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RAGING TEMPEST

( Release Date : 02/10/2017 )

Total of 100 Card(s)
Fusion Recycling Plant
Fusion Recycling Plant

R

Rare
X
SPELL SPELL Field Field
Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. Once per turn, during the End Phase: You can target 1 monster in your GY that was used as Fusion Material for a Fusion Summon this turn; add it to your hand.
Dragoncaller Magician
Dragoncaller Magician

SR

Super Rare
X
DARK DARK Level Level 7 [ Spellcaster / Pendulum / Effect ] ATK 2400 DEF 1000
Pendulum Scale P Scale 2 Once per turn: You can target 1 face-up monster on the field; it becomes Dragon-Type until the end of your opponent's turn (even if this card leaves the field).
Once per turn: You can make this card become Dragon-Type until the end of this turn. A monster that was Fusion, Synchro, or Xyz Summoned using this card on the field as Material gains this effect.
●If this card battles a Dragon-Type monster, this card's ATK becomes double its original ATK during the Damage Step only.
Performapal Handstandaccoon
Performapal Handstandaccoon
X
EARTH EARTH Level Level 2 [ Beast / Pendulum / Effect ] ATK 400 DEF 600
Pendulum Scale P Scale 3 You can target 1 "Performapal" card you control; return it to the hand, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as the one returned to the hand by this effect (even if this card leaves the field). You can only use this effect of "Performapal Handstandaccoon" once per turn.
When this card is destroyed by battle: You can target 1 card on the field; return it to the hand.
Performapal Dag Daggerman
Performapal Dag Daggerman

UR

Ultra Rare
X
EARTH EARTH Level Level 5 [ Warrior / Pendulum / Effect ] ATK 2000 DEF 600
Pendulum Scale P Scale 2 During your Main Phase, if this card was activated this turn: You can target 1 "Performapal" monster in your Graveyard; add it to your hand. You can only use this effect of "Performapal Dag Daggerman" once per turn.
During your Main Phase, if this card was Pendulum Summoned this turn: You can send 1 "Performapal" monster from your hand to the Graveyard; draw 1 card. You can only use this effect of "Performapal Dag Daggerman" once per turn.
Performapal Laugh Maker
Performapal Laugh Maker

R

Rare
X
LIGHT LIGHT Level Level 8 [ Spellcaster / Pendulum / Effect ] ATK 2500 DEF 2000
Pendulum Scale P Scale 5 Once per turn, if your opponent controls a monster whose current ATK is higher than its original ATK: You can gain 1000 LP.
When this card declares an attack: You can make this card gain 1000 ATK for each monster on the field whose current ATK is higher than its original ATK, except other monsters you control, until the end of the Battle Phase. If this card is destroyed by battle or card effect while its current ATK is higher than its original ATK: You can target 1 monster in your Graveyard; Special Summon it. You can only use 1 monster effect of "Performapal Laugh Maker" per turn, and only once that turn.
Speedroid Gum Prize
Speedroid Gum Prize
X
WIND WIND Level Level 1 [ Machine / Tuner / Effect ] ATK 0 DEF 800
During the Battle Phase, if you take battle or effect damage: You can Special Summon this card from your hand. During either player's Battle Phase in which this card was Special Summoned by its effect, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only WIND monsters you control, including this card. If this card is sent to the Graveyard as a Synchro Material: You can send the top card of your Deck to the Graveyard, and if the sent card was a "Speedroid" monster, the Synchro Monster that used this card as Synchro Material gains 1000 ATK.
Speedroid Horse Stilts
Speedroid Horse Stilts
X
WIND WIND Level Level 4 [ Machine / Effect ] ATK 1100 DEF 1100
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; send 1 WIND monster from your Deck to the GY. You can only use this effect of "Speedroid Horse Stilts" once per turn.
Windwitch - Ice Bell
Windwitch - Ice Bell

UR

Ultra Rare
X
WIND WIND Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000
If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.
Windwitch - Snow Bell
Windwitch - Snow Bell

UR

Ultra Rare
X
WIND WIND Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 100 DEF 100
If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.
Fusion Parasite
Fusion Parasite

