Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

LORD OF THE TACHYON GALAXY

( Release date : 05/17/2013 )

Total of 100 Card(s)

 
  • Mecha Phantom Beast Turtletracer Super Rare
    WIND WIND Level Level 3 [ Machine / Effect ] ATK 500 DEF 2000  
    This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Each turn, the first "Mecha Phantom Beast Token" you control that would be destroyed by battle, is not destroyed.
    Mecha Phantom Beast Turtletracer
  • Bachibachibachi
    LIGHT LIGHT Level Level 3 [ Insect / Effect ] ATK 800 DEF 800  
    An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
    ●If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Bachibachibachi
  • Gogogo Gigas Rare
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 0 DEF 2200  
    While this card is in your Graveyard, if you Special Summon a "Gogogo" monster(s) (except during the Damage Step): You can Special Summon this card from your Graveyard in face-up Defense Position. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of "Gogogo Gigas" once per turn.
    Gogogo Gigas
  • Mimimic
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 300 DEF 300  
    If your opponent controls a monster and you control a Level 3 monster, you can Special Summon this card (from your hand). You can only Special Summon "Mimimic" once per turn this way.
    Mimimic
  • Dotedotengu
    WIND WIND Level Level 3 [ Fiend / Effect ] ATK 0 DEF 800  
    If this card in your possession is sent to your Graveyard by an opponent's card effect: You can target 1 card your opponent controls; return it to the hand.
    Dotedotengu
  • Tatakawa Knight
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 0  
    If the activation of your Spell/Trap Card is negated by your opponent's card effect: You can send this card from your hand to the Graveyard; inflict 1500 damage to your opponent.
    Tatakawa Knight
  • Little Fairy
    LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 800 DEF 800  
    Up to twice per turn: You can send 1 card from your hand to the Graveyard; increase this card's Level by 1.
    Little Fairy
  • Sharkraken
    WATER WATER Level Level 6 [ Fish / Effect ] ATK 2400 DEF 2100  
    You can Special Summon this card (from your hand) by Tributing 1 WATER monster.
    Sharkraken
  • Big Whale Rare
    WATER WATER Level Level 9 [ Fish / Effect ] ATK 1000 DEF 3000  
    When this card is Tribute Summoned: You can Tribute this card; Special Summon 3 Level 3 WATER monsters from your Deck. Their effects are negated.
    Big Whale
  • Starfish
    WATER WATER Level Level 3 [ Aqua / Effect ] ATK 300 DEF 300  
    Once per turn: You can increase the Levels of all "Starfish" you currently control by 1.
    Starfish
  • Panther Shark
    WATER WATER Level Level 5 [ Fish / Effect ] ATK 1100 DEF 2000  
    If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Eagle Shark", you can Special Summon this card (from your hand). You can only control 1 "Panther Shark".
    Panther Shark
  • Eagle Shark
    WATER WATER Level Level 5 [ Fish / Effect ] ATK 1000 DEF 1800  
    If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Panther Shark", you can Special Summon this card (from your hand). You can only control 1 "Eagle Shark".
    Eagle Shark
  • Blizzard Falcon
    WATER WATER Level Level 4 [ Winged Beast / Effect ] ATK 1500 DEF 1500  
    If this card's current ATK is higher than its original ATK: You can inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use the effect of "Blizzard Falcon" once per turn.
    Blizzard Falcon
  • Aurora Wing
    WATER WATER Level Level 4 [ Winged Beast / Effect ] ATK 1200 DEF 1600  
    When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in face-up Attack Position. You can only use the effect of "Aurora Wing" once per turn.
    Aurora Wing
  • Radius, the Half-Moon Dragon
    LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1400 DEF 1200  
    If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). If you do, this card's Level becomes 8.
    Radius, the Half-Moon Dragon
  • Parsec, the Interstellar Dragon
    LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 800 DEF 800  
    If you control a Level 8 monster, you can Normal Summon this card without Tributing.
    Parsec, the Interstellar Dragon
  • Battlin' Boxer Headgeared
    FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1800  
    When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle.
    Battlin' Boxer Headgeared
  • Battlin' Boxer Glassjaw
    FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 2000 DEF 0  
    When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand.
