Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

COSMO BLAZER

( Release Date : 01/25/2013 )

Total of 100 Card(s)

 
  • Noble Arms - Caliburn Super Rare
    SPELL SPELL Equip Equip  
    You can only control 1 "Noble Arms - Caliburn". Equip only to a Warrior-Type monster. It gains 500 ATK. Once per turn: You can gain 500 LP. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Caliburn" once per turn.
    Noble Arms - Caliburn
  • Dododo Bot
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1800 DEF 1900  
    Cannot be Normal Summoned (but can be Normal Set). If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
    Dododo Bot
  • Gogogo Ghost
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1900 DEF 0  
    If this card is Special Summoned: You can target 1 "Gogogo Golem" in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. You can only use the effect of "Gogogo Ghost" once per turn.
    Gogogo Ghost
  • Bacon Saver
    DARK DARK Level Level 2 [ Zombie / Effect ] ATK 700 DEF 600  
    During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.
    Bacon Saver
  • Amarylease
    EARTH EARTH Level Level 1 [ Plant / Effect ] ATK 100 DEF 200  
    During your Main Phase: You can banish this card from your Graveyard; you can Normal Summon 1 monster this turn for 1 less Tribute. You can only use the effect of "Amarylease" once per turn.
    Amarylease
  • ZW - Lightning Blade Rare
    LIGHT LIGHT Level Level 5 [ Beast / Effect ] ATK 1200 DEF 2000  
    You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 ATK. While this card is equipped to a monster, face-up "ZW -" cards you control cannot be destroyed by your opponent's card effects. If a monster equipped with this card would be destroyed by a card effect, destroy this card instead. You can only control 1 face-up "ZW - Lightning Blade".
    ZW - Lightning Blade
  • ZW - Tornado Bringer Rare
    WIND WIND Level Level 5 [ Dragon / Effect ] ATK 1300 DEF 1800  
    You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1300 ATK. While this card is equipped to a monster, your opponent cannot target that monster with card effects. If a monster equipped with this card would be destroyed by battle, destroy this card instead. You can only control 1 face-up "ZW - Tornado Bringer".
    ZW - Tornado Bringer
  • ZW - Ultimate Shield
    EARTH EARTH Level Level 4 [ Aqua / Effect ] ATK 0 DEF 2000  
    When this card is Normal or Special Summoned: You can target 1 of your banished Xyz Monsters; Special Summon that target in face-up Defense Position. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 DEF. You can only control 1 face-up "ZW - Ultimate Shield".
    ZW - Ultimate Shield
  • Gagaga Clerk Super Rare
    EARTH EARTH Level Level 2 [ Warrior / Effect ] ATK 400 DEF 800  
    If you control a "Gagaga" monster other than "Gagaga Clerk", you can Special Summon this card (from your hand).
    Gagaga Clerk
  • Spear Shark
    WATER WATER Level Level 4 [ Fish / Effect ] ATK 1600 DEF 1400  
    When this card is Normal Summoned: You can increase the Levels of all Level 3 Fish-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Spear Shark
  • Double Shark
    WATER WATER Level Level 4 [ Fish / Effect ] ATK 1200 DEF 1600  
    When this card is Normal Summoned: You can reduce the Levels of all Level 4 Fish-Type monsters you currently control by 1. This card can make a second attack during each Battle Phase.
    Double Shark
  • Xyz Remora
    WATER WATER Level Level 4 [ Fish / Effect ] ATK 800 DEF 800  
    You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER monster.
    Xyz Remora
  • Hyper-Ancient Shark Megalodon Rare
    WATER WATER Level Level 8 [ Fish / Effect ] ATK 2900 DEF 1300  
    When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy that target.
    Hyper-Ancient Shark Megalodon
  • Heraldic Beast Basilisk
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1000 DEF 1400  
    After damage calculation: Destroy any opponent's monster that battles this card.
    Heraldic Beast Basilisk
  • Heraldic Beast Eale
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1000 DEF 1800  
    If you control 2 or more "Heraldic Beast" monsters, you can Special Summon this card (from your hand).