R

Rare
X
DARK DARK Level Level 1 [ Insect / Effect ] ATK 0 DEF 0
This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Cannot be used as Fusion Material otherwise. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
Cyber Tutubon
Cyber Tutubon
X
EARTH EARTH Level Level 5 [ Warrior / Effect ] ATK 1800 DEF 1600
You can Special Summon this card (from your hand) by Tributing 1 Warrior or Fairy-Type monster from your hand or field. If this card is Tributed for a Ritual Summon: You can target 1 Ritual Spell Card in your Graveyard; add it to your hand.
Cipher Etranger
Cipher Etranger
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
If this card is in your hand or Graveyard: You can target 1 "Cipher" Xyz Monster you control; attach this card to it as an Xyz Material. If this card is sent to the Graveyard: You can add 1 "Cipher" Spell/Trap Card from your Deck to your hand. You can only use 1 "Cipher Etranger" effect per turn, and only once that turn.
Flower Cardian Cherry Blossom with Curtain
Flower Cardian Cherry Blossom with Curtain
X
DARK DARK Level Level 3 [ Warrior / Effect ] ATK 2000 DEF 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. You can reveal this card in your hand; draw 1 card, and if you do, show it, then Special Summon this card if the drawn card is a "Flower Cardian" monster. Otherwise, send it and this card to the Graveyard. During either player's Damage Step, when your "Flower Cardian" monster battles an opponent's monster: You can discard this card; your battling monster gains 1000 ATK until the end of this turn.
Ancient Gear Hunting Hound
Ancient Gear Hunting Hound
X
EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 1000 DEF 1000
If this card is Normal Summoned: Inflict 600 damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Once per turn: You can Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
Zoodiac Ratpier
Zoodiac Ratpier

Limited

Limited

SR

Super Rare
X
EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 0 DEF 0
If this card is Normal Summoned: You can send 1 "Zoodiac" card from your Deck to the Graveyard. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
●Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Zoodiac Ratpier" from your hand or Deck.
Zoodiac Bunnyblast
Zoodiac Bunnyblast
X
EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 800 DEF 800
If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" card in your Graveyard, except "Zoodiac Bunnyblast"; add it to your hand. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
●During either player's turn, when your opponent activates a Spell Card or effect that targets this card: You can detach 1 Xyz Material from this card; negate the activation.
Zoodiac Whiptail
Zoodiac Whiptail

SR

Super Rare
X
EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 1200 DEF 400
(Quick Effect): You can target 1 Beast-Warrior Xyz Monster you control; attach this card from your hand or field to it as material. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect.
●If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster.
Zoodiac Thoroughblade
Zoodiac Thoroughblade

UR

Ultra Rare
X
EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 0
If this card is Normal or Special Summoned: You can discard 1 "Zoodiac" card, and if you do, draw 1 card. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect.
●If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Zoodiac Ramram
Zoodiac Ramram
X
EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 400 DEF 2000
If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" monster in your GY, except "Zoodiac Ramram"; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect.
●When your opponent activates a Trap Card or effect that targets this card (Quick Effect): You can detach 1 material from this card; negate the activation.
True King Lithosagym, the Disaster
True King Lithosagym, the Disaster

SR

Super Rare
X
EARTH EARTH Level Level 9 [ Wyrm / Effect ] ATK 2500 DEF 2300
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm monster from your GY. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.
Crystron Rion
Crystron Rion
X
WATER WATER Level Level 3 [ Machine / Tuner / Effect ] ATK 500 DEF 500
During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn.
Crystron Sulfefnir
Crystron Sulfefnir

SR

Super Rare
X
WATER WATER Level Level 5 [ Machine / Effect ] ATK 2000 DEF 1500
If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn.
Shinobird Crow
Shinobird Crow
X
WIND WIND Level Level 4 [ Winged Beast / Spirit / Effect ] ATK 0 DEF 0
Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
Shinobird Crane
Shinobird Crane
X
WIND WIND Level Level 4 [ Winged Beast / Spirit / Effect ] ATK 1500 DEF 1500
Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
Shinobird Pigeon
Shinobird Pigeon
X
WIND WIND Level Level 4 [ Winged Beast / Spirit / Effect ] ATK 1000 DEF 1800
Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
Envoy of Chaos
Envoy of Chaos

