Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

STARTER DECK YUGI RELOADED

( Release Date : 12/06/2013 )

Total of 46 Card(s)

 
  • Dark Magician
    DARK DARK Level Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100  
    The ultimate wizard in terms of attack and defense.
    Dark Magician
  • Mystical Elf
    LIGHT LIGHT Level Level 4 [ Spellcaster / Normal ] ATK 800 DEF 2000  
    A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
    Mystical Elf
  • Giant Soldier of Stone
    EARTH EARTH Level Level 3 [ Rock / Normal ] ATK 1300 DEF 2000  
    A giant warrior made of stone. A punch from this creature has earth-shaking results.
    Giant Soldier of Stone
  • Summoned Skull
    DARK DARK Level Level 6 [ Fiend / Normal ] ATK 2500 DEF 1200  
    A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

    (This card is always treated as an "Archfiend" card.)
    Summoned Skull
  • Neo the Magic Swordsman
    LIGHT LIGHT Level Level 4 [ Spellcaster / Normal ] ATK 1700 DEF 1000  
    A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.
    Neo the Magic Swordsman
  • Gemini Elf
    EARTH EARTH Level Level 4 [ Spellcaster / Normal ] ATK 1900 DEF 900  
    Elf twins that alternate their attacks.
    Gemini Elf
  • Dark Blade
    DARK DARK Level Level 4 [ Warrior / Normal ] ATK 1800 DEF 1500  
    They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
    Dark Blade
  • Kuriboh
    DARK DARK Level Level 1 [ Fiend / Effect ] ATK 300 DEF 200  
    During your opponent's turn, at damage calculation: You can discard this card; you take no battle damage from that battle (this is a Quick Effect).
    Kuriboh
  • Buster Blader
    EARTH EARTH Level Level 7 [ Warrior / Effect ] ATK 2600 DEF 2300  
    Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
    Buster Blader
  • 4-Starred Ladybug of Doom
    WIND WIND Level Level 3 [ Insect / Effect ] ATK 800 DEF 1200  
    FLIP: Destroy all Level 4 monsters your opponent controls.
    4-Starred Ladybug of Doom
  • Dark Magician Girl
    DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 2000 DEF 1700  
    Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.
    Dark Magician Girl
  • Skilled White Magician
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 1900  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.
    Skilled White Magician
  • Skilled Dark Magician
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1900 DEF 1700  
    Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
    Skilled Dark Magician
  • Old Vindictive Magician
    DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 450 DEF 600  
    FLIP: Target 1 monster your opponent controls; destroy that target.
    Old Vindictive Magician
  • Breaker the Magical Warrior
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1000  
    If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
    Breaker the Magical Warrior
  • Double Coston
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1700 DEF 1650  
    This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
    Double Coston
  • Silent Swordsman LV3
    LIGHT LIGHT Level Level 3 [ Warrior / Effect ] ATK 1000 DEF 1000  
    Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.
    Silent Swordsman LV3
  • Silent Swordsman LV5
    LIGHT LIGHT Level Level 5 [ Warrior / Effect ] ATK 2300 DEF 1000  
    Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
    Silent Swordsman LV5
  • Green Gadget
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1400 DEF 600  
    When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
    Green Gadget
  • Red Gadget
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1300 DEF 1500  
    When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
    Red Gadget
  • Yellow Gadget
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1200  
    When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
    Yellow Gadget
  • Electric Virus
    LIGHT LIGHT Level Level 3 [ Thunder / Effect ] ATK 1000 DEF 1000  
    You can discard this card to the Graveyard, then target 1 Machine or Dragon-Type monster your opponent controls; take control of that target until the End Phase.
    Electric Virus
  • Magician's Valkyria
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1800  
    Monsters your opponent controls cannot target face-up Spellcaster-Type monsters for attacks, except this one.
    Magician's Valkyria
  • The Tricky
    WIND WIND Level Level 5 [ Spellcaster / Effect ] ATK 2000 DEF 1200  
    You can Special Summon this card (from your hand) by discarding 1 card.
    The Tricky
  • Dark Hole Limited
    SPELL SPELL  
    Destroy all monsters on the field.
    Dark Hole
  • Swords of Revealing Light
    SPELL SPELL  
    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
    Swords of Revealing Light
  • Black Pendant
    SPELL SPELL Equip Equip  
    The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent.
    Black Pendant
  • Mystical Space Typhoon
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Spell/Trap on the field; destroy that target.
    Mystical Space Typhoon
  • Mage Power
    SPELL SPELL Equip Equip  
    The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.
    Mage Power
  • Book of Moon Limited
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; change that target to face-down Defense Position.
    Book of Moon
  • Thousand Knives
    SPELL SPELL  
    If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.
    Thousand Knives
  • Dark Magic Attack
    SPELL SPELL  
    If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
    Dark Magic Attack
  • Magical Dimension
    SPELL SPELL Quick-Play Quick-Play  
    If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.
    Magical Dimension
  • Ancient Rules
    SPELL SPELL  
    Special Summon 1 Level 5 or higher Normal Monster from your hand.
    Ancient Rules
  • Magicians Unite
    SPELL SPELL  
    If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack.
    Magicians Unite
  • Soul Taker
    SPELL SPELL  
    Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.
    Soul Taker
  • Shard of Greed
    SPELL SPELL Continuous Continuous  
    Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards.
    Shard of Greed
  • Trap Hole
    TRAP TRAP  
    When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.
    Trap Hole
  • Waboku
    TRAP TRAP  
    You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.
    Waboku
  • Mirror Force
    TRAP TRAP  
    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
    Mirror Force
  • Spellbinding Circle
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
    Spellbinding Circle
  • Call of the Haunted
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
    Call of the Haunted
  • Magic Cylinder
    TRAP TRAP  
    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
    Magic Cylinder
  • Miracle Restoring
    TRAP TRAP  
    Remove 2 Spell Counters from your side of the field, then target 1 "Dark Magician" or "Buster Blader" in your Graveyard; Special Summon that target.
    Miracle Restoring
  • Zero Gravity
    TRAP TRAP  
    Change the battle positions of all face-up monsters on the field.
    Zero Gravity
  • Rising Energy
    TRAP TRAP  
    Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase.
    Rising Energy