    Battlin' Boxer Glassjaw
  • Battlin' Boxer Sparrer
    FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 1400  
    If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn.
    Battlin' Boxer Sparrer
  • Battlin' Boxer Switchitter
    FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1400  
    When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters.
    Battlin' Boxer Switchitter
  • Battlin' Boxer Counterpunch
    FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 0 DEF 1100  
    During the Damage Step of either player's turn, when a "Battlin' Boxer" monster you control is attacking or being attacked: You can banish this card from your hand or Graveyard; that monster gains 1000 ATK, until the end of this turn. You can only use the effect of "Battlin' Boxer Counterpunch" once per turn.
    Battlin' Boxer Counterpunch
  • Mecha Phantom Beast Megaraptor Super Rare
    WIND WIND Level Level 4 [ Machine / Effect ] ATK 1900 DEF 1000  
    When a Token(s) is Special Summoned to your side of the field: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast Megaraptor" once per turn. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; add 1 "Mecha Phantom Beast" monster from your Deck to your hand.
    Mecha Phantom Beast Megaraptor
  • Mecha Phantom Beast Tetherwolf Rare
    WIND WIND Level Level 4 [ Machine / Effect ] ATK 1700 DEF 1200  
    If this card is Normal Summoned: Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per battle, during the Damage Step, when this card battles an opponent's monster (Quick Effect): You can Tribute 1 Token; this card gains 800 ATK, until the end of this turn.
    Mecha Phantom Beast Tetherwolf
  • Mecha Phantom Beast Blackfalcon
    WIND WIND Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1700  
    When this card declares an attack: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn, during either player's turn: You can Tribute 1 Token, then target 1 monster your opponent controls; change that target to face-up Defense Position.
    Mecha Phantom Beast Blackfalcon
  • Mecha Phantom Beast Stealthray
    WIND WIND Level Level 3 [ Machine / Effect ] ATK 100 DEF 2100  
    When this card inflicts battle damage to your opponent: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token, then target 1 Spell/Trap Card on the field; destroy that target.
    Mecha Phantom Beast Stealthray
  • Mecha Phantom Beast Hamstrat Ultra Rare
    WIND WIND Level Level 3 [ Machine / Effect ] ATK 1100 DEF 1600  
    When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn.
    Mecha Phantom Beast Hamstrat
  • Brotherhood of the Fire Fist - Wolf
    FIRE FIRE Level Level 3 [ Beast-Warrior / Effect ] ATK 0 DEF 1900  
    If this card is flipped face-up: You can Set 1 "Fire Formation" Trap Card directly from your Deck, then, if this card was Flip Summoned, you can also Set 1 "Fire Formation" Spell Card directly from your Deck.
    Brotherhood of the Fire Fist - Wolf
  • Brotherhood of the Fire Fist - Leopard
    FIRE FIRE Level Level 3 [ Beast-Warrior / Effect ] ATK 0 DEF 200  
    During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute 1 "Fire Fist" monster; Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. You can only use the effect of "Brotherhood of the Fire Fist - Leopard" once per turn.
    Brotherhood of the Fire Fist - Leopard
  • Brotherhood of the Fire Fist - Rhino Rare
    FIRE FIRE Level Level 4 [ Beast-Warrior / Effect ] ATK 1700 DEF 1400  
    If a "Fire Fist" monster you control attacks or is attacked, during damage calculation (in either player's turn): You can send 1 face-up "Fire Formation" Spell/Trap Card you control and 1 "Fire Fist" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only.
    Brotherhood of the Fire Fist - Rhino
  • Brotherhood of the Fire Fist - Buffalo Rare
    FIRE FIRE Level Level 4 [ Beast-Warrior / Effect ] ATK 1700 DEF 1000  
    If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.
    Brotherhood of the Fire Fist - Buffalo
  • Mermail Abyssocea
    WATER WATER Level Level 3 [ Aqua / Effect ] ATK 1100 DEF 1900  
    You can target 1 "Mermail" monster you control; Special Summon any number of Level 4 or lower "Mermail" monsters from your Deck whose combined Levels are less than or equal to the Level of that monster, then send that monster to the Graveyard. You can only use the effect of "Mermail Abyssocea" once per turn.
