Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

STRUCTURE DECK: ORDER OF THE SPELLCASTERS

( Release Date : 04/19/2019 )

Total of 41 Card(s)

 
  • Endymion, the Mighty Master of Magic Ultra Rare
    DARK DARK Level Level 7 [ Spellcaster / Pendulum / Effect ] ATK 2800 DEF 1700  
    Pendulum Scale 8 You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn.
    Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.
    Endymion, the Mighty Master of Magic
  • Reflection of Endymion Super Rare
    LIGHT LIGHT Level Level 7 [ Spellcaster / Pendulum / Effect ] ATK 1850 DEF 2700  
    Pendulum Scale 2 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
    You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.
    Reflection of Endymion
  • Magister of Endymion
    EARTH EARTH Level Level 3 [ Spellcaster / Pendulum / Effect ] ATK 1500 DEF 900  
    Pendulum Scale 8 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 face-up monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
    You can only Special Summon "Magister(s) of Endymion" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.
    Magister of Endymion
  • Servant of Endymion
    WIND WIND Level Level 3 [ Spellcaster / Pendulum / Effect ] ATK 900 DEF 1500  
    Pendulum Scale 2 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
    You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.
    Servant of Endymion
  • Endymion, the Master Magician
    DARK DARK Level Level 7 [ Spellcaster / Effect ] ATK 2700 DEF 1700  
    You can Special Summon this card (from your hand or GY) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. If Summoned this way: Target 1 Spell in your GY; add that target to your hand. Once per turn: You can discard 1 Spell, then target 1 card on the field; destroy that target.
    Endymion, the Master Magician
  • Crusader of Endymion
    LIGHT LIGHT Level Level 4 [ Spellcaster / Gemini / Effect ] ATK 1900 DEF 1200  
    This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ●Once per turn: You can target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on it, and if you do, this card gains 600 ATK until the end of this turn.
    Crusader of Endymion
  • Defender, the Magical Knight
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 2000  
    If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Once per turn, if a Spellcaster monster(s) on the field would be destroyed, you can remove 1 Spell Counter from your field for each of those monsters instead.
    Defender, the Magical Knight
  • Mythical Beast Cerberus
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1400  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it.
    Mythical Beast Cerberus
  • Mythical Beast Medusa
    LIGHT LIGHT Level Level 4 [ Spellcaster / Pendulum / Effect ] ATK 1500 DEF 1500  
    Pendulum Scale 4 If you have no card in your other Pendulum Zone: You can target 1 monster in your GY that you can place a Spell Counter on; destroy this card, and if you do, Special Summon that monster, and if you do that, place 1 Spell Counter on it. You can only use this effect of "Mythical Beast Medusa" once per turn.
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, during the Battle Phase (Quick Effect): You can remove 2 Spell Counters from your field, then target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn.
    Mythical Beast Medusa
  • Magical Something
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 1300  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. This card's Level is increased by the number of Spell Counters on it. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell in your GY; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn.
    Magical Something
  • Magical Exemplar
    EARTH EARTH Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 1400  
    Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card; Special Summon 1 Spellcaster monster from your hand or GY whose Level is equal to the number of Spell Counters you removed.
    Magical Exemplar
  • Magical Abductor
    EARTH EARTH Level Level 4 [ Spellcaster / Pendulum / Effect ] ATK 1700 DEF 1400  
    Pendulum Scale 3 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn: You can remove 3 Spell Counters from this card; add 1 Pendulum Monster from your Deck to your hand.
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 100 ATK for each Spell Counter on it. Once per turn: You can remove 3 Spell Counters from this card; add 1 Level 1 Spellcaster monster from your Deck to your hand.
    Magical Abductor
  • Disenchanter
    LIGHT LIGHT Level Level 5 [ Spellcaster / Effect ] ATK 2000 DEF 2300  
    Once per turn: You can target 1 face-up Spell on the field; remove 1 Spell Counter from anywhere on the field, and if you do, return that target to the hand.
    Disenchanter
  • Apprentice Magician
    DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 400 DEF 800  
    If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
    Apprentice Magician
  • Dark Magician of Chaos
    DARK DARK Level Level 8 [ Spellcaster / Effect ] ATK 2800 DEF 2600  
    During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
    Dark Magician of Chaos
  • Fairy Tail - Luna