    Heraldic Beast Eale
  • Heraldic Beast Twin-Headed Eagle Rare
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1200 DEF 1400  
    You can banish this card from your Graveyard to target 1 face-up Xyz Monster you control with no Xyz Materials and 2 "Heraldic Beast" monsters in your Graveyard; attach those monsters from the Graveyard to that face-up Xyz Monster, as Xyz Materials. You can only use the effect of "Heraldic Beast Twin-Headed Eagle" once per turn.
    Heraldic Beast Twin-Headed Eagle
  • Heraldic Beast Unicorn
    LIGHT LIGHT Level Level 4 [ Beast / Effect ] ATK 1100 DEF 1600  
    You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.
    Heraldic Beast Unicorn
  • Heraldic Beast Leo Rare
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 2000 DEF 1000  
    During the End Phase of the turn this card was Normal Summoned: Destroy this card. When this card is sent to the Graveyard: Add 1 "Heraldic Beast" monster from your Deck to your hand, except "Heraldic Beast Leo". You can only use this effect of "Heraldic Beast Leo" once per turn.
    Heraldic Beast Leo
  • Garbage Ogre
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 800 DEF 1300  
    You can send this card from your hand to the Graveyard; add 1 "Garbage Lord" from your Deck to your hand. You can only use the effect of "Garbage Ogre" once per turn.
    Garbage Ogre
  • Garbage Lord
    DARK DARK Level Level 5 [ Fiend / Effect ] ATK 0 DEF 2400  
    You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.
    Garbage Lord
  • Orbital 7 Super Rare
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 500 DEF 2000  
    When this card is flipped face-up: Place 1 You Got It Boss! Counter on it. You can remove all You Got It Boss! Counters on this card; its ATK becomes 2000. After you change this card's ATK with this effect, it cannot attack your opponent directly for the rest of this turn, and is sent to the Graveyard during the End Phase. You can Tribute this card to target 1 "Photon" or "Galaxy" monster in your Graveyard; add that target to your hand.
    Orbital 7
  • Brotherhood of the Fire Fist - Hawk
    FIRE FIRE Level Level 3 [ Beast-Warrior / Effect ] ATK 200 DEF 1500  
    If this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can Set 1 "Fire Formation" Spell Card directly from your Deck. While you control a "Fire Formation" Spell/Trap Card, all "Fire Fist" monsters you control gain 500 ATK and DEF.
    Brotherhood of the Fire Fist - Hawk
  • Brotherhood of the Fire Fist - Raven
    FIRE FIRE Level Level 3 [ Beast-Warrior / Effect ] ATK 200 DEF 1800  
    If this card is sent from the field to the GY: You can Set 1 "Fire Formation" Spell directly from your Deck. "Fire Formation" Spells/Traps you control cannot be destroyed by your opponent's card effects.
    Brotherhood of the Fire Fist - Raven
  • Brotherhood of the Fire Fist - Gorilla Rare
    FIRE FIRE Level Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 1000  
    Once per turn, when this card destroys an opponent's monster by battle and sends it to the GY: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 Spell/Trap on the field; destroy that target.
    Brotherhood of the Fire Fist - Gorilla
  • Brotherhood of the Fire Fist - Bear Ultra Rare
    FIRE FIRE Level Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 1200  
    Once per turn, when this card inflicts battle damage to your opponent: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster on the field; destroy that target.
    Brotherhood of the Fire Fist - Bear
  • Brotherhood of the Fire Fist - Dragon Super Rare
    FIRE FIRE Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 400  
    Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spells/Traps you control to the GY, then target 1 "Fire Fist" monster in your GY, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
    Brotherhood of the Fire Fist - Dragon
  • Brotherhood of the Fire Fist - Snake Super Rare
    FIRE FIRE Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 600  
    Once per turn, if a "Fire Formation" Spell/Trap Card(s) is sent to your Graveyard (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn, if you control no other monsters: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard; draw 1 card.
    Brotherhood of the Fire Fist - Snake
  • Brotherhood of the Fire Fist - Swallow Super Rare
    FIRE FIRE Level Level 5 [ Beast-Warrior / Effect ] ATK 2000 DEF 800  
    You can Special Summon this card (from your hand) by sending 3 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard. When this card is Normal or Special Summoned: You can Set 1 "Fire Formation" Trap Card directly from your Deck. You can only use this effect of "Brotherhood of the Fire Fist - Swallow" once per turn. Face-up Beast-Warrior-Type monsters you control cannot be targeted by your opponent's card effects.