R

Rare
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 0
During the Battle Phase (Quick Effect): You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except this card; add this card to your hand.
Spiritual Beast Tamer Winda
Spiritual Beast Tamer Winda

R

Rare
X
WIND WIND Level Level 4 [ Psychic / Effect ] ATK 1600 DEF 1800
If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.
Tierra, Source of Destruction
Tierra, Source of Destruction

SR

Super Rare
X
LIGHT LIGHT Level Level 11 [ Fiend / Effect ] ATK 3400 DEF 3600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Deck and/or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all cards into the Deck, except this card, from each player's hand, field, Graveyard, and face-up Pendulum Monsters from the Extra Deck. Neither player can activate cards or effects in response to this effect's activation.
Miscellaneousaurus
Miscellaneousaurus

Limited

Limited
X
FIRE FIRE Level Level 4 [ Dinosaur / Effect ] ATK 1800 DEF 1000
During the Main Phase (Quick Effect): You can send this card from your hand to the GY; during this Main Phase, Dinosaur monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur monsters from your GY, including this card; Special Summon 1 Dinosaur monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
Apprentice Piper
Apprentice Piper
X
DARK DARK Level Level 2 [ Spellcaster / Flip / Effect ] ATK 100 DEF 1500
FLIP: You can Special Summon 1 monster from your hand.
If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 monster from your hand.
Hebo, Lord of the River
Hebo, Lord of the River
X
WATER WATER Level Level 4 [ Aqua / Spirit / Effect ] ATK 1800 DEF 600
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit monster, also return that target to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
Yokotuner
Yokotuner
X
EARTH EARTH Level Level 1 [ Beast / Tuner / Effect ] ATK 800 DEF 600
When this card is Normal Summoned: You can Special Summon 1 Tuner from your hand or Graveyard, but it has its effects negated.
Eater of Millions
Eater of Millions
X
DARK DARK Level Level 1 [ Fiend / Effect ] ATK ? DEF ?
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. Gains 100 ATK/DEF for each face-down banished card. Cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.
Wightprincess
Wightprincess
X
LIGHT LIGHT Level Level 3 [ Zombie / Effect ] ATK 1600 DEF 0
This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.
Metrognome
Metrognome
X
EARTH EARTH Level Level 4 [ Fairy / Pendulum / Effect ] ATK 1800 DEF 1600
Pendulum Scale P Scale 4 Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn.
While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to the Pendulum Scale x 100, and can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in the Pendulum Zones.
Fairy Tail - Rella
Fairy Tail - Rella
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1000
Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell; equip 1 Equip Spell from your hand, Deck, or GY to this card, but return that Equip Spell to the hand during the End Phase.
Cyber Angel Natasha
Cyber Angel Natasha

SR

Super Rare
X
LIGHT LIGHT Level Level 5 [ Fairy / Ritual / Effect ] ATK 1000 DEF 1000
You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in the Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster.
Shinobaroness Peacock
Shinobaroness Peacock

R

Rare
X
WIND WIND Level Level 8 [ Winged Beast / Ritual / Spirit / Effect ] ATK 2500 DEF 3000
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
Shinobaron Peacock
Shinobaron Peacock

R

Rare
X
WIND WIND Level Level 8 [ Winged Beast / Ritual / Spirit / Effect ] ATK 3000 DEF 2500
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
Brave-Eyes Pendulum Dragon
Brave-Eyes Pendulum Dragon

SE

Secret Rare
X
DARK DARK Level Level 8 [ Dragon / Fusion / Effect ] ATK 3000 DEF 2000
1 "Pendulum Dragon" monster + 1 Warrior-Type monster
When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
Windwitch - Crystal Bell
Windwitch - Crystal Bell

