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CHAMPION PACK GAME SIX

( Release Date : 05/12/2008 )

Total of 20 Card(s)
Rigorous Reaver
Rigorous Reaver

UR

Ultra Rare
X
FIRE FIRE Level Level 3 [ Plant / Flip / Effect ] ATK 1600 DEF 100
FLIP: Each player discards 1 card.
If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
Destiny HERO - Fear Monger
Destiny HERO - Fear Monger

SR

Super Rare
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
During your Standby Phase, if this card is in your GY because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your GY, except "Destiny HERO - Fear Monger"; Special Summon that target.
Old Vindictive Magician
Old Vindictive Magician

SR

Super Rare
X
DARK DARK Level Level 2 [ Spellcaster / Flip / Effect ] ATK 450 DEF 600
FLIP: Target 1 monster your opponent controls; destroy that target.
Phoenix Wing Wind Blast
Phoenix Wing Wind Blast

SR

Super Rare
X
TRAP TRAP
Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
Blaze Accelerator
Blaze Accelerator

SR

Super Rare
X
SPELL SPELL Continuous Continuous
You can target 1 monster your opponent controls; send 1 Pyro monster with 500 or less ATK from your hand to the GY, and if you do, destroy that target. Your monsters cannot attack the turn you activate this effect.
Call of Darkness
Call of Darkness

R

Rare
X
TRAP TRAP Continuous Continuous
All monsters restored with "Monster Reborn" are sent to the Graveyard. "Monster Reborn" also cannot be played as long as this card remains on the field.
Blade Knight
Blade Knight

R

Rare
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000
Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.
Super-Electromagnetic Voltech Dragon
Super-Electromagnetic Voltech Dragon

R

Rare
X
LIGHT LIGHT Level Level 5 [ Thunder / Effect ] ATK 2400 DEF 1000
If you Tribute Summon this card by Tributing 1 of the following monsters, this card gets the appropriate effect:
●Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.
●Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
●Batteryman AA: This card gains 1000 ATK.
Elemental HERO Stratos
Elemental HERO Stratos

R

Rare
X
WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 300
When this card is Normal or Special Summoned: You can activate 1 of these effects;
��Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
��Add 1 "HERO" monster from your Deck to your hand.
Helios Duo Megistus
Helios Duo Megistus

R

Rare
X
LIGHT LIGHT Level Level 6 [ Pyro / Effect ] ATK ? DEF ?
You can Special Summon this card (from your hand) by Tributing 1 "Helios - The Primordial Sun". This card's ATK/DEF become the number of banished monsters x 200. During the End Phase, if this card is in the GY because it was destroyed by battle and sent there this turn: You can Special Summon this card, and it gains 300 ATK/DEF.
Mage Power
Mage Power

R

Rare
X
SPELL SPELL Equip Equip
The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
Sentinel of the Seas
Sentinel of the Seas
X
WATER WATER Level Level 4 [ Aqua / Normal ] ATK 1300 DEF 1000
A merman warrior that relentlessly attacks those who pollute the seas with their presence.
Batteryman AA
Batteryman AA
X
LIGHT LIGHT Level Level 3 [ Thunder / Effect ] ATK 0 DEF 0
If all "Batteryman AA"(s) on your side of the field are in Attack Position, this card gains 1000 ATK for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, this card gains 1000 DEF for each "Batteryman AA" on your side of the field.
Theban Nightmare
Theban Nightmare
X
LIGHT LIGHT Level Level 4 [ Fiend / Effect ] ATK 1500 DEF 500
Gains 1500 ATK while you have no cards in your hand nor in your Spell & Trap Zones.
Majestic Mech - Ohka
Majestic Mech - Ohka
X
LIGHT LIGHT Level Level 6 [ Fairy / Effect ] ATK 2400 DEF 1400
You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard.
Soul of Purity and Light
Soul of Purity and Light
X
LIGHT LIGHT Level Level 6 [ Fairy / Effect ] ATK 2000 DEF 1800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.
Amplifier
Amplifier
X
SPELL SPELL Equip Equip
Equip only to "Jinzo". This card's activation and effect cannot be negated. The equipped monster's effect, "Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field." becomes "Your opponent cannot activate Trap Cards, or their effects on the field. Negate all Trap effects your opponent controls." When this card leaves the field, destroy the equipped monster.
Cold Wave
Cold Wave

Forbidden

Forbidden
X
SPELL SPELL
This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
Magical Hats
Magical Hats
X
TRAP TRAP
During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
Dimension Wall
Dimension Wall
X
TRAP TRAP
Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.