    Brotherhood of the Fire Fist - Swallow
  • Hazy Flame Cerbereus
    FIRE FIRE Level Level 6 [ Beast / Effect ] ATK 2000 DEF 200  
    You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Your opponent cannot target this card with card effects. When this card is destroyed and sent to the Graveyard: You can add 1 "Hazy" card from your Deck to your hand.
    Hazy Flame Cerbereus
  • Hazy Flame Griffin
    FIRE FIRE Level Level 6 [ Winged Beast / Effect ] ATK 200 DEF 2100  
    If your opponent controls a monster, and all the monsters (if any) on your side of the field and in your Graveyard are FIRE (and only FIRE), you can Special Summon this card (from your hand). Your opponent cannot target this card with card effects.
    Hazy Flame Griffin
  • Hazy Flame Sphynx
    FIRE FIRE Level Level 6 [ Beast-Warrior / Effect ] ATK 1900 DEF 1900  
    Your opponent cannot target this card with card effects. You can declare 1 card type (Monster, Spell, or Trap); send the top card of your Deck to the Graveyard, then if it was the declared card type, you can Special Summon 1 FIRE monster from your hand or Graveyard. You can only use this effect of "Hazy Flame Sphynx" once per turn.
    Hazy Flame Sphynx
  • Hazy Flame Peryton Rare
    FIRE FIRE Level Level 6 [ Pyro / Effect ] ATK 1600 DEF 1700  
    Cannot be Special Summoned, except by a "Hazy Flame" monster's effect. Your opponent cannot target this card with card effects. You can send 1 FIRE monster from your hand to the Graveyard and Tribute this card; Special Summon 2 "Hazy Flame" monsters from your Deck. You can only use this effect of "Hazy Flame Peryton" once per turn.
    Hazy Flame Peryton
  • Mermail Abyssdine Super Rare
    WATER WATER Level Level 3 [ Aqua / Effect ] ATK 1000 DEF 200  
    When this card is added from your Deck or Graveyard to your hand by a card effect: You can Special Summon this card from your hand. You must control a "Mermail" monster to activate and to resolve this effect. When this card is Special Summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. You can only use 1 "Mermail Abyssdine" effect per turn, and only once that turn.
    Mermail Abyssdine
  • Mermail Abyssnose
    WATER WATER Level Level 4 [ Fish / Effect ] ATK 1500 DEF 1500  
    When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can discard 1 WATER monster to the Graveyard; Special Summon 1 "Mermail" monster from your Deck in face-up Defense Position. You can only use the effect of "Mermail Abyssnose" once per turn.
    Mermail Abyssnose
  • Mermail Abyssleed Secret Rare
    WATER WATER Level Level 7 [ Sea Serpent / Effect ] ATK 2700 DEF 1000  
    You can discard 3 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can target 1 "Abyss-" Spell/Trap in your GY; add that target to your hand. You can Tribute 1 other Attack Position "Mermail" monster; send 1 random card from your opponent's hand to the GY. You can only use this effect of "Mermail Abyssleed" once per turn.
    Mermail Abyssleed
  • Fool of Prophecy Super Rare
    EARTH EARTH Level Level 3 [ Spellcaster / Effect ] ATK 1600 DEF 900  
    Once per turn: You can send 1 "Spellbook" Spell Card from your Deck to the Graveyard. During the End Phase of the turn this card activated this effect: You can Tribute this card; Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck. You must have 5 or more "Spellbook" Spell Cards with different names in your Graveyard to activate and to resolve this effect.
    Fool of Prophecy
  • Reaper of Prophecy Super Rare
    DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 2000 DEF 1600  
    When this card is Normal or Special Summoned: You can activate this effect; apply as many effects as possible, based on the number of "Spellbook" Spell Cards with different names in your Graveyard. You can only use the effect of "Reaper of Prophecy" once per turn.
    ●3 or more: This card gains 600 ATK.
    ●4 or more: Add 1 "Spellbook" Spell Card from your Deck to your hand.
    ●5 or more: Special Summon 1 Level 5 or higher DARK Spellcaster-Type monster from your Deck.
    Reaper of Prophecy
  • Brushfire Knight Rare
    FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1200  
    When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn.
    Brushfire Knight
  • Inari Fire
    FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1500 DEF 200  
    You can only control 1 "Inari Fire". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn, during your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard.
