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STARTER DECK JOEY

( Release Date : 03/30/2003 )

Total of 50 Card(s)
Red-Eyes Black Dragon
Red-Eyes Black Dragon

UR

Ultra Rare
X
DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000
A ferocious dragon with a deadly attack.
Swordsman of Landstar
Swordsman of Landstar
X
EARTH EARTH Level Level 3 [ Warrior / Normal ] ATK 500 DEF 1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.
Baby Dragon
Baby Dragon
X
WIND WIND Level Level 3 [ Dragon / Normal ] ATK 1200 DEF 700
Much more than just a child, this dragon is gifted with untapped power.
Spirit of the Harp
Spirit of the Harp
X
LIGHT LIGHT Level Level 4 [ Fairy / Normal ] ATK 800 DEF 2000
A spirit that soothes the soul with the music of its heavenly harp.
Island Turtle
Island Turtle
X
WATER WATER Level Level 4 [ Aqua / Normal ] ATK 1100 DEF 2000
A huge turtle that is often mistaken for an island.
Flame Manipulator
Flame Manipulator
X
FIRE FIRE Level Level 3 [ Spellcaster / Normal ] ATK 900 DEF 1000
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".
Masaki the Legendary Swordsman
Masaki the Legendary Swordsman
X
EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 1100 DEF 1100
Legendary swordmaster Masaki is a veteran of over 100 battles.
7 Colored Fish
7 Colored Fish
X
WATER WATER Level Level 4 [ Fish / Normal ] ATK 1800 DEF 800
A rare rainbow fish that has never been caught by mortal man.
Armored Lizard
Armored Lizard
X
EARTH EARTH Level Level 4 [ Reptile / Normal ] ATK 1500 DEF 1200
A lizard with a very tough hide and a vicious bite.
Darkfire Soldier #1
Darkfire Soldier #1
X
FIRE FIRE Level Level 4 [ Pyro / Normal ] ATK 1700 DEF 1150
An explosive expert from a special elite force.
Sky Scout
Sky Scout
X
WIND WIND Level Level 4 [ Winged Beast / Normal ] ATK 1800 DEF 600
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
Gearfried the Iron Knight
Gearfried the Iron Knight
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1600
If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).
Karate Man
Karate Man
X
EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1000 DEF 1000
You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.
Milus Radiant
Milus Radiant
X
EARTH EARTH Level Level 1 [ Beast / Effect ] ATK 300 DEF 250
As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points.
Time Wizard
Time Wizard
X
LIGHT LIGHT Level Level 2 [ Spellcaster / Effect ] ATK 500 DEF 400
Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.
Maha Vailo
Maha Vailo
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1550 DEF 1400
Gains 500 ATK for each Equip Card equipped to this card.
Magician of Faith
Magician of Faith
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Flip / Effect ] ATK 300 DEF 400
FLIP: Target 1 Spell in your GY; add that target to your hand.
Big Eye
Big Eye
X
DARK DARK Level Level 4 [ Fiend / Flip / Effect ] ATK 1200 DEF 1000
FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order.
Sangan
Sangan
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
Princess of Tsurugi
Princess of Tsurugi
X
WIND WIND Level Level 3 [ Warrior / Flip / Effect ] ATK 900 DEF 700
FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field.
White Magical Hat
White Magical Hat
X
LIGHT LIGHT Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 700
When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.
Penguin Soldier
Penguin Soldier

SR

Super Rare
X
WATER WATER Level Level 2 [ Aqua / Flip / Effect ] ATK 750 DEF 500
FLIP: You can target up to 2 monsters on the field; return those targets to the hand.
Thousand Dragon
Thousand Dragon
X
WIND WIND Level Level 7 [ Dragon / Fusion ] ATK 2400 DEF 2000
"Time Wizard" + "Baby Dragon"
Flame Swordsman
Flame Swordsman
X
FIRE FIRE Level Level 5 [ Warrior / Fusion ] ATK 1800 DEF 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
Malevolent Nuzzler
Malevolent Nuzzler
X
SPELL SPELL Equip Equip
The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of your Deck.
Dark Hole
Dark Hole
X
SPELL SPELL
Destroy all monsters on the field.
Dian Keto the Cure Master
Dian Keto the Cure Master
X
SPELL SPELL
Increase your Life Points by 1000 points.
Fissure
Fissure
X
SPELL SPELL
Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
De-Spell
De-Spell
X
SPELL SPELL
Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)
Change of Heart
Change of Heart

Limited

Limited
X
SPELL SPELL
Target 1 monster your opponent controls; take control of it until the End Phase.
Block Attack
Block Attack
X
SPELL SPELL
Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position.
Giant Trunade
Giant Trunade

Forbidden

Forbidden
X
SPELL SPELL
Return all Spell and Trap Cards on the field to the hand.
The Reliable Guardian
The Reliable Guardian
X
SPELL SPELL Quick-Play Quick-Play
Increase 1 face-up monster's DEF by 700 points until the end of this turn.
Remove Trap
Remove Trap
X
SPELL SPELL
Select 1 face-up Trap Card on the field and destroy it.
Monster Reborn
Monster Reborn

Limited

Limited
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.
Polymerization
Polymerization
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
Mountain
Mountain
X
SPELL SPELL Field Field
All Dragon, Winged Beast, and Thunder monsters on the field gain 200 ATK/DEF.
Dragon Treasure
Dragon Treasure
X
SPELL SPELL Equip Equip
A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.
Eternal Rest
Eternal Rest
X
SPELL SPELL
Destroy all monsters equipped with Equip Cards.
Shield & Sword
Shield & Sword
X
SPELL SPELL
Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.
Scapegoat
Scapegoat

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
Just Desserts
Just Desserts
X
TRAP TRAP
Inflict 500 damage to your opponent for each monster they control.
Trap Hole
Trap Hole
X
TRAP TRAP
When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
Reinforcements
Reinforcements
X
TRAP TRAP
Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn.
Castle Walls
Castle Walls
X
TRAP TRAP
Increase a selected monster's DEF by 500 points during the turn this card is activated.
Waboku
Waboku
X
TRAP TRAP
You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
Ultimate Offering
Ultimate Offering

Forbidden

Forbidden
X
TRAP TRAP Continuous Continuous
During your Main Phase or your opponent's Battle Phase: You can pay 500 Life Points; immediately after this effect resolves, Normal Summon/Set 1 monster.
Seven Tools of the Bandit
Seven Tools of the Bandit
X
TRAP TRAP Counter Counter
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
Fake Trap
Fake Trap
X
TRAP TRAP
You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).
Reverse Trap
Reverse Trap
X
TRAP TRAP
Until the End Phase, all effects that add or subtract ATK or DEF are reversed. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.)