    Mermail Abyssocea
  • Wheel of Prophecy Rare
    DARK DARK Level Level 8 [ Spellcaster / Effect ] ATK 2700 DEF 1700  
    When this card is Special Summoned by the effect of a Spellcaster-Type monster: You can target any number of your banished "Spellbook" Spell Cards; shuffle them into the Deck, and if you do, return your other banished "Spellbook" Spell Cards to your Graveyard. You can only use the effect of "Wheel of Prophecy" once per turn.
    Wheel of Prophecy
  • Madolche Hootcake Super Rare
    EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 1500 DEF 1100  
    When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can target 1 monster in your Graveyard; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn.
    Madolche Hootcake
  • Legendary Atlantean Tridon
    WATER WATER Level Level 3 [ Sea Serpent / Effect ] ATK 1600 DEF 800  
    You can Tribute this card and 1 Sea Serpent-Type monster; Special Summon 1 "Poseidra, the Atlantean Dragon" from your hand or Deck, then all monsters your opponent currently controls lose 300 ATK.
    Legendary Atlantean Tridon
  • Fire King Avatar Garunix
    FIRE FIRE Level Level 3 [ Winged Beast / Effect ] ATK 700 DEF 1700  
    If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck.
    Fire King Avatar Garunix
  • Harpie Channeler Ultra Rare
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 1300  
    You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in face-up Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon-Type monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while it is on the field or in the Graveyard.
    Harpie Channeler
  • Altitude Knight Rare
    WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1200  
    Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.
    Altitude Knight
  • Windrose the Elemental Lord Secret Rare
    WIND WIND Level Level 8 [ Winged Beast / Effect ] ATK 2800 DEF 2200  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your GY. If this card is Special Summoned: Destroy all Spells and Traps your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
    Windrose the Elemental Lord
  • Redox, Dragon Ruler of Boulders Rare Forbidden
    EARTH EARTH Level Level 7 [ Dragon / Effect ] ATK 1600 DEF 3000  
    If this card is in your hand or Graveyard: You can banish a total of 2 EARTH and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 EARTH monster to the Graveyard, then target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.
    Redox, Dragon Ruler of Boulders
  • Tidal, Dragon Ruler of Waterfalls Rare Forbidden
    WATER WATER Level Level 7 [ Dragon / Effect ] ATK 2600 DEF 2000  
    If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.
    Tidal, Dragon Ruler of Waterfalls
  • Blaster, Dragon Ruler of Infernos Rare Forbidden
    FIRE FIRE Level Level 7 [ Dragon / Effect ] ATK 2800 DEF 1800  
    If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.
    Blaster, Dragon Ruler of Infernos
  • Tempest, Dragon Ruler of Storms Rare Forbidden
    WIND WIND Level Level 7 [ Dragon / Effect ] ATK 2400 DEF 2200  
    If this card is in your hand or Graveyard: You can banish a total of 2 WIND and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WIND monster to the Graveyard; add 1 Dragon-Type monster from your Deck to your hand. If this card is banished: You can add 1 WIND Dragon-Type monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.
    Tempest, Dragon Ruler of Storms
  • Risebell the Star Adjuster
    WIND WIND Level Level 3 [ Psychic / Effect ] ATK 800 DEF 800  
    When this card is Special Summoned: You can target 1 face-up monster on the field; increase its Level by up to 3 until the end of this turn.
    Risebell the Star Adjuster
  • Green Duston
    WIND WIND Level Level 1 [ Fiend / Effect ] ATK 0 DEF 1000  
    Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 Spell/Trap Card they control; return that target to the hand. You can only control 1 face-up "Green Duston".
    Green Duston
  • Number 107: Galaxy-Eyes Tachyon Dragon Ultra Rare
    LIGHT LIGHT Rank Rank 8 [ Dragon / Xyz / Effect ] ATK 3000 DEF 2500  
    2 Level 8 monsters
    Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.
