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SPEED DUEL: ATTACK FROM THE DEEP

( Release Date : 05/31/2019 )

Total of 45 Card(s)
Magician of Faith
Magician of Faith

UR

Ultra Rare
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Flip / Effect ] ATK 300 DEF 400
FLIP: Target 1 Spell in your GY; add that target to your hand.
Apprentice Magician
Apprentice Magician

SR

Super Rare
X
DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 400 DEF 800
If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. When this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
Mystical Elf
Mystical Elf
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Normal ] ATK 800 DEF 2000
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
Magical Undertaker
Magical Undertaker
X
DARK DARK Level Level 2 [ Spellcaster / Flip / Effect ] ATK 400 DEF 400
FLIP: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon that target.
Arcane Barrier
Arcane Barrier
X
SPELL SPELL Continuous Continuous
Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card.
Blade Knight
Blade Knight

UR

Ultra Rare
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000
Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.
Dweller in the Depths
Dweller in the Depths
X
EARTH EARTH Level Level 3 [ Dragon / Effect ] ATK 1500 DEF 700
Gains 300 ATK for each Continuous Spell in your Spell & Trap Zone.
Gilford the Lightning
Gilford the Lightning

UR

Ultra Rare
X
LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 2800 DEF 1400
You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls.
Axe Raider
Axe Raider
X
EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 1700 DEF 1150
An axe-wielding monster of tremendous strength and agility.
Fusion Recovery
Fusion Recovery
X
SPELL SPELL
Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.
Sonic Bird
Sonic Bird

UR

Ultra Rare
X
WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand.
Great Phantom Thief
Great Phantom Thief
X
EARTH EARTH Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000
If this card inflicts battle damage to your opponent: Declare 1 card name; look at your opponent's hand, and if you do, discard all cards with that name in their hand.
Djinn Disserere of Rituals
Djinn Disserere of Rituals
X
DARK DARK Level Level 1 [ Fiend / Effect ] ATK 200 DEF 200
When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Trap effects.
Fulfillment of the Contract
Fulfillment of the Contract
X
SPELL SPELL Equip Equip
Activate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
Amazoness Trainee
Amazoness Trainee
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1300
Monsters destroyed by battle with this card are placed on the bottom of the Deck instead of going to the GY. If this card destroys an opponent's monster by battle: It gains 200 ATK.
Robbin' Zombie
Robbin' Zombie
X
TRAP TRAP Continuous Continuous
If your monster inflicts battle damage to your opponent: Send the top card of their Deck to the GY.
Zombina
Zombina

SR

Super Rare
X
EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1400 DEF 1500
If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it.
Goblin Zombie
Goblin Zombie
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1100 DEF 1050
If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand.
Sword of Dark Destruction
Sword of Dark Destruction
X
SPELL SPELL Equip Equip
Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF.
Pyramid of Wonders
Pyramid of Wonders
X
SPELL SPELL Continuous Continuous
All Zombie monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie monster you control (and no other cards) would be destroyed, you can send this card to the GY instead.
Great White
Great White
X
WATER WATER Level Level 4 [ Fish / Normal ] ATK 1600 DEF 800
A giant white shark with razor-sharp teeth.
High Tide Gyojin
High Tide Gyojin
X
WATER WATER Level Level 4 [ Aqua / Normal ] ATK 1650 DEF 1300
A very agile half-fish warrior known for its relentless attacks.
The Legendary Fisherman
The Legendary Fisherman
X
WATER WATER Level Level 5 [ Warrior / Effect ] ATK 1850 DEF 1600
While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
Yomi Ship
Yomi Ship

SR

Super Rare
X
WATER WATER Level Level 3 [ Aqua / Effect ] ATK 800 DEF 1400
If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card.
Levia-Dragon - Daedalus
Levia-Dragon - Daedalus

