Close

SHADOW SPECTERS

( Release Date : 11/08/2013 )

Total of 100 Card(s)
Ghostrick Ghoul
Ghostrick Ghoul

SR

Super Rare
X
DARK DARK Level Level 3 [ Zombie / Effect ] ATK 1100 DEF 1200
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn, during your Main Phase 1: You can target 1 "Ghostrick" monster you control; its ATK becomes equal to the combined original ATK of all "Ghostrick" monsters currently on the field, until the end of your opponent's next turn, but if it does, only that monster can attack this turn.
Labradorite Dragon
Labradorite Dragon

SR

Super Rare
X
DARK DARK Level Level 6 [ Dragon / Tuner / Normal ] ATK 0 DEF 2400
The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men.
Chow Chow Chan
Chow Chow Chan
X
EARTH EARTH Level Level 2 [ Beast / Effect ] ATK 800 DEF 800
When your opponent activates a Normal Trap Card in response to your monster's attack declaration targeting an opponent's monster: You can discard this card; negate the activation, and if you do, destroy that card (this is a Quick Effect).
Malicevorous Spoon
Malicevorous Spoon
X
DARK DARK Level Level 2 [ Fiend / Effect ] ATK 100 DEF 500
When a "Malicevorous" monster with a different name is Normal or Special Summoned to your side of the field (except during the Damage Step): You can target 1 Level 2 Fiend-Type monster in your Graveyard; Special Summon that target. Its effects are negated. You can only use the effect of "Malicevorous Spoon" once per turn.
Malicevorous Fork
Malicevorous Fork
X
DARK DARK Level Level 2 [ Fiend / Effect ] ATK 400 DEF 400
You can send 1 other Fiend-Type monster from your hand to the Graveyard; Special Summon this card from your hand.
Malicevorous Knife
Malicevorous Knife
X
DARK DARK Level Level 2 [ Fiend / Effect ] ATK 600 DEF 100
When this card is Normal Summoned: You can target 1 "Malicevorous" monster in your Graveyard except "Malicevorous Knife"; Special Summon that target.
Battlin' Boxer Rib Gardna
Battlin' Boxer Rib Gardna
X
FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 100 DEF 1400
During either player's turn: You can banish this card from your hand or Graveyard, then target 1 "Battlin' Boxer" monster you control; banish it until your next Standby Phase.
Battlin' Boxer Rabbit Puncher
Battlin' Boxer Rabbit Puncher
X
FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 800 DEF 1000
At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.
Secret Sect Druid Wid
Secret Sect Druid Wid
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 0 DEF 1800
If this card is sent from the field to the Graveyard: You can target 1 Continuous Spell Card in your Graveyard; Set that target. That Set card cannot be activated this turn. You can only use the effect of "Secret Sect Druid Wid" once per turn.
Secret Sect Druid Dru
Secret Sect Druid Dru
X
DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 0
When this card is Normal Summoned: You can target 1 Level 4 DARK monster in your Graveyard with 0 ATK and/or DEF, except "Secret Sect Druid Dru"; Special Summon that target in face-up Defense Position. Its effects are negated. You can only use the effect of "Secret Sect Druid Dru" once per turn.
Mythic Tree Dragon
Mythic Tree Dragon
X
EARTH EARTH Level Level 4 [ Dragon / Effect ] ATK 100 DEF 1400
Once per turn: You can target 1 WATER Dragon-Type monster you control; this card's Level becomes the current Level of that monster.
Mythic Water Dragon
Mythic Water Dragon
X
WATER WATER Level Level 8 [ Dragon / Effect ] ATK 1000 DEF 2000
If you control an EARTH monster, you can Special Summon this card (from your hand). You can only Special Summon "Mythic Water Dragon" once per turn this way.
Armed Protector Dragon
Armed Protector Dragon
X
LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 2000 DEF 2800
Face-up Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equip Card equipped to this card.
Soul Drain Dragon
Soul Drain Dragon
X
LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 4000 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a Dragon-Type Xyz Monster's effect in your possession, and cannot be Special Summoned by other ways. When Special Summoned, if your Life Points are lower than your opponent's: This card gains ATK equal to your current Life Point deficit, and if it does, your opponent takes no further damage this turn. This card cannot attack your opponent directly.
Baby Raccoon Ponpoko
Baby Raccoon Ponpoko
X
EARTH EARTH Level Level 2 [ Beast / Effect ] ATK 800 DEF 0
When this card is Normal Summoned: You can Special Summon 1 Level 2 Beast monster from your Deck in face-down Defense Position, except "Baby Raccoon Ponpoko". You cannot Special Summon monsters the turn you activate this effect, except Beast monsters.
Baby Raccoon Tantan
Baby Raccoon Tantan
X
EARTH EARTH Level Level 2 [ Beast / Flip / Effect ] ATK 0 DEF 800
FLIP: Special Summon 1 Level 2 Beast-Type monster from your Deck, except "Baby Raccoon Tantan".
Ghostrick Lantern
Ghostrick Lantern