    Number 107: Galaxy-Eyes Tachyon Dragon
  • Gauntlet Launcher Ultra Rare
    EARTH EARTH Rank Rank 6 [ Warrior / Xyz / Effect ] ATK 2400 DEF 2800  
    2 Level 6 monsters
    You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it.
    Gauntlet Launcher
  • Fairy Cheer Girl Rare
    LIGHT LIGHT Rank Rank 4 [ Fairy / Xyz / Effect ] ATK 1900 DEF 1500  
    2 Level 4 Fairy-Type monsters
    You can detach 1 Xyz Material from this card; draw 1 card. You can only use this effect of "Fairy Cheer Girl" once per turn.
    Fairy Cheer Girl
  • CXyz Dark Fairy Cheer Girl Rare
    DARK DARK Rank Rank 5 [ Fairy / Xyz / Effect ] ATK 2500 DEF 1900  
    3 Level 5 monsters
    When this card is sent from the field to the Graveyard: Draw 1 card. If this card has "Fairy Cheer Girl" as an Xyz Material, it gains this effect.
    ●When this card destroys an opponent's monster by battle and remains on the field: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent for each card in your hand.
    CXyz Dark Fairy Cheer Girl
  • Shark Fortress
    DARK DARK Rank Rank 5 [ Fish / Xyz / Effect ] ATK 2400 DEF 1800  
    2 Level 5 monsters
    Your opponent cannot target monsters for attacks, except this one. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster you control; it can make a second attack during each Battle Phase this turn.
    Shark Fortress
  • Ice Beast Zerofyne Rare
    WATER WATER Rank Rank 4 [ Winged Beast / Xyz / Effect ] ATK 2000 DEF 2200  
    2 Level 4 Winged Beast-Type monsters
    Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, and if you do, this card gains 300 ATK for each face-up card currently on the field, except this card (these effects are applied until your next Standby Phase).
    Ice Beast Zerofyne
  • Battlin' Boxer Lead Yoke Rare
    FIRE FIRE Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2200 DEF 2000  
    2 Level 4 "Battlin' Boxer" monsters
    If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK.
    Battlin' Boxer Lead Yoke
  • Number 105: Battlin' Boxer Star Cestus Super Rare
    FIRE FIRE Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2500 DEF 1600  
    3 Level 4 monsters
    During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.
    Number 105: Battlin' Boxer Star Cestus
  • Number C105: Battlin' Boxer Comet Cestus Ultra Rare
    FIRE FIRE Rank Rank 5 [ Warrior / Xyz / Effect ] ATK 2800 DEF 2000  
    4 Level 5 monsters
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect.
    ●Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
    Number C105: Battlin' Boxer Comet Cestus
  • Mecha Phantom Beast Dracossack Secret Rare
    WIND WIND Rank Rank 7 [ Machine / Xyz / Effect ] ATK 2600 DEF 2200  
    2 Level 7 monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
    Mecha Phantom Beast Dracossack
  • Brotherhood of the Fire Fist - Cardinal Secret Rare
    FIRE FIRE Rank Rank 4 [ Beast-Warrior / Xyz / Effect ] ATK 1800 DEF 2200  
    2 Level 4 "Fire Fist" monsters
    You can detach 2 Xyz Materials from this card, then target 2 "Fire Fist" / "Fire Formation" cards in your Graveyard and/or face-up on your side of the field, and 2 cards in your opponent's Graveyard and/or face-up on their side of the field; shuffle those targets into the Deck. You can only use the effect of "Brotherhood of the Fire Fist - Cardinal" once per turn.
    Brotherhood of the Fire Fist - Cardinal
  • Harpie's Pet Phantasmal Dragon Rare
    WIND WIND Rank Rank 4 [ Dragon / Xyz / Effect ] ATK 2000 DEF 2500  
    3 Level 4 WIND monsters
    This card's effects can only be applied/resolved while it has Xyz Material. This card can attack your opponent directly. Your opponent cannot target any "Harpie" monsters with effects or for attacks. During each of your End Phases: Detach 1 Xyz Material from this card.
    Harpie's Pet Phantasmal Dragon
  • King of the Feral Imps
    DARK DARK Rank Rank 4 [ Reptile / Xyz / Effect ] ATK 2300 DEF 2000  
    2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile-Type monster from your Deck to your hand.
