Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

DRAGONS COLLIDE STRUCTURE DECK

( Release Date : 02/07/2012 )

Total of 40 Card(s)

 
  • Lightpulsar Dragon Ultra Rare
    LIGHT LIGHT Level Level 6 [ Dragon / Effect ] ATK 2500 DEF 1500  
    You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. You can Special Summon this card (from your GY) by sending 1 LIGHT and 1 DARK monster from your hand to the GY. When this card is sent from the field to the GY: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon that target.
    Lightpulsar Dragon
  • Darkflare Dragon Ultra Rare
    DARK DARK Level Level 5 [ Dragon / Effect ] ATK 2400 DEF 1200  
    You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can send 1 Dragon monster from your hand and 1 Dragon monster from your Deck to the GY, then target 1 card in either GY; banish that target.
    Darkflare Dragon
  • Eclipse Wyvern Super Rare Forbidden
    LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1600 DEF 1000  
    If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card is banished from your Graveyard: You can add the monster banished by this card's effect to your hand.
    Eclipse Wyvern
  • Blue-Eyes White Dragon
    LIGHT LIGHT Level Level 8 [ Dragon / Normal ] ATK 3000 DEF 2500  
    This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    Blue-Eyes White Dragon
  • Red-Eyes Black Dragon
    DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000  
    A ferocious dragon with a deadly attack.
    Red-Eyes Black Dragon
  • The White Stone of Legend
    LIGHT LIGHT Level Level 1 [ Dragon / Tuner / Effect ] ATK 300 DEF 250  
    If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
    The White Stone of Legend
  • Black Dragon's Chick
    DARK DARK Level Level 1 [ Dragon / Effect ] ATK 800 DEF 500  
    You can send this face-up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand.
    Black Dragon's Chick
  • Axe Dragonute
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 2000 DEF 1200  
    If this card attacks, it is changed to Defense Position at the end of the Damage Step.
    Axe Dragonute
  • Vice Dragon
    DARK DARK Level Level 5 [ Dragon / Effect ] ATK 2000 DEF 2400  
    If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved.
    Vice Dragon
  • Gragonith, Lightsworn Dragon
    LIGHT LIGHT Level Level 6 [ Dragon / Effect ] ATK 2000 DEF 1600  
    This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
    Gragonith, Lightsworn Dragon
  • Prime Material Dragon
    LIGHT LIGHT Level Level 6 [ Dragon / Effect ] ATK 2400 DEF 2000  
    Any effect that would inflict damage to a player increases their Life Points by the same amount, instead. During either player's turn, when a card or effect is activated that would destroy a monster(s) on the field: You can send 1 card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
    Prime Material Dragon
  • Dark Armed Dragon
    DARK DARK Level Level 7 [ Dragon / Effect ] ATK 2800 DEF 1000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.
    Dark Armed Dragon
  • Red-Eyes Darkness Metal Dragon Limited
    DARK DARK Level Level 10 [ Dragon / Effect ] ATK 2800 DEF 2400  
    You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.
    Red-Eyes Darkness Metal Dragon
  • Chaos Sorcerer
    DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 2300 DEF 2000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.
    Chaos Sorcerer
  • Lord of D.
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1200 DEF 1100  
    Neither player can target Dragon monsters on the field with card effects.
    Lord of D.
  • Mystic Tomato
    DARK DARK Level Level 4 [ Plant / Effect ] ATK 1400 DEF 1100  
    When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Mystic Tomato
  • Summoner Monk
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1600  
    While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
    Summoner Monk
  • Snipe Hunter
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1500 DEF 600  
    You can discard 1 card, then target 1 card on the field; roll a six-sided die, and destroy that target unless you roll a 1 or 6.
    Snipe Hunter
  • Herald of Creation
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 600  
    Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand.
    Herald of Creation
  • Jain, Lightsworn Paladin
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1200  
    If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.
    Jain, Lightsworn Paladin
  • Lyla, Lightsworn Sorceress
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 200  
    You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
    Lyla, Lightsworn Sorceress
  • Kaibaman
    LIGHT LIGHT Level Level 3 [ Warrior / Effect ] ATK 200 DEF 700  
    You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
    Kaibaman
  • Ryko, Lightsworn Hunter
    LIGHT LIGHT Level Level 2 [ Beast / Flip / Effect ] ATK 200 DEF 100  
    FLIP: Apply these effects (simultaneously).
    ●You can destroy 1 card on the field.
    ●Send the top 3 cards of your Deck to the GY.
    Ryko, Lightsworn Hunter
  • Chaos Zone
    SPELL SPELL Field Field  
    Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your field, then target 1 banished monster with a Level equal to the number removed; Special Summon that target. When this card on the field is sent to the GY by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card.
    Chaos Zone
  • Burst Stream of Destruction
    SPELL SPELL  
    If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.
    Burst Stream of Destruction
  • Inferno Fire Blast
    SPELL SPELL  
    Target 1 "Red-Eyes Black Dragon" in your Monster Zone; inflict damage to your opponent equal to the original ATK of that "Red-Eyes Black Dragon". "Red-Eyes Black Dragon" cannot attack the turn you activate this card.
    Inferno Fire Blast
  • The Flute of Summoning Dragon
    SPELL SPELL  
    Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
    The Flute of Summoning Dragon
  • A Wingbeat of Giant Dragon
    SPELL SPELL  
    Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field.
    A Wingbeat of Giant Dragon
  • Book of Moon
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; change that target to face-down Defense Position.
    Book of Moon
  • Magical Stone Excavation
    SPELL SPELL  
    Discard 2 cards, then target 1 Spell in your GY; add it to your hand.
    Magical Stone Excavation
  • Reasoning Limited
    SPELL SPELL  
    Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.
    Reasoning
  • Monster Gate
    SPELL SPELL  
    Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.
    Monster Gate
  • Card Trader
    SPELL SPELL Continuous Continuous  
    Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.
    Card Trader
  • D.D.R. - Different Dimension Reincarnation
    SPELL SPELL Equip Equip  
    Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy that monster.
    D.D.R. - Different Dimension Reincarnation
  • Charge of the Light Brigade
    SPELL SPELL  
    Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
    Charge of the Light Brigade
  • Dragon's Rebirth
    TRAP TRAP  
    Target 1 Dragon monster you control; banish that target, and if you do, Special Summon 1 Dragon monster from your hand or GY.
    Dragon's Rebirth
  • Burst Breath
    TRAP TRAP  
    Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.
    Burst Breath
  • Call of the Haunted
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
    Call of the Haunted
  • Interdimensional Matter Transporter
    TRAP TRAP  
    Target 1 face-up monster you control; banish that target until the End Phase.
    Interdimensional Matter Transporter
  • Escape from the Dark Dimension
    TRAP TRAP Continuous Continuous  
    Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card.
    Escape from the Dark Dimension