This card can attack all monsters your opponent controls, once each. During your Battle Phase, if you control an "Ultimate Tyranno" that can attack, monsters other than "Ultimate Tyranno" cannot attack.
Miracle Jurassic Egg
ATK 0DEF 2000
While face-up on the field, this card cannot be banished. Each time a Dinosaur-Type monster(s) is sent to your Graveyard, place 2 counters on this card. You can Tribute this card; Special Summon 1 Dinosaur-Type monster from your Deck whose Level is less than or equal to the number of counters that were on this card.
ATK 500DEF 500
If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.
Big Evolution Pill
After this card's activation, it remains on the field, but destroy it during your opponent's 3rd End Phase. Tribute 1 Dinosaur-Type monster to activate this card; while this card is face-up on the field, you can Normal Summon Level 5 or higher Dinosaur-Type monsters without Tributing.
Target 1 Level 5 or higher Dinosaur-Type monster you control; if that Dinosaur-Type monster is still face-up on the field, choose up to 2 monsters your opponent controls that have a lower Level than it, or are face-down, and return them to the hand.
All Dinosaur-Type monsters gain 300 ATK and DEF.
If your monster inflicts battle damage to your opponent by a direct attack: Gain the same amount of LP.
Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn.
During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.
Mystical Space Typhoon
Target 1 Spell/Trap on the field; destroy that target.
While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.
Destroy all Spell and Trap Cards on the field.
Discard 1 card; destroy all face-up monsters your opponent controls.
Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
When a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): Special Summon 1 Dinosaur monster from your hand.
Banish any number of Dinosaur-Type monsters from your Graveyard; gain 400 Life Points for each Dinosaur-Type monster banished to activate this card.
During your End Phase, if you control "Jurassic World": Destroy all cards on the field.
Destroy this card during your 3rd Standby Phase after activation. Activate this card when a face-up Dinosaur-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): Choose 3 of your opponent's unused Spell & Trap Zones. Those Zones cannot be used. If this card destroys itself: You can target 1 Dinosaur-Type monster in your Graveyard; add that target to your hand.
Magical Arm Shield
When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation.
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
Goblin Out of the Frying Pan
Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.
Activate this card by discarding 1 card, then target 1 Dinosaur-Type monster in your Graveyard; Special Summon that target. Negate the effects of that monster on the field. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.