    King of the Feral Imps
  • Gagagawind
    SPELL SPELL  
    Special Summon 1 "Gagaga" monster from your hand as a Level 4 monster.
    Gagagawind
  • Magnum Shield
    SPELL SPELL Equip Equip  
    Equip only to a Warrior-Type monster. Apply this effect, depending on its battle position.
    ●Attack Position: It gains ATK equal to its original DEF.
    ●Defense Position: It gains DEF equal to its original ATK.
    Magnum Shield
  • Xyz Revenge Rare
    SPELL SPELL  
    If your opponent controls a face-up Xyz Monster that has Xyz Material: Target 1 Xyz monster in your Graveyard; Special Summon it, then detach 1 Xyz Material from a monster your opponent controls and attach it to that monster as an Xyz Material. You can only activate 1 "Xyz Revenge" per turn.
    Xyz Revenge
  • Rank-Up-Magic Barian's Force Ultra Rare
    SPELL SPELL  
    Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.
    Rank-Up-Magic Barian's Force
  • Scramble!! Scramble!! Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    If your opponent's monsters on the field outnumber your non-Token monsters on the field: Tribute any number of "Mecha Phantom Beast Tokens"; Special Summon an equal number of "Mecha Phantom Beast" monsters from your Deck. Shuffle them into the Deck during the End Phase. You can only activate 1 "Scramble!! Scramble!!" per turn.
    Scramble!! Scramble!!
  • Fire Formation - Gyokkou Super Rare
    SPELL SPELL Continuous Continuous  
    Activate this card by targeting 1 Set Spell/Trap Card your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior-Type monsters you control gain 100 ATK.
    Fire Formation - Gyokkou
  • Spellbook of Judgment Secret Rare Forbidden
    SPELL SPELL Quick-Play Quick-Play  
    During the End Phase of the turn this card was activated, add "Spellbook" Spell Cards from your Deck to your hand, except "Spellbook of Judgment", up to the number of Spell Cards activated after this card's resolution, then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Judgment" per turn.
    Spellbook of Judgment
  • Abyss-scale of the Mizuchi
    SPELL SPELL Equip Equip  
    Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
    Abyss-scale of the Mizuchi
  • Hysteric Sign Super Rare
    SPELL SPELL Continuous Continuous  
    When this card is activated: Add 1 "Elegant Egotist" from your Deck or Graveyard to your hand. During the End Phase of the turn this card was sent from the field or hand to the Graveyard: Add up to 3 "Harpie" cards with different names from your Deck to your hand. You can only activate 1 "Hysteric Sign" effect per turn, and only once that turn.
    Hysteric Sign
  • Sacred Sword of Seven Stars Super Rare
    SPELL SPELL  
    Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.
    Sacred Sword of Seven Stars
  • Jewels of the Valiant
    SPELL SPELL Continuous Continuous  
    If exactly 1 monster is banished from your Graveyard (and no other cards are banished at the same time), except during the Damage Step: You can send, from your Deck to the Graveyard, 1 monster that has a different Attribute from that banished monster. You can only use the effect of "Jewels of the Valiant" once per turn.
    Jewels of the Valiant
  • Summon Breaker
    SPELL SPELL Field Field  
    During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase.
    Summon Breaker
  • Pinpoint Guard Secret Rare
    TRAP TRAP  
    When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position. It cannot be destroyed by battle or card effects this turn.
    Pinpoint Guard
  • Memory Loss
    TRAP TRAP  
    When a face-up Attack Position monster your opponent controls just activated an effect (except during the Damage Step): Negate that effect, and if you do, change that monster to face-up Defense Position.
    Memory Loss
  • Torrential Reborn Secret Rare
    TRAP TRAP  
    When a face-up WATER monster you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon the monsters destroyed and sent from the field to your Graveyard at that time, then inflict 500 damage to your opponent for each of those Special Summoned monsters. You can only activate 1 "Torrential Reborn" per turn.
    Torrential Reborn
  • Xyz Block
    TRAP TRAP Counter Counter  
    When your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster.