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1000  
    When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.
    Fairy Tail - Luna
  • Summoner Monk
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1600  
    While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
    Summoner Monk
  • Spellbook Magician of Prophecy
    WATER WATER Level Level 2 [ Spellcaster / Effect ] ATK 500 DEF 400  
    If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.
    Spellbook Magician of Prophecy
  • Magical Undertaker
    DARK DARK Level Level 2 [ Spellcaster / Flip / Effect ] ATK 400 DEF 400  
    FLIP: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon that target.
    Magical Undertaker
  • Magician of Faith
    LIGHT LIGHT Level Level 1 [ Spellcaster / Flip / Effect ] ATK 300 DEF 400  
    FLIP: Target 1 Spell in your GY; add that target to your hand.
    Magician of Faith
  • Droll & Lock Bird
    WIND WIND Level Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0  
    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
    Droll & Lock Bird
  • Spell Power Mastery Super Rare
    SPELL SPELL  
    Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.
    Spell Power Mastery
  • Endymion's Lab
    SPELL SPELL Continuous Continuous  
    This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn.
    Endymion's Lab
  • Magical Citadel of Endymion
    SPELL SPELL Field Field  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
    Magical Citadel of Endymion
  • Spell Power Grasp
    SPELL SPELL  
    Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
    Spell Power Grasp
  • Arcane Barrier
    SPELL SPELL Continuous Continuous  
    Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card.
    Arcane Barrier
  • Spellbook of Secrets
    SPELL SPELL  
    Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.
    Spellbook of Secrets
  • Spellbook of Power
    SPELL SPELL  
    Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 "Spellbook" Spell from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.
    Spellbook of Power
  • Spellbook of Wisdom
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Spellcaster monster on the field, then activate 1 of these effects;
    ●That face-up monster is unaffected by other Spell effects this turn.
    ●That face-up monster is unaffected by Trap effects this turn.
    Spellbook of Wisdom
  • Magical Blast
    SPELL SPELL  
    Inflict 200 damage to your opponent for each Spellcaster monster you control. During your Draw Phase, if this card is in your GY, before you draw: You can give up your normal draw this turn, and if you do, add this card to your hand.
    Magical Blast
  • Magical Dimension
    SPELL SPELL Quick-Play Quick-Play  
    If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.
    Magical Dimension
  • Terraforming Semi-limited
    SPELL SPELL  
    Add 1 Field Spell from your Deck to your hand.
    Terraforming
  • Left Arm Offering
    SPELL SPELL  
    If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.
    Left Arm Offering
  • Pot of Desires
    SPELL SPELL  
    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
    Pot of Desires
  • Mythical Bestiamorph
    TRAP TRAP Continuous Continuous  
    Each time an opponent's monster effect is activated, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of "Mythical Bestiamorph" once per turn.
    Mythical Bestiamorph
  • Pitch-Black Power Stone
    TRAP TRAP Continuous Continuous  
    Activate this card by placing 3 Spell Counters on it. Once per turn, during your turn: You can target 1 other face-up card on the field that you can place a Spell Counter on; remove 1 Spell Counter from this card, and if you do, place 1 Spell Counter on that target. When the last Spell Counter(s) is removed from this card, destroy it.
    Pitch-Black Power Stone
  • Extra Buck
    TRAP TRAP Continuous Continuous  
    Each time a card(s) is added to your Extra Deck, place 1 Spell Counter on this card (max. 3). You can send this card with 3 Spell Counters to the GY; draw 2 cards.
    Extra Buck
  • Gagagashield
    TRAP TRAP  
    Target 1 Spellcaster monster you control; equip this card to that target. Twice per turn, it cannot be destroyed by battle or card effects.
    Gagagashield
  • Magician's Circle
    TRAP TRAP  
    When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.
    Magician's Circle
  • Day-Breaker the Shining Magical Warrior Ultra Rare
    LIGHT LIGHT Link Link 2 [ Spellcaster / Link / Effect ] ATK 1600 DEF -  
    2 Spellcaster monsters
    If this card is Link Summoned: Place 1 Spell Counter on it. Gains 300 ATK for each Spell Counter on it. You can only activate each of the following effects of "Day-Breaker the Shining Magical Warrior" once per turn.
    ●If a Spellcaster monster(s) is Special Summoned to a zone(s) this card points to: Place 1 Spell Counter on this card.
    ●You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy it.
    Day-Breaker the Shining Magical Warrior
  • Dwimmered Path Super Rare
    SPELL SPELL  
    Target 1 Spellcaster Effect Monster in your GY; add it to your hand. You can only activate 1 "Dwimmered Path" per turn.
    Dwimmered Path