R

Rare
X
WIND WIND Level Level 8 [ Spellcaster / Fusion / Effect ] ATK 2800 DEF 2400
"Windwitch - Winter Bell" + 1 "Windwitch" monster
You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn.
Chaos Ancient Gear Giant
Chaos Ancient Gear Giant

SR

Super Rare
X
DARK DARK Level Level 10 [ Machine / Fusion / Effect ] ATK 4500 DEF 3000
4 "Ancient Gear" monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Ancient Gear Howitzer
Ancient Gear Howitzer
X
EARTH EARTH Level Level 8 [ Machine / Fusion / Effect ] ATK 1000 DEF 1800
2 "Ancient Gear" monsters
Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.
Windwitch - Winter Bell
Windwitch - Winter Bell

R

Rare
X
WIND WIND Level Level 7 [ Spellcaster / Synchro / Effect ] ATK 2400 DEF 2000
1 Tuner + 1+ non-Tuner WIND monsters
You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.
Superheavy Samurai Stealth Ninja
Superheavy Samurai Stealth Ninja

R

Rare
X
EARTH EARTH Level Level 7 [ Machine / Synchro / Effect ] ATK 1200 DEF 2800
1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card.
Flower Cardian Lightflare
Flower Cardian Lightflare

R

Rare
X
DARK DARK Level Level 10 [ Warrior / Synchro / Effect ] ATK 5000 DEF 0
1 Tuner + 4 non-Tuner monsters
Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy that card. If a "Flower Cardian" monster you control battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only. If this face-up Synchro Summoned card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can Special Summon 1 "Flower Cardian" Synchro Monster from your Extra Deck, except "Flower Cardian Lightflare".
Crystron Quariongandrax
Crystron Quariongandrax

UR

Ultra Rare
X
WATER WATER Level Level 9 [ Machine / Synchro / Effect ] ATK 3000 DEF 3000
2 or more Tuners + 1 non-Tuner monster
If this card is Synchro Summoned: You can target monsters your opponent controls and/or in their Graveyard, up to the number of Synchro Materials used for the Synchro Summon of this card; banish them. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 banished monster, except this card; Special Summon it to your field.
Shiranui Sunsaga
Shiranui Sunsaga

R

Rare
X
FIRE FIRE Level Level 10 [ Zombie / Synchro / Effect ] ATK 3500 DEF 0
1 Zombie Tuner + 1+ non-Tuner Zombie monsters
If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.
Odd-Eyes Raging Dragon
Odd-Eyes Raging Dragon

UR

Ultra Rare
X
DARK DARK Rank Rank 7 [ Dragon / Xyz / Pendulum / Effect ] ATK 3000 DEF 2500
Pendulum Scale P Scale 1 Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone.
2 Level 7 Dragon-Type monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. If this card is Xyz Summoned using an Xyz Monster as Material, it gains these effects.
●It can make a second attack during each Battle Phase.
●Once per turn: You can detach 1 Xyz Material from it; destroy as many cards your opponent controls as possible, and if you do, this card gains 200 ATK for each, until the end of this turn.
Neo Galaxy-Eyes Cipher Dragon
Neo Galaxy-Eyes Cipher Dragon

SR

Super Rare
X
LIGHT LIGHT Rank Rank 9 [ Dragon / Xyz / Effect ] ATK 4500 DEF 3000
3 Level 9 monsters
If this card has a "Cipher" card as Xyz Material, it gains this effect.
●Once per turn: You can detach up to 3 Xyz Materials from this card; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also for each Material detached, take control of 1 opponent's face-up monster until the End Phase, but while this effect is applied, they have their effects negated, their ATK's become 4500, also their names become "Neo Galaxy-Eyes Cipher Dragon".
Heavy Armored Train Ironwolf
Heavy Armored Train Ironwolf

SR

Super Rare
X
EARTH EARTH Rank Rank 4 [ Machine / Xyz / Effect ] ATK 2200 DEF 2200
2 Level 4 Machine-Type monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Machine-Type monster you control; this turn, it can attack your opponent directly, also other monsters cannot attack. If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: You can add 1 Level 4 Machine-Type monster from your Deck to your hand.
Zoodiac Broadbull
Zoodiac Broadbull