    Inari Fire
  • Valkyrian Knight Super Rare
    FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1900 DEF 1200  
    Monsters your opponent controls cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard, then target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target.
    Valkyrian Knight
  • Pyrorex the Elemental Lord Secret Rare
    FIRE FIRE Level Level 8 [ Dinosaur / Effect ] ATK 2800 DEF 2200  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 FIRE monsters in your GY. When this card is Special Summoned: You can target 1 monster your opponent controls; destroy it, and if you do, both players take damage equal to half the original ATK of the destroyed monster. You can only use this effect of "Pyrorex the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
    Pyrorex the Elemental Lord
  • Pyrotech Mech - Shiryu
    FIRE FIRE Level Level 8 [ Pyro / Effect ] ATK 2900 DEF 1800  
    You can Tribute Summon this card with 1 Tribute. If Summoned this way, during each End Phase: You take 1000 damage. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Pyrotech Mech - Shiryu
  • Leotaur
    EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 1500 DEF 1600  
    If this card battles a non-Normal Monster, this card gains 500 ATK during the Damage Step only.
    Leotaur
  • Star Drawing
    EARTH EARTH Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1000  
    If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect.
    ●If it is Xyz Summoned: Draw 1 card.
    Star Drawing
  • Red Duston
    FIRE FIRE Level Level 1 [ Fiend / Effect ] ATK 0 DEF 1000  
    Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller takes 500 damage. You can only control 1 face-up "Red Duston".
    Red Duston
  • Number 92: Heart-eartH Dragon Ultra Rare
    DARK DARK Rank Rank 9 [ Dragon / Xyz / Effect ] ATK 0 DEF 0  
    3 Level 9 monsters
    This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.
    Number 92: Heart-eartH Dragon
  • Number 53: Heart-eartH Ultra Rare
    DARK DARK Rank Rank 5 [ Fiend / Xyz / Effect ] ATK 100 DEF 100  
    3 Level 5 monsters
    Once per turn, when this card is targeted for an attack: It gains ATK equal to that attacking monster's original ATK, until the End Phase. If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. When this card on the field is destroyed by a card effect while it has no Xyz Materials: You can Special Summon 1 "Number 92: Heart-eartH Dragon" from your Extra Deck and attach this card from the Graveyard to it as an Xyz Material. (This Special Summon is treated as an Xyz Summon.)
    Number 53: Heart-eartH
  • ZW - Leo Arms Ultra Rare
    LIGHT LIGHT Rank Rank 5 [ Beast / Xyz / Effect ] ATK 3000 DEF 1200  
    2 Level 5 monsters
    This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.
    ZW - Leo Arms
  • Brotherhood of the Fire Fist - Tiger King Ultra Rare
    FIRE FIRE Rank Rank 4 [ Beast-Warrior / Xyz / Effect ] ATK 2200 DEF 1800  
    2 Level 4 Beast-Warrior monsters
    When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.
    Brotherhood of the Fire Fist - Tiger King
  • Hazy Flame Basiltrice Rare
    FIRE FIRE Rank Rank 6 [ Pyro / Xyz / Effect ] ATK 2500 DEF 1800  
    2 or more (max. 5) Level 6 FIRE monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 monster your opponent controls or is in their Graveyard; banish that target. This card gains effects based on the number of Xyz Materials attached to it.
    ●3 or more: This card gains 200 ATK and DEF for each Xyz Material attached to it.
    ●4 or more: This card cannot be targeted by your opponent's card effects.
    ●5: This card cannot be destroyed by card effects.
    Hazy Flame Basiltrice
  • Mermail Abysstrite Super Rare
    WATER WATER Rank Rank 3 [ Sea Serpent / Xyz / Effect ] ATK 1600 DEF 2800  
    3 Level 3 monsters
    During either player's turn, when your opponent targets exactly 1 face-up "Mermail" monster you control for an attack, or with a Spell/Trap effect that could have targeted this card (except during the Damage Step): You can detach 1 Xyz Material from this card; that attack/effect now targets this card. When this card is destroyed and sent to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abysstrite"; Special Summon that target.
