Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

OTS TOURNAMENT PACK 4

( Release Date : 04/07/2017 )

Total of 27 Card(s)

 
  • Number S39: Utopia the Lightning Ultimate Rare
    LIGHT LIGHT Rank Rank 5 [ Warrior / Xyz / Effect ] ATK 2500 DEF 2000  
    3 Level 5 LIGHT monsters
    You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.
    Number S39: Utopia the Lightning
  • Instant Fusion Ultimate Rare
    SPELL SPELL  
    Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
    Instant Fusion
  • Solemn Strike Ultimate Rare
    TRAP TRAP Counter Counter  
    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
    Solemn Strike
  • Metalfoes Volflame Super Rare
    FIRE FIRE Level Level 7 [ Psychic / Pendulum / Normal ] ATK 2400 DEF 2000  
    Pendulum Scale 8 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
    Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher!
    Metalfoes Volflame
  • Ronintoadin Super Rare
    WATER WATER Level Level 2 [ Aqua / Effect ] ATK 100 DEF 2000  
    Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card.
    Ronintoadin
  • Photon Thrasher Super Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 2100 DEF 0  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.
    Photon Thrasher
  • Retaliating "C" Super Rare
    EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 1400 DEF 1400  
    During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".
    Retaliating "C"
  • Kumongous, the Sticky String Kaiju Super Rare
    EARTH EARTH Level Level 7 [ Insect / Effect ] ATK 2400 DEF 2500  
    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.
    Kumongous, the Sticky String Kaiju
  • D/D Swirl Slime Super Rare
    DARK DARK Level Level 2 [ Fiend / Effect ] ATK 200 DEF 200  
    If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn.
    D/D Swirl Slime
  • D/D/D Oblivion King Abyss Ragnarok Super Rare
    DARK DARK Level Level 8 [ Fiend / Pendulum / Effect ] ATK 2200 DEF 3000  
    Pendulum Scale 5 If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn.
    If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it.
    D/D/D Oblivion King Abyss Ragnarok
  • Blackwing - Gofu the Vague Shadow Super Rare Forbidden
    DARK DARK Level Level 5 [ Winged Beast / Tuner / Effect ] ATK 0 DEF 0  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. When this card is Special Summoned from the hand: You can Special Summon 2 "Vague Shadow Tokens" (Winged Beast-Type/DARK/Level 1/ATK 0/DEF 0), but they cannot be Tributed or be used as Synchro Material. You can banish this card and 1 or more face-up non-Tuners you control, then target 1 "Blackwing" Synchro Monster in your Graveyard whose Level equals the total Levels the banished monsters had on the field; Special Summon it, and if you do, it is treated as a Tuner.
    Blackwing - Gofu the Vague Shadow
  • One Day of Peace Super Rare Limited
    SPELL SPELL  
    Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.
    One Day of Peace
  • Union Hangar Super Rare
    SPELL SPELL Field Field  
    When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
    Union Hangar
  • Water Magician
    WATER WATER Level Level 4 [ Aqua / Normal ] ATK 1400 DEF 1000  
    This monster swamps an opponent with an almost endless supply of water.
    Water Magician
  • Behegon
    WATER WATER Level Level 4 [ Aqua / Normal ] ATK 1350 DEF 1000  
    With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep.
    Behegon
  • B.E.S. Big Core (Updated from: Big Core)
    DARK DARK Level Level 6 [ Machine / Effect ] ATK 2300 DEF 1100  
    If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.

    Note
    Card Name updated from "Big Core" on April 07, 2017.
    B.E.S. Big Core (Updated from: Big Core)
  • Barrier Statue of the Torrent
    WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1000 DEF 1000  
    Neither player can Special Summon monsters, except WATER monsters.
    Barrier Statue of the Torrent
  • Barrier Statue of the Inferno
    FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1000 DEF 1000  
    Neither player can Special Summon monsters, except FIRE monsters.
    Barrier Statue of the Inferno
  • Coach Captain Bearman
    FIRE FIRE Level Level 8 [ Beast-Warrior / Effect ] ATK 2600 DEF 2700  
    You can Normal Summon this card without Tributing, but its original ATK becomes 1300. Once per turn: You can make all Level 4 Beast-Warrior-Type monsters you currently control become Level 8 until the end of this turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a FIRE Warrior-Type monster.
    Coach Captain Bearman
  • Artifact Lancea
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1700 DEF 2300  
    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
    Artifact Lancea
  • Super Anti-Kaiju War Machine Mecha-Dogoran
    LIGHT LIGHT Level Level 8 [ Machine / Effect ] ATK ? DEF 2000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while your opponent controls a "Kaiju" monster. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined original ATK of the "Kaiju" monsters equipped to it by this effect.
    Super Anti-Kaiju War Machine Mecha-Dogoran
  • Marine Beast
    WATER WATER Level Level 5 [ Fish / Fusion ] ATK 1700 DEF 1600  
    "Water Magician" + "Behegon"
    Marine Beast
  • Superdreadnought Rail Cannon Gustav Max
    EARTH EARTH Rank Rank 10 [ Machine / Xyz / Effect ] ATK 3000 DEF 3000  
    2 Level 10 monsters
    Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.
    Superdreadnought Rail Cannon Gustav Max
  • Coach King Giantrainer
    FIRE FIRE Rank Rank 8 [ Warrior / Xyz / Effect ] ATK 2800 DEF 2000  
    3 Level 8 monsters
    You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.
    Coach King Giantrainer
  • Seismic Shockwave
    TRAP TRAP Continuous Continuous  
    Destroy this card during your 3rd Standby Phase after activation. Activate this card when a face-up Dinosaur-Type monster you control is destroyed and sent to the Graveyard (except during the Damage Step): Choose 3 of your opponent's unused Spell & Trap Zones. Those Zones cannot be used. If this card destroys itself: You can target 1 Dinosaur-Type monster in your Graveyard; add that target to your hand.
    Seismic Shockwave
  • Inverse Universe
    TRAP TRAP  
    Switch the ATK and DEF of all face-up Effect Monsters on the field.
    Inverse Universe
  • Horn of the Phantom Beast
    TRAP TRAP  
    Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the GY: Draw 1 card.
    Horn of the Phantom Beast