SR

Super Rare
X
DARK DARK Level Level 1 [ Fiend / Effect ] ATK 800 DEF 0
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack, or when a "Ghostrick" monster you control is targeted for an attack: You can negate the attack, and if you do, Special Summon this card from your hand in face-down Defense Position.
Ghostrick Specter
Ghostrick Specter
X
DARK DARK Level Level 1 [ Fiend / Effect ] ATK 600 DEF 0
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your GY: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card.
Ghostrick Witch
Ghostrick Witch
X
DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 1200 DEF 200
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. Once per turn: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position.
Ghostrick Yuki-onna
Ghostrick Yuki-onna
X
DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 1000 DEF 800
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is destroyed by battle and sent to the Graveyard: You can change the monster that destroyed it to face-down Defense Position, and if you do, it cannot change its battle position.
Ghostrick Jiangshi
Ghostrick Jiangshi
X
DARK DARK Level Level 3 [ Zombie / Effect ] ATK 400 DEF 1800
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add from your Deck to your hand, 1 "Ghostrick" monster whose Level is less than or equal to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Jiangshi" once per turn.
Ghostrick Stein
Ghostrick Stein
X
DARK DARK Level Level 3 [ Zombie / Effect ] ATK 1600 DEF 0
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card inflicts battle damage to your opponent: You can add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. You can only use this effect of "Ghostrick Stein" once per turn.
Bujin Mikazuchi
Bujin Mikazuchi

UR

Ultra Rare
X
LIGHT LIGHT Level Level 4 [ Beast-Warrior / Effect ] ATK 1900 DEF 1500
When a Beast-Warrior-Type "Bujin" monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: You can Special Summon this card from your hand. Once per turn, during the End Phase, if a "Bujin" monster(s) was sent from your hand to your Graveyard this turn while you controlled this face-up card: You can add 1 "Bujin" Spell/Trap Card from your Deck to your hand. You can only control 1 "Bujin Mikazuchi".
Bujingi Crow
Bujingi Crow

R

Rare
X
LIGHT LIGHT Level Level 4 [ Winged Beast / Effect ] ATK 1700 DEF 800
When a Beast-Warrior-Type "Bujin" monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand to the Graveyard; negate the attack, and if you do, inflict damage to your opponent equal to half the attacker's ATK. You can only use the effect of "Bujingi Crow" once per turn.
Bujingi Ibis
Bujingi Ibis
X
LIGHT LIGHT Level Level 4 [ Winged Beast / Effect ] ATK 1600 DEF 300
During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Bujingi Boar
Bujingi Boar
X
LIGHT LIGHT Level Level 4 [ Beast / Effect ] ATK 1100 DEF 1900
If you control a "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up Attack Position monster your opponent controls; change it to face-up Defense Position, and if you do, its DEF becomes 0 until the end of this turn.
Bujingi Centipede
Bujingi Centipede
X
LIGHT LIGHT Level Level 4 [ Beast / Effect ] ATK 1700 DEF 500
If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn.
Mecha Phantom Beast Sabre Hawk
Mecha Phantom Beast Sabre Hawk
X
WIND WIND Level Level 4 [ Machine / Effect ] ATK 2100 DEF 100
This card cannot attack your opponent directly. If you have a monster in your Graveyard that is not a "Mecha Phantom Beast" monster, this card cannot attack. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 card in either player's Graveyard; banish that target.
Mecha Phantom Beast Kalgriffin
Mecha Phantom Beast Kalgriffin

