If this card is equipped to a monster by this effect, the equipped monster gains this effect.
●Once per turn (Quick Effect): You can target 1 monster you control; it cannot be destroyed by battle or card effect this turn.
Altergeist Manifestation
Altergeist Manifestation

SR

Super Rare
X
TRAP TRAP
Target 1 "Altergeist" monster in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card leaves the field, destroy that monster. You can banish this card from your GY, then target 1 "Altergeist" Trap in your GY; add it to your hand. You can only use this effect of "Altergeist Manifestation" once per turn.
World Legacy Whispers
World Legacy Whispers

R

Rare
X
TRAP TRAP Continuous Continuous
When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control.
World Legacy's Secret
World Legacy's Secret

UR

Ultra Rare
X
TRAP TRAP Continuous Continuous
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.
Call of the Archfiend
Call of the Archfiend
X
TRAP TRAP Continuous Continuous
You can target 1 Level 5 or higher Fiend monster in your GY; discard 1 Fiend monster, and if you do, Special Summon the targeted monster. You can only use this effect of "Call of the Archfiend" once per turn.
Dai Dance
Dai Dance
X
TRAP TRAP
Choose 1 opponent's unused Main Monster Zone; if your opponent would Normal or Special Summon a monster to their Main Monster Zone, and the chosen zone can be used, they must use that zone. (They cannot Summon multiple monsters to their Main Monster Zones while this effect is applied.) This effect applies until the zone is occupied or becomes unusable. You can only apply the effect of "Dai Dance" once per Duel.
Showdown of the Secret Sense Scroll Techniques
Showdown of the Secret Sense Scroll Techniques
X
TRAP TRAP Counter Counter
When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their GY: Negate the activation, and if you do, destroy that card.
Parthian Shot
Parthian Shot
X
TRAP TRAP Counter Counter
At the end of the Battle Phase: It becomes the End Phase of this turn.
Oops!
Oops!
X
TRAP TRAP
Target 1 card you control; destroy it.
Kuro-Obi Karate Spirit
Kuro-Obi Karate Spirit
X
WIND WIND Level Level 5 [ Warrior / Pendulum / Spirit / Effect ] ATK 2400 DEF 1000
Pendulum Scale P Scale 9 If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.
When this card is Normal Summoned: You can send to the GY all Spells/Traps your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
F.A. Auto Navigator
F.A. Auto Navigator
X
WIND WIND Level Level 1 [ Machine / Tuner / Effect ] ATK 0 DEF 0
If this card is in your hand or GY: You can target 1 "F.A." monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target's Level by the difference between its current and original Level, and if you do that, this card's Level become equal to the amount reduced. If this card is Normal or Special Summoned: You can add 1 "F.A." Field Spell from your Deck to your hand. You can only use each effect of "F.A. Auto Navigator" once per turn.
F.A. Motorhome Transport
F.A. Motorhome Transport
X
LIGHT LIGHT Level Level 9 [ Machine / Synchro / Effect ] ATK 0 DEF 3000
1 Tuner + 1+ non-Tuner monsters
Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. This card gains the following effect(s), based on its current Level.
●Level 11 or higher: Cannot be destroyed by battle or card effects.
●Level 13 or higher: Once per turn: You can target 1 "F.A." monster in your GY; Special Summon it.
F.A. City Grand Prix
F.A. City Grand Prix
X
SPELL SPELL Field Field
Increase the Levels of all "F.A." monsters on the field by 2 during the Main Phase and Battle Phase. Your opponent cannot target "F.A." monsters you control with card effects. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." card from your Deck to your hand, except "F.A. City Grand Prix". You can only use this effect of "F.A. City Grand Prix" once per turn.
F.A. Test Run
F.A. Test Run
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "F.A." monster you control; change its battle position, then, destroy 1 card on the field. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "F.A." monster from your Deck. You can only use each effect of "F.A. Test Run" once per turn.
Heavymetalfoes Electrumite
Heavymetalfoes Electrumite

Forbidden

Forbidden

SE

Secret Rare
X
FIRE FIRE Link Link 2 [ Psychic / Link / Effect ] ATK 1800 DEF -
2 Pendulum Monsters
If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
Scramble Egg
Scramble Egg
X
TRAP TRAP
If a monster you control is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Sonic Chick" from your hand, Deck or GY.
Ruin, Queen of Oblivion
Ruin, Queen of Oblivion
X
LIGHT LIGHT Level Level 8 [ Fairy / Ritual / Effect ] ATK 2300 DEF 2000
You can Ritual Summon this card with "End of the World". When this attacking card destroys an opponent's monster by battle: You can activate this effect; this card can make a second attack in a row.
Demise, King of Armageddon
Demise, King of Armageddon
X
DARK DARK Level Level 8 [ Fiend / Ritual / Effect ] ATK 2400 DEF 2000
You can Ritual Summon this card with "End of the World". You can pay 2000 LP; destroy all other cards on the field.
End of the World
End of the World
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.