Total of 45 Card(s)
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- Magician of Faith
-
UR
Ultra Rare - X
- LIGHT Level 1 [ Spellcaster / Flip / Effect ] ATK 300 DEF 400
- FLIP: Target 1 Spell in your GY; add that target to your hand.
- Apprentice Magician
-
SR
Super Rare - X
- DARK Level 2 [ Spellcaster / Effect ] ATK 400 DEF 800
- If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. When this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
- Mystical Elf
- X
- LIGHT Level 4 [ Spellcaster / Normal ] ATK 800 DEF 2000
- A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
- Magical Undertaker
- X
- DARK Level 2 [ Spellcaster / Flip / Effect ] ATK 400 DEF 400
- FLIP: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon that target.
- Arcane Barrier
- X
- SPELL Continuous
- Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card.
- Blade Knight
-
UR
Ultra Rare - X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000
- Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.
- Dweller in the Depths
- X
- EARTH Level 3 [ Dragon / Effect ] ATK 1500 DEF 700
- Gains 300 ATK for each Continuous Spell in your Spell & Trap Zone.
- Gilford the Lightning
-
UR
Ultra Rare - X
- LIGHT Level 8 [ Warrior / Effect ] ATK 2800 DEF 1400
- You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls.
- Axe Raider
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 1700 DEF 1150
- An axe-wielding monster of tremendous strength and agility.
- Fusion Recovery
- X
- SPELL
- Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.
- Sonic Bird
-
UR
Ultra Rare - X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 1000
- When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand.
- Great Phantom Thief
- X
- EARTH Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000
- If this card inflicts battle damage to your opponent: Declare 1 card name; look at your opponent's hand, and if you do, discard all cards with that name in their hand.
- Djinn Disserere of Rituals
- X
- DARK Level 1 [ Fiend / Effect ] ATK 200 DEF 200
- When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Trap effects.
- Fulfillment of the Contract
- X
- SPELL Equip
- Activate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
- Amazoness Trainee
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1500 DEF 1300
- Monsters destroyed by battle with this card are placed on the bottom of the Deck instead of going to the GY. If this card destroys an opponent's monster by battle: It gains 200 ATK.
- Robbin' Zombie
- X
- TRAP Continuous
- If your monster inflicts battle damage to your opponent: Send the top card of their Deck to the GY.
- Zombina
-
SR
Super Rare - X
- EARTH Level 4 [ Zombie / Effect ] ATK 1400 DEF 1500
- If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 4 or lower monster in your GY, except "Zombina"; Special Summon it.
- Goblin Zombie
- X
- DARK Level 4 [ Zombie / Effect ] ATK 1100 DEF 1050
- If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY. If this card is sent from the field to the GY: Add 1 Zombie monster with 1200 or less DEF from your Deck to your hand.
- Sword of Dark Destruction
- X
- SPELL Equip
- Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF.
- Pyramid of Wonders
- X
- SPELL Continuous
- All Zombie monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie monster you control (and no other cards) would be destroyed, you can send this card to the GY instead.
- Great White
- X
- WATER Level 4 [ Fish / Normal ] ATK 1600 DEF 800
- A giant white shark with razor-sharp teeth.
- High Tide Gyojin
- X
- WATER Level 4 [ Aqua / Normal ] ATK 1650 DEF 1300
- A very agile half-fish warrior known for its relentless attacks.
- The Legendary Fisherman
- X
- WATER Level 5 [ Warrior / Effect ] ATK 1850 DEF 1600
- While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
- Yomi Ship
-
SR
Super Rare - X
- WATER Level 3 [ Aqua / Effect ] ATK 800 DEF 1400
- If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card.
- Levia-Dragon - Daedalus
-
UR
Ultra Rare - X
- WATER Level 7 [ Sea Serpent / Effect ] ATK 2600 DEF 1500
- You can send 1 face-up "Umi" you control to the GY; destroy all other cards on the field.
- Lost Blue Breaker
- X
- WATER Level 3 [ Sea Serpent / Effect ] ATK 1400 DEF 0
- If there is another face-up Fish, Sea Serpent, or Aqua monster on the field: You can Tribute this card, then target 1 Spell/Trap on the field; destroy that target.
- Fishborg Planter
- X
- WATER Level 2 [ Fish / Effect ] ATK 200 DEF 200
- Once, while this card is in the GY: You can send the top card of your Deck to the GY, then, if it is a WATER monster, Special Summon this card from the GY. You can only use this effect of "Fishborg Planter" once per turn.
- Imairuka
- X
- WATER Level 2 [ Sea Serpent / Effect ] ATK 1000 DEF 1000
- If this card you control is destroyed by your opponent's card and sent to your GY: Send the top card of your Deck to the GY, then, if it is a WATER monster, draw 1 card.
- Slushy
- X
- WATER Level 2 [ Aqua / Effect ] ATK 0 DEF 0
- When this card is Normal Summoned: You can send 1 "Slushy" from your Deck to the GY. If you have 3 copies of "Slushy" total, either banished and/or in your GY (combined): You can banish this card from your GY, then target 1 Level 5 or higher Sea Serpent monster in your GY; Special Summon that target. You can only use this effect of "Slushy" once per turn.
- Power of Kaishin
- X
- SPELL Equip
- Equip only to an Aqua monster. It gains 300 ATK/DEF.
- Umi
- X
- SPELL Field
- All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF.
- Big Wave Small Wave
- X
- SPELL
- Destroy as many WATER monsters you control as possible, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect.
- Water Hazard
- X
- SPELL Continuous
- Once per turn: You can Special Summon 1 Level 4 or lower WATER monster from your hand. You must control no monsters to activate and to resolve this effect.
- Moray of Greed
- X
- SPELL
- Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.
- Warrior Dai Grepher
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 1700 DEF 1600
- The warrior who can manipulate dragons. Nobody knows his mysterious past.
- Sonic Duck
- X
- WIND Level 3 [ Winged Beast / Normal ] ATK 1700 DEF 700
- A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
- Sinister Serpent
- X
- WATER Level 1 [ Reptile / Effect ] ATK 300 DEF 250
- During your Standby Phase, if this card is in your GY: You can return it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.
- Theban Nightmare
- X
- LIGHT Level 4 [ Fiend / Effect ] ATK 1500 DEF 500
- Gains 1500 ATK while you have no cards in your hand nor in your Spell & Trap Zones.
- Infernity Beast
- X
- DARK Level 3 [ Beast / Effect ] ATK 1600 DEF 1200
- If this card attacks while you have no cards in your hand, your opponent cannot activate any Spell or Trap Cards until after the Damage Step.
- Ryu Senshi
-
SR
Super Rare - X
- EARTH Level 6 [ Warrior / Fusion / Effect ] ATK 2000 DEF 1200
-
"Warrior Dai Grepher" + "Spirit Ryu"
A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.
- Warrior Elimination
- X
- SPELL
- Destroy all Warrior monsters on the field.
- Mask of the Accursed
- X
- SPELL Equip
- The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
- Dust Tornado
-
SR
Super Rare - X
- TRAP
- Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
- Ready for Intercepting
- X
- TRAP
- Target 1 Warrior or Spellcaster monster on the field; change that target to face-down Defense Position.
- The Forceful Checkpoint
-
UR
Ultra Rare - X
- TRAP
- When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).