Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

STRUCTURE DECK FURY FROM THE DEEP

( Release Date : 05/09/2005 )

Total of 32 Card(s)

 
  • Ocean Dragon Lord - Neo-Daedalus Ultra Rare
    WATER WATER Level Level 8 [ Sea Serpent / Effect ] ATK 2900 DEF 1600  
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Levia-Dragon - Daedalus". You can send "Umi" you control to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card.
    Ocean Dragon Lord - Neo-Daedalus
  • 7 Colored Fish
    WATER WATER Level Level 4 [ Fish / Normal ] ATK 1800 DEF 800  
    A rare rainbow fish that has never been caught by mortal man.
    7 Colored Fish
  • Sea Serpent Warrior of Darkness
    WATER WATER Level Level 4 [ Sea Serpent / Normal ] ATK 1800 DEF 1500  
    A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.
    Sea Serpent Warrior of Darkness
  • Space Mambo
    WATER WATER Level Level 4 [ Fish / Normal ] ATK 1700 DEF 1000  
    A Space Mambo floating in the vast universe. This living relic was found in the ruins of a super civilization on Alphard 4.
    Space Mambo
  • Mother Grizzly
    WATER WATER Level Level 4 [ Beast-Warrior / Effect ] ATK 1400 DEF 1000  
    When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Mother Grizzly
  • Star Boy
    WATER WATER Level Level 2 [ Aqua / Effect ] ATK 550 DEF 500  
    As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points.
    Star Boy
  • Tribe-Infecting Virus Forbidden
    WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1600 DEF 1000  
    Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.
    Tribe-Infecting Virus
  • Fenrir
    WATER WATER Level Level 4 [ Beast / Effect ] ATK 1400 DEF 1200  
    This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.
    Fenrir
  • Amphibious Bugroth MK-3
    WATER WATER Level Level 4 [ Machine / Effect ] ATK 1500 DEF 1300  
    As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly.
    Amphibious Bugroth MK-3
  • Levia-Dragon - Daedalus
    WATER WATER Level Level 7 [ Sea Serpent / Effect ] ATK 2600 DEF 1500  
    You can send 1 face-up "Umi" you control to the GY; destroy all other cards on the field.
    Levia-Dragon - Daedalus
  • Mermaid Knight
    WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1500 DEF 700  
    As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.
    Mermaid Knight
  • Mobius the Frost Monarch
    WATER WATER Level Level 6 [ Aqua / Effect ] ATK 2400 DEF 1000  
    When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.
    Mobius the Frost Monarch
  • Unshaven Angler
    WATER WATER Level Level 4 [ Fish / Effect ] ATK 1500 DEF 1600  
    When Tribute Summoning a WATER monster, you can treat this 1 monster as 2 Tributes.
    Unshaven Angler
  • Creeping Doom Manta
    WATER WATER Level Level 3 [ Fish / Effect ] ATK 1300 DEF 1200  
    When this card is Normal Summoned successfully, no Trap Cards can be activated.
    Creeping Doom Manta
  • Snatch Steal Forbidden
    SPELL SPELL Equip Equip  
    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
    Snatch Steal
  • Mystical Space Typhoon
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Spell/Trap on the field; destroy that target.
    Mystical Space Typhoon
  • Premature Burial Forbidden
    SPELL SPELL Equip Equip  
    Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
    Premature Burial
  • Pot of Greed Forbidden
    SPELL SPELL  
    Draw 2 cards.
    Pot of Greed
  • Heavy Storm Forbidden
    SPELL SPELL  
    Destroy all Spell and Trap Cards on the field.
    Heavy Storm
  • A Legendary Ocean
    SPELL SPELL Field Field  
    (This card's name is always treated as "Umi".)
    All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
    A Legendary Ocean
  • Creature Swap
    SPELL SPELL  
    Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    Creature Swap
  • Reload
    SPELL SPELL Quick-Play Quick-Play  
    Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
    Reload
  • Salvage
    SPELL SPELL  
    Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.
    Salvage
  • Hammer Shot
    SPELL SPELL  
    Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
    Hammer Shot
  • Big Wave Small Wave
    SPELL SPELL  
    Destroy all face-up WATER monsters you control, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect.
    Big Wave Small Wave
  • Dust Tornado
    TRAP TRAP  
    Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
    Dust Tornado
  • Call of the Haunted
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    Call of the Haunted
  • Gravity Bind
    TRAP TRAP Continuous Continuous  
    Level 4 or higher monsters cannot attack.
    Gravity Bind
  • Tornado Wall
    TRAP TRAP Continuous Continuous  
    Activate only while "Umi" is on the field. While "Umi" is face-up on the field, you take no Battle Damage from attacking monsters. Destroy this card when "Umi" leaves the field.
    Tornado Wall
  • Torrential Tribute
    TRAP TRAP  
    When a monster(s) is Summoned: Destroy all monsters on the field.
    Torrential Tribute
  • Spell Shield Type-8
    TRAP TRAP Counter Counter  
    Activate 1 of these effects.
    ●When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it.
    ●When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
    Spell Shield Type-8
  • Xing Zhen Hu
    TRAP TRAP Continuous Continuous  
    Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.
    Xing Zhen Hu