R

Rare
X
WIND WIND Level Level 7 [ Machine / Effect ] ATK 1000 DEF 2500
You can Tribute 2 "Mecha Phantom Beast" monsters; Special Summon this card from your hand. You can only use this effect of "Mecha Phantom Beast Kalgriffin" once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can discard 1 "Mecha Phantom Beast" monster; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
Vampire Sorcerer
Vampire Sorcerer

UR

Ultra Rare
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1500 DEF 1500
If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.
Shadow Vampire
Shadow Vampire

SE

Secret Rare
X
DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 0
Cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster.
Vampire Grace
Vampire Grace
X
DARK DARK Level Level 6 [ Zombie / Effect ] ATK 2000 DEF 1200
When a Level 5 or higher Zombie monster(s) is Special Summoned to your field by the effect of a Zombie monster while this card is in your GY: You can pay 2000 LP; Special Summon this card from your GY. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY.
Pumprincess the Princess of Ghosts
Pumprincess the Princess of Ghosts
X
DARK DARK Level Level 3 [ Zombie / Effect ] ATK 900 DEF 1000
If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. While this card is treated as a Continuous Spell by this effect, during each Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK/DEF for each Pumpkin Counter on this card.
Yellow-Bellied Oni
Yellow-Bellied Oni
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1000 DEF 1000
When you Xyz Summon a monster: You can Special Summon this card from your hand. Once per turn: You can detach 1 Xyz Material from a monster you control, then target 1 face-up Xyz Monster on the field; reduce its Rank by 1, and if you do, it loses 300 ATK.
Vampire Hunter
Vampire Hunter

SR

Super Rare
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1600
At the start of the Damage Step, if this card battles a DARK monster: Destroy that monster.
Aratama
Aratama

R

Rare
X
DARK DARK Level Level 4 [ Fiend / Spirit / Effect ] ATK 800 DEF 1800
Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".
Rasetsu
Rasetsu
X
FIRE FIRE Level Level 4 [ Fairy / Spirit / Effect ] ATK 1500 DEF 1900
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can reveal 1 Spirit monster from your hand, except "Rasetsu", then target 1 face-up Attack Position monster your opponent controls; return that target to the hand. You cannot Special Summon during the turn you activate this effect.
Skelesaurus
Skelesaurus
X
DARK DARK Level Level 4 [ Zombie / Gemini / Effect ] ATK 1700 DEF 1400
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects.
●This card becomes EARTH Dinosaur-Type. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your field in Defense Position, and if you do, it becomes Zombie-Type.
Knight Day Grepher
Knight Day Grepher
X
LIGHT LIGHT Level Level 4 [ Warrior / Gemini / Effect ] ATK 1700 DEF 1600
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●During your End Phase: You can target 1 Equip Spell Card in your Graveyard; add that target to your hand. You can only use this effect of "Knight Day Grepher" once per turn.
Genomix Fighter
Genomix Fighter

UR

Ultra Rare
X
WIND WIND Level Level 6 [ Psychic / Tuner / Effect ] ATK 2200 DEF 1100
You can Normal Summon this card without Tributing, but its original ATK is halved and its Level becomes 3. Once per turn: You can declare 1 Monster Type; if this card is used as a Synchro Material Monster this turn, treat this card and the other Synchro Material Monsters as that Monster Type for that Synchro Summon. If you activate this effect, you cannot Normal or Special Summon monsters for the rest of this turn, except monsters with the declared Monster Type.
Mariña, Princess of Sunflowers
Mariña, Princess of Sunflowers

SR

Super Rare
X
FIRE FIRE Level Level 8 [ Plant / Effect ] ATK 2800 DEF 1600
If exactly 1 other Plant monster you control (and no other cards) is destroyed by battle or card effect and sent to the GY: You can target 1 card your opponent controls; destroy that target. This card must be face-up on the field to activate and to resolve this effect.
Granmarg the Mega Monarch
Granmarg the Mega Monarch

SE

Secret Rare
X
EARTH EARTH Level Level 8 [ Rock / Effect ] ATK 2800 DEF 1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: Target up to 2 Set cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing an EARTH monster, add this additional effect.
●Also, draw 1 card after that.
Swarm of Crows
Swarm of Crows

