Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

STRUCTURE DECK : CYBERSE LINK

( Release date : 11/03/2017 )

Total of 43 Card(s)

 
  • Digitron
    EARTH EARTH Level Level 2 [ Cyberse / Normal ] ATK 1500 DEF 0  
    A subspecies found in electronic space. There's little information on it.
    Digitron
  • Dotscaper
    EARTH EARTH Level Level 1 [ Cyberse / Effect ] ATK 0 DEF 2100  
    If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.
    Dotscaper
  • Cliant
    LIGHT LIGHT Level Level 3 [ Cyberse / Effect ] ATK 1500 DEF 1500  
    While this Normal Summoned/Set card is face-up on the field, all Cyberse monsters you control gain 500 ATK/DEF during your turn only. If this card on the field would be destroyed by battle or card effect, you can destroy 1 Cyberse monster in your hand or face-up field instead.
    Cliant
  • Backlinker
    DARK DARK Level Level 3 [ Cyberse / Effect ] ATK 1600 DEF 0  
    If only your opponent controls a monster in the Extra Monster Zone, you can Special Summon this card (from your hand). You can Tribute this card; shuffle all monsters from the Extra Monster Zones into the Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
    Backlinker
  • Balancer Lord
    LIGHT LIGHT Level Level 4 [ Cyberse / Effect ] ATK 1700 DEF 1200  
    Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.
    Balancer Lord
  • ROM Cloudia
    DARK DARK Level Level 4 [ Cyberse / Effect ] ATK 1800 DEF 0  
    When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except "ROM Cloudia"; add it to your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except "ROM Cloudia".
    ROM Cloudia
  • Boot Staggered
    LIGHT LIGHT Level Level 5 [ Cyberse / Effect ] ATK 2300 DEF 500  
    When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of "Boot Staggered" once per turn. When this card inflicts battle damage to your opponent: You can Special Summon 1 "Stag Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0).
    Boot Staggered
  • Dual Assembwurm Super Rare
    DARK DARK Level Level 8 [ Cyberse / Effect ] ATK 2800 DEF 1000  
    If this card is in your hand or GY: You can banish 2 other Cyberse monsters from your hand and/or face-up from your field; Special Summon this card, but its ATK becomes halved. You can only use this effect of "Dual Assembwurm" once per turn. Once per turn: You can banish 1 card from your hand; banish 1 monster on the field with ATK less than or equal to this card's.
    Dual Assembwurm
  • Cyberse Wizard
    LIGHT LIGHT Level Level 4 [ Cyberse / Effect ] ATK 1800 DEF 800  
    Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Cyberse Wizard
  • Backup Secretary
    LIGHT LIGHT Level Level 3 [ Cyberse / Effect ] ATK 1200 DEF 800  
    If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.
    Backup Secretary
  • Stack Reviver
    DARK DARK Level Level 2 [ Cyberse / Effect ] ATK 100 DEF 600  
    If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel.
    Stack Reviver
  • Launcher Commander
    EARTH EARTH Level Level 4 [ Cyberse / Effect ] ATK 1700 DEF 1200  
    All other Cyberse monsters you control gain 300 ATK/DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it.
    Launcher Commander
  • Tragoedia
    DARK DARK Level Level 10 [ Fiend / Effect ] ATK ? DEF ?  
    When you take battle damage: You can Special Summon this card from your hand. Gains 600 ATK/DEF for each card in your hand. Once per turn: You can send 1 monster from your hand to the GY, then target 1 face-up monster your opponent controls with the same Level the sent monster had in the hand; take control of that face-up monster. Once per turn: You can target 1 monster in your GY; this card's Level becomes the same as that target's, until the end of this turn.
    Tragoedia
  • Summoner Monk
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1600  
    While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
    Summoner Monk
  • Card Trooper
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 400 DEF 400  
    Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
    Card Trooper
  • Debris Dragon
    WIND WIND Level Level 4 [ Dragon / Tuner / Effect ] ATK 1000 DEF 2000  
    When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but it has its effects negated. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.
    Debris Dragon
  • Mathematician
    EARTH EARTH Level Level 3 [ Spellcaster / Effect ] ATK 1500 DEF 500  
    When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card.
    Mathematician
  • Crane Crane
    EARTH EARTH Level Level 3 [ Winged Beast / Effect ] ATK 300 DEF 900  
    When this card is Normal Summoned: You can target 1 Level 3 monster in your GY; Special Summon that target, but it has its effects negated. You can only use this effect of "Crane Crane" once per turn.