Forbidden

Forbidden

SE

Secret Rare
X
EARTH EARTH Rank Rank 4 [ Beast-Warrior / Xyz / Effect ] ATK ? DEF ?
2 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster, that can be Normal Summoned/Set, from your Deck to your hand.
Zoodiac Tigermortar
Zoodiac Tigermortar

UR

Ultra Rare
X
EARTH EARTH Rank Rank 4 [ Beast-Warrior / Xyz / Effect ] ATK ? DEF ?
3 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.
Zoodiac Drident
Zoodiac Drident

Forbidden

Forbidden

SE

Secret Rare
X
EARTH EARTH Rank Rank 4 [ Beast-Warrior / Xyz / Effect ] ATK ? DEF ?
4 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up card on the field; destroy it.
Zoodiac Boarbow
Zoodiac Boarbow

R

Rare
X
EARTH EARTH Rank Rank 4 [ Beast-Warrior / Xyz / Effect ] ATK ? DEF ?
5 Level 4 monsters
Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. This card can attack directly. When this card inflicts battle damage to your opponent while it has 12 or more materials: You can send as many cards as possible from your opponent's hand and field to the GY, then change this card to Defense Position.
Machine Angel Absolute Ritual
Machine Angel Absolute Ritual
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field and/or shuffle Fairy or Warrior-Type monsters from your Graveyard into the Deck, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
Rank-Up-Magic Cipher Ascension
Rank-Up-Magic Cipher Ascension
X
SPELL SPELL Quick-Play Quick-Play
During either player's Main Phase: Target 1 "Cipher" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Cipher" Xyz Monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) It gains this effect.
●This card gains 500 ATK for each Level 4 or higher monster you control.
Recardination
Recardination
X
SPELL SPELL
Target 1 "Flower Cardian" monster in your Graveyard; add it to your hand, then you can Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. If this card is sent to the Graveyard by a "Flower Cardian" monster's effect: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated Spell/Trap Card to your hand. Place the remaining cards on top of your Deck in any order.
Zodiac Sign
Zodiac Sign
X
SPELL SPELL Field Field
All "Zoodiac" monsters you control gain 300 ATK and DEF. Monsters your opponent controls cannot target face-up Beast-Warrior-Type monsters you control for attacks, except the Beast-Warrior-Type monster you control with the highest ATK (either, if tied). Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster.
Zoodiac Barrage
Zoodiac Barrage

Forbidden

Forbidden

SE

Secret Rare
X
SPELL SPELL Continuous Continuous
You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Zoodiac" monster from your Deck. You can only use this effect of "Zoodiac Barrage" once per turn. If this card is destroyed by a card effect and sent to the Graveyard: You can target 1 "Zoodiac" Xyz Monster you control; attach this card from your Graveyard to that Xyz Monster as Xyz Material.
Shinobird's Calling
Shinobird's Calling
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
Shinobird Power Spot
Shinobird Power Spot
X
SPELL SPELL Continuous Continuous
Spirit monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn.
Super Soldier Synthesis
Super Soldier Synthesis
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT and 1 DARK monster (1 from your hand and 1 from your Deck) to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 "Super Soldier Synthesis" per turn.
Super Quantal Alphan Spike
Super Quantal Alphan Spike
X
SPELL SPELL
If you control 3 or more "Super Quantum" monsters with different names: Shuffle as many cards your opponent controls as possible into the Deck, then your opponent Special Summons 1 monster from their Extra Deck, ignoring its Summoning conditions. You can banish this card and 1 "Super Quantal Fairy Alphan" from your Graveyard; activate 1 "Super Quantal Mech Ship Magnacarrier" from your Deck.
Ritual Beast Return
Ritual Beast Return
X
SPELL SPELL Quick-Play Quick-Play
Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it.
Foolish Burial Goods
Foolish Burial Goods

SE

Secret Rare
X
SPELL SPELL
Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
That Grass Looks Greener
That Grass Looks Greener