R

Rare
X
DARK DARK Level Level 5 [ Winged Beast / Effect ] ATK 1200 DEF 1800
Cannot be Special Summoned from the Deck. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Discard 1 random card from your opponent's hand.
Terrene Toothed Tsuchinoko
Terrene Toothed Tsuchinoko
X
EARTH EARTH Level Level 3 [ Reptile / Effect ] ATK 1600 DEF 500
When this card is Special Summoned: Change all other Special Summoned monsters on the field to face-down Defense Position. You can only use the effect of "Terrene Toothed Tsuchinoko" once per turn.
Risebell the Star Psycher
Risebell the Star Psycher
X
WIND WIND Level Level 4 [ Psychic / Effect ] ATK 1500 DEF 1500
Once per turn, during either player's turn: You can target 1 face-up monster on the field; increase its Level by 1.
Blue Duston
Blue Duston
X
WATER WATER Level Level 1 [ Fiend / Effect ] ATK 0 DEF 1000
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from its controller's hand, face-down, until the Standby Phase of the next turn. You can only control 1 face-up "Blue Duston".
Number C96: Dark Storm
Number C96: Dark Storm

SR

Super Rare
X
DARK DARK Rank Rank 3 [ Fiend / Xyz / Effect ] ATK 1000 DEF 1000
4 Level 3 DARK monsters
This card cannot be destroyed by battle, also all battle damage you take from battles involving this card is also inflicted to your opponent. If this card has "Number 96: Dark Mist" as an Xyz Material, it gains this effect.
●Once per battle, during either player's turn, when an attack is declared involving this card and an opponent's monster: You can detach 1 Xyz Material from this card; the ATK of the opponent's monster becomes 0, and if it does, this card gains ATK equal to the original ATK of the opponent's monster.
Number 65: Djinn Buster
Number 65: Djinn Buster

R

Rare
X
DARK DARK Rank Rank 2 [ Fiend / Xyz / Effect ] ATK 1300 DEF 0
2 Level 2 DARK monsters
When your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation, and if you do, inflict 500 damage to your opponent.
Number C65: King Overfiend
Number C65: King Overfiend

R

Rare
X
DARK DARK Rank Rank 3 [ Fiend / Xyz / Effect ] ATK 1600 DEF 0
3 Level 3 DARK monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 1000 ATK and DEF. While this card has "Number 65: Djinn Buster" as an Xyz Material, it gains this effect.
●Effect Monsters your opponent controls cannot activate their effects.
Battlin' Boxer Cheat Commissioner
Battlin' Boxer Cheat Commissioner

R

Rare
X
FIRE FIRE Rank Rank 3 [ Warrior / Xyz / Effect ] ATK 0 DEF 1300
2 Level 3 monsters
All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent's monsters cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 materials from this card; look at your opponent's hand, then Set 1 Spell from their hand to your field.
Number 46: Dragluon
Number 46: Dragluon

SR

Super Rare
X
LIGHT LIGHT Rank Rank 8 [ Dragon / Xyz / Effect ] ATK 3000 DEF 3000
2 Level 8 Dragon-Type monsters
Once per turn, if you control no other monsters: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
●Special Summon 1 Dragon-Type monster from your hand.
●Target 1 Dragon-Type monster your opponent controls; take control of that target.
●Dragon-Type monsters your opponent controls cannot activate their effects until the end of your opponent's tur
Number 64: Ronin Raccoon Sandayu
Number 64: Ronin Raccoon Sandayu

R

Rare
X
EARTH EARTH Rank Rank 2 [ Beast / Xyz / Effect ] ATK 1000 DEF 1000
2 Level 2 Beast-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects.
Ghostrick Alucard
Ghostrick Alucard

UR

Ultra Rare
X
DARK DARK Rank Rank 3 [ Zombie / Xyz / Effect ] ATK 1800 DEF 1600
2 Level 3 monsters
Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
Bujintei Kagutsuchi
Bujintei Kagutsuchi

UR

Ultra Rare
X
LIGHT LIGHT Rank Rank 4 [ Beast-Warrior / Xyz / Effect ] ATK 2500 DEF 2000
2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: Send the top 5 cards of your Deck to the Graveyard (or your entire Deck, if less than 5), also this card gains 100 ATK for each "Bujin" card sent to the Graveyard by this effect. If a "Bujin" Beast-Warrior-Type monster(s) you control would be destroyed by battle or by card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. You can only control 1 "Bujintei Kagutsuchi".
Crimson Knight Vampire Bram
Crimson Knight Vampire Bram

