Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

STRUCTURE DECK: ZOMBIE HORDE

( Release date : 11/02/2018 )

Total of 42 Card(s)

 
  • Tatsunecro Super Rare
    DARK DARK Level Level 3 [ Zombie / Tuner / Effect ] ATK 500 DEF 1700  
    If this Normal Summoned/Set monster would be used as Synchro Material, 1 monster in your hand can be used as 1 of the other materials. If you do this, all materials for that Summon are banished instead of being sent to the GY. You cannot Special Summon monsters, except Zombie monsters.
    Tatsunecro
  • Doomking Balerdroch Ultra Rare
    DARK DARK Level Level 8 [ Zombie / Effect ] ATK 2800 DEF 2000  
    During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn).
    ●Negate that effect.
    ●Banish 1 monster from the field or GY.
    Doomking Balerdroch
  • Necroworld Banshee Super Rare
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1800 DEF 200  
    "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.
    Necroworld Banshee
  • Glow-Up Bloom Super Rare
    DARK DARK Level Level 1 [ Zombie / Tuner / Effect ] ATK 0 DEF 0  
    If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.
    Glow-Up Bloom
  • Kasha
    EARTH EARTH Level Level 8 [ Zombie / Effect ] ATK ? DEF 1000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie monsters. If this card is Special Summoned: Shuffle as many other monsters on the field as possible into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up monsters shuffled into the Deck this way, whose original Type was Zombie.
    Kasha
  • Red-Eyes Zombie Dragon
    DARK DARK Level Level 7 [ Zombie / Effect ] ATK 2400 DEF 2000  
    You can Tribute Summon this card in Attack Position by Tributing 1 Zombie monster. When this card destroys a Zombie monster by battle and sends it to the GY: You can Special Summon that Zombie monster.
    Red-Eyes Zombie Dragon
  • Malevolent Mech - Goku En
    LIGHT LIGHT Level Level 6 [ Zombie / Effect ] ATK 2400 DEF 1400  
    You can Normal Summon this card without Tributing. Once per turn, during the End Phase, if this card was Summoned this way: Send it to the GY, then take damage equal to its original ATK in the GY. This card must be the only Zombie monster on the field to activate and to resolve this effect.
    Malevolent Mech - Goku En
  • Endless Decay
    DARK DARK Level Level 5 [ Zombie / Effect ] ATK ? DEF 0  
    If you have 2000 LP or less, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: This card's ATK becomes half the opponent's LP.
    Endless Decay
  • Paladin of the Cursed Dragon
    LIGHT LIGHT Level Level 4 [ Zombie / Effect ] ATK 1900 DEF 1200  
    Once per turn: You can target 1 Level 4 or lower Zombie monster in your opponent's GY, that was destroyed by battle; Special Summon that target.
    Paladin of the Cursed Dragon
  • Immortal Ruler
    EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1800 DEF 200  
    Cannot be Special Summoned. You can Tribute this card, then target 1 "Zombie World" in your GY; add that target to your hand.
    Immortal Ruler
  • Zombie Master
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1800 DEF 0  
    Once per turn: You can send 1 monster from your hand to the GY, then target 1 Level 4 or lower Zombie monster in either GY; Special Summon that target. This monster must be face-up on the field to activate and to resolve this effect.
    Zombie Master
  • Tristan, Knight of the Underworld
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1800 DEF 0  
    When this card is Normal Summoned: You can target 1 Zombie monster with 0 DEF in your GY; add it to your hand. Gains 300 ATK if you control another Zombie monster(s).
    Tristan, Knight of the Underworld
  • Mezuki
    EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1700 DEF 800  
    You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.
    Mezuki
  • Gozuki
    EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1700 DEF 800  
    During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.
    Gozuki
  • Shutendoji
    EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1500 DEF 800  
    Once per turn: You can activate 1 of these effects.
    ●Banish 2 Zombie monsters from your GY; draw 1 card.
    ●Target 1 of your banished Zombie monsters; place that target on the top of your Deck.
    Shutendoji
  • Pyramid Turtle
    EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1200 DEF 1400  
    When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
    Pyramid Turtle
  • Goblin Zombie
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1100 DEF 1050  
    If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand.
    Goblin Zombie
  • Isolde, Belle of the Underworld
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1000 DEF 0  
