Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

STRUCTURE DECK DINOSAUR'S RAGE

( Release Date : 10/20/2006 )

Total of 36 Card(s)

 
  • Super Conductor Tyranno Ultra Rare
    LIGHT LIGHT Level Level 8 [ Dinosaur / Effect ] ATK 3300 DEF 1400  
    Once per turn: You can Tribute 1 monster; inflict 1000 damage to your opponent. This card cannot declare an attack the turn this effect is activated.
    Super Conductor Tyranno
  • Kabazauls
    WATER WATER Level Level 4 [ Dinosaur / Normal ] ATK 1700 DEF 1500  
    A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
    Kabazauls
  • Sabersaurus
    EARTH EARTH Level Level 4 [ Dinosaur / Normal ] ATK 1900 DEF 500  
    This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.
    Sabersaurus
  • Mad Sword Beast
    EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 1400 DEF 1200  
    If this card attacks a Defense Position monster, inflict piercing battle damage.
    Mad Sword Beast
  • Gilasaurus
    EARTH EARTH Level Level 3 [ Dinosaur / Effect ] ATK 1400 DEF 400  
    You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.
    Gilasaurus
  • Dark Driceratops
    EARTH EARTH Level Level 6 [ Dinosaur / Effect ] ATK 2400 DEF 1500  
    If this card attacks a Defense Position monster, inflict piercing battle damage.
    Dark Driceratops
  • Hyper Hammerhead
    EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 1500 DEF 1200  
    At the end of the Damage Step, if an opponent's monster that battled this card is not destroyed: Return that opponent's monster to the hand.
    Hyper Hammerhead
  • Black Tyranno
    EARTH EARTH Level Level 7 [ Dinosaur / Effect ] ATK 2600 DEF 1800  
    If the only cards your opponent controls are Defense Position monsters, this card can attack directly.
    Black Tyranno
  • Tyranno Infinity
    EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK ? DEF 0  
    The original ATK of this card is the number of your banished Dinosaur-Type monsters x 1000.
    Tyranno Infinity
  • Hydrogeddon
    WATER WATER Level Level 4 [ Dinosaur / Effect ] ATK 1600 DEF 1000  
    When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck.
    Hydrogeddon
  • Oxygeddon
    WIND WIND Level Level 4 [ Dinosaur / Effect ] ATK 1800 DEF 800  
    If this card is destroyed by battle with a Pyro monster and sent to the GY: Each player takes 800 damage.
    Oxygeddon
  • Black Ptera
    WIND WIND Level Level 3 [ Dinosaur / Effect ] ATK 1000 DEF 500  
    When this card is sent from the field to the Graveyard, except by being destroyed by battle: Return it to the hand.
    Black Ptera
  • Black Stego
    EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 1200 DEF 2000  
    If this Attack Position card is targeted for an attack: Change this card to Defense Position.
    Black Stego
  • Ultimate Tyranno
    EARTH EARTH Level Level 8 [ Dinosaur / Effect ] ATK 3000 DEF 2200  
    This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack.
    Ultimate Tyranno
  • Miracle Jurassic Egg
    EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 0 DEF 2000  
    While face-up on the field, this card cannot be banished. Each time a Dinosaur-Type monster(s) is sent to your Graveyard, place 2 counters on this card. You can Tribute this card; Special Summon 1 Dinosaur-Type monster from your Deck whose Level is less than or equal to the number of counters that were on this card.
    Miracle Jurassic Egg
  • Babycerasaurus
    EARTH EARTH Level Level 2 [ Dinosaur / Effect ] ATK 500 DEF 500  
    If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.
    Babycerasaurus
  • Big Evolution Pill
    SPELL SPELL  
    After this card's activation, it remains on the field, but destroy it during your opponent's 3rd End Phase. Tribute 1 Dinosaur-Type monster to activate this card; while this card is face-up on the field, you can Normal Summon Level 5 or higher Dinosaur-Type monsters without Tributing.
    Big Evolution Pill
  • Tail Swipe
    SPELL SPELL  
    Target 1 Level 5 or higher Dinosaur-Type monster you control; if that Dinosaur-Type monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return them to the hand.
    Tail Swipe
  • Jurassic World
    SPELL SPELL Field Field  
    All Dinosaur-Type monsters gain 300 ATK and DEF.
    Jurassic World
  • Sebek's Blessing
    SPELL SPELL Quick-Play Quick-Play  
    If your monster inflicts battle damage to your opponent by a direct attack: Gain the same amount of LP.
    Sebek's Blessing
  • Riryoku
    SPELL SPELL  
    Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn.
    Riryoku
  • Mesmeric Control
    SPELL SPELL  
    During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.
    Mesmeric Control
  • Mystical Space Typhoon
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Spell/Trap on the field; destroy that target.
    Mystical Space Typhoon
  • Megamorph
    SPELL SPELL Equip Equip  
    While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.
    Megamorph
  • Heavy Storm Forbidden
    SPELL SPELL  
    Destroy all Spell and Trap Cards on the field.
    Heavy Storm
  • Lightning Vortex
    SPELL SPELL  
    Discard 1 card; destroy all face-up monsters your opponent controls.
    Lightning Vortex
  • Magical Mallet
    SPELL SPELL  
    Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
    Magical Mallet
  • Hunting Instinct
    TRAP TRAP  
    When a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): Special Summon 1 Dinosaur monster from your hand.
    Hunting Instinct
  • Survival Instinct
    TRAP TRAP  
    Banish any number of Dinosaur-Type monsters from your Graveyard; gain 400 Life Points for each Dinosaur-Type monster banished to activate this card.
    Survival Instinct
  • Volcanic Eruption
    TRAP TRAP  
    During your End Phase, if you control "Jurassic World": Destroy all cards on the field.
    Volcanic Eruption
  • Seismic Shockwave
    TRAP TRAP Continuous Continuous  
    Destroy this card during your 3rd Standby Phase after activation. Activate this card when a face-up Dinosaur-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): Choose 3 of your opponent's unused Spell & Trap Zones. Those Zones cannot be used. If this card destroys itself: You can target 1 Dinosaur-Type monster in your Graveyard; add that target to your hand.
    Seismic Shockwave
  • Magical Arm Shield
    TRAP TRAP  
    When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.
    Magical Arm Shield
  • Negate Attack
    TRAP TRAP Counter Counter  
    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
    Negate Attack
  • Goblin Out of the Frying Pan
    TRAP TRAP Counter Counter  
    Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
    Goblin Out of the Frying Pan
  • Malfunction
    TRAP TRAP Counter Counter  
    Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.
    Malfunction
  • Fossil Excavation
    TRAP TRAP Continuous Continuous  
    Activate this card by discarding 1 card, then target 1 Dinosaur-Type monster in your Graveyard; Special Summon that target. Negate the effects of that monster on the field. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
    Fossil Excavation