UR

Ultra Rare
X
DARK DARK Rank Rank 5 [ Zombie / Xyz / Effect ] ATK 2500 DEF 0
2 Level 5 Zombie monsters
You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.
Meliae of the Trees
Meliae of the Trees

SE

Secret Rare
X
EARTH EARTH Rank Rank 3 [ Plant / Xyz / Effect ] ATK 1700 DEF 900
2 Level 3 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
●Send 1 Plant-Type monster from your Deck to the Graveyard.
●Target 1 Plant-Type monster in your Graveyard; Special Summon that target in face-up Defense Position.
Divine Dragon Knight Felgrand
Divine Dragon Knight Felgrand

SE

Secret Rare
X
LIGHT LIGHT Rank Rank 8 [ Warrior / Xyz / Effect ] ATK 2800 DEF 1800
2 Level 8 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; this turn, its effects are negated, but it is unaffected by other card effects.
Puralis, the Purple Pyrotile
Puralis, the Purple Pyrotile

R

Rare
X
FIRE FIRE Level Level 2 [ Reptile / Synchro / Tuner / Effect ] ATK 800 DEF 1400
1 Tuner + 1 non-Tuner monster
When this card is sent from the field to the Graveyard: All monsters your opponent currently controls lose 500 ATK.
Giganticastle
Giganticastle

R

Rare
X
EARTH EARTH Level Level 9 [ Rock / Synchro / Effect ] ATK 2900 DEF 2800
1 Tuner + 1 or more non-Tuner monsters
This card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.
Gagagatag
Gagagatag
X
SPELL SPELL
All "Gagaga" monsters you currently control gain 500 ATK for each "Gagaga" monster you currently control, until your next Standby Phase. You can only activate 1 "Gagagatag" per turn.
Battlin' Boxing Spirits
Battlin' Boxing Spirits

SR

Super Rare
X
SPELL SPELL
Send the top card of your Deck to the GY, then target 1 "Battlin' Boxer" monster in your GY; Special Summon that target in face-up Defense Position. You can only activate 1 "Battlin' Boxing Spirits" per turn.
Dragon Shield
Dragon Shield
X
SPELL SPELL Equip Equip
Equip only to a Dragon-Type monster. It cannot be destroyed by battle or by card effects. Neither player takes any battle damage from attacks involving it.
Ghostrick Mansion
Ghostrick Mansion
X
SPELL SPELL Field Field
Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved.
Bujin Regalia - The Mirror
Bujin Regalia - The Mirror

R

Rare
X
SPELL SPELL
At the start of your Main Phase 1, if your opponent controls more monsters than you do and you control a Beast-Warrior-Type "Bujin" monster: Until the end of your opponent's next turn, Spell/Trap Cards, and their effects, cannot be activated.
Vampire Kingdom
Vampire Kingdom
X
SPELL SPELL Field Field
Zombie monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the GY: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the GY, and if you do, destroy that target.
Pot of Dichotomy
Pot of Dichotomy

SE

Secret Rare
X
SPELL SPELL
At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
Swords at Dawn
Swords at Dawn

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Equip Spell Card in your Graveyard and 1 appropriate monster on the field; equip the Equip Spell Card to that monster. Destroy that Equip Spell Card during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn. You can only activate 1 "Swords at Dawn" per turn.
Return of the Monarchs
Return of the Monarchs

UR

Ultra Rare
X
SPELL SPELL Continuous Continuous
You cannot Special Summon monsters from the Extra Deck. When you Tribute Summon a monster: You can activate 1 of these effects;
●Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster.
●Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF with a different name from that Tribute Summoned monster.
The Tribute Summoned monster must be face-up on the field to activate and to resolve this effect. You can only use this effect of "Return of the Monarchs" once per turn.
Sacred Serpent's Wake
Sacred Serpent's Wake
X
SPELL SPELL Quick-Play Quick-Play
You can only activate 1 "Sacred Serpent's Wake" per turn. If you control 2 or more different kinds of monsters (Ritual, Fusion, Synchro or Xyz): Activate 1 or more effects, depending on the number of different kinds you control, and resolve in sequence;
●2 or more: Target 1 monster in your Graveyard or 1 of your banished monsters; add that target to your hand.
●3 or more: Target 1 Trap Card in your Graveyard; add that target to your hand.
●4: Target 1 Spell Card in your Graveyard, except "Sacred Serpent's Wake"; add that target to your hand.
Magicalized Duston Mop
Magicalized Duston Mop
X
SPELL SPELL Equip Equip
You can only control 1 "Magicalized Duston Mop". The equipped monster cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. When this card you control is destroyed by an opponent's card effect and sent to your Graveyard: You can add 1 "Duston" monster from your Deck to your hand.
Burst Rebirth
Burst Rebirth