    Crane Crane
  • Magician of Faith
    LIGHT LIGHT Level Level 1 [ Spellcaster / Flip / Effect ] ATK 300 DEF 400  
    FLIP: Target 1 Spell in your GY; add that target to your hand.
    Magician of Faith
  • Jester Confit
    DARK DARK Level Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0  
    You can only control 1 "Jester Confit". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand.
    Jester Confit
  • Glow-Up Bulb
    EARTH EARTH Level Level 1 [ Plant / Tuner / Effect ] ATK 100 DEF 100  
    If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.
    Glow-Up Bulb
  • Kinka-byo
    DARK DARK Level Level 1 [ Beast / Spirit / Effect ] ATK 400 DEF 200  
    Cannot be Special Summoned. When this card is Normal Summoned or flipped face-up: You can target 1 Level 1 monster in your GY; Special Summon that target, but banish it when this card leaves the field. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
    Kinka-byo
  • Cynet Backdoor Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn.
    Cynet Backdoor
  • Soul Charge Forbidden
    SPELL SPELL  
    Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.
    Soul Charge
  • Shuffle Reborn
    SPELL SPELL  
    If you control no monsters: Target 1 monster in your GY; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your GY, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn.
    Shuffle Reborn
  • D.D.R. - Different Dimension Reincarnation
    SPELL SPELL Equip Equip  
    Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.
    D.D.R. - Different Dimension Reincarnation
  • Gold Sarcophagus Limited
    SPELL SPELL  
    Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.
    Gold Sarcophagus
  • Mind Control
    SPELL SPELL  
    Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
    Mind Control
  • Cosmic Cyclone
    SPELL SPELL Quick-Play Quick-Play  
    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
    Cosmic Cyclone
  • Moon Mirror Shield
    SPELL SPELL Equip Equip  
    If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.
    Moon Mirror Shield
  • Where Arf Thou?
    SPELL SPELL  
    If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.
    Where Arf Thou?
  • Recoded Alive
    TRAP TRAP  
    Target 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it.
    Recoded Alive
  • Miracle's Wake
    TRAP TRAP  
    Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it.
    Miracle's Wake
  • Powerful Rebirth
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.
    Powerful Rebirth
  • Premature Return
    TRAP TRAP  
    Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position.
    Premature Return
  • Swamp Mirrorer
    TRAP TRAP Continuous Continuous  
    Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap Card.)
    Swamp Mirrorer
  • Quantum Cat
    TRAP TRAP Continuous Continuous  
    Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap Card.)
    Quantum Cat
  • Storming Mirror Force
    TRAP TRAP  
    When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.
    Storming Mirror Force
  • Dimensional Barrier
    TRAP TRAP  
    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
    Dimensional Barrier
  • Ghosts From the Past
    TRAP TRAP  
    Banish 2 monsters from your GY, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn.
    Ghosts From the Past
  • Encode Talker Ultra Rare
    LIGHT LIGHT Link Link 3 [ Cyberse / Link / Effect ] ATK 2300 DEF -  
    2+ Cyberse monsters
    Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn.
    Encode Talker
  • Tri-Gate Wizard Ultra Rare
    EARTH EARTH Link Link 3 [ Cyberse / Link / Effect ] ATK 2200 DEF -  
    2+ monsters, except Tokens
    This card gains these effects based on the number of monsters co-linked to this card.
    ●1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled.
    ●2+: Once per turn: You can target 1 card on the field; banish it.
    ●3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card.
    Tri-Gate Wizard
  • Binary Sorceress Super Rare
    EARTH EARTH Link Link 2 [ Cyberse / Link / Effect ] ATK 1600 DEF -  
    2 monsters, except Tokens
    This card gains these effects based on the number of monsters co-linked to this card.
    ●1+: When a monster co-linked to this card battles your opponent's monster and inflicts battle damage to them: You can gain that much LP.
    ●2: Once per turn (Quick Effect): You can target 2 face-up monsters you control; until the end of this turn, halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster.
    Binary Sorceress

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