UR

Ultra Rare
X
WATER WATER Level Level 7 [ Sea Serpent / Effect ] ATK 2600 DEF 1500
You can send 1 face-up "Umi" you control to the GY; destroy all other cards on the field.
Lost Blue Breaker
Lost Blue Breaker
X
WATER WATER Level Level 3 [ Sea Serpent / Effect ] ATK 1400 DEF 0
If there is another face-up Fish, Sea Serpent, or Aqua monster on the field: You can Tribute this card, then target 1 Spell/Trap on the field; destroy that target.
Fishborg Planter
Fishborg Planter
X
WATER WATER Level Level 2 [ Fish / Effect ] ATK 200 DEF 200
Once, while this card is in the GY: You can send the top card of your Deck to the GY, then, if it is a WATER monster, Special Summon this card from the GY. You can only use this effect of "Fishborg Planter" once per turn.
Imairuka
Imairuka
X
WATER WATER Level Level 2 [ Sea Serpent / Effect ] ATK 1000 DEF 1000
If this card you control is destroyed by your opponent's card and sent to your GY: Send the top card of your Deck to the GY, then, if it is a WATER monster, draw 1 card.
Slushy
Slushy
X
WATER WATER Level Level 2 [ Aqua / Effect ] ATK 0 DEF 0
When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the GY. If you have 3 copies of "Slushy" total, either banished and/or in your GY (combined): You can banish this card from your GY, then target 1 Level 5 or higher Sea Serpent monster in your GY; Special Summon that target. You can only use this effect of "Slushy" once per turn.
Power of Kaishin
Power of Kaishin
X
SPELL SPELL Equip Equip
Equip only to an Aqua monster. It gains 300 ATK/DEF.
Umi
Umi
X
SPELL SPELL Field Field
All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF.
Big Wave Small Wave
Big Wave Small Wave
X
SPELL SPELL
Destroy as many WATER monsters you control as possible, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect.
Water Hazard
Water Hazard
X
SPELL SPELL Continuous Continuous
Once per turn: You can Special Summon 1 Level 4 or lower WATER monster from your hand. You must control no monsters to activate and to resolve this effect.
Moray of Greed
Moray of Greed
X
SPELL SPELL
Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.
Warrior Dai Grepher
Warrior Dai Grepher
X
EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 1700 DEF 1600
The warrior who can manipulate dragons. Nobody knows his mysterious past.
Sonic Duck
Sonic Duck
X
WIND WIND Level Level 3 [ Winged Beast / Normal ] ATK 1700 DEF 700
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
Sinister Serpent
Sinister Serpent
X
WATER WATER Level Level 1 [ Reptile / Effect ] ATK 300 DEF 250
During your Standby Phase, if this card is in your GY: You can return it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.
Theban Nightmare
Theban Nightmare
X
LIGHT LIGHT Level Level 4 [ Fiend / Effect ] ATK 1500 DEF 500
Gains 1500 ATK while you have no cards in your hand nor in your Spell & Trap Zones.
Infernity Beast
Infernity Beast
X
DARK DARK Level Level 3 [ Beast / Effect ] ATK 1600 DEF 1200
If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.
Ryu Senshi
Ryu Senshi

SR

Super Rare
X
EARTH EARTH Level Level 6 [ Warrior / Fusion / Effect ] ATK 2000 DEF 1200
"Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.
Warrior Elimination
Warrior Elimination
X
SPELL SPELL
Destroy all Warrior monsters on the field.
Mask of the Accursed
Mask of the Accursed
X
SPELL SPELL Equip Equip
The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
Dust Tornado
Dust Tornado

SR

Super Rare
X
TRAP TRAP
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Ready for Intercepting
Ready for Intercepting
X
TRAP TRAP
Target 1 Warrior or Spellcaster monster on the field; change that target to face-down Defense Position.
The Forceful Checkpoint
The Forceful Checkpoint

UR

Ultra Rare
X
TRAP TRAP
When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).