Forbidden

Forbidden

SE

Secret Rare
X
SPELL SPELL
If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.
Terminal World NEXT
Terminal World NEXT
X
SPELL SPELL Continuous Continuous
Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field.
Lost Wind
Lost Wind

R

Rare
X
TRAP TRAP
Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
Cipher Spectrum
Cipher Spectrum
X
TRAP TRAP
If a "Cipher" Xyz Monster(s) you control that has Xyz Material is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that Xyz Monster.
Ancient Gear Reborn
Ancient Gear Reborn

R

Rare
X
TRAP TRAP Continuous Continuous
Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn".
Zoodiac Combo
Zoodiac Combo
X
TRAP TRAP
Target 1 "Zoodiac" Xyz Monster you control; attach 1 "Zoodiac" monster from your Deck to that Xyz Monster as Xyz Material. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 5 "Zoodiac" cards in your Graveyard with different names; shuffle all 5 into the Deck, then draw 1 card.
Shinobird Salvation
Shinobird Salvation
X
TRAP TRAP Continuous Continuous
If a face-up Spirit monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Shinobird Salvation" once per turn.
Beginning of Heaven and Earth
Beginning of Heaven and Earth
X
TRAP TRAP
Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn.
Shiranui Style Samsara
Shiranui Style Samsara
X
TRAP TRAP Continuous Continuous
This card's name becomes "Shiranui Style Synthesis" while it is in the Spell & Trap Zone. Once per turn: You can activate 1 of these effects.
●Banish 1 face-up Zombie-Type monster you control; you take no damage this turn (even if this card leaves the field).
●Target 2 of your banished Zombie-Type monsters with 0 DEF; shuffle them both into the Deck, then draw 1 card.
Majespecter Gust
Majespecter Gust
X
TRAP TRAP
Target 1 "Majespecter" card in your Pendulum Zone; Special Summon it.
Void Feast
Void Feast
X
TRAP TRAP
Send 1 "Void" Spell/Trap from your hand or face-up field to the GY; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions.
Purushaddoll Aeon
Purushaddoll Aeon
X
TRAP TRAP
Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the GY, and if you do, the targeted monster gains 1000 ATK/DEF, but is changed to face-down Defense Position during the End Phase.
Full Force Virus
Full Force Virus

SE

Secret Rare
X
TRAP TRAP
Tribute 1 DARK monster with 2000 or more DEF; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less DEF.
Switcheroroo
Switcheroroo

R

Rare
X
TRAP TRAP
If you control the same number of monsters as your opponent, switch control of all those monsters.
Massivemorph
Massivemorph
X
TRAP TRAP
Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly.
Sea Monster of Theseus
Sea Monster of Theseus

SE

Secret Rare
X
WATER WATER Level Level 5 [ Zombie / Fusion / Tuner ] ATK 2200 DEF 1800
2 Tuners
Subterror Nemesis Defender
Subterror Nemesis Defender

R

Rare
X
EARTH EARTH Level Level 2 [ Beast-Warrior / Effect ] ATK 100 DEF 2000
During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects.
Subterror Behemoth Dragossuary
Subterror Behemoth Dragossuary

SR

Super Rare
X
EARTH EARTH Level Level 6 [ Zombie / Flip / Effect ] ATK 2400 DEF 1600
FLIP: You can activate this effect; this turn, "Subterror" cards you control cannot be destroyed by your opponent's card effects. You can only use this effect of "Subterror Behemoth Dragossuary" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
Subterror Behemoth Voltelluric
Subterror Behemoth Voltelluric

R

Rare
X
EARTH EARTH Level Level 9 [ Thunder / Flip / Effect ] ATK 1900 DEF 3000
FLIP: You can target 1 Set monster your opponent controls; take control of it until your next End Phase. You can only use this effect of "Subterror Behemoth Voltelluric" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
Subterror Cave Clash
Subterror Cave Clash

SR

Super Rare
X
SPELL SPELL Continuous Continuous
All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand.
SPYGAL Misty
SPYGAL Misty

UR

Ultra Rare
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1600
If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player's turn: You can target 1 "SPYRAL Super Agent" you control and 1 monster your opponent controls; return both monsters to the hand.
SPYRAL Tough
SPYRAL Tough