    Mermail Abysstrite
  • Diamond Dire Wolf Secret Rare
    EARTH EARTH Rank Rank 4 [ Beast / Xyz / Effect ] ATK 2000 DEF 1200  
    2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
    Diamond Dire Wolf
  • Lightning Chidori Ultra Rare
    WIND WIND Rank Rank 4 [ Thunder / Xyz / Effect ] ATK 1900 DEF 1600  
    2 Level 4 WIND monsters
    If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.
    Lightning Chidori
  • Slacker Magician Rare
    LIGHT LIGHT Rank Rank 1 [ Spellcaster / Xyz / Effect ] ATK 200 DEF 2100  
    2 Level 1 monsters
    Once per turn, this card cannot be destroyed by battle. During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card.
    Slacker Magician
  • Zerozerock
    SPELL SPELL Continuous Continuous  
    Your opponent cannot target face-up Attack Position monsters with 0 ATK for attacks.
    Zerozerock
  • Gagagadraw Super Rare
    SPELL SPELL  
    Banish 3 "Gagaga" monsters from your Graveyard; draw 2 cards.
    Gagagadraw
  • Xyz Double Back
    SPELL SPELL Quick-Play Quick-Play  
    During the turn a face-up Xyz Monster you control was destroyed, if you control no monsters: Target 1 Xyz Monster in your Graveyard that was destroyed this turn and 1 monster in your Graveyard with ATK less than or equal to that Xyz Monster's; Special Summon these targets, but they are destroyed during the End Phase.
    Xyz Double Back
  • Heraldry Reborn Rare
    SPELL SPELL  
    Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it.
    Heraldry Reborn
  • Fire Formation - Tensu
    SPELL SPELL Continuous Continuous  
    During your Main Phase, you can Normal Summon 1 Beast-Warrior monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) All Beast-Warrior monsters you control gain 100 ATK.
    Fire Formation - Tensu
  • Fire Formation - Tenki
    SPELL SPELL Continuous Continuous  
    When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
    Fire Formation - Tenki
  • Hazy Pillar
    SPELL SPELL Continuous Continuous  
    You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. Once per turn: You can target 1 face-up Xyz Monster you control; attach 1 "Hazy Flame" monster from your hand or your side of the field to that Xyz Monster as an Xyz Material.
    Hazy Pillar
  • Abyss-scale of Cetus
    SPELL SPELL Equip Equip  
    Equip only to a "Mermail" monster. It gains 800 ATK. When a Trap effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard.
    Abyss-scale of Cetus
  • Spellbook of the Master Secret Rare
    SPELL SPELL  
    If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn.
    Spellbook of the Master
  • The Big Cattle Drive
    SPELL SPELL  
    If you control a Beast, Beast-Warrior, or Winged Beast-Type monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card.
    The Big Cattle Drive
  • March of the Monarchs
    SPELL SPELL Continuous Continuous  
    Tribute Summoned monsters you control cannot be targeted by, or destroyed by, card effects. You cannot Special Summon monsters from the Extra Deck.
    March of the Monarchs
  • Quick Booster Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Quick-Play Spell in your GY, except "Quick Booster"; shuffle that target into the Deck. If this card you control is destroyed by your opponent's card and sent to your GY: You can add 1 Quick-Play Spell from your Deck to your hand, except "Quick Booster".
    Quick Booster
  • After the Storm
    SPELL SPELL  
    If there are no other cards on the field: Target 1 WATER or WIND monster in your Graveyard; add that target to your hand.
    After the Storm
  • Goblin Circus
    SPELL SPELL Continuous Continuous  
    During each of your End Phases: Reveal the bottom card of your Deck, then place it on the top of the Deck or banish it face-down.
    Goblin Circus
  • Dimension Gate
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect.
    Dimension Gate
  • Xyz Dimension Splash
    TRAP TRAP  
    If this Set card is banished: You can Special Summon 2 Level 8 WATER monsters from your Deck. Their effects are negated, also they cannot declare an attack or be Tributed.
    Xyz Dimension Splash
  • Heraldry Change
    TRAP TRAP  
    When an opponent's monster declares an attack: Special Summon 1 "Heraldic Beast" monster from your hand, then end the Battle Phase.
