Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

STRUCTURE DECK ZOMBIE MADNESS

( Release date : 01/01/2005 )

Total of 28 Card(s)

 
  • Vampire Genesis Ultra Rare
    DARK DARK Level Level 8 [ Zombie / Effect ] ATK 3000 DEF 2100  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Vampire Lord" you control, and cannot be Special Summoned by other ways. Once per turn: You can discard 1 Zombie-Type monster to the Graveyard, then target 1 Zombie-Type monster in your Graveyard with a Level less than the discarded Zombie-Type monster's; Special Summon that target.
    Vampire Genesis
  • Master Kyonshee
    EARTH EARTH Level Level 4 [ Zombie / Normal ] ATK 1750 DEF 1000  
    A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.
    Master Kyonshee
  • Vampire Lord
    DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 1500  
    When this card inflicts battle damage to your opponent: Declare 1 type of card (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
    Vampire Lord
  • Dark Dust Spirit
    EARTH EARTH Level Level 6 [ Zombie / Spirit / Effect ] ATK 2200 DEF 1800  
    Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Destroy all other face-up monsters on the field.
    Dark Dust Spirit
  • Pyramid Turtle
    EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1200 DEF 1400  
    When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
    Pyramid Turtle
  • Spirit Reaper
    DARK DARK Level Level 3 [ Zombie / Effect ] ATK 300 DEF 200  
    Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
    Spirit Reaper
  • Despair from the Dark
    DARK DARK Level Level 8 [ Zombie / Effect ] ATK 2800 DEF 3000  
    When this card is sent from your hand or Deck to your Graveyard by an opponent's card effect: Special Summon this card.
    Despair from the Dark
  • Ryu Kokki
    DARK DARK Level Level 6 [ Zombie / Effect ] ATK 2400 DEF 2000  
    At the end of the Damage Step, if this card battled a Warrior or Spellcaster-Type monster: Destroy that monster.
    Ryu Kokki
  • Soul-Absorbing Bone Tower
    DARK DARK Level Level 3 [ Zombie / Effect ] ATK 400 DEF 1500  
    If you control another Zombie-Type monster, your opponent cannot target this card for attacks. Each time a Zombie-Type monster(s) is Special Summoned: Send the top 2 cards of your opponent's Deck to the Graveyard.
    Soul-Absorbing Bone Tower
  • Vampire Lady
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1550 DEF 1550  
    When this card inflicts Battle Damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
    Vampire Lady
  • Double Coston
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1700 DEF 1650  
    This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
    Double Coston
  • Regenerating Mummy
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1800 DEF 1500  
    When this card is sent from your hand to your Graveyard by an opponent's card effect: Return this card to the hand.
    Regenerating Mummy
  • Snatch Steal Forbidden
    SPELL SPELL Equip Equip  
    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
    Snatch Steal
  • Mystical Space Typhoon
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Spell/Trap on the field; destroy that target.
    Mystical Space Typhoon
  • Giant Trunade Forbidden
    SPELL SPELL  
    Return all Spell and Trap Cards on the field to the hand.
    Giant Trunade
  • Nobleman of Crossout
    SPELL SPELL  
    Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
    Nobleman of Crossout
  • Pot of Greed Forbidden
    SPELL SPELL  
    Draw 2 cards.
    Pot of Greed
  • Card of Safe Return Forbidden
    SPELL SPELL Continuous Continuous  
    When a monster is Special Summoned from your Graveyard, you can draw 1 card.
    Card of Safe Return
  • Heavy Storm Forbidden
    SPELL SPELL  
    Destroy all Spell and Trap Cards on the field.
    Heavy Storm
  • Creature Swap
    SPELL SPELL  
    Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
    Creature Swap
  • Book of Life
    SPELL SPELL  
    Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
    Book of Life
  • Call of the Mummy
    SPELL SPELL Continuous Continuous  
    Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.
    Call of the Mummy
  • Reload
    SPELL SPELL Quick-Play Quick-Play  
    Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
    Reload
  • Dust Tornado
    TRAP TRAP  
    Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand.
    Dust Tornado
  • Torrential Tribute
    TRAP TRAP  
    When a monster(s) is Summoned: Destroy all monsters on the field.
    Torrential Tribute
  • Magic Jammer
    TRAP TRAP Counter Counter  
    When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
    Magic Jammer
  • Reckless Greed
    TRAP TRAP  
    Draw 2 cards and skip your next 2 Draw Phases.
    Reckless Greed
  • Compulsory Evacuation Device
    TRAP TRAP  
    Target 1 monster on the field; return that target to the hand.
    Compulsory Evacuation Device

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