Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

STARTER DECK JADEN YUKI

( Release Date : 07/25/2007 )

Total of 41 Card(s)

 
  • Elemental HERO Necroshade Ultra Rare
    DARK DARK Level Level 5 [ Warrior / Effect ] ATK 1600 DEF 1800  
    Once, while this card is in the Graveyard, 1 Level 5 or higher "Elemental HERO" monster you Normal Summon can be Summoned without Tributing.
    Elemental HERO Necroshade
  • Cyber-Tech Alligator
    WIND WIND Level Level 5 [ Machine / Normal ] ATK 2500 DEF 1600  
    Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
    Cyber-Tech Alligator
  • Gemini Elf
    EARTH EARTH Level Level 4 [ Spellcaster / Normal ] ATK 1900 DEF 900  
    Elf twins that alternate their attacks.
    Gemini Elf
  • Dark Blade
    DARK DARK Level Level 4 [ Warrior / Normal ] ATK 1800 DEF 1500  
    They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
    Dark Blade
  • Sonic Duck
    WIND WIND Level Level 3 [ Winged Beast / Normal ] ATK 1700 DEF 700  
    A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
    Sonic Duck
  • Elemental HERO Avian
    WIND WIND Level Level 3 [ Warrior / Normal ] ATK 1000 DEF 1000  
    A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
    Elemental HERO Avian
  • Elemental HERO Burstinatrix
    FIRE FIRE Level Level 3 [ Warrior / Normal ] ATK 1200 DEF 800  
    A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
    Elemental HERO Burstinatrix
  • Elemental HERO Clayman
    EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 800 DEF 2000  
    An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
    Elemental HERO Clayman
  • Elemental HERO Sparkman
    LIGHT LIGHT Level Level 4 [ Warrior / Normal ] ATK 1600 DEF 1400  
    An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
    Elemental HERO Sparkman
  • Poison Mummy
    EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1000 DEF 1800  
    FLIP: Inflict 500 damage to your opponent.
    Poison Mummy
  • Mask of Darkness
    DARK DARK Level Level 2 [ Fiend / Effect ] ATK 900 DEF 400  
    FLIP: Target 1 Trap Card in your Graveyard; add that target to your hand.
    Mask of Darkness
  • Exiled Force
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000  
    You can Tribute this card to target 1 monster on the field; destroy that target.
    Exiled Force
  • Little-Winguard
    WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1800  
    Once per turn, during your End Phase: You can change the battle position of this card.
    Little-Winguard
  • Mataza the Zapper
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 1300 DEF 800  
    This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch.
    Mataza the Zapper
  • Ninja Grandmaster Sasuke
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1000  
    At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
    Ninja Grandmaster Sasuke
  • Chiron the Mage
    EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 1000  
    Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.
    Chiron the Mage
  • Shadowslayer
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1400 DEF 200  
    If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly.
    Shadowslayer
  • Elemental HERO Bubbleman Super Rare
    WATER WATER Level Level 4 [ Warrior / Effect ] ATK 800 DEF 1200  
    If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
    Elemental HERO Bubbleman
  • Elemental HERO Bladedge
    EARTH EARTH Level Level 7 [ Warrior / Effect ] ATK 2600 DEF 1800  
    If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Elemental HERO Bladedge
  • Elemental HERO Wildheart
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600  
    This card is unaffected by Trap effects.
    Elemental HERO Wildheart
  • Cybernetic Cyclopean
    EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 1400 DEF 200  
    While you have no cards in your hand, this card gains 1000 ATK.
    Cybernetic Cyclopean
  • Rush Recklessly
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.
    Rush Recklessly
  • Giant Trunade Forbidden
    SPELL SPELL  
    Return all Spell and Trap Cards on the field to the hand.
    Giant Trunade
  • Lightning Blade
    SPELL SPELL Equip Equip  
    Equip only to a Warrior-Type monster. It gains 800 ATK. All WATER monsters lose 500 ATK.
    Lightning Blade
  • Heavy Storm Forbidden
    SPELL SPELL  
    Destroy all Spell and Trap Cards on the field.
    Heavy Storm
  • Banner of Courage
    SPELL SPELL Continuous Continuous  
    All monsters you control gain 200 ATK during your Battle Phase only.
    Banner of Courage
  • Smashing Ground
    SPELL SPELL  
    Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).
    Smashing Ground
  • Necklace of Command
    SPELL SPELL Equip Equip  
    When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:
    ●Draw 1 card. OR
    ●Discard 1 random card from your opponent's hand.
    Necklace of Command
  • Monster Reincarnation
    SPELL SPELL  
    Discard 1 card, then target 1 monster in your GY; add it to your hand.
    Monster Reincarnation
  • Lightning Vortex
    SPELL SPELL  
    Discard 1 card; destroy all face-up monsters your opponent controls.
    Lightning Vortex
  • Brain Control
    SPELL SPELL  
    Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
    Brain Control
  • R - Righteous Justice
    SPELL SPELL  
    Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control.
    R - Righteous Justice
  • Lucky Iron Axe
    SPELL SPELL Equip Equip  
    The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.
    Lucky Iron Axe
  • Dust Tornado
    TRAP TRAP  
    Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
    Dust Tornado
  • Trap Hole
    TRAP TRAP  
    When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.
    Trap Hole
  • Magic Jammer
    TRAP TRAP Counter Counter  
    When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
    Magic Jammer
  • Sakuretsu Armor
    TRAP TRAP  
    When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
    Sakuretsu Armor
  • Compulsory Evacuation Device
    TRAP TRAP  
    Target 1 monster on the field; return that target to the hand.
    Compulsory Evacuation Device
  • Draining Shield
    TRAP TRAP  
    When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.
    Draining Shield
  • Negate Attack
    TRAP TRAP Counter Counter  
    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
    Negate Attack
  • Magic Cylinder
    TRAP TRAP  
    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
    Magic Cylinder