    If you control "Tristan, Knight of the Underworld", you can Special Summon this card (from your hand). Cannot be Special Summoned by other ways. You can target up to 2 Zombie monsters you control and declare a Level from 5 to 8; they become that Level until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Isolde, Belle of the Underworld" once per turn.
    Isolde, Belle of the Underworld
  • Shiranui Solitaire
    FIRE FIRE Level Level 4 [ Zombie / Effect ] ATK 500 DEF 0  
    You can Tribute 1 Zombie monster; Special Summon 1 Zombie Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.
    Shiranui Solitaire
  • Uni-Zombie
    DARK DARK Level Level 3 [ Zombie / Tuner / Effect ] ATK 1300 DEF 0  
    You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.
    Uni-Zombie
  • Marionette Mite
    DARK DARK Level Level 3 [ Insect / Effect ] ATK 1000 DEF 1000  
    You can discard this card to the GY, then target 1 Fiend or Zombie monster your opponent controls; take control of that target until the End Phase.
    Marionette Mite
  • Beast of the Pharaoh
    EARTH EARTH Level Level 3 [ Zombie / Effect ] ATK 400 DEF 600  
    If this card is sent to the GY for a Synchro Summon: You can target 1 Level 4 or lower Zombie monster in your GY; Special Summon that target.
    Beast of the Pharaoh
  • Scapeghost
    DARK DARK Level Level 1 [ Zombie / Flip / Tuner / Effect ] ATK 0 DEF 0  
    FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie/DARK/Level 1/ATK 0/DEF 0).
    Scapeghost
  • Zombie Necronize
    SPELL SPELL  
    If a Level 5 or higher Zombie monster is on the field: Target 1 monster your opponent controls; take control of it until the End Phase. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Necronize" effect per turn, and only once that turn.
    Zombie Necronize
  • Zombie Power Struggle
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Zombie monster on the field; until the end of this turn, it gains 1000 ATK or loses 1000 ATK. During your Main Phase, if this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "Zombie Power Struggle" once per turn.
    Zombie Power Struggle
  • Zombie World
    SPELL SPELL Field Field  
    All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.
    Zombie World
  • Overpowering Eye
    SPELL SPELL  
    Target 1 Zombie monster you control with 2000 or less ATK; it can attack directly this turn.
    Overpowering Eye
  • Book of Life
    SPELL SPELL  
    Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
    Book of Life
  • Call of the Mummy
    SPELL SPELL Continuous Continuous  
    Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.
    Call of the Mummy
  • Foolish Burial Limited
    SPELL SPELL  
    Send 1 monster from your Deck to the GY.
    Foolish Burial
  • Monster Gate Limited
    SPELL SPELL  
    Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.
    Monster Gate
  • Dragged Down into the Grave
    SPELL SPELL  
    Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.
    Dragged Down into the Grave
  • Burial from a Different Dimension
    SPELL SPELL Quick-Play Quick-Play  
    Target up to 3 banished monsters; return them to the GY.
    Burial from a Different Dimension
  • Shared Ride
    SPELL SPELL Quick-Play Quick-Play  
    For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.
    Shared Ride
  • Return of the Zombies
    TRAP TRAP  
    Banish 1 Zombie monster on the field, then Special Summon 1 Zombie monster from the GY of the player who controlled it, to their field, in Defense Position. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use each effect of "Return of the Zombies" once per turn.
    Return of the Zombies
  • Haunted Shrine
    TRAP TRAP  
    If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 "Haunted Shrine" effect per turn, and only once that turn.
    Haunted Shrine
  • Trap of the Imperial Tomb
    TRAP TRAP  
    When a Zombie monster(s) is Special Summoned from your opponent's GY to your field: Target 2 cards on the field; destroy them.
    Trap of the Imperial Tomb
  • Needlebug Nest
    TRAP TRAP  
    Send the top 5 cards of your Deck to the GY.
    Needlebug Nest
  • Metaverse
    TRAP TRAP  
    Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
    Metaverse
  • Anti-Spell Fragrance
    TRAP TRAP Continuous Continuous  
    Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
    Anti-Spell Fragrance
  • Mask of Restrict
    TRAP TRAP Continuous Continuous  
    Neither player can Tribute cards.
    Mask of Restrict
  • Red-Eyes Zombie Necro Dragon Ultra Rare
    DARK DARK Level Level 7 [ Zombie / Synchro / Effect ] ATK 2400 DEF 2000  
    1 Tuner + 1+ non-Tuner monsters
    Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn.
    Red-Eyes Zombie Necro Dragon

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