    Xyz Block
  • Aerial Recharge
    TRAP TRAP Continuous Continuous  
    Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard.
    Aerial Recharge
  • Do a Barrel Roll Rare
    TRAP TRAP Counter Counter  
    When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it.
    Do a Barrel Roll
  • Fire Formation - Kaiyo
    TRAP TRAP Continuous Continuous  
    During the turn this card is activated, if a Beast-Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
    Fire Formation - Kaiyo
  • Madolche Nights Super Rare
    TRAP TRAP Counter Counter  
    When a monster effect is activated, if you have no monsters in your Graveyard: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck.
    Madolche Nights
  • Geargiagear Super Rare
    TRAP TRAP  
    Special Summon 2 "Geargiano" monsters from your Deck and increase their Levels by 1. You can only activate 1 "Geargiagear" per turn.
    Geargiagear
  • High Tide on Fire Island
    TRAP TRAP  
    If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the Attributes of monsters you control at that time.
    ●WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn, then destroy 1 monster you control.
    ●FIRE: Destroy 1 monster on the field, then if you have any cards in your hand, discard 1 card to the Graveyard.
    High Tide on Fire Island
  • Mind Drain
    TRAP TRAP Continuous Continuous  
    Activate this card by paying 1000 LP. Effects of monsters in the hand cannot be activated.
    Mind Drain
  • Dragoncarnation
    TRAP TRAP  
    Target 1 of your banished Dragon-Type monsters; add that target to your hand.
    Dragoncarnation
  • Noble Knight Gwalchavad Ultra Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1800  
    This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with this effect.
    ●You can target 1 "Noble Knight" monster in your Graveyard; add it to your hand, and if you do, destroy 1 "Noble Arms" Equip Spell Card you control. You can only use this effect of "Noble Knight Gwalchavad" once per turn.
    Noble Knight Gwalchavad
  • Brotherhood of the Fire Fist - Coyote Secret Rare
    FIRE FIRE Level Level 5 [ Beast-Warrior / Effect ] ATK 2000 DEF 500  
    If you control a "Fire Formation" Spell/Trap Card, and no monsters, you can Special Summon this card (from your hand).
    Brotherhood of the Fire Fist - Coyote
  • Mermail Abyssbalaen Ultra Rare
    WATER WATER Level Level 7 [ Aqua / Effect ] ATK 2500 DEF 2000  
    You can discard 4 other "Mermail" monsters to the Graveyard; Special Summon this card from your hand. When you do: Target cards your opponent controls, up to the number of "Mermail" monsters in your Graveyard (if possible); this card gains 500 ATK, and if it does, destroy those targets (if any). You can Tribute 1 other face-up Attack Position "Mermail" monster; this card gains the following effect this turn.
    ●At the start of the Damage Step, if this card battles a Defense Position monster: Destroy that monster.
    Mermail Abyssbalaen
  • Trifortressops Rare
    DARK DARK Level Level 6 [ Machine / Effect ] ATK 1600 DEF 2800  
    During either player's turn, if your opponent Summoned 3 or more monsters this turn: You can Special Summon this card from your hand. If Summoned this way, it is unaffected by other cards' effects, but loses 500 DEF during each player's Standby Phase.
    Trifortressops
  • Ghost Fairy Elfobia Super Rare
    WIND WIND Level Level 3 [ Psychic / Effect ] ATK 900 DEF 500  
    Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next Main Phase 1, monsters with a Level higher than the revealed monster cannot activate their effects.
    Ghost Fairy Elfobia
  • Totem Bird Secret Rare
    WIND WIND Rank Rank 3 [ Winged Beast / Xyz / Effect ] ATK 1900 DEF 1400  
    2 Level 3 WIND monsters
    During either player's turn, when a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no Xyz Materials.
    Totem Bird
  • Noble Arms of Destiny Super Rare
    SPELL SPELL Equip Equip  
    You can only control 1 face-up "Noble Arms of Destiny". Equip only to a Warrior-Type monster. Once per turn, the equipped monster cannot be destroyed by battle or by card effects. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms of Destiny" once per turn.