R

Rare
X
TRAP TRAP
Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-down Defense Position.
Numbers Overlay Boost
Numbers Overlay Boost
X
TRAP TRAP
Target 1 "Number" Xyz Monster you control that has no Xyz Materials; attach 2 monsters from your hand to that face-up Xyz Monster, as Xyz Materials.
Intrigue Shield
Intrigue Shield
X
TRAP TRAP
Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.
Ghostrick Vanish
Ghostrick Vanish
X
TRAP TRAP
Reveal 1 "Ghostrick" monster in your hand; this turn, "Ghostrick" cards you control, and face-down Defense Position monsters you control, cannot be targeted by, or be destroyed by, card effects.
Ghostrick Scare
Ghostrick Scare
X
TRAP TRAP
Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1).
Vampire Takeover
Vampire Takeover

SR

Super Rare
X
TRAP TRAP
If you have no card in your Field Zone and all face-up monsters you control are Zombie monsters (min. 1): Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your GY in Defense Position. You can only activate 1 "Vampire Takeover" per turn.
Mistake
Mistake

SE

Secret Rare
X
TRAP TRAP Continuous Continuous
Neither player can add cards from their Deck to their hand except by drawing them.
Chain Ignition
Chain Ignition
X
TRAP TRAP Continuous Continuous
Once per turn, if a monster(s) your opponent controls is destroyed by your opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy that target.
Grisaille Prison
Grisaille Prison

R

Rare
X
TRAP TRAP
If you control a face-up monster that was Tribute, Ritual, or Fusion Summoned: Until the end of your opponent's next turn, neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters cannot attack, also their effects are negated.
Survival of the Fittest
Survival of the Fittest
X
TRAP TRAP
Target 1 Dinosaur-Type monster you control; equip this card to that target. It gains 1000 ATK. When that attacking monster destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; the equipped monster can make a second attack on an opponent's monster in a row.
BIG Win!?
BIG Win!?
X
TRAP TRAP
Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500.
Bujingi Raven
Bujingi Raven

R

Rare
X
LIGHT LIGHT Level Level 4 [ Winged Beast / Effect ] ATK 1600 DEF 900
When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster.
Vampire Duke
Vampire Duke

R

Rare
X
DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 0
Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. You can only use this effect of "Vampire Duke" once per turn.
Archfiend Giant
Archfiend Giant

R

Rare
X
DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2400 DEF 1600
If this face-up card on the field would be destroyed by a card effect, you can pay 500 LP instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand.
Lady of the Lake
Lady of the Lake

SE

Secret Rare
X
LIGHT LIGHT Level Level 1 [ Aqua / Tuner / Effect ] ATK 200 DEF 1800
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Warrior-Type monster. If this card is used for a Synchro Summon, banish it. When this card is Normal Summoned: You can target 1 "Noble Knight" Normal Monster in your Graveyard; Special Summon that target. If this card is in your Graveyard: You can target 1 Level 5 "Noble Knight" monster you control; reduce its Level by 1, and if you do, Special Summon this card from the Graveyard.
Noble Knight Borz
Noble Knight Borz

SR

Super Rare
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 900
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell, this card becomes an Effect Monster with these effects.
●This card becomes DARK and its Level is increased by 1.
●During your Main Phase: You can reveal 3 "Noble Arms" cards from your Deck, have your opponent randomly add 1 of them to your hand, and send the rest to the GY. You can only use this effect of "Noble Knight Borz" once per turn.
Ignoble Knight of High Laundsallyn
Ignoble Knight of High Laundsallyn