    Heraldry Change
  • Fire Formation - Tensen
    TRAP TRAP Continuous Continuous  
    When this card is activated: Target 1 Beast-Warrior-Type monster you control; it gains 700 ATK until the end of this turn. (This ATK gain remains even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
    Fire Formation - Tensen
  • Fire Formation - Tenken
    TRAP TRAP Continuous Continuous  
    Activate only during Main Phase 1. When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this phase, its effects are negated, also it is unaffected by the effects of cards other than this card. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
    Fire Formation - Tenken
  • Ultimate Fire Formation - Seito Rare
    TRAP TRAP  
    Banish 7 "Fire Formation" Spell/Trap Cards from your Graveyard; Special Summon as many "Fire Fist" monsters as possible from your Graveyard, then you can Set "Fire Formation" Spell/Trap Cards directly from your Deck, except "Ultimate Fire Formation - Seito", up to the number of monsters Special Summoned by this effect.
    Ultimate Fire Formation - Seito
  • Hazy Glory
    TRAP TRAP Continuous Continuous  
    You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. You can send this face-up card from the field to the Graveyard to target 1 "Hazy" card in your Graveyard, except "Hazy Glory"; add that target to your hand.
    Hazy Glory
  • Abyss-scorn
    TRAP TRAP  
    Target 1 "Mermail" monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send that target to the Graveyard.
    Abyss-scorn
  • Spikeshield with Chain
    TRAP TRAP  
    Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster attacks or is attacked while in Defense Position, it gains DEF equal to its ATK during damage calculation only.
    Spikeshield with Chain
  • Xyz Tribalrivals
    TRAP TRAP Continuous Continuous  
    Face-up Xyz Monsters on the field with 2 or more Xyz Materials cannot be destroyed by card effects. After damage calculation, if an Xyz Monster you control battles an opponent's monster: Destroy that opponent's monster. That Xyz Monster must have 2 or more Xyz Materials attached to activate and to resolve this effect.
    Xyz Tribalrivals
  • Breakthrough Skill Ultra Rare
    TRAP TRAP  
    Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.
    Breakthrough Skill
  • Jurrac Impact
    TRAP TRAP  
    If you control a Dinosaur-Type monster with 2500 or more ATK: Destroy all cards on the field.
    Jurrac Impact
  • Dice-nied
    TRAP TRAP Continuous Continuous  
    Each time your opponent Special Summons a monster(s): Roll a six-sided die, and return all of those Summoned monster(s) to the hand with a current Level that's the same as the result.
    Dice-nied
  • Noble Knight Medraut Secret Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1000  
    This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell, this card becomes an Effect Monster with this effect.
    ●This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell you control.
    Noble Knight Medraut
  • Hazy Flame Mantikor Rare
    FIRE FIRE Level Level 6 [ Winged Beast / Effect ] ATK 2200 DEF 300  
    Your opponent cannot target this card with card effects. Once per turn, during either player's turn: You can send 1 FIRE monster, except this card, from your hand or face-up from your side of the field to the Graveyard; this card cannot be destroyed by card effects this turn.
    Hazy Flame Mantikor
  • Mermail Abyssteus Ultra Rare
    WATER WATER Level Level 7 [ Aqua / Effect ] ATK 1700 DEF 2400  
    You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.
    Mermail Abyssteus
  • Bonfire Colossus Secret Rare
    FIRE FIRE Level Level 8 [ Beast-Warrior / Effect ] ATK 2600 DEF 2200  
    If you control a FIRE monster, you can Special Summon this card (from your hand). When this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets.
    Bonfire Colossus
  • Mystical Fairy Elfuria Secret Rare
    WIND WIND Level Level 3 [ Spellcaster / Effect ] ATK 1500 DEF 900  
    Once per turn: You can reveal 1 WIND monster in your hand; until the end of your opponent's next turn, neither player can Xyz Summon using monsters with a different Level from the revealed monster as Xyz Material.
    Mystical Fairy Elfuria
  • Artorigus, King of the Noble Knights Ultra Rare
    LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2000 DEF 2000  
    2 Level 4 "Noble Knight" monsters
    When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control.
    Artorigus, King of the Noble Knights
  • Infernal Flame Vixen Rare
    FIRE FIRE Rank Rank 4 [ Pyro / Xyz / Effect ] ATK 2200 DEF 2000  
    2 Pyro-Type Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK until your opponent's End Phase. When this card with 2500 or more ATK is destroyed: Target 3 monsters in any Graveyard(s); banish those targets.
