Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.
ATK 1400DEF 200
If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly.
Elemental HERO Bubbleman
ATK 800DEF 1200
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
While you have no cards in your hand, this card gains 1000 ATK.
Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.
Return all Spell and Trap Cards on the field to the hand.
Equip only to a Warrior-Type monster. It gains 800 ATK. All WATER monsters lose 500 ATK.
Destroy all Spell and Trap Cards on the field.
Banner of Courage
All monsters you control gain 200 ATK during your Battle Phase only.
Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).
Necklace of Command
When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either: ●Draw 1 card. OR ●Discard 1 random card from your opponent's hand.
Discard 1 card, then target 1 monster in your GY; add it to your hand.
Discard 1 card; destroy all face-up monsters your opponent controls.
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
R - Righteous Justice
Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.
Lucky Iron Axe
The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
Compulsory Evacuation Device
Target 1 monster on the field; return that target to the hand.
When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.