Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.
ATK 300DEF 300
If this card is sent to the Graveyard: Special Summon 2 "Fluff Tokens" (Plant-Type/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
Grapha, Dragon Lord of Dark World
ATK 2700DEF 1800
You can Special Summon this card (from your Graveyard) by returning 1 "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field.
ATK 1000DEF 500
When this card is Normal or Flip Summoned: You can Special Summon 1 "Geargia" monster from your hand or Graveyard in Defense Position.
Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard, then target 1 "Fire Fist" monster in your Graveyard, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card.
2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".)
Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.
The World Tree
Each time a face-up Plant-Type monster(s) on the field is destroyed, place 1 Flower Counter on this card. You can remove any number of Flower Counters from this card to activate these effects. ●1 Counter: Target 1 Plant-Type monster on the field; that target gains 400 ATK and DEF until the end of this turn. (This ATK gain remains even if this card leaves the field.) ●2 Counters: Target 1 card on the field; destroy that target. ●3 Counters: Target 1 Plant-Type monster in your Graveyard; Special Summon that target.
Target 1 Level 4 or lower LIGHT monster on the field, except a Token; the ATK of all monsters currently on the field with its name become 2000, until the end of this turn.
Fire Formation - Tenki
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.
When a monster(s) is Summoned: Destroy all monsters on the field.
Cyber Summon Blaster
Each time a Machine-Type monster(s) is Special Summoned: Inflict 300 damage to your opponent.
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.
When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.
Fire Formation - Tensen
When this card is activated: Target 1 Beast-Warrior-Type monster you control; it gains 700 ATK until the end of this turn. (This ATK gain remains even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.