( Release Date : 01/08/2008 )

Total of 20 Card(s)

  • Fiend's Sanctuary Ultra Rare
    Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. Once per turn, during your Standby Phase, pay 1000 LP or destroy this Token.
    Fiend's Sanctuary
  • Giant Germ Super Rare
    DARK DARK Level Level 2 [ Fiend / Effect ] ATK 1000 DEF 100  
    When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
    Giant Germ
  • Magical Merchant Super Rare
    LIGHT LIGHT Level Level 1 [ Insect / Flip / Effect ] ATK 200 DEF 700  
    FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.
    Magical Merchant
  • Wave-Motion Cannon Super Rare
    SPELL SPELL Continuous Continuous  
    During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
    Wave-Motion Cannon
  • Trap Dustshoot Super Rare Forbidden
    Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
    Trap Dustshoot
  • Dark Necrofear Rare
    DARK DARK Level Level 8 [ Fiend / Effect ] ATK 2200 DEF 2800  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
    Dark Necrofear
  • Blowback Dragon Rare
    DARK DARK Level Level 6 [ Machine / Effect ] ATK 2300 DEF 1200  
    Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.
    Blowback Dragon
  • Dark Ruler Ha Des Rare
    DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2450 DEF 1600  
    Cannot be Special Summoned from the Graveyard. Negate the effects of monsters destroyed by battle with Fiend-Type monsters you control.
    Dark Ruler Ha Des
  • Deck Devastation Virus Rare
    Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
    Deck Devastation Virus
  • Pulling the Rug Rare
    TRAP TRAP Counter Counter  
    Negate the activation and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster.
    Pulling the Rug
  • Anti-Spell Fragrance Rare
    TRAP TRAP Continuous Continuous  
    Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
    Anti-Spell Fragrance
  • Amazon of the Seas
    WATER WATER Level Level 4 [ Fish / Normal ] ATK 1300 DEF 1400  
    A mermaid who serves as a herald to the Ocean Lord. She protects the sacred domain of Atlantis.
    Amazon of the Seas
  • Protector of the Sanctuary
    EARTH EARTH Level Level 4 [ Fiend / Effect ] ATK 1100 DEF 1900  
    Your opponent cannot draw cards except during Draw Phases.
    Protector of the Sanctuary
  • Double Coston
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1700 DEF 1650  
    This card can be treated as 2 Tributes for the Tribute Summon of a DARK monster.
    Double Coston
  • Rescue Cat
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 300 DEF 100  
    You can send this card to the Graveyard; Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck, but they have their effects negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.
    Rescue Cat
  • D.D. Crow
    DARK DARK Level Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100  
    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
    D.D. Crow
  • Hammer Shot
    Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
    Hammer Shot
  • Thousand Knives
    If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.
    Thousand Knives
  • Cursed Seal of the Forbidden Spell
    TRAP TRAP Counter Counter  
    When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.
    Cursed Seal of the Forbidden Spell
  • Spirit Barrier
    TRAP TRAP Continuous Continuous  
    While you control a monster, you take no battle damage.
    Spirit Barrier