SE

Secret Rare
X
DARK DARK Level Level 5 [ Warrior / Synchro / Effect ] ATK 2100 DEF 900
1 Tuner + 1 or more non-Tuner "Noble Knight" monsters
When this card is Synchro Summoned: You can equip 1 "Noble Arms" Equip Spell Card from your Deck to this card. At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard: You can add 1 "Noble Knight" or "Noble Arms" card from your Deck to your hand. You can only control 1 "Ignoble Knight of High Laundsallyn".
Sacred Noble Knight of King Artorigus
Sacred Noble Knight of King Artorigus

UR

Ultra Rare
X
LIGHT LIGHT Rank Rank 5 [ Warrior / Xyz / Effect ] ATK 2200 DEF 2200
2 Level 5 "Noble Knight" monsters
When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; destroy that target. If this card on the field is sent to the Graveyard: You can target 1 Level 4 or higher "Noble Knight" monster in your Graveyard; Special Summon that target
Noble Arms - Excaliburn
Noble Arms - Excaliburn

SR

Super Rare
X
SPELL SPELL Equip Equip
Equip only to a "Noble Knight" monster. It cannot be targeted by an opponent's card effects. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Noble Knight" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Noble Knight" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only use this effect of "Noble Arms - Excaliburn" once per turn.
Sinister Yorishiro
Sinister Yorishiro

UR

Ultra Rare
X
TRAP TRAP Continuous Continuous
Each turn, 1 Level 5 or higher Fiend monster you Normal Summon can be Summoned without Tributing. If exactly 1 Normal Summoned/Set Level 5 or higher Fiend monster (and no other cards) would be destroyed, you can send this card to the GY instead.
Celestial Wolf Lord, Blue Sirius
Celestial Wolf Lord, Blue Sirius

UR

Ultra Rare
X
DARK DARK Level Level 6 [ Beast-Warrior / Synchro / Effect ] ATK 2400 DEF 1500
1 Tuner + 1 or more non-Tuner monsters
When this card on the field is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 2400 ATK.
Mira the Star-Bearer
Mira the Star-Bearer
X
LIGHT LIGHT Rank Rank 1 [ Warrior / Xyz / Effect ] ATK 1100 DEF 1000
3 Level 1 monsters
If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Level 4 or lower monsters you control cannot be destroyed by card effects.
Dragard
Dragard

SR

Super Rare
X
DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1300 DEF 1900
When this card is Normal Summoned: You can target 1 Normal Monster with 1000 or less ATK in your Graveyard; Special Summon that target in face-up Defense Position. Once per turn: You can Tribute 1 Dragon-Type monster, then target 1 face-up monster you control; until the End Phase, its Level becomes 8, and if it does, it gains 800 ATK.
White Dragon Wyverburster
White Dragon Wyverburster

Limited

Limited
X
LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1700 DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
Kidmodo Dragon
Kidmodo Dragon

SR

Super Rare
X
EARTH EARTH Level Level 3 [ Dragon / Effect ] ATK 100 DEF 200
If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use this effect of "Kidmodo Dragon" once per turn.
Secret Sanctuary of the Spellcasters
Secret Sanctuary of the Spellcasters

R

Rare
X
SPELL SPELL Continuous Continuous
When a monster(s) (except a Spellcaster-Type monster) is Normal or Special Summoned to your opponent's side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This applies even if this card leaves the field.) If you do not control any Spellcaster-Type monsters, destroy this card.
Black Dragon Collapserpent
Black Dragon Collapserpent

Limited

Limited
X
DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1700
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
Armored Kappa
Armored Kappa

SR

Super Rare
X
WATER WATER Rank Rank 2 [ Psychic / Xyz / Effect ] ATK 400 DEF 1000
2 Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During either player's Battle Step, while an attack involving your monster is occurring: You can discard 1 card; for the rest of this turn, monsters you control cannot be destroyed by battle, also you take no battle damage. You can only use this effect of "Armored Kappa" once per Duel.
Oh Tokenbaum!
Oh Tokenbaum!

R

Rare
X
TRAP TRAP
Tribute 2 or more Tokens with the same Level, then target monsters in your Graveyard with that same Level, up to the number of Tokens Tributed; Special Summon them, but their effects are negated, also destroy them during the End Phase.
Vivid Knight
Vivid Knight

R

Rare
X
LIGHT LIGHT Level Level 4 [ Beast-Warrior / Effect ] ATK 1700 DEF 800
During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand.