Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

LOST SANCTUARY STRUCTURE DECK

( Release Date : 06/14/2011 )

Total of 38 Card(s)

 
  • Master Hyperion Ultra Rare
    LIGHT LIGHT Level Level 8 [ Fairy / Effect ] ATK 2700 DEF 2100  
    You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.
    Master Hyperion
  • The Agent of Mystery - Earth Super Rare
    LIGHT LIGHT Level Level 2 [ Fairy / Tuner / Effect ] ATK 1000 DEF 800  
    When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.
    The Agent of Mystery - Earth
  • The Agent of Miracles - Jupiter Super Rare
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1800 DEF 1000  
    Once per turn, you can remove from play 1 "The Agent" monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While "The Sanctuary in the Sky" is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monster, and Special Summon it.
    The Agent of Miracles - Jupiter
  • The Agent of Judgment - Saturn
    LIGHT LIGHT Level Level 6 [ Fairy / Effect ] ATK 2400 DEF 0  
    While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control a face-up "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect.
    The Agent of Judgment - Saturn
  • The Agent of Wisdom - Mercury
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 0 DEF 1700  
    During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card.
    The Agent of Wisdom - Mercury
  • The Agent of Creation - Venus
    LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 1600 DEF 0  
    You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
    The Agent of Creation - Venus
  • The Agent of Force - Mars
    LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 0 DEF 0  
    This card is unaffected by any Spell Cards. While you control a face-up "The Sanctuary in the Sky" and your Life Points are higher than your opponent's, this card gains ATK and DEF by the difference between your and your opponent's Life Points.
    The Agent of Force - Mars
  • Mystical Shine Ball
    LIGHT LIGHT Level Level 2 [ Fairy / Normal ] ATK 500 DEF 500  
    A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
    Mystical Shine Ball
  • Splendid Venus
    LIGHT LIGHT Level Level 8 [ Fairy / Effect ] ATK 2800 DEF 2400  
    All non-Fairy monsters lose 500 ATK/DEF. The activation and effects of Spell/Trap Cards activated on your field cannot be negated.
    Splendid Venus
  • Tethys, Goddess of Light
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 2400 DEF 1800  
    When you draw a Fairy monster(s) (except during the Damage Step): You can reveal 1 of those monsters; draw 1 card. This card must be face-up on the field to activate and to resolve this effect.
    Tethys, Goddess of Light
  • Victoria
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1800 DEF 1500  
    Once per turn: You can target 1 Dragon-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field. Your opponent cannot target face-up Fairy-Type monsters for attacks, except this one.
    Victoria
  • Athena
    LIGHT LIGHT Level Level 7 [ Fairy / Effect ] ATK 2600 DEF 800  
    If another Fairy monster(s) is Summoned: Inflict 600 damage to your opponent. Once per turn: You can send 1 face-up Fairy monster you control to the GY, except "Athena", then target 1 Fairy monster in your GY, except "Athena"; Special Summon that target.
    Athena
  • Marshmallon
    LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 300 DEF 500  
    Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.
    Marshmallon
  • Hecatrice
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1500 DEF 1100  
    You can discard this card to the GY; add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.
    Hecatrice
  • Shining Angel
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 800  
    When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Shining Angel
  • Soul of Purity and Light
    LIGHT LIGHT Level Level 6 [ Fairy / Effect ] ATK 2000 DEF 1800  
    This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.
    Soul of Purity and Light
  • Airknight Parshath
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1900 DEF 1400  
    If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.
    Airknight Parshath
  • Nova Summoner
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 800  
    When this card is destroyed by battle and sent to the GY: You can Special Summon 1 LIGHT Fairy monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.
    Nova Summoner
  • Zeradias, Herald of Heaven
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 2100 DEF 800  
    You can discard this card to the GY; add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card.
    Zeradias, Herald of Heaven
  • Honest
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1100 DEF 1900  
    During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
    Honest
  • Hanewata
    LIGHT LIGHT Level Level 1 [ Fairy / Tuner / Effect ] ATK 200 DEF 300  
    (Quick Effect): You can discard this card; you take no effect damage this turn.
    Hanewata
  • Consecrated Light
    LIGHT LIGHT Level Level 1 [ Fairy / Effect ] ATK 0 DEF 0  
    Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, also you take no battle damage from that battle.
    Consecrated Light
  • Cards from the Sky
    SPELL SPELL  
    Banish 1 LIGHT Fairy monster in your hand, and if you do, draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card.
    Cards from the Sky
  • Valhalla, Hall of the Fallen
    SPELL SPELL Continuous Continuous  
    Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.
    Valhalla, Hall of the Fallen
  • Terraforming Semi-limited
    SPELL SPELL  
    Add 1 Field Spell from your Deck to your hand.
    Terraforming
  • Smashing Ground
    SPELL SPELL  
    Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).
    Smashing Ground
  • The Sanctuary in the Sky
    SPELL SPELL Field Field  
    Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.
    The Sanctuary in the Sky
  • Celestial Transformation
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase.
    Celestial Transformation
  • Burial from a Different Dimension
    SPELL SPELL Quick-Play Quick-Play  
    Target up to 3 banished monsters; return them to the GY.
    Burial from a Different Dimension
  • Mausoleum of the Emperor
    SPELL SPELL Field Field  
    During any Main Phase: The turn player can pay 1000 LP x the number of monsters normally needed for the Tribute Summon of a monster (max. 2000); that player Normal Summons/Sets that monster without Tributing. (This is their one Normal Summon/Set for that turn. This is not a Tribute Summon.)
    Mausoleum of the Emperor
  • Solidarity
    SPELL SPELL Continuous Continuous  
    If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.
    Solidarity
  • The Fountain in the Sky
    SPELL SPELL Continuous Continuous  
    When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK.
    The Fountain in the Sky
  • Divine Punishment
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it.
    Divine Punishment
  • Return from the Different Dimension Forbidden
    TRAP TRAP  
    Pay half your Life Points. Special Summon as many of your removed from play monsters as possible. During the End Phase, remove from play all monsters that were Special Summoned by this effect.
    Return from the Different Dimension
  • Torrential Tribute
    TRAP TRAP  
    When a monster(s) is Summoned: Destroy all monsters on the field.
    Torrential Tribute
  • Beckoning Light
    TRAP TRAP  
    Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.
    Beckoning Light
  • Miraculous Descent
    TRAP TRAP Continuous Continuous  
    Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
    Miraculous Descent
  • Solemn Judgment Limited
    TRAP TRAP Counter Counter  
    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
    Solemn Judgment