Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

SUPER STARTER V FOR VICTORY

( Release Date : 06/14/2013 )

Total of 42 Card(s)

 
  • Cosmo Queen
    DARK DARK Level Level 8 [ Spellcaster / Normal ] ATK 2900 DEF 2450  
    Queen of the galaxies and mistress of the stars.
    Cosmo Queen
  • Trance the Magic Swordsman
    EARTH EARTH Level Level 6 [ Spellcaster / Normal ] ATK 2600 DEF 200  
    A peculiar magician with considerable abilities. Supposedly, he's just returned from a trip to outer space.
    Trance the Magic Swordsman
  • Neo the Magic Swordsman
    LIGHT LIGHT Level Level 4 [ Spellcaster / Normal ] ATK 1700 DEF 1000  
    A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.
    Neo the Magic Swordsman
  • Mystical Elf
    LIGHT LIGHT Level Level 4 [ Spellcaster / Normal ] ATK 800 DEF 2000  
    A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
    Mystical Elf
  • Chamberlain of the Six Samurai
    EARTH EARTH Level Level 3 [ Warrior / Normal ] ATK 200 DEF 2000  
    The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
    Chamberlain of the Six Samurai
  • Gagaga Child
    DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 800 DEF 1200  
    If you control a "Gagaga" monster other than "Gagaga Child", you can Special Summon this card (from your hand). When you do: You can target 1 "Gagaga" monster you control with a different Level than this card; this card's Level becomes the Level of that monster. You cannot conduct your Battle Phase the turn you activate this effect.
    Gagaga Child
  • Magical Undertaker
    DARK DARK Level Level 2 [ Spellcaster / Flip / Effect ] ATK 400 DEF 400  
    FLIP: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon that target.
    Magical Undertaker
  • Caligo Claw Crow
    DARK DARK Level Level 2 [ Winged Beast / Effect ] ATK 900 DEF 600  
    If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way.
    Caligo Claw Crow
  • Gagaga Magician
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1000  
    Once per turn: You can declare a Level from 1 to 8; this card becomes that Level until the End Phase. You can only control 1 "Gagaga Magician". This card cannot be used as a Synchro Material Monster.
    Gagaga Magician
  • Gagaga Girl
    DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 800  
    You can target 1 "Gagaga Magician" you control; this card's Level becomes the Level of that monster. An Xyz Monster that was Summoned using only this card and other "Gagaga" monsters as Xyz Material gains this effect.
    ●When it is Xyz Summoned: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0.
    Gagaga Girl
  • Gagaga Gardna
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 2000  
    When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. When this card is targeted for an attack: You can discard 1 card; this card cannot be destroyed by that battle.
    Gagaga Gardna
  • Zubaba Knight
    EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1600 DEF 900  
    At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
    Zubaba Knight
  • Ganbara Knight
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 0 DEF 1800  
    When this face-up Attack Position card is targeted for an attack: You can change it to Defense Position.
    Ganbara Knight
  • Achacha Archer
    FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 600  
    When this card is Normal or Flip Summoned: Inflict 500 damage to your opponent.
    Achacha Archer
  • Goblindbergh
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 0  
    When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.
    Goblindbergh
  • Kagetokage
    DARK DARK Level Level 4 [ Reptile / Effect ] ATK 1100 DEF 1500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.
    Kagetokage
  • Tasuke Knight
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 100  
    When an opponent's monster declares an attack, while you have no cards in your hand and this card is in your Graveyard: You can Special Summon this card from your Graveyard, then end the Battle Phase. You can only use this effect of "Tasuke Knight" once per Duel.
    Tasuke Knight
  • ZW - Unicorn Spear
    LIGHT LIGHT Level Level 4 [ Beast / Effect ] ATK 1900 DEF 0  
    You can target 1 "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1900 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect is negated during the Battle Phase only. You can only control 1 "ZW - Unicorn Spear".
    ZW - Unicorn Spear
  • Marauding Captain
    EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 400  
    Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
    Marauding Captain
  • Old Vindictive Magician
    DARK DARK Level Level 2 [ Spellcaster / Flip / Effect ] ATK 450 DEF 600  
    FLIP: Target 1 monster your opponent controls; destroy that target.
    Old Vindictive Magician
  • Swords of Burning Light
    SPELL SPELL Continuous Continuous  
    While you control no monsters, monsters your opponent controls cannot declare attacks. If you control a monster, or if your opponent has 5 or more cards in their hand, destroy this card.
    Swords of Burning Light
  • Blustering Winds
    SPELL SPELL  
    Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase.
    Blustering Winds
  • Wonder Wand
    SPELL SPELL Equip Equip  
    Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.
    Wonder Wand
  • Double or Nothing!
    SPELL SPELL Quick-Play Quick-Play  
    When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only.
    Double or Nothing!
  • Ego Boost
    SPELL SPELL Quick-Play Quick-Play  
    When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.
    Ego Boost
  • Gagagarevenge
    SPELL SPELL Equip Equip  
    Target 1 "Gagaga" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy the equipped monster. When this card is sent to the Graveyard because the equipped monster was used as an Xyz Material: All Xyz Monsters you currently control gain 300 ATK.
    Gagagarevenge
  • Xyz Unit
    SPELL SPELL Equip Equip  
    Equip only to a face-up Xyz Monster. It gains ATK equal to its Rank x 200. If the equipped monster you control would detach its material to activate its effect: You can detach this card as 1 of the materials.
    Xyz Unit
  • The A. Forces
    SPELL SPELL Continuous Continuous  
    All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.
    The A. Forces
  • Reinforcement of the Army Limited
    SPELL SPELL  
    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
    Reinforcement of the Army
  • The Warrior Returning Alive
    SPELL SPELL  
    Target 1 Warrior monster in your GY; add that target to your hand.
    The Warrior Returning Alive
  • Puzzle Reborn
    TRAP TRAP  
    If exactly 1 monster you control (and no other cards) is destroyed by a card effect: Target that monster; Special Summon that target.
    Puzzle Reborn
  • Gagagashield
    TRAP TRAP  
    Target 1 Spellcaster monster you control; equip this card to that target. Twice per turn, it cannot be destroyed by battle or card effects.
    Gagagashield
  • Copy Knight
    TRAP TRAP Continuous Continuous  
    When a Level 4 or lower Warrior monster is Normal Summoned to your field: Special Summon this card as a Normal Monster with the same name and Level as the Normal Summoned monster (Warrior/LIGHT/ATK 0/DEF 0). (This card is also still a Trap.)
    Copy Knight
  • Impenetrable Attack
    TRAP TRAP  
    During the Battle Phase, activate 1 of these effects.
    ●Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase.
    ●You take no Battle Damage during this Battle Phase.
    Impenetrable Attack
  • Utopian Aura
    TRAP TRAP  
    Detach 1 material from a monster you control; face-up Xyz Monsters you currently control cannot be destroyed by card effects until the end of this turn.
    Utopian Aura
  • Xyz Effect
    TRAP TRAP  
    When you Xyz Summon a monster: You can target 1 card on the field; destroy it.
    Xyz Effect
  • Shadow Spell
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
    Shadow Spell
  • Dust Tornado
    TRAP TRAP  
    Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
    Dust Tornado
  • Call of the Haunted
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
    Call of the Haunted
  • Dark Bribe
    TRAP TRAP Counter Counter  
    When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
    Dark Bribe
  • Number 39: Utopia Super Rare
    LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2500 DEF 2000  
    2 Level 4 monsters
    When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.
    Number 39: Utopia
  • Number C39: Utopia Ray Ultra Rare
    LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2500 DEF 2000  
    3 Level 4 LIGHT monsters
    You can also Xyz Summon this card by using a "Number 39: Utopia" you control as material. (Transfer its materials to this card.) You can detach 1 material from this card; it gains 500 ATK until the end of this turn, and if it does, 1 monster your opponent controls loses 1000 ATK until the end of this turn. You must have 1000 LP or less to activate and to resolve this effect.
    Number C39: Utopia Ray