R

Rare
X
WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1900 DEF 1500
This card's name becomes "SPYRAL Super Agent" while it is on the field or in the GY. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type.
SPYRAL GEAR - Utility Wire
SPYRAL GEAR - Utility Wire

SR

Super Rare
X
TRAP TRAP
If you control "SPYRAL Super Agent": Target 1 face-up card your opponent controls; place it on top of the Deck. You can only activate 1 "SPYRAL GEAR - Utility Wire" per turn.
SPYRAL MISSION - Recapture
SPYRAL MISSION - Recapture

R

Rare
X
TRAP TRAP Continuous Continuous
Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead of destroying 1 of those "SPYRAL" monsters.
Symphonic Warrior Guitaar
Symphonic Warrior Guitaar
X
WIND WIND Level Level 3 [ Machine / Pendulum / Effect ] ATK 1500 DEF 100
Pendulum Scale P Scale 7 You can discard 1 card; Special Summon 1 "Symphonic Warrior" monster from your Deck, except "Symphonic Warrior Guitaar". You can only use this effect of "Symphonic Warrior Guitaar" once per turn.
When this card is Normal Summoned: You can target 1 "Symphonic Warrior" monster in your Graveyard; Special Summon it.
Symphonic Warrior Synthess
Symphonic Warrior Synthess
X
WIND WIND Level Level 4 [ Machine / Flip / Effect ] ATK 1200 DEF 1900
FLIP: You can add 1 "Symphonic Warrior" monster from your Deck to your hand, except "Symphonic Warrior Synthess".
Once per turn: You can target 1 monster you control or in your Graveyard whose original name includes "Symphonic Warrior", except "Symphonic Warrior Synthess"; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. You can banish this card from your Graveyard, then target 1 of your banished "Symphonic Warrior" monsters, except "Symphonic Warrior Synthess"; Special Summon it.
Symph Amplifire
Symph Amplifire
X
SPELL SPELL Field Field
Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed.
●5: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field.
●7: Banish cards your opponent controls and/or in their GY, up to the number of "Symphonic Warrior" cards on the field.
Rocket Hand
Rocket Hand
X
TRAP TRAP
Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn.
Mekanikal Arkfiend
Mekanikal Arkfiend
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 100 DEF 2100
When this card inflicts battle damage to your opponent: You can Special Summon 1 Normal Monster from your hand or Graveyard.
Lightsworn Judgment
Lightsworn Judgment
X
TRAP TRAP
Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can add 1 "Judgment Dragon" from your Deck to your hand.
Symphonic Warrior Miccs
Symphonic Warrior Miccs
X
WIND WIND Level Level 5 [ Machine / Pendulum / Effect ] ATK 2300 DEF 1100
Pendulum Scale P Scale 1 Unless you have a "Symphonic Warrior" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. Once per turn, during your End Phase: You can target 1 of your banished "Symphonic Warrior" monsters; add it to your hand.
You can Special Summon this card (from your hand) by removing 3 Symphonic Counters from your field. After you Normal or Special Summon this card, you can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Delta The Magnet Warrior
Delta The Magnet Warrior

SR

Super Rare
X
EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1600 DEF 1400
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY. If this card is sent to the GY: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your GY, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.
Windwitch - Glass Bell
Windwitch - Glass Bell

UR

Ultra Rare
X
WIND WIND Level Level 4 [ Spellcaster / Tuner / Effect ] ATK 1500 DEF 1500
If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.
Dark Contract with the Entities
Dark Contract with the Entities

UR

Ultra Rare
X
SPELL SPELL Continuous Continuous
When a "D/D/D" monster of the below card type is Special Summoned from the Extra Deck to your field: You can activate the appropriate effect once per turn;
●Fusion: Gain 1000 LP.
●Synchro: Your opponent cannot target that Special Summoned monster with card effects.
●Xyz: Banish 1 card from the field or the Graveyard.
●Pendulum: Draw 1 card, then discard 1 card.
Once per turn, during your Standby Phase: Take 2000 damage.