    Noble Arms of Destiny
  • Spellbook of Miracles
    SPELL SPELL  
    Target 1 Spellcaster-Type Xyz Monster in your Graveyard and up to 2 of your banished "Spellbook" Spell Cards; Special Summon that monster, and if you do, attach the targeted "Spellbook" Spell Card(s) to it as Xyz Material. You can only activate 1 "Spellbook of Miracles" per turn.
    Spellbook of Miracles
  • Five Brothers Explosion
    TRAP TRAP Continuous Continuous  
    When this card is activated: Gain 500 LP for each Continuous Spell/Trap Card you control. If this face-up card you control is sent to your Graveyard by your opponent's card effect: Inflict 500 damage to your opponent for each Continuous Spell/Trap Card in your Graveyard.
    Five Brothers Explosion
  • Sonic Warrior
    WIND WIND Level Level 2 [ Warrior / Effect ] ATK 1000 DEF 0  
    If this card is sent to the Graveyard: All Level 2 or lower monsters you currently control gain 500 ATK.
    Sonic Warrior
  • Constellar Omega Ultra Rare
    LIGHT LIGHT Rank Rank 4 [ Beast-Warrior / Xyz / Effect ] ATK 2400 DEF 500  
    2 Level 4 LIGHT monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; all "Constellar" monsters you currently control are unaffected by Spell/Trap effects this turn.
    Constellar Omega
  • Number 69: Heraldry Crest Rare
    LIGHT LIGHT Rank Rank 4 [ Psychic / Xyz / Effect ] ATK 2600 DEF 1400  
    3 Level 4 monsters
    When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.
    Number 69: Heraldry Crest
  • Constellar Sombre Super Rare
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1550 DEF 1600  
    You can only use each effect of "Constellar Sombre" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "Constellar" monster for 1 less Tribute.
    You can banish 1 "Constellar" monster from your Graveyard, then target 1 "Constellar" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.
    ●This turn: You can activate this effect; Normal Summon 1 "Constellar" monster.
    Constellar Sombre
  • Evilswarm Kerykeion Super Rare
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1550  
    You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute.
    You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect.
    ●This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.
    Evilswarm Kerykeion
  • Reactan, Dragon Ruler of Pebbles
    EARTH EARTH Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1200  
    You can discard this card AND 1 Dragon-Type or EARTH monster; Special Summon 1 "Redox, Dragon Ruler of Boulders" from your Deck. It cannot attack this turn. You can only use the effect of "Reactan, Dragon Ruler of Pebbles" once per turn.
    Reactan, Dragon Ruler of Pebbles
  • Stream, Dragon Ruler of Droplets
    WATER WATER Level Level 4 [ Dragon / Effect ] ATK 1600 DEF 2000  
    You can discard this card AND 1 Dragon-Type or WATER monster; Special Summon 1 "Tidal, Dragon Ruler of Waterfalls" from your Deck. It cannot attack this turn. You can only use the effect of "Stream, Dragon Ruler of Droplets" once per turn.
    Stream, Dragon Ruler of Droplets
  • Burner, Dragon Ruler of Sparks
    FIRE FIRE Level Level 3 [ Dragon / Effect ] ATK 1000 DEF 200  
    You can discard this card AND 1 Dragon-Type or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck. It cannot attack this turn. You can only use the effect of "Burner, Dragon Ruler of Sparks" once per turn.
    Burner, Dragon Ruler of Sparks
  • Lightning, Dragon Ruler of Drafts
    WIND WIND Level Level 3 [ Dragon / Effect ] ATK 500 DEF 1800  
    You can discard this card AND 1 Dragon-Type or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck. It cannot attack this turn. You can only use the effect of "Lightning, Dragon Ruler of Drafts" once per turn.
    Lightning, Dragon Ruler of Drafts
  • Duck Fighter Super Rare
    WIND WIND Level Level 3 [ Machine / Effect ] ATK 1300 DEF 1400  
    If this card is in your hand or Graveyard: You can Tribute Tokens whose total Levels equal 3 or more; Special Summon this card. You can only use the effect of "Duck Fighter" once per turn.
    Duck Fighter

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