    Infernal Flame Vixen
  • Spell Wall
    SPELL SPELL  
    Activate 1 of these effects. Your opponent takes no further damage this turn.
    ●During this turn, no Summon of a Spellcaster-Type monster can be negated, and when a Spellcaster-Type monster is Summoned, your opponent cannot activate cards or effects.
    ●Target 1 Spellcaster-Type monster you control; if it attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.
    Spell Wall
  • Kickfire Secret Rare
    TRAP TRAP Continuous Continuous  
    Once per turn, when a face-up FIRE monster(s) you control is destroyed by a card effect, place 1 counter on this card for each destroyed FIRE monster. During either player's Standby Phase: You can send this card to the Graveyard; inflict 1000 damage to your opponent for each counter on this card.
    Kickfire
  • Crimson Sunbird
    FIRE FIRE Level Level 6 [ Winged Beast / Fusion ] ATK 2300 DEF 1800  
    "Faith Bird" + "Skull Red Bird"
    Crimson Sunbird
  • Ignition Beast Volcannon
    EARTH EARTH Level Level 6 [ Machine / Fusion / Effect ] ATK 2300 DEF 1600  
    1 Machine-Type monster + 1 Pyro-Type monster
    When this card is Fusion Summoned: You can target 1 monster your opponent controls; destroy that target, also destroy this card, then if both monsters were destroyed, inflict damage to your opponent equal to the ATK of the monster in the Graveyard that was targeted by this effect.
    Ignition Beast Volcannon
  • Noble Knight Joan Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1900 DEF 1300  
    If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can send 1 card from your hand to the Graveyard, then target 1 Level 4 or lower Warrior-Type monster in your Graveyard; add that target to your hand.
    Noble Knight Joan
  • Crimson Blader Rare
    FIRE FIRE Level Level 8 [ Warrior / Synchro / Effect ] ATK 2800 DEF 2600  
    1 Tuner + 1 or more non-Tuner monsters
    If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.
    Crimson Blader
  • Infernity Archer Rare
    DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2000 DEF 1000  
    If you have no cards in your hand, this card can attack your opponent directly.
    Infernity Archer
  • Blackwing - Gladius the Midnight Sun Rare
    DARK DARK Level Level 3 [ Winged Beast / Effect ] ATK 800 DEF 1500  
    If the only face-up monster you control is 1 "Blackwing" monster other than "Blackwing - Gladius the Midnight Sun", you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle.
    Blackwing - Gladius the Midnight Sun
  • Blackwing - Damascus the Polar Night Rare
    DARK DARK Level Level 3 [ Winged Beast / Effect ] ATK 1300 DEF 700  
    During either player's turn: You can discard this card to target 1 "Blackwing" monster you control; it gains 500 ATK until the End Phase.
    Blackwing - Damascus the Polar Night
  • Brotherhood of the Fire Fist - Horse Prince Super Rare
    FIRE FIRE Level Level 6 [ Beast-Warrior / Synchro / Effect ] ATK 2200 DEF 2200  
    1 FIRE Tuner + 1+ non-Tuner monsters
    When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of the turn.
    Brotherhood of the Fire Fist - Horse Prince
  • Brotherhood of the Fire Fist - Spirit Rare
    FIRE FIRE Level Level 3 [ Beast-Warrior / Tuner / Effect ] ATK 500 DEF 200  
    Cannot be used as Synchro Material, except for the Synchro Summon of a Beast-Warrior monster. When this card is Normal Summoned: You can target 1 Level 3 FIRE monster with 200 or less DEF in your GY; Special Summon that target in Defense Position, and if you do, monsters you control cannot attack for the rest of this turn, except Beast-Warrior monsters. You can only use this effect of "Brotherhood of the Fire Fist - Spirit" once per turn.
    Brotherhood of the Fire Fist - Spirit
  • Brotherhood of the Fire Fist - Lion Emperor Super Rare
    FIRE FIRE Rank Rank 3 [ Beast-Warrior / Xyz / Effect ] ATK 2200 DEF 200  
    2 Level 3 FIRE monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 FIRE monster in your Graveyard; add that target to your hand, but you cannot Normal or Special Summon that monster, or a monster with the same name, for the rest of this turn.
    Brotherhood